Custom Background Shape of Button via Code - android

I have managed to create a custom button background shape via XML code
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android" >
<item android:state_pressed="true" >
<shape android:shape="rectangle" >
<corners android:radius="24dp" />
<stroke android:width="2dp" android:color="#color/colorWhite" />
<solid android:color="#color/colorPrimary" />
</shape>
</item>
<item android:state_focused="true">
<shape android:shape="rectangle" >
<corners android:radius="24dp" />
<stroke android:width="2dp" android:color="#color/colorWhite" />
<solid android:color="#color/colorPrimary" />
</shape>
</item>
<item >
<shape android:shape="rectangle" >
<corners android:radius="24dp" />
<stroke android:width="2dp" android:color="#color/colorWhite" />
<solid android:color="#color/colorWhite" />
</shape>
</item>
</selector>
But I am wondering what is the Java code equivalent to that? Any guides please?

It's a lot more verbose to do it in Java, but here are the things you would need to do.
Create a new StateListDrawable()
For each state:
Create a new ShapeDrawable(new RoundRectShape(...)). I don't recall exactly how the constructor args work, but you can experiment.
Use shapeDrawable.getPaint() to obtain its Paint object and make modifications. You'll probably use setColor(), setStyle(), and setStrokeWidth().
Construct a state set. This is an array of integers composed of various android state attributes, like android.R.attr.state_pressed, for the state you want.
Call stateListDrawable.addState(stateSet, shapeDrawable). You can use StateSet.NOTHING (or an empty int[]) for the default state. Make sure you add them in the order they would appear in XML.
Something like this:
StateListDrawable stateListDrawable = new StateListDrawable();
Shape roundRect = new RoundRectShape(...);
// Add states in order. I'll just demonstrate one.
ShapeDrawable pressed = new ShapeDrawable(roundRect);
Paint paint = pressed.getPaint();
paint.setColor(Color.BLUE);
paint.setStyle(Style.STROKE);
paint.setStrokeWidth(10f); // this is in pixels, you'll have to convert to dp yourself
int[] pressedState = { android.R.attr.state_pressed };
stateListDrawable.addState(pressedState, pressed);

You can handle button states like this:
StateListDrawable states = new StateListDrawable();
states.addState(new int[] { android.R.attr.state_pressed }, getResources().getDrawable(R.drawable.img_pressed));
states.addState(new int[] { android.R.attr.state_focused }, getResources().getDrawable(R.drawable.img_focused));
states.addState(new int[] {}, getResources().getDrawable(R.drawable.img_normal));
button.setBackgroundDrawable(states);
See this sample for reference:
StateListDrawable states = new StateListDrawable();
states.addState(new int[] { android.R.attr.state_pressed }, getSelectedBackground());
states.addState(new int[] { android.R.attr.state_focused }, getSelectedBackground());
states.addState(new int[] {}, getNormalBackground());
button.setBackgroundDrawable(states);
private ShapeDrawable getNormalBackground() {
int r = 10;
float[] outerR = new float[] { r, r, r, r, r, r, r, r };
RoundRectShape rr = new RoundRectShape(outerR, null, null);
ShapeDrawable drawable = new ShapeDrawable(rr);
drawable.getPaint().setColor(Color.GRAY);
return drawable;
}
private ShapeDrawable getSelectedBackground() {
float[] outerR2 = new float[] { 10, 10, 10, 10, 10, 10, 10, 10 };
RectF inset2 = new RectF(3, 3, 3, 3);
float[] innerR2 = new float[] { 9, 9, 0, 0, 0, 5, 0, 0 };
ShapeDrawable sh2 = new ShapeDrawable(new RoundRectShape(outerR2, inset2, innerR2));
return sh2;
}
Check this once Defining Drawable Shape with in JAVA code

