How to implement connection failover in client side - android

I am trying to implement connection failover in android application. Basically I have list of URLs which application connect using websocket, In case of unable to connect with any url I need to try a second connection. API which I am using to connect with websocket in android side is not synchronous. so when I start connect to websocket after executing this method I dont know either connection establish or not until OnOpen method called and then I set some boolean there to use further.
What I tried: One solution in my mind is to start to call connect method from a thread and sleep this for certain time if OnOpen method called within timespan is ok otherwise try to use second connection url.
Can someone give me hint how I can resolve this. Here is a sample code (without thread implementation):
private DataUploader() {
// test list of url
urlList = new ArrayList<String>();
urlList.add("192.168.220.197:9001/observation/");
urlList.add("192.168.220.197:9002/observation/");
urlList.add("echo.websocket.org");
connectWebSocket();
}
public void connectWebSocket() {
if (urlList.size() > -1) {
String url = urlList.get(index);
this.connect(url);
index++;
}
}
private void connect(String websocketEndPointUrl) {
URI uri;
try {
websocketEndPointUrl = "ws://" + websocketEndPointUrl;
uri = new URI(websocketEndPointUrl);
} catch (URISyntaxException e) {
e.printStackTrace();
return;
}
mWebSocketClient = new WebSocketClient(uri) {
#Override
public void onOpen(ServerHandshake serverHandshake) {
Log.i("Websocket", "Opened");
isReady = true;
}
#Override
public void onMessage(String s) {
///
}
#Override
public void onClose(int i, String s, boolean b) {
Log.i("Websocket", "Closed " + s);
}
#Override
public void onError(Exception e) {
Log.i("Websocket", "Error " + e.getMessage());
}
};
mWebSocketClient.connect();
}

Related

Android and Java Ping/Pong Web Socket functionality

I have developed and Android application with is connecting to JAVA Web Socket and basically it is working very well.
The issue is, that sometimes the client is disconnected but connection at the server side is appearing to be connected.
I try to investigate, when and why it happened but unfortunately i could not find the a specific scenario that cause to this problem.
I have thought to implement Ping/Pong messaging between server and all clients and in case that there is no answer from the clients is to closed the connection at the server side.
i can easily implement such my private mechanism but I have read around and I understand that Java and Android has an build in Ping/Pong messaging mechanism but i was not able to find any example of that.
Can anyway, provide a simple example how to implement Ping/Pong messaging functionality using the build in tools?
I have succeed to implement Ping/Pong functionality between EE JAVA WebSocket and android application. The server is sending Ping message to client every 5 min. if server does not got Pong message back within 5 second, the server is closing client connection.
here is my solution if someone will need it:
WebSocket side:
public class User {
public ScheduledExecutorService pingExecutorService;
public Timer disconnectTimer;
private Session userSession;
private String userName;
public User(Session userSession) {
this.userSession = userSession;
}
public Session getUserSession() {
return userSession;
}
public void setUserSession(Session userSession) {
this.userSession = userSession;
}
public String getUserName() {
return userName;
}
public void setUserName(String userName) {
this.userName = userName;
}
}
#OnOpen
public void onOpen(Session session) {
User newUserConnection = new User(session);
connections.getConnections().put(session.getId(), newUserConnection);
schedulePingMessages(newUserConnection);
}
#OnClose
public void onClose(Session session) {
handleOnClose(session);
}
#OnMessage
public void onMessage(String message, Session session) {
messageHandler.handleMessage(message, session);
}
#OnMessage
public void onPong(PongMessage pongMessage, Session session) {
String sourceSessionId = session.getId();
User user = connections.getConnections().get(sourceSessionId);
user.disconnectTimer.cancel();
user.disconnectTimer.purge();
}
#OnError
public void onError(Throwable t) {
System.out.println(new Date() + "onError::" + t.getMessage());
t.printStackTrace();
}
private void schedulePingMessages(User newUserConnection) {
newUserConnection.pingExecutorService = Executors.newScheduledThreadPool(1);
newUserConnection.pingExecutorService.scheduleAtFixedRate(() -> {
scheduleDiconnection(newUserConnection);
try {
String data = "Ping";
ByteBuffer payload = ByteBuffer.wrap(data.getBytes());
newUserConnection.getUserSession().getBasicRemote().sendPing(payload);
} catch (IOException e) {
e.printStackTrace();
}
}, 300, 300, TimeUnit.SECONDS);
}
private void scheduleDiconnection(User user) {
user.disconnectTimer = new Timer();
user.disconnectTimer.schedule(new TimerTask() {
#Override
public void run() {
try {
user.getUserSession().close(new CloseReason(CloseCodes.UNEXPECTED_CONDITION," Client does not response"));
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}, 5000);
}
The android side just need to add the following override method:
#Override
public void onWebsocketPing(WebSocket conn, Framedata f) {
Log.i("ZCF","got Ping !");
super.onWebsocketPing(conn, f);
}

