Google Immediate app update, as far as I understand, shouldn't be cancelable, but the dialog as an X icon that cancels the update process.
Is there a way to remove the cancel option?
I'm using the latest play core version, 1.10.2
Thanks
At the beginning, I had the same understanding, but looking up in documentation, I wasn't able to find this information.
Both InApp update types are cancelable, and the only way to prevent the user to update before uses your app will be finish the app if onActivityResult() returns something diffrent than OK
The difference between Flexible and Immediate update is:
In Flexible update, if the user decide to update, it can uses the app during the download and when the download is finished, you need show some U.I to call the completeUpdate().
In Immediate update, if the user decide to update, it can't use uses the app, because a fullscreen progress dialog will be show. After the download is completed, the Android will install the new version even if your app is in background.
InAppUpdate Doc
You can handle the cancel button and back button click listener.
If the user clicks cancel or back button then
onActivityResult
callback is executed and you can reopen the app update screen if
resultcode == RESULT_CANCELED
#Override
protected void onActivityResult(int requestCode, int resultCode, #Nullable Intent data) {
super.onActivityResult(requestCode, resultCode, data);
if (requestCode == APP_UPDATE_REQ_CODE) {
if (resultCode == RESULT_CANCELED) {
// App update is canceled by the user so re-open the in-app update screen.
// This block of code is executed if user clicks cancel button from the in-app update screen or press the hardware back button.
checkForAppUpdate();
} else if (resultCode == RESULT_OK) {
// App successfully updated to the latest version.
finish();
} else {
// Update fails then re-open the in-app update screen.
checkForAppUpdate();
}
}
}
private void checkForAppUpdate(){
if (this instanceof SplashActivity){
return;
}
if (appUpdateManager == null){
appUpdateManager = AppUpdateManagerFactory.create(this);
}
Task<AppUpdateInfo> appUpdateInfoTask = appUpdateManager.getAppUpdateInfo();
appUpdateInfoTask.addOnSuccessListener(appUpdateInfo -> {
if (appUpdateInfo.updateAvailability() == UpdateAvailability.UPDATE_AVAILABLE
&& appUpdateInfo.isUpdateTypeAllowed(AppUpdateType.IMMEDIATE)) {
startUpdateFlow(appUpdateInfo);
}
});
Official android document:
When the leader board is shown in the screen there is a option called "setting". Inside that there is a option "Signout". When I clicked signout the leaderboard is closed,
Issue.
If I checked the sign in status the the below function always returns true. Means that the mGoogleApiClient is connected. and hence when I tried to click the icon which shows the leaderboard it always has the responseCode RESULT_RECONNECT_REQUIRED.
This issue goes away if i restart my App
public boolean isSignedIn() {
return mGoogleApiClient != null && mGoogleApiClient.isConnected();
}
Question.
How do the program knows that the user has signed-out in the leaderboard screen.
You have to catch the signout in onActivityResult and call GoogleApiClient.disconnect() yourself since the connection is in an inconsistent state (source).
So, when you open the leaderboard using the following code:
activity.startActivityForResult(Games.Leaderboards.getLeaderboardIntent(googleApiClient, leaderboardId), MY_CUSTOM_LEADERBOARD_RESULT_CODE);
You should handle the signout event as follows:
public void onActivityResult(int requestCode, int responseCode, Intent intent) {
boolean userLoggedOut = (responseCode == GamesActivityResultCodes.RESULT_RECONNECT_REQUIRED) && (requestCode == MY_CUSTOM_LEADERBOARD_RESULT_CODE);
if (userLoggedOut) {
googleApiClient.disconnect();
}
}
You should handle the RESULT_RECONNECT_REQUIRED by calling reconnect().
If there was a transient error with the connection, this will silently reconnect the player. If they did actually signout, onConnectionFailed() will be called, and you can reset the UI/game to be appropriate for the not logged in state.
if (resultCode == GamesActivityResultCodes.RESULT_RECONNECT_REQUIRED) {
mGoogleApiClient.reconnect();
}
I have a couple questions of how to implement google game services in my app.
