Find out which layout file is currently being displayed on the screen - android

I currently have an AppCompatActivity and I want to be able to switch its layout using one of the menu buttons I have set up.
I am able to do that currently using setContentView, however in order to then switch back to the original View displayed, I need to know which one is currently displayed.
How do I go about getting the current ID of the layout file being displayed?
This is what I have currently, the logic is okay but the code doesn't seem to work:
View currentLayout = findViewById(android.R.id.content);
int currentLayoutID = currentLayout.getId();
if (currentLayoutID == R.layout.two) {
setContentView(R.layout.one);
} else if (currentLayoutID == R.layout.one) {
setContentView(R.layout.two);
}

You can use findViewById to find a particular view that exists only in the one which is currently. If findViewById doesn't return null, that means you were viewing that particular layout.

You compare the Id of a view with the layout name:
int currentLayoutID = currentLayout.getId();
if (currentLayoutID == R.layout.two) {
I would introduce a simple class attribute which store the current chosen layout:
private static final int CUR_LAYOUT_ONE = 1;
private static final int CUR_LAYOUT_TWO = 2;
private int currentLayoutID;
// ....
if (currentLayoutID == CUR_LAYOUT_TWO) {
setContentView(R.layout.one);
currentLayoutID = CUR_LAYOUT_ONE;
} else if (currentLayoutID == R.layout.one) {
setContentView(R.layout.two);
currentLayoutID = CUR_LAYOUT_TWO;
}
Maybe you need some additional onSaveInstanceState()-behaviour. Depends on your use case.

if (currentLayoutID == R.layout.two) {
setContentView(R.layout.one);
} else if (currentLayoutID == R.layout.one) {
setContentView(R.layout.two);
}
You are comparing the id to the R.layout. Those are two different entries in the R file. You need to compare the the actual Ids you've given your views. Usually you set them in the xml file.
For instance R.id.layout1

Maybe you should consider using ViewSwitcher. This will be a lot faster then setContentView
http://developer.android.com/reference/android/widget/ViewSwitcher.html
You just define ViewSwitcher as the parent of your views (you can switch between 2 views only) in xml like this:
<ViewSwitcher
android:id="#+id/viewSwitcher"
android:layout_width="fill_parent"
android:layout_height="fill_parent">
and you programatically switch between views like this:
switcher.setDisplayedChild(1);

Related

Create an "if statement" or "switch statement" based off a floating action button image resource [duplicate]