AsyncTask in an android socket application

i am making an android socket app to communicate with the server for creating accounts, and i noticed i have to do this in AsyncTask sub class, even when i seperate it to another class without UI,but i am terribly confused how can i use AsyncTask on this, is there any one expert here who can help me please?
this is the code:
public class AccountCreator extends Activity {
public AccountCreator(){
super();
}
// for I/O
ObjectInputStream sInput; // to read from the socket
ObjectOutputStream sOutput; // to write on the socket
Socket socket;
public static String LOGTAG="Lifemate";
public String server = "localhost";
public String username = "user";
public String password = "rezapassword" ;
public int port = 1400;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Log.i(LOGTAG,"oncreate called");
this.start();
}
AccountCreator(String server, int port, String username,String password) {
this.server = "localhost";
this.port = 1400;
this.username = username;
Log.i(LOGTAG,"first accountcreator called");
}
public boolean start() {
// try to connect to the server
//this method returns a value of true or false when called
try {
socket = new Socket(server, port);
}
// if it failed not much I can so
catch(Exception ec) {
// display("Error connectiong to server:" + ec);
Log.i(LOGTAG,"Error connectiong to server:" + ec);
return false;
}
String msg = "Connection accepted " + socket.getInetAddress() + ":" +
socket.getPort();
// display(msg);
Log.i(LOGTAG, msg);
/* Creating both Data Stream */
try
{
sInput = new ObjectInputStream(socket.getInputStream());
sOutput = new ObjectOutputStream(socket.getOutputStream());
}
catch (IOException eIO) {
// display("Exception creating new Input/output Streams: " + eIO);
Log.i(LOGTAG,"Exception creating new Input/output Streams: " +
eIO);
return false;
}
// creates the Thread to listen from the server
// Send our username to the server this is the only message that we
// will send as a String. All other messages will be ChatMessage objects
try
{
sOutput.writeObject(username);
sOutput.writeObject(password);
}
catch (IOException eIO) {
// display("Exception doing login : " + eIO);
Log.i(LOGTAG,"Exception doing login : " + eIO);
disconnect();
return false;
}
// success we inform the caller that it worked
return true;
}
// private void display(String msg) {
// TextView screenprint = (TextView)findViewById(R.id.systemmessages);
// screenprint.setText(msg);
// }
private void disconnect() {
Log.i(LOGTAG,"reached disconnect");
try {
if(sInput != null) sInput.close();
}
catch(Exception e) {} // not much else I can do
try {
if(sOutput != null) sOutput.close();
}
catch(Exception e) {} // not much else I can do
try{
if(socket != null) socket.close();
}
catch(Exception e) {} // not much else I can do
}
public void Begin() {
Log.i(LOGTAG,"it begun");
int portNumber = 1400;
String serverAddress = server;
String userName = username;
String newpassword = password;
AccountCreator accountcreator = new AccountCreator(serverAddress, portNumber,
userName,password);
if(!accountcreator.start())
return;
}
}
i was trying to put whole code in Async, i dont know if was i right, do i need to do that also or just some parts of it?
In brief, AsyncTask contains a few methods which may be helpful:
onPreExecute:
This method is the first block of code executed when calling asyncTask.execute(); (runs on mainUIThread).
doInBackground:
Here you put all the code which may suspend you main UI (causes hang for your application) like internet requests, or any processing which may take a lot of memory and processing. (runs on background thread), contains one parameter taken from the asyncTask.execute(ParameterType parameter);
onPostExecute
Runs after doInBackground(). Its parameter is the return value of the doInBackground function, and mainly you put the changes in UI need to be done after the connection is finished (runs on mainUIThread)
You have to declare another class within the class you have already created.
class SomeName extends Async<Void, String, Void>{
protected void OnPreExecute(){
// starts the task runs on main UI thread
// Can be used to start a progress dialog to show the user progress
}
#Override
protected Void doInBackground(Void... params){
// does what you want it to do in the background
// Connected to the server to check a log-in
return result;
}
protected void OnPostExecute(Void result){
// finishes the task and can provide information back on the main UI thread
// this would be were you would dismiss the progress dialog
}
}