First of all, after I checked that the user is signed in and the client is connected, I launch
Intent intent = Games.TurnBasedMultiplayer.getSelectOpponentsIntent(mGoogleApiClient, 1, 1, true);
startActivityForResult(intent, RC_SELECT_PLAYERS);
To show the user a dialog where they can select the opponent.
After I get the result from the activity I execute this code
if (request == RC_SELECT_PLAYERS) {
Log.e(LOG_TAG, "Got RC_SELECT_PLAYERS result intent");
if (response != Activity.RESULT_OK) {
// user canceled
return;
}
// Get the invitee list.
final ArrayList<String> invitees = data.getStringArrayListExtra(Games.EXTRA_PLAYER_IDS);
// Get auto-match criteria.
Bundle autoMatchCriteria;
int minAutoMatchPlayers = data.getIntExtra(Multiplayer.EXTRA_MIN_AUTOMATCH_PLAYERS, 0);
int maxAutoMatchPlayers = data.getIntExtra(Multiplayer.EXTRA_MAX_AUTOMATCH_PLAYERS, 0);
if (minAutoMatchPlayers > 0) {
autoMatchCriteria = RoomConfig.createAutoMatchCriteria(minAutoMatchPlayers, maxAutoMatchPlayers, 0);
} else {
autoMatchCriteria = null;
}
TurnBasedMatchConfig turnBasedMatchConfig = TurnBasedMatchConfig.builder()
.addInvitedPlayers(invitees)
.setAutoMatchCriteria(autoMatchCriteria)
.build();
// Create and start the match.
Games.TurnBasedMultiplayer
.createMatch(mGoogleApiClient, turnBasedMatchConfig)
.setResultCallback(new MatchInitiatedCallback());
}
To initiate the match. The problem is, the opponent I challenged doesn't get any notification where he is asked to join the game. So when the user gets a notification to join a game, how can I catch this notification and show the user the appropriate content? Which intent result should I look for?
In my MatchInitiatedCallback I check which turn it is now:
public class MatchInitiatedCallback implements ResultCallback<TurnBasedMultiplayer.InitiateMatchResult> {
private static final String LOG_TAG = "MatchInitiatedCallback";
#Override
public void onResult(TurnBasedMultiplayer.InitiateMatchResult result) {
// Check if the status code is not success.
Status status = result.getStatus();
if (!status.isSuccess()) {
Log.e(LOG_TAG, "showError() " + status.toString());
//showError(status.getStatusCode());
return;
}
TurnBasedMatch match = result.getMatch();
// If this player is not the first player in this match, continue.
if (match.getData() != null) {
Log.e(LOG_TAG, "Not my turn");
//showTurnUI(match);
return;
}
// Otherwise, this is the first player. Initialize the game state.
//initGame(match);
Log.e(LOG_TAG, "initGame()");
// Let the player take the first turn
//showTurnUI(match);
Log.e(LOG_TAG, "showTurnGui()");
}
}
But this code gets executed even before my opponent selects to join.
Shouldn't he first be able to accept or decline the game?
Can someone please tell me if I'm doing this properly or if this is supposed to be like this? If not, how should it be implemented correctly?
EDIT: I took all this code from the documentation. It does show some code samples of how to implement things, but not of how the code all comes together and the order in which things should be executed, or how to handle notifications and such.
Yes, it is supposed to work like this. You must take a turn before the opponent actually receives the invitation. In fact, if you invite several opponents, each of them will have to accept the invitation and take a turn before the next opponent is invited, meaning it can take quite a while before you know whether you actually got a match going.
To avoid asking the users to take turns during the invitation phase, your program can take a dummy turn for each user to pass the invitation to the next user. When all users have joined you can start to take real turns.