I have one ImageView and set a drawable on it. Now I need to get the ID of the drawable on click event of ImageView dynamically. How can I get it?
imgtopcolor = (ImageView) findViewById(R.id.topcolor);
imgtopcolor.setImageResource(R.drawable.dr); // How do I get this back?
Now on touch event of imgtopcolor i want to need drawable id because I am setting different drawable each time and want to compare the drawable with other
I think if I understand correctly this is what you are doing.
ImageView view = (ImageView) findViewById(R.id.someImage);
view.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View view) {
ImageView imageView = (ImageView) view;
assert(R.id.someImage == imageView.getId());
switch(getDrawableId(imageView)) {
case R.drawable.foo:
imageView.setDrawableResource(R.drawable.bar);
break;
case R.drawable.bar:
default:
imageView.setDrawableResource(R.drawable.foo);
break;
}
});
Right? So that function getDrawableId() doesn't exist. You can't get a the id that a drawable was instantiated from because the id is just a reference to the location of data on the device on how to construct a drawable. Once the drawable is constructed it doesn't have a way to get back the resourceId that was used to create it. But you could make it work something like this using tags
ImageView view = (ImageView) findViewById(R.id.someImage);
view.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View view) {
ImageView imageView = (ImageView) view;
assert(R.id.someImage == imageView.getId());
// See here
Integer integer = (Integer) imageView.getTag();
integer = integer == null ? 0 : integer;
switch(integer) {
case R.drawable.foo:
imageView.setDrawableResource(R.drawable.bar);
imageView.setTag(R.drawable.bar);
break;
case R.drawable.bar:
default:
imageView.setDrawableResource(R.drawable.foo);
imageView.setTag(R.drawable.foo);
break;
}
});
I answered something like this in another question already, but will change it just a little for this one.
Unfortunately, there is no getImageResource() or getDrawableId(). But, I created a simple workaround by using the ImageView tags.
In onCreate():
imageView0 = (ImageView) findViewById(R.id.imageView0);
imageView1 = (ImageView) findViewById(R.id.imageView1);
imageView2 = (ImageView) findViewById(R.id.imageView2);
imageView0.setTag(R.drawable.apple);
imageView1.setTag(R.drawable.banana);
imageView2.setTag(R.drawable.cereal);
Then, if you like, you can create a simple function to get the drawable id:
private int getDrawableId(ImageView iv) {
return (Integer) iv.getTag();
}
Too easy.
As of today, there is no support on this function. However, I found a little hack on this one.
imageView.setImageResource(R.drawable.ic_star_black_48dp);
imageView.setTag(R.drawable.ic_star_black_48dp);
So if you want to get the ID of the view, just get it's tag.
if (imageView.getTag() != null) {
int resourceID = (int) imageView.getTag();
//
// drawable id.
//
}
Digging StackOverflow for answers on the similar issue I found people usually suggesting 2 approaches:
Load a drawable into memory and compare ConstantState or bitmap itself to other one.
Set a tag with drawable id into a view and compare tags when you need
that.
Personally, I like the second approach for performance reason but tagging bunch of views with appropriate tags is painful and time consuming. This could be very frustrating in a big project. In my case I need to write a lot of Espresso tests which require comparing TextView drawables, ImageView resources, View background and foreground. A lot of work.
So I eventually came up with a solution to delegate a 'dirty' work to the custom inflater. In every inflated view I search for a specific attributes and and set a tag to the view with a resource id if any is found. This approach is pretty much the same guys from Calligraphy used. I wrote a simple library for that: TagView
If you use it, you can retrieve any of predefined tags, containing drawable resource id that was set in xml layout file:
TagViewUtils.getTag(view, ViewTag.IMAGEVIEW_SRC.id)
TagViewUtils.getTag(view, ViewTag.TEXTVIEW_DRAWABLE_LEFT.id)
TagViewUtils.getTag(view, ViewTag.TEXTVIEW_DRAWABLE_TOP.id)
TagViewUtils.getTag(view, ViewTag.TEXTVIEW_DRAWABLE_RIGHT.id)
TagViewUtils.getTag(view, ViewTag.TEXTVIEW_DRAWABLE_BOTTOM.id)
TagViewUtils.getTag(view, ViewTag.VIEW_BACKGROUND.id)
TagViewUtils.getTag(view, ViewTag.VIEW_FOREGROUND.id)
The library supports any attribute, actually. You can add them manually, just look into the Custom attributes section on Github.
If you set a drawable in runtime you can use convenient library methods:
setImageViewResource(ImageView view, int id)
In this case tagging is done for you internally. If you use Kotlin you can write a handy extensions to call view itself. Something like this:
fun ImageView.setImageResourceWithTag(#DrawableRes int id) {
TagViewUtils.setImageViewResource(this, id)
}
You can find additional info in Tagging in runtime
I recently run into the same problem. I solved it by implementing my own ImageView class.
Here is my Kotlin implementation:
class MyImageView(context: Context): ImageView(context) {
private var currentDrawableId: Int? = null
override fun setImageResource(resId: Int) {
super.setImageResource(resId)
currentDrawableId = resId
}
fun getDrawableId() {
return currentDrawableId
}
fun compareCurrentDrawable(toDrawableId: Int?): Boolean {
if (toDrawableId == null || currentDrawableId != toDrawableId) {
return false
}
return true
}
}
A simple solution might be to just store the drawable id in a temporary variable. I'm not sure how practical this would be for your situation but it's definitely a quick fix.
Even easier: just store the R.drawable id in the view's id: use v.setId(). Then get it back with v.getId().