Related

How to create Gradient with more than three colors using XML

I need to create a linear Gradient with 5 different colors.
I tried the following:
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<layer-list>
<item>
<shape>
<gradient
android:startColor="#color/diagramBlueColor"
android:endColor="#color/diagramGreenColor"
android:type="linear"
android:angle="0" />
</shape>
</item>
<item>
<shape>
<gradient
android:startColor="#color/diagramGreenColor"
android:endColor="#color/diagramYellowColor"
android:type="linear"
android:angle="0" />
</shape>
</item>
<item>
<shape>
<gradient
android:startColor="#color/diagramYellowColor"
android:endColor="#color/diagramOrangeColor"
android:type="linear"
android:angle="0" />
</shape>
</item>
<item>
<shape>
<gradient
android:startColor="#color/diagramOrangeColor"
android:endColor="#color/diagramRedColor"
android:type="linear"
android:angle="0" />
</shape>
</item>
</layer-list>
</item>
</selector>
But every shape is overriding the shape before. I need to create the gradient using xml. How can i do that?
If it is not possible with pure xml then how can i do it in java code?
I tried this:
/**
*
* #return
*/
public static PaintDrawable getColorScala() {
ShapeDrawable.ShaderFactory shaderFactory = new ShapeDrawable.ShaderFactory() {
#Override
public Shader resize(int width, int height) {
LinearGradient linearGradient = new LinearGradient(0, 0, width, height,
new int[] {
0xFF1e5799,
0xFF207cca,
0xFF2989d8,
0xFF207cca }, //substitute the correct colors for these
new float[] {
0, 0.40f, 0.60f, 1 },
Shader.TileMode.REPEAT);
return linearGradient;
}
};
PaintDrawable paint = new PaintDrawable();
paint.setShape(new RectShape());
paint.setShaderFactory(shaderFactory);
return paint;
}
But when i set the background of my view:
view.setBackground(Colors.getColorScala());
The background of my view is white. I want it to look like that:
You can't as you already found. Lookup you colors to make it more flexible in code i think is the best way to do so
getColor(R.color.rainbow_1);
getColor(R.color.rainbow_2);
getColor(R.color.rainbow_3);
getColor(R.color.rainbow_4);
getColor(R.color.rainbow_5);
and create your array
you can get your colors via getColor from colors.xml or parse it..
int[] gradientColors = new int[] {
Color.parseColor("#80E1F1"),
Color.parseColor("#5257F6"),
Color.parseColor("#8222FC")
};
float[] gradientColorPos = new float[] {
0, 0.5f, 1f
};
use it like so..
paint.setShader(new LinearGradient(0, 0, width, height, gradientColors, gradientColorPos, Shader.TileMode.MIRROR));

Change xml drawables colors dynamically [duplicate]

