I don't really know what the visual elements are called, I called them text selection mode indicators. Some screenshots, taken from Chrome and Opera on the same android device.
The first is the current theme of the text selection mode indicators (from Chrome, same as my app):
And the desired theme (Opera):
One can see how, within the desired theme, they are large enough to not be useless to anyone not using a stylus.
Any keywords that I can use in researching this myself are more than welcome! :)
it is called text cursor drawable
you can change it easily using a drawable
<EditText
android:id="#+id/rt1"
android:textCursorDrawable="#drawable/cursor_tuy"
.
.
/>
Related
The app itself works completely fine. My question is that on the launching of the app itself, the screen is the Unity default blue for a quick second or so before changing to the black of my first scene.
How do I change this color to be black on startup?
You can change this by going to File --> Build Settings --> Player Settings --> Splash Image --> Background --> Background Color.
From there you can change the background color. You can also change the image, animation type and overlay opacity from there.
Note that there are things you may not be able to change there unless you have Pro license.
EDIT:
Updated to be more detailed of where to change stuff
First change the Splash Image:
There are more options for iOS platform but this settings can still be found in the menu I mentioned above.
If iOS, select iOS as your platform and you can change your Background Color from there:
You should then change the Lunch Screen type from there. Set it to None if you want it to be gone.
If the color does not still change, you can create a Texture with a color of your choice and add it to the Mobile Splash Screen slot:
I believe the OP was looking for the Background Color of the Launch Screens as indicated in these screenshots.
This is taken from an iOS build setting panel. We've observed odd behavior with no textures at all (even though that is what we want), so we use single-pixel, solid-color images as well as a background color to match.
These fields are not made available in the PC/Android build windows, so not 100% sure what the equivalent would be - beyond using flat-colored images. Either way, it is these elements that are used prior to loading your scenes.
I think you are talking about the camera background color. You can set it up in your main camera to black. You can find the camera documentation here.
I'm currently using an EditText field with a grey background. My problem is that when auto-correction happens, you can't see the grey auto-corrected words against the grey background. Is there a way to change the default font used by auto-correct?
You can configure the appearance of pretty much everything by theming your application. That would also be the way to go to customize the appearance of your EditText.
Read the Styles and Themes guide at Android Developers.
I recommend you have a look at the themes.xml file of the emulator of your target platform. It's located in android-sdk/platforms/android-X/data/res/values.
I recently updated my app, changing it's design a bit. Amongst other things, I styled buttons with custom drawables (well - not exactly custom, just taken from ICS release). Everything works well, except for one of the users.
Instead of:
He sees:
This is a Button, but I have also other controls styled with the same background drawable and the problems appears there (so, it's not limited to buttons).
There are two changed style properties that these controls have in common. One is, of course, a background drawable. The other is textAppearance:
<item name="android:textAppearance">?android:attr/textAppearanceMediumInverse</item>
I came to a conclusion, that this user is using some strange theme, which alters the default value of textAppearance* styles. But I have no idea what attribute may control this "text background color" (android:background does not work, checked this just in case). Or maybe I'm looking in the wrong place and this problem is not related to textAppearance?
EDIT:
The background image is a semi-transparent PNG file.
Android version 2.3.7, Motorola Milestone. That's all I got.
EDIT 2, Fixed:
OK, the problem was at the users side, it turned out he was using CyanogenMod7 with forced 16bit trasparency. After switching that option off, everything works.
OK, the problem was at the users side, it turned out he was using CyanogenMod7 with forced 16bit trasparency. After switching that option off, everything works.
I recently ran into a problem with my app, On most android phones I have encountered, the UI seems to be mostly light colored. Now though, it seems phones are making a switch over to a darker UI(droid x). Now I found this to be a problem for instance with spinners. I have not set a font color on my spinner, but it gets defaulted to black on all the UI's I have tested on, making it harder to read on the darker UI's. What is the best way to handle this? Pick a neutral color? Design for each UI? Or is there a way to set the font color so the phone's UI can pick it up and set it to their default color?
I had the same problem. I have created a custom theme as a workaround.
See Comment #8 of this link
http://code.google.com/p/android/issues/detail?id=5237
I am working on a small application which should be represented by an AppWidget.
The AppWidget should look like many other widgets on my HTC Desire. Most of them consist of an icon and a title below the icon. The title always looks identical, it is white text on a black rounded banner. I have not found a way to get this layout without painting all by myself. What do I have to do, to get the app title shown below the AppWidget?
Thank in advance,
Wolfgang
Per a previous answer here this is actually discouraged by the Android UI guidelines: An App shortcut has such text below it, and it may change in future Android releases or in custom skins such as HTC Sense or MOTOblur. A widget should be a wholly contained graphical element without a text label below it. You need to find a way to make graphics / text in your widget which are self identifying to the user.