Setting Text Based on values held in ArrayList

This is driving me a little mad since I know this should be very simple but I am not getting the desired affect.
I have the following arraylist
private List<String> tagStringArray = new ArrayList<>();
Then later I have a method that creates dynamic buttons, based on ID values pulled across from my Retrofit instance.
In my method, I have a count to help me set the title of the button but I also add the values of count to an ArrayList for use in another method.
I have taken a snip of relevant information from the method mentioned.
count = 1;
if (!questionNumber.equals("") && !questionNumber.equals(null)) {
for (final Object value : list) {
try {
/*Dynamically create new Button which includes the question number
*/
final AppCompatButton btn_question = new AppCompatButton(getActivity());
/*LayoutParams (int width, int height,float weight)
As LayoutParams is defaulted in px, I have called a method called dpToPX to make sure
the dynamically added EditText is the same size on all devices.
*/
LinearLayout.LayoutParams params = new LinearLayout.LayoutParams(dpToPx(280), dpToPx(45), 1);
btn_question.setBackgroundColor(Color.parseColor("#3B5998"));
btn_question.setTextColor(Color.WHITE);
btn_question.setText("Question "+count);
//set the Tag based on its position in the XML
tagStringArray.add(String.valueOf((count)));
count++;
If a user clicks on say Question 1 Button, I want my fragment to say Question 1, so to try and achieve that, I have tried doing the following:
String tags = String.valueOf(tagStringArray);
tags = tags.substring(1, tags.length() -1);
String[] currentTag = tags.split(",");
if (currentTag[0].contains("1")) {
tv_setQuestions_edit.setText("Question 1");
}else if(currentTag[1].contains("2")) {
tv_setQuestions_edit.setText("Question 2");
}
But this will always set the title to Question 1 and I am not sure what is going wrong.......
If I use the following toast Toast.makeText(getActivity(), Arrays.toString(currentTag), Toast.LENGTH_LONG).show(); it shows [1,2] so I know they are being added ok.
I did look into using tags by doing:
public static int KEY_COUNT=0; public static int KEY_VALUE=1;
btn_question.setTag(KEY_VALUE,value);
btn_question.setTag(KEY_COUNT,count);
But for some reason, when I add more than one tag (as I need a minimum of 2), my dynamic button is missing from the layout. But for some reason when only 1 tag - like this btn_question.setTag(value); is used, it shows up fine (I have a feeling its some issue with my fragment). Therefore I am trying to think of a workaround in the meantime.
Any help or guidance would be really appreciated.
It's because
currentTag[0].contains("1")
is always true. The first item of currentTag always contains "1".
Instead of doing this, why don't you just do String titleForFragment = myButton.getText() in the onClick method for the button? That way, you can set the same onClickListener on all the buttons, and it will reduce the amount of code you need to write.

ActionBarSherlock (ABS): how to customize the text of action mode close item?