What I'm trying to achieve is to use a Drawable with a couple of layers inside it, but control some values at runtime such as the startColor for the gradient. Here's what I have in my_layered_shape.xml:
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android" >
<item>
<shape android:shape="rectangle">
<stroke android:width="1dp" android:color="#FF000000" />
<solid android:color="#FFFFFFFF" />
</shape>
</item>
<item android:top="1dp" android:bottom="1dp">
<shape android:shape="rectangle">
<stroke android:width="1dp" android:color="#FF000000" />
<gradient
android:startColor="#FFFFFFFF"
android:centerColor="#FFFFFF88"
android:endColor="#FFFFFFFF"
android:gradientRadius="250"
android:centerX="1"
android:centerY="0"
android:angle="315"
/>
</shape>
</item>
</layer-list>
And if I use mMyImageView.setBackgroundResource(R.drawable.my_layered_shape) it works.
I don't mind splitting the xml if I have to, or doing the whole thing programatically as long as there's a way to get at the various color values. The concept I'm going for programmatically (i.e. my best shot at doing the same in code as this xml) is:
Drawable[] layers = new Drawable[2];
ShapeDrawable sd1 = new ShapeDrawable(new RectShape());
sd1.getPaint().setColor(0xFFFFFFFF);
sd1.getPaint().setStyle(Style.STROKE);
sd1.getPaint().setStrokeWidth(1);
// sd1.getPaint().somehow_set_stroke_color?
ShapeDrawable sd2 = new ShapeDrawable(new RectShape());
sd2.getPaint().setColor(0xFF000000);
sd2.getPaint().setStyle(Style.STROKE);
// sd2.getPaint().somehow_set_stroke_color?
// sd2.getPaint().somehow_set_gradient_params?
layers[0] = sd1;
layers[1] = sd2;
LayerDrawable composite = new LayerDrawable(layers);
mMyImageView.setBackgroundDrawable(composite);
Thanks.
It seems that is does not work with ShapeDrawable, but take a look at my GradientDrawable example:
GradientDrawable gd = new GradientDrawable(Orientation.BOTTOM_TOP, new int[]{Color.RED, Color.GREEN});
gd.setStroke(10, Color.BLUE);
You may also need following method:
gd.setGradientCenter(float x, float y);
gd.setGradientRadius(float gradientRadius);
Just gonna leave this here... Not tested yet
/**
* Created by Nedo on 09.04.2015.
*/
public class ShapeBuilder {
public static Drawable generateSelectorFromDrawables(Drawable pressed, Drawable normal) {
StateListDrawable states = new StateListDrawable();
states.addState(new int[]{ -android.R.attr.state_focused, -android.R.attr.state_pressed, -android.R.attr.state_selected}, normal);
states.addState(new int[]{ android.R.attr.state_pressed}, pressed);
states.addState(new int[]{ android.R.attr.state_focused}, pressed);
states.addState(new int[]{ android.R.attr.state_selected}, pressed);
return states;
}
public static Drawable generateShape(String colorTop, String colorBot, String colorStroke, int stokeSize, float strokeRadius) {
int top, bot, stroke;
top = Color.parseColor(colorTop);
bot = Color.parseColor(colorBot);
stroke = Color.parseColor(colorStroke);
GradientDrawable drawable = new GradientDrawable(GradientDrawable.Orientation.BOTTOM_TOP, new int[]{top, bot});
drawable.setStroke(stokeSize, stroke);
drawable.setCornerRadius(strokeRadius);
return drawable;
}
public static Drawable buildSelectorShapeFromColors(String colorNormalStroke, String colorNormalBackTop, String colorNormalBackBot,
String colorPressedStroke, String colorPressedBackTop, String colorPressedBackBot,
int strokeSize, float strokeRadius) {
Drawable pressed = generateShape(colorPressedBackTop, colorPressedBackBot, colorPressedStroke, strokeSize, strokeRadius);
Drawable normal = generateShape(colorNormalBackTop, colorNormalBackBot, colorNormalStroke, strokeSize, strokeRadius);
return generateSelectorFromDrawables(pressed, normal);
}
}
Edit: tested Now, had one mistake.
You actually have to describe every single state. If you group states they will only be triggered if all of them accure at once...

