Can i use android studio to write libgdx games? - android

I am trying out libgdx for the first time. My game is only going to be made for android.Can i use android studio to write libgdx games?

Yes you can use Android Studio for libgdx projects.
https://github.com/libgdx/libgdx/wiki/Gradle-and-Intellij-IDEA

You "can" use android studio for libgdx projects, but I personally would use IntelliJ IDE. It is the base for what Android Studio is built from but is more suited for Java specific applications. Android Studio will do the job, but is being tailored more towards android specific development.
https://github.com/libgdx/libgdx/wiki/Gradle-and-Intellij-IDEA
Download the package builder and create a gradle project to import into IntelliJ.
https://libgdx.badlogicgames.com/download.html

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Android native library Visual Studio 2015

I am developing an library in C++, that support both Windows and Android. I used Visual Studio 2013 with vs-android. I decided to move to Visual 2015, that supports Android native development. If I start new native application project, it's work fine both on emulator and physical device, but I have a problem with my project ported from VS 2013. Windows configs works ok, but I don't have option to add Android target in project configurations. Is it possible to add support for Android without creating new solution? I was looking for that on MSDN, but I didn't find anything.
The way to go will be to add an Android project from the Visual C++-> Cross-platform section in the File->New project menu, and share common code between two platform used a shared project component. The 'OpenGLES2' application should provide a good example to follow on how do this.
https://visualstudiogallery.msdn.microsoft.com/61b15204-e6ae-4f9a-a59a-b3d916e1bb3f
Hope this helps.

How to use GUI in visual studio 2010 for android application

Hy I am new to visual studio .I search a lot and successfully create first application of android in visual studio 2010 using c++ but I don't find anything related to GUI.Please help me I want to create button,imageview,textbox etc in my android application using visual studio 2010 with c++
regards
To use native(C++) code in android application you need Android
NDK
Are you sure you want to create a GUI for Android using C++ there several libraries to create layouts with few XML/Java lines? For your question I suggest you read the Android NDK documentation to know how to properly implement C++ in your project.

Can I run C++ in Android Studio

I'm almost completely new to Android development, but can I use the new Android Studio to edit and run C++ code? Will I be able to import and use a C++ library with Android Studio in order to make an Android app?
Although it might be possible with some wrapper like explained here : android studio with cpp (not sure I did not try it) I suggest you to use Java as a programming language. You can also make your android application with unity by using C# or JavaScript if its a game.
Of course you can. Use android NDK for this: https://developer.android.com/tools/sdk/ndk/index.html

using AndEngine in Android Studio 0.2.10

I'm trying to develop application's Android platform, so far I have programmed in PHP / MySQL, VB.Net, C #, and I have extensive knowledge and experience in this area, I decided to go in developing applications for Android (some of my clients have requirements for such applications). Programming for android I choose android studio (perhaps my decision is wrong), I use the latest version of Android studio (0.2.10) and I install all the SDK and ADT (following the tutorials I googled) and it works.
But currently I am suffering with the installation of AndEngine to Android Studio and compile in AndEngine in Android Studio
I'm trying to add the latest version of AndEngine from github again following tutorials (I googled for it)
Does anyone have any instructions on how to use AndEngine Android Studio 0.2.10, because everything I googled is for older versions of Android studios and i can't get andengine.jar file (which i need ) that can later be used in the studio as Android library
Excuse my bad English (if)
Here is a sample project I used to get AndEngine working in Android Studio.
https://github.com/janebabra/TowerofHanoiProject
All you have to do is add the andengine.jar to your own project and reference it in the project and the Gradle build config.
Hope that helps

Using IntelliJ with Android plugin, rather than using Android Studio

I wonder if there is any difference between using the Android Studio, Google offer to use, and use the IntelliJ Base IDE, and install the Android plugin?
Would it effect the project and module handling?
Would it effect facets?
I've been using IntelliJ IDEA 12 for Android projects for a long time. Android studio has a lot of beneficial additional Android integration, such as:
Inline Lint API checks
Drawable and string previews
Better layout editor
Built in Gradle support
Better DDMS integration
But you can certainly just use the community edition of IntelliJ 12 for Android projects, and for production projects, I would say it's preferable at this time until Android Studio stabilizes. Also, I believe IntelliJ 13 will essentially include all of the Android functionality that Android Studio does, from what I've heard.
This is useful FAQs about Android Studio vs Android Plugin in IntelliJ IDEA.
It is clear to me that
The EAP (Early Access Preview) of IntelliJ IDEA 13, which includes all of the Android Studio features except for the redesigned new project wizard and the App Engine cloud endpoints integration, is available now.
http://blog.jetbrains.com/idea/2013/05/intellij-idea-and-android-studio-faq/
As of today, Android studio actually functions, so I guess this would be my immediate solution. plus I'm not even sure the Android plugin would support all the features as Android studio will, and that there would not be any conflicts... better safe then sorry.

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