I'm using ABS vers. 4 and I need to simply change the default "Done" text that is displayed besides the action mode close icon, but I really can't figure out how to do it.
I think that text needs to be customizable for at least two good reasons:
"Done" is not appropriate for all contexts (e.g. "Cancel" could be more appropriate, and I've seen some apps, such as the "My Files" app on Galaxy Tab, use it)
"Done" needs to be localized according to the user's language
Is it possible to do customize that text? If so can anyone tell me how to do it?
Thanks in advance.
EDIT
I've found a temporary workaround, that I post in the following:
private TextView getActionModeCloseTextView() {
// ABS 4.0 defines action mode close button text only for "large" layouts
if ((getResources().getConfiguration().screenLayout &
Configuration.SCREENLAYOUT_SIZE_MASK) ==
Configuration.SCREENLAYOUT_SIZE_LARGE)
{
// retrieves the LinearLayout containing the action mode close button text
LinearLayout action_mode_close_button =
(LinearLayout) getActivity().findViewById(R.id.abs__action_mode_close_button);
// if found, returns its last child
// (in ABS 4.0 there is no other way to refer to it,
// since it doesn't have an id nor a tag)
if (action_mode_close_button != null) return (TextView)
action_mode_close_button.getChildAt(action_mode_close_button.getChildCount() - 1);
}
return null;
}
That's the method I came up with. Please NOTE that it does heavily rely upon the structure of the abs__action_mode_close_item.xml of ABS 4.0.
This works for my scenario, but, as you can see, it cannot be considered sufficiently satisfying to promote it to a real "answer", that's why I only edited my previous post.
Hope that helps someone else, but I also hope that someone could share a better and cleaner solution.
You can use a theme to override the default icon:
<item name="actionModeCloseDrawable">#drawable/navigation_back</item>
<item name="android:actionModeCloseDrawable">#drawable/navigation_back</item>
I edited the code from PacificSky to be able to customize the color and font size of the close button, both in pre ICS and >ICS.
I created a method named customizeActionModeCloseButton
private void customizeActionModeCloseButton() {
int buttonId = Resources.getSystem().getIdentifier("action_mode_close_button", "id", "android");
View v = getGSActivity().findViewById(buttonId);
if (v == null) {
buttonId = R.id.abs__action_mode_close_button;
v = getGSActivity().findViewById(buttonId);
}
if (v == null)
return;
LinearLayout ll = (LinearLayout) v;
if (ll.getChildCount() > 1 && ll.getChildAt(1) != null) {
TextView tv = (TextView) ll.getChildAt(1);
tv.setText(R.string.close_action_mode);
tv.setTextColor(getResources().getColor(R.color.white));
tv.setTextSize(18);
}
}
and I call it just after calling startActionMode()
public boolean onItemLongClick(AdapterView<?> parent, View view, int position, long id) {
actionMode = getActivity().startActionMode(this);
customizeActionModeCloseButton();
return true;
}
It's been a while, but here's a slightly less hacky solution - putting it out there for posterity.
For Android versions < ICS
Put the following line in your application's strings.xml:
<string name="abs__action_mode_done">Cancel</string>
This overrides the TextView's (defined in ActionBarSherlock/res/layout-large/abs__action_mode_close_item.xml) android:text attribute.
For Android versions ICS and above
The native ActionBar functionality is used on ICS and up. You need to find and override the string associated with the done button, using the following code:
int buttonId = Resources.getSystem().getIdentifier("action_mode_close_button", "id", "android");
if (buttonId != 0)
{
View v = findViewById(buttonId);
if (v != null)
{
LinearLayout ll = (LinearLayout)v;
View child = ll.getChildAt(1);
if (child != null)
{
TextView tv = (TextView)child;
tv.setText(R.string.cancel);
}
}
}
Thanks for PacificSky's answer. It's useful for my case.
Something needs to be explained here is that findViewById(buttonId) might return null in some cases such as called in onCreateActionMode() function, because the LinearLayout for ActionMode close button not yet initialized at that time I guess.
I want to hide the action mode close button, so i just sendEmptyMessageDelayed in onCreateActionMode() and call PacificSky's 200ms later. It works for me.
Here is my approach with Java code:
private void customizeActionModeCloseButton(String title, int iconID) {
int buttonId = Resources.getSystem().getIdentifier("action_mode_close_button", "id", "android");
View v = findViewById(buttonId);
if (v == null) {
buttonId = R.id.abs__action_mode_close_button;
v = findViewById(buttonId);
}
if (v == null)
return;
LinearLayout ll = (LinearLayout) v;
if (ll.getChildCount() > 1 && ll.getChildAt(1) != null) {
//custom icon
ImageView img = (ImageView) ll.getChildAt(0);
img.setImageResource(iconID);
//custom text
TextView tv = (TextView) ll.getChildAt(1);
tv.setText(title);
tv.setTextColor(Color.WHITE);
}
}
com.actionbarsherlock.view.ActionMode contains method:
setTitle
It is used to change text near Close Icon in the ActionBar.
ActionMode is available in your com.actionbarsherlock.view.ActionMode.Callback interface implementation methods, like onCreateActionMode.
What you can do - is save incoming ActionMode reference and use it later to change title as your like. Or, if it is not dynamic - you can setup at with your constant in onCreateActionMode.