Android: Non-pressed state color of ImageButton programmatically

Currently, the ImageButton have set android:background="#drawable/mem_btn",
mem_btn.xml
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:state_pressed="true" >
<shape xmlns:android="http://schemas.android.com/apk/res/android">
<stroke android:width="0dp" android:color="#color/black" />
<solid android:color="#color/pressed"/>
<padding android:left="5dp" android:top="5dp"
android:right="5dp" android:bottom="5dp" />
<corners android:radius="14dp" />
</shape>
</item>
<item>
<shape xmlns:android="http://schemas.android.com/apk/res/android">
<stroke android:width="0dp" android:color="#color/black" />
<solid android:color="#3366CC"/>
<padding android:left="5dp" android:top="5dp"
android:right="5dp" android:bottom="2dp" />
<corners android:radius="14dp" />
</shape>
</item>
</selector>
The above works perfectly.
Question:
I would like to let the user change the background color: i.e. other colors upon users' choice, yet with the pressed_color, radius remain unchanged.
In this case, how to set the information in the xml programmatically such that the color for the non-pressed state is a variable?
Thanks!
Thanks Ranjit Pati for the reference, such that I can further researched on right track and found out StateListDrawable, and the following works perfectly:
public void set_buttons(int t, int color_idd)
{
ShapeDrawable activeDrawable = new ShapeDrawable();
ShapeDrawable inactiveDrawable = new ShapeDrawable();
// The corners are ordered top-left, top-right, bottom-right, bottom-left. // For each corner, the array contains 2 values, [X_radius, Y_radius]
float[] radii = new float[8];
for (int i = 0; i <= 7; i++)
{
radii[i] = (int) getResources().getDimension(R.dimen.footer_corners);
}
inactiveDrawable.setShape(new RoundRectShape(radii, null, null));
inactiveDrawable.getPaint().setColor(color_idd);
activeDrawable.setShape(new RoundRectShape(radii, null, null));
activeDrawable.getPaint().setColor( (Color.parseColor ("#008B00")));
StateListDrawable states = new StateListDrawable();
states.addState(new int[] {-android.R.attr.state_enabled}, inactiveDrawable);
states.addState(new int[] {android.R.attr.state_pressed}, activeDrawable);
btns[t].setBackground(states);
}
if I got your main problem point correctly, this custom button solve your problem.
public class customButton extends Button{
int dColor, pColor;
public customButton(Context context, int defaultColor, final int pressedColor) {
super(context);
dColor = defaultColor;
pColor = pressedColor;
this.setBackgroundDrawable(getShape(defaultColor));
this.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
v.setBackgroundDrawable(getShape(pressedColor));
}
});
}
//A method that return a single color shape with radius corner
private Drawable getShape(int color){
GradientDrawable gradientDrawable = new GradientDrawable(GradientDrawable.Orientation.TL_BR, new int[] { color,
color, color});
gradientDrawable.setGradientType(GradientDrawable.RECTANGLE);
float[] f = {1,1,1,1,1,1,1,1}; //set the radius as you like
gradientDrawable.setCornerRadii(f);
return gradientDrawable;
}
//A method that change the default and pressed color of the button
public void changeColor(int defaultColor, int pressedColor){
this.setBackgroundDrawable(getShape(defaultColor));
pColor = pressedColor;
}
}

Android Gradient drawable programmatically

I have a gradient drawable defined in xml that I use it as a background, like this:
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:bottom="4dp">
<shape>
<gradient
android:startColor="#color/blue"
android:endColor="#color/dark_blue"
android:angle="270" />
</shape>
</item>
<item android:top="98dp">
<shape>
<gradient
android:startColor="#color/black"
android:endColor="#color/transparent_black"
android:angle="270" />
</shape>
</item>
</layer-list>
I need to implement this programmatically. I have tried to use a GradientDrawable as follows (this method is implemented on a custom view):
int[] colors1 = {getResources().getColor(R.color.black), getResources().getColor(R.color.trasparent_black)};
GradientDrawable shadow = new GradientDrawable(Orientation.TOP_BOTTOM, colors1);
shadow.setBounds(0,98, 0, 0);
int[] colors = new int[2];
colors[0] = getResources().getColor(R.color.blue);
colors[1] = getResources().getColor(R.color.dark_blue);
GradientDrawable backColor = new GradientDrawable(Orientation.TOP_BOTTOM, colors);
backColor.setBounds(0, 0,0, 4);
//finally create a layer list and set them as background.
Drawable[] layers = new Drawable[2];
layers[0] = backColor;
layers[1] = shadow;
LayerDrawable layerList = new LayerDrawable(layers);
setBackgroundDrawable(layerList);
The problem is that it seems that setting the bounds is useless or doesn't work the same way as (android:top, android:bottom xml parameters). The resulting background is each layer painted from top to bottom, one above the other.
I want to generate something like this:
Found the answer!. Possible duplicate Multi-gradient shapes.
Replaced:
backColor.setBounds(0, 0,0, 4);
shadow.setBounds(0,98, 0, 0);
for
layerList.setLayerInset(0, 0, 0, 0, 4);
layerList.setLayerInset(1, 0, 98, 0, 0);

Android - how to define ShapeDrawables programmatically?