I am using the IabHelper utility classes, as recommended by Google's tutorial, and I'm being hit hard by this error. Apparently IabHelper can not run multiple async operations at the same time. I even managed to hit it by trying to start a purchase while the inventory taking was still in progress.
I have already tried to implement onActivityResult in my main class as suggested here, but I don't even get a call to that method before the error hits. Then I found this but I have no idea where to find this flagEndAsync method - it's not in the IabHelper class.
Now I'm looking for a way around this (without reimplementing the whole she-bang). The only solution I can think of is to create a boolean field asyncActive that is checked before an async task is started, and not do it if there is another task active. But that has many other problems, and doesn't work across activities. Also I'd prefer to have an async task queue up and run as soon as it's allowed to, instead of not running at all.
Any solutions for this issue?
A simple tricky solution
before calling purchaseItem method just add this line
if (billingHelper != null) billingHelper.flagEndAsync();
so your code looks this way
if (billingHelper != null) billingHelper.flagEndAsync();
purchaseItem("android.test.purchased");
Note: don't forget to make public flagEndAsync() method in IabHelper if you call it from another package.
Make sure that you call the IabHelper's handleActivityResult in the Activity's onActivityResult, and NOT in the Fragment's onActivityResult.
The following code snippet is from TrivialDrive's MainActivity:
#Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
Log.d(TAG, "onActivityResult(" + requestCode + "," + resultCode + "," + data);
if (mHelper == null) return;
// Pass on the activity result to the helper for handling
if (!mHelper.handleActivityResult(requestCode, resultCode, data)) {
// not handled, so handle it ourselves (here's where you'd
// perform any handling of activity results not related to in-app
// billing...
super.onActivityResult(requestCode, resultCode, data);
}
else {
Log.d(TAG, "onActivityResult handled by IABUtil.");
}
}
Update:
There is now a In-app Billing Version 3 API (what was the version in 2013?)
The code sample has moved to Github. Snippet above edited to reflect current sample, but is logically the same as before.
This was not easy to crack but I found the needed workarounds. Quite disappointed with Google lately, their Android web sites have become a mess (very hard to find useful info) and their sample code is poor. When I was doing some Android development a few years ago it all went so much easier! This is yet another example of that...
Indeed IabUtil is buggy, it does not properly call off its own async tasks. The complete set of necessary workarounds to stabilise this thing:
1) make method flagEndAsync public. It is there, just not visible.
2) have every listener call iabHelper.flagEndAsync to make sure the procedure is marked finished properly; it seems to be needed in all listeners.
3) surround calls with a try/catch to catch the IllegalStateException which may occur, and handle it that way.
I ended up doing something similar to Kintaro. But added mHelper.flagEndAsync() to the end of the catch. The user still gets the toast but by the next time they push the purchase button, the async operation has been killed and the purchase button is ready to go again.
if (mHelper != null) {
try {
mHelper.launchPurchaseFlow(this, item, RC_REQUEST, mPurchaseFinishedListener, "");
}
catch(IllegalStateException ex){
Toast.makeText(this, "Please retry in a few seconds.", Toast.LENGTH_SHORT).show();
mHelper.flagEndAsync();
}
}
Find flagEndAsync() inside IabHelper.java file and change it to a public function.
Before trying purchase call flagEndAsync() for your IabHelper
You must do somthig like this code :
mHelper.flagEndAsync();
mHelper.launchPurchaseFlow(AboutActivity.this, SKU_PREMIUM, RC_REQUEST, mPurchaseFinishedListener, "payload-string");
I was having the same issue until I stumbled upon another SO thread. I'm including a touched up version of the code found in the other thread that you need to include in your Activity that initialises the purchase.
#Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
super.onActivityResult(requestCode, resultCode, data);
// Pass on the activity result to the helper for handling
// NOTE: handleActivityResult() will update the state of the helper,
// allowing you to make further calls without having it exception on you
if (billingHelper.handleActivityResult(requestCode, resultCode, data)) {
Log.d(TAG, "onActivityResult handled by IABUtil.");
handlePurchaseResult(requestCode, resultCode, data);
return;
}
// What you would normally do
// ...