Servlet WebSocket Acessed by Android

I'm trying learn how to use the websocket and make a simple servlet for being connected with Android but I don't get it.
The index.jsp :
var ws = new WebSocket("ws://" + document.location.host + "/myws/ServletWS");
ws.onopen = function() { };
ws.onclose = function() { };
ws.onerror = function() { log("ERROR"); };
ws.onmessage = function(data) { var message = data.data; };
function sendMessage(msg) { ws.send(msg); }
How or where I receive the data from client?
Now on the servlet:
#Override protected StreamInbound createWebSocketInbound(String subProtocol, HttpServletRequest request) {
return new ConnectionWS();
}
class ConnectionWS extends MessageInbound {
private WsOutbound outbound;
#Override protected void onOpen(WsOutbound outbound) {
this.outbound = outbound;
}
#Override protected void onTextMessage(CharBuffer msg) throws IOException {
String message = msg.toString();
ServletWS.processData(message);
}
public void sendMessage(String message) {
CharBuffer cb = CharBuffer.wrap(message);
try {
outbound.writeTextMessage(cb);
} catch (IOException e) {}
}
}
public void processData(String message){
here I have to call the sendMessage with the answer to the client
}
I have saw a lot of examples on web but all of then about chat.
Thanks a lot for any help.
I understand that, you have a basic knowledge about tomcat configuration as well as java Servlet programming. As WekSocket is newly introduced in Tomcat, you may need to use latest tomcat version to implement WebSocket over it. I have used Apache Tomcat 7.0.42 for it.
So here we go. First, create a Servlet which will just create a new WebSocket for the request. You may need to modify it, if you want to go by session rather than request. Here is sample code.
import org.apache.catalina.websocket.StreamInbound;
import org.apache.catalina.websocket.WebSocketServlet;
public class WsChatServlet extends WebSocketServlet {
private static final long serialVersionUID = 1456546233L;
#Override
protected StreamInbound createWebSocketInbound(String protocol,
HttpServletRequest request) {
return new IncomingMessageHandler();
}
}
Now, create a Message Handler class which will handle each WebSocket stream independently. and that's it !
public class IncomingMessageHandler extends MessageInbound {
private WsOutbound myoutbound;
public IncomingMessageHandler() {
}
#Override
public void onOpen(WsOutbound outbound) {
logger.info("Open Client.");
this.myoutbound = outbound;
}
#Override
public void onClose(int status) {
logger.info("Close Client.");
}
/**
* Called when received plain Text Message
*/
#Override
public void onTextMessage(CharBuffer cb) throws IOException {
}
/**
* We can use this method to pass image binary data, eventually !
*/
#Override
public void onBinaryMessage(ByteBuffer bb) throws IOException {
}
public synchronized void sendTextMessage(String message) {
try {
CharBuffer buffer = CharBuffer.wrap(message);
this.getMyoutbound().writeTextMessage(buffer);
this.getMyoutbound().flush();
} catch (IOException e) {
}
}
/**
* Set websocket connection timeout in milliseconds,
* -1 means never
*/
#Override
public int getReadTimeout() {
return -1;
}
public WsOutbound getMyoutbound() {
return myoutbound;
}
public void setMyoutbound(WsOutbound myoutbound) {
this.myoutbound = myoutbound;
}
}
If not misunderstood and you want to use web sockets on Android then recommended API for you is jWebSocket.
Get it here, hopefully it already provides you APIs for a lot of the work that you need to do or even more.
http://jwebsocket.org/

ChannelFutureListener.operationComplete of SslHandler.handshake() Not Being Called on Android