Toggling View background

I have a View object on my Activity and I'd like to change the background resource of the view. More specifically, I'd like to toggle it.
So I'll need some logic like this:
if (myView.getBackgroundResource() == R.drawable.first) {
myView.setBackgroundResource(R.drawable.second);
}
else {
myView.setBackgroundResource(R.drawable.first);
}
The issue here being that there is no getBackgroundResource() method.
How can I obtain the resource a View is using for its background?
I don't think the View remembers what resource it is using after it gets the Drawable from the resource.
Why not use an instance variable in your Activity, or subclass the View and add an instance variable to it?
Wouldn't it be easier to just have a control variable that maintains the state? Lets you be flexible and allows you any number of drawables.
int[] backgrounds = {
R.drawable.first,
R.drawable.second,
R.drawable.third
};
int currentBg;
void switch() {
currentBg++;
currentBg %= backgrounds.length;
myView.setBackgroundResource(backgrounds[currentBg]);
}
You could use a flag to keep track of which was last set
private static final int FIRST_BG = 0;
private static final int SECOND_BG = 1;
private int mCurrentBg;
...
if (mCurrentBg == FIRST_BG) {
myView.setBackgroundResource(R.drawable.second);
mCurrentBg = SECOND_BG;
}
else {
myView.setBackgroundResource(R.drawable.first);
mCurrentBg = FIRST_BG;
}
You would have to initialize mCurrentBg wherever the background is initially set though.
You can get the ID of a resource via the getResources().getIdentifier("filename", "drawable", "com.example.android.project"); function. As you can see you will need the filename, the type of resource (drawable, layout or whatever) and the package it is in.
EDIT: Updated my logic fail.
I think you might be able to put the setTag() and getTag() methods to use here:
//set the background and tag initially
View v = (View)findViewById(R.id.view);
v.setBackgroundResource(R.drawable.first);
v.setTag(R.drawable.first);
if(v.getTag().equals(R.drawable.first)) {
v.setBackgroundResource(R.drawable.second);
v.setTag(R.drawable.second);
} else {
v.setBackgroundResource(R.drawable.first);
v.setTag(R.drawable.first);
}
I have not tested this, but I think it should work, in theory. The downside is that you add a little overhead by having to manually tag it the first time, but after the initial tagging, you shouldn't have to worry about keeping track of flags.