What I'm trying to achieve is to use a Drawable with a couple of layers inside it, but control some values at runtime such as the startColor for the gradient. Here's what I have in my_layered_shape.xml:
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android" >
<item>
<shape android:shape="rectangle">
<stroke android:width="1dp" android:color="#FF000000" />
<solid android:color="#FFFFFFFF" />
</shape>
</item>
<item android:top="1dp" android:bottom="1dp">
<shape android:shape="rectangle">
<stroke android:width="1dp" android:color="#FF000000" />
<gradient
android:startColor="#FFFFFFFF"
android:centerColor="#FFFFFF88"
android:endColor="#FFFFFFFF"
android:gradientRadius="250"
android:centerX="1"
android:centerY="0"
android:angle="315"
/>
</shape>
</item>
</layer-list>
And if I use mMyImageView.setBackgroundResource(R.drawable.my_layered_shape) it works.
I don't mind splitting the xml if I have to, or doing the whole thing programatically as long as there's a way to get at the various color values. The concept I'm going for programmatically (i.e. my best shot at doing the same in code as this xml) is:
Drawable[] layers = new Drawable[2];
ShapeDrawable sd1 = new ShapeDrawable(new RectShape());
sd1.getPaint().setColor(0xFFFFFFFF);
sd1.getPaint().setStyle(Style.STROKE);
sd1.getPaint().setStrokeWidth(1);
// sd1.getPaint().somehow_set_stroke_color?
ShapeDrawable sd2 = new ShapeDrawable(new RectShape());
sd2.getPaint().setColor(0xFF000000);
sd2.getPaint().setStyle(Style.STROKE);
// sd2.getPaint().somehow_set_stroke_color?
// sd2.getPaint().somehow_set_gradient_params?
layers[0] = sd1;
layers[1] = sd2;
LayerDrawable composite = new LayerDrawable(layers);
mMyImageView.setBackgroundDrawable(composite);
Thanks.
It seems that is does not work with ShapeDrawable, but take a look at my GradientDrawable example:
GradientDrawable gd = new GradientDrawable(Orientation.BOTTOM_TOP, new int[]{Color.RED, Color.GREEN});
gd.setStroke(10, Color.BLUE);
You may also need following method:
gd.setGradientCenter(float x, float y);
gd.setGradientRadius(float gradientRadius);
Just gonna leave this here... Not tested yet
/**
* Created by Nedo on 09.04.2015.
*/
public class ShapeBuilder {
public static Drawable generateSelectorFromDrawables(Drawable pressed, Drawable normal) {
StateListDrawable states = new StateListDrawable();
states.addState(new int[]{ -android.R.attr.state_focused, -android.R.attr.state_pressed, -android.R.attr.state_selected}, normal);
states.addState(new int[]{ android.R.attr.state_pressed}, pressed);
states.addState(new int[]{ android.R.attr.state_focused}, pressed);
states.addState(new int[]{ android.R.attr.state_selected}, pressed);
return states;
}
public static Drawable generateShape(String colorTop, String colorBot, String colorStroke, int stokeSize, float strokeRadius) {
int top, bot, stroke;
top = Color.parseColor(colorTop);
bot = Color.parseColor(colorBot);
stroke = Color.parseColor(colorStroke);
GradientDrawable drawable = new GradientDrawable(GradientDrawable.Orientation.BOTTOM_TOP, new int[]{top, bot});
drawable.setStroke(stokeSize, stroke);
drawable.setCornerRadius(strokeRadius);
return drawable;
}
public static Drawable buildSelectorShapeFromColors(String colorNormalStroke, String colorNormalBackTop, String colorNormalBackBot,
String colorPressedStroke, String colorPressedBackTop, String colorPressedBackBot,
int strokeSize, float strokeRadius) {
Drawable pressed = generateShape(colorPressedBackTop, colorPressedBackBot, colorPressedStroke, strokeSize, strokeRadius);
Drawable normal = generateShape(colorNormalBackTop, colorNormalBackBot, colorNormalStroke, strokeSize, strokeRadius);
return generateSelectorFromDrawables(pressed, normal);
}
}
Edit: tested Now, had one mistake.
You actually have to describe every single state. If you group states they will only be triggered if all of them accure at once...

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