I am using netty-3.6.6 SSL in my Android app. The handshake() is actually done(Android app is able to send/receive data to/from SSL server) but operationComplete never gets called. I need it getting called to perform some tasks.
Anything I missed or did wrong? Thank you.
Follows are the settings and the code piece.
#Override
public ChannelPipeline getPipeline() throws Exception {
ChannelPipeline pip = Channels.pipeline();
SSLEngine engine = SslContextFactory.getClientContext().createSSLEngine();
engine.setUseClientMode(true);
SslHandler sslHandler = new SslHandler(engine);
sslHandler.setIssueHandshake(false);
pip.addLast("ssl", sslHandler);
...
return pip;
}
#Override
public void channelConnected(ChannelHandlerContext ctx, ChannelStateEvent e) throws Exception {
System.out.println("channelConnected");
SslHandler sslHandler = ctx.getPipeline().get(SslHandler.class);
if (sslHandler != null) {
// Begin handshake.
ChannelFuture handshakeFuture = sslHandler.handshake();
handshakeFuture.addListener(new ChannelFutureListener() {
#Override
public void operationComplete(ChannelFuture future) throws Exception {
if (!future.isSuccess()) {
System.out.println("handshake failed(" + future.getCause() + ")");
} else {
System.out.println("handshake OK");
}
}
});
}
}
}
netty might not handle the state of ChannelFuture returned to my application which calls SslHandler.handshake() correctly. I added hsFuture.setSuccess() to SslHandler.handshake() and my operationComplete gets called.
public ChannelFuture handshake() {
...
if (exception == null) { // Began handshake successfully.
try {
final ChannelFuture hsFuture = handshakeFuture;
wrapNonAppData(ctx, channel).addListener(new ChannelFutureListener() {
public void operationComplete(ChannelFuture future) throws Exception {
if (!future.isSuccess()) {
Throwable cause = future.getCause();
hsFuture.setFailure(cause);
fireExceptionCaught(ctx, cause);
if (closeOnSSLException) {
Channels.close(ctx, future(channel));
}
} else {
hsFuture.setSuccess();
}
}
});
} catch (SSLException e) {

Android - Autobahn web socket communication

I am working on Web socket communication with Autobahn library.
The problem I have is after connecting server, then message should be sent without connection again. But the message is sent with different connection that it connects to server every single time to send a message.
public class WebSocket_Connector extends Activity{
private static final String TAG = "ECHOCLIENT";
private static final String TAG1 = "My app";
public final WebSocketConnection mConnection = new WebSocketConnection();
private String tmpString = "";
public void connect(final String wsuri) {
Log.d(TAG, "Connecting to: " + wsuri);
try {
mConnection.connect(wsuri, new WebSocketHandler() {
#Override
public void onOpen() {
Log.d(TAG, "Status: Connected to " + wsuri );
Log.d(TAG, "Connection successful!\n");
mConnection.sendTextMessage(tmpString);
tmpString = "";
}
#Override
public void onTextMessage(String payload) {
Log.d(TAG, "Got echo: " + payload);
}
#Override
public void onClose(int code, String reason) {
Log.d(TAG, "Connection closed.");
}
});
} catch (WebSocketException e) {
Log.d(TAG, e.toString());
}
}
public void sendMessage(String message) {
if (mConnection.isConnected()) {
Log.d(TAG1, "Messeage is sent : " + message);
mConnection.sendTextMessage(message);
}
else {
tmpString = message;
connect("ws://192.168.3.100:7681");
}
}
}
This is the code I have, and...When you see "sendMessage" method, it always goes to 'else' not, if loop. Any suggestion 'experts' please..?
i don't know the package name you are dealing with for websocket. So first it has to be provided to get reliable answer to your question. But let say if it is something similar to :
https://code.google.com/p/weberknecht/source/browse/trunk/src/main/de/roderick/weberknecht/WebSocketConnection.java?r=2
note: i have not seen there isConnected() method but assume that it is added somewhere else.
you can see from source that onOpen() (line 88) is called before connected = true; on line (91). if this member var will be used as result of isConnected() then your code always will follow "else" part of the condition.
i would advice to dig into websocket api and its usage pattern further.

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