}
A simple trick that did it for me was to create a method in IabHelper:
public Boolean getAsyncInProgress() {
return mAsyncInProgress;
}
and then in your code, just check:
if (!mHelper.getAsyncInProgress())
//launch purchase
else
Log.d(TAG, "Async in progress already..)
Really annoying issue. Here is a quick and dirty solution that is not perfect code wise, but that is user friendly and avoids bad ratings and crashes:
if (mHelper != null) {
try {
mHelper.launchPurchaseFlow(this, item, RC_REQUEST, mPurchaseFinishedListener, "");
}
catch(IllegalStateException ex){
Toast.makeText(this, "Please retry in a few seconds.", Toast.LENGTH_SHORT).show();
}
}
This way the user just has to tap another time (2 times at worst) and gets the billing popup
Hope it helps
Just check for the onActivityResult requestCode on the activity and if it matches the PURCHASE_REQUEST_CODE you used on the purchase just pass it to the fragment.
When you add or replace the fragment in the FragmentTransaction just set a tag:
fTransaction.replace(R.id.content_fragment, fragment, fragment.getClass().getName());
Then on your activity's onActivityResult
#Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
super.onActivityResult(requestCode, resultCode, data);
if(requestCode == PurchaseFragment.PURCHASE_REQUEST_CODE) {
PurchaseFragment fragment = getSuportFragmentManager().findFragmentByTag(PurchaseFragment.class.getNAme());
if(fragment != null) {
fragment.onActivityResult(requestCode, resultCode, data);
}
}
}
if you code in fragment then you this code in IabHelper.java
void flagStartAsync(String operation) {
if (mAsyncInProgress) {
flagEndAsync();
}
if (mAsyncInProgress) throw new IllegalStateException("Can't start async operation (" +
operation + ") because another async operation(" + mAsyncOperation + ") is in progress.");
mAsyncOperation = operation;
mAsyncInProgress = true;
logDebug("Starting async operation: " + operation);
}
Or, you can get the latest IabHelper.java file here: https://code.google.com/p/marketbilling/source/browse/
The March 15th version fixed this for me. (Note other files with no changes were committed on the 15th)
I still had to fix one crash that happened during testing caused by a null intent extras when "android.test.canceled" was the sent SKU. I changed:
int getResponseCodeFromIntent(Intent i) {
Object o = i.getExtras().get(RESPONSE_CODE);
to:
int getResponseCodeFromIntent(Intent i) {
Object o = i.getExtras() != null ? i.getExtras().get(RESPONSE_CODE) : null;
I have had this issue occasionally, and in my case I've tracked it down to the fact that if the onServiceConnected method in IabHelper can be called more than once if the underlying service disconnects and reconnects (e.g. due to an intermittent network connection).
The specific operations in my case were "Can't start async operation (refresh inventory) because another async operation(launchPurchaseFlow) is in progress."
The way that my app is written, I can't call launchPurchaseFlow until after I've had a completed queryInventory, and I only call queryInventory from my onIabSetupFinished handler function.
The IabHelper code will call this handler function whenever its onServiceConnected is called, which can happen more than once.
The Android documentation for onServiceDisconnected says:
Called when a connection to the Service has been lost. This typically happens when the
process hosting the service has crashed or been killed. This does not remove the
ServiceConnection itself -- this binding to the service will remain active, and you will
receive a call to onServiceConnected(ComponentName, IBinder) when the Service is next
running.
which explains the problem.
Arguably, IabHelper shouldn't call the onIabSetupFinished listener function more than once, but on the other hand it was trivial to fix the problem in my app by simply not calling queryInventory from within this function if I've already done it and got the results.
Another major issue with the IabHelpr class is the poor choice of throwing RuntimeExcptions (IllegalStateException) in multiple methods. Throwing RuntimeExeptions from your own code in most cases is not desirable due to the fact that they are unchecked exceptions. That is like sabotaging your own application- if not caught, these exceptions will bubble up and crash your app.
The solution to this is to implement your own checked exception and change the IabHelper class to throw it, instead of the IllegalStateException. That will force you to handle this exception everywhere it could be thrown in your code at compile time.
Here is my custom exception:
public class MyIllegalStateException extends Exception {
private static final long serialVersionUID = 1L;
//Parameterless Constructor
public MyIllegalStateException() {}
//Constructor that accepts a message
public MyIllegalStateException(String message)
{
super(message);
}
}
Once we make the changes in the IabHelper class, we can handle our checked exception in our code where we call the class methods. For example:
try {
setUpBilling(targetActivityInstance.allData.getAll());
} catch (MyIllegalStateException ex) {
ex.printStackTrace();
}
I had the same issue and the problem was that I didn't implement the method onActivityResult.
#Override
protected void onActivityResult(int requestCode,
int resultCode,
Intent data)
{
try
{
if (billingHelper == null)
{
return;
} else if (!billingHelper.handleActivityResult(requestCode, resultCode, data))
{
super.onActivityResult(requestCode, resultCode, data);
}
} catch (Exception exception)
{
super.onActivityResult(requestCode, resultCode, data);
}
}
Yes, i am also facing this issue but i resolved this but i resolved using
IabHelper mHelpermHelper = new IabHelper(inappActivity, base64EncodedPublicKey);
mHelper.flagEndAsync();
The above method stop all the flags. Its work for me must check
This answer directly addresses the problem that #Wouter has seen...
It is true that onActivityResult() must be triggered, like many people have said. However, the bug is that Google's code isn't triggering onActivityResult() in certain circumstances, i.e. when you're pressing your [BUY] button twice when running the debug build of your app.
Additionally, one major problem is that the user may be in a shaky environment (i.e. Bus or subway) and presses your [BUY] button twice... suddenly you've got yourself an exception !
At least Google fixed this embarrassing exception https://github.com/googlesamples/android-play-billing/commit/07b085b32a62c7981e5f3581fd743e30b9adb4ed#diff-b43848e47f8a93bca77e5ce95b1c2d66
Below is what I implemented in the same class where IabHelper is instantiated (for me, this is in the Application class) :
/**
* invokes the startIntentSenderForResult - which will call your activity's onActivityResult() when it's finished
* NOTE: you need to override onActivityResult() in your activity.
* NOTE2: check IAB code updates at https://github.com/googlesamples/android-play-billing/tree/master/TrivialDrive/app/src/main/java/com/example/android/trivialdrivesample/util
* #param activity
* #param sku
*/
protected boolean launchPurchaseWorkflow(Activity activity, String sku)
{
if (mIabIsInitialized)
{
try
{
mHelper.launchPurchaseFlow(
activity,
sku,
Constants.PURCHASE_REQUEST_ID++,// just needs to be a positive number and unique
mPurchaseFinishedListener,
Constants.DEVELOPER_PAYLOAD);
return true;//success
}
catch (IllegalStateException e)
{
mHelper.flagEndAsync();
return launchPurchaseWorkflow(activity, sku);//recursive call
}
}
else
{
return false;//failure - not initialized
}
}
My [BUY] button calls this launchPurchaseWorkflow() and passes the SKU and the activity the button is in (or if you're in a fragment, the enclosing activity)
NOTE: be sure to make IabHelper.flagEndAsync() public.
Hopefully, Google will improve this code in the near future; this problem is about 3 years old and it's still an ongoing problem :(
My solution is simple
1.) Make the mAsyncInProgress variable visible outside of IabHelper
public boolean isAsyncInProgress() {
return mAsyncInProgress;
}
2.) Use this in your Activity like:
...
if (mIabHelper.AsyncInProgress()) return;