Get the ID of a drawable in ImageView

I have one ImageView and set a drawable on it. Now I need to get the ID of the drawable on click event of ImageView dynamically. How can I get it?
imgtopcolor = (ImageView) findViewById(R.id.topcolor);
imgtopcolor.setImageResource(R.drawable.dr); // How do I get this back?
Now on touch event of imgtopcolor i want to need drawable id because I am setting different drawable each time and want to compare the drawable with other
I think if I understand correctly this is what you are doing.
ImageView view = (ImageView) findViewById(R.id.someImage);
view.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View view) {
ImageView imageView = (ImageView) view;
assert(R.id.someImage == imageView.getId());
switch(getDrawableId(imageView)) {
case R.drawable.foo:
imageView.setDrawableResource(R.drawable.bar);
break;
case R.drawable.bar:
default:
imageView.setDrawableResource(R.drawable.foo);
break;
}
});
Right? So that function getDrawableId() doesn't exist. You can't get a the id that a drawable was instantiated from because the id is just a reference to the location of data on the device on how to construct a drawable. Once the drawable is constructed it doesn't have a way to get back the resourceId that was used to create it. But you could make it work something like this using tags
ImageView view = (ImageView) findViewById(R.id.someImage);
view.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View view) {
ImageView imageView = (ImageView) view;
assert(R.id.someImage == imageView.getId());
// See here
Integer integer = (Integer) imageView.getTag();
integer = integer == null ? 0 : integer;
switch(integer) {
case R.drawable.foo:
imageView.setDrawableResource(R.drawable.bar);
imageView.setTag(R.drawable.bar);
break;
case R.drawable.bar:
default:
imageView.setDrawableResource(R.drawable.foo);
imageView.setTag(R.drawable.foo);
break;
}
});
I answered something like this in another question already, but will change it just a little for this one.
Unfortunately, there is no getImageResource() or getDrawableId(). But, I created a simple workaround by using the ImageView tags.
In onCreate():
imageView0 = (ImageView) findViewById(R.id.imageView0);
imageView1 = (ImageView) findViewById(R.id.imageView1);
imageView2 = (ImageView) findViewById(R.id.imageView2);
imageView0.setTag(R.drawable.apple);
imageView1.setTag(R.drawable.banana);
imageView2.setTag(R.drawable.cereal);
Then, if you like, you can create a simple function to get the drawable id:
private int getDrawableId(ImageView iv) {
return (Integer) iv.getTag();
}
Too easy.
As of today, there is no support on this function. However, I found a little hack on this one.
imageView.setImageResource(R.drawable.ic_star_black_48dp);
imageView.setTag(R.drawable.ic_star_black_48dp);
So if you want to get the ID of the view, just get it's tag.
if (imageView.getTag() != null) {
int resourceID = (int) imageView.getTag();
//
// drawable id.
//
}
Digging StackOverflow for answers on the similar issue I found people usually suggesting 2 approaches:
Load a drawable into memory and compare ConstantState or bitmap itself to other one.
Set a tag with drawable id into a view and compare tags when you need
that.
Personally, I like the second approach for performance reason but tagging bunch of views with appropriate tags is painful and time consuming. This could be very frustrating in a big project. In my case I need to write a lot of Espresso tests which require comparing TextView drawables, ImageView resources, View background and foreground. A lot of work.
So I eventually came up with a solution to delegate a 'dirty' work to the custom inflater. In every inflated view I search for a specific attributes and and set a tag to the view with a resource id if any is found. This approach is pretty much the same guys from Calligraphy used. I wrote a simple library for that: TagView
If you use it, you can retrieve any of predefined tags, containing drawable resource id that was set in xml layout file:
TagViewUtils.getTag(view, ViewTag.IMAGEVIEW_SRC.id)
TagViewUtils.getTag(view, ViewTag.TEXTVIEW_DRAWABLE_LEFT.id)
TagViewUtils.getTag(view, ViewTag.TEXTVIEW_DRAWABLE_TOP.id)
TagViewUtils.getTag(view, ViewTag.TEXTVIEW_DRAWABLE_RIGHT.id)
TagViewUtils.getTag(view, ViewTag.TEXTVIEW_DRAWABLE_BOTTOM.id)
TagViewUtils.getTag(view, ViewTag.VIEW_BACKGROUND.id)
TagViewUtils.getTag(view, ViewTag.VIEW_FOREGROUND.id)
The library supports any attribute, actually. You can add them manually, just look into the Custom attributes section on Github.
If you set a drawable in runtime you can use convenient library methods:
setImageViewResource(ImageView view, int id)
In this case tagging is done for you internally. If you use Kotlin you can write a handy extensions to call view itself. Something like this:
fun ImageView.setImageResourceWithTag(#DrawableRes int id) {
TagViewUtils.setImageViewResource(this, id)
}
You can find additional info in Tagging in runtime
I recently run into the same problem. I solved it by implementing my own ImageView class.
Here is my Kotlin implementation:
class MyImageView(context: Context): ImageView(context) {
private var currentDrawableId: Int? = null
override fun setImageResource(resId: Int) {
super.setImageResource(resId)
currentDrawableId = resId
}
fun getDrawableId() {
return currentDrawableId
}
fun compareCurrentDrawable(toDrawableId: Int?): Boolean {
if (toDrawableId == null || currentDrawableId != toDrawableId) {
return false
}
return true
}
}
A simple solution might be to just store the drawable id in a temporary variable. I'm not sure how practical this would be for your situation but it's definitely a quick fix.
Even easier: just store the R.drawable id in the view's id: use v.setId(). Then get it back with v.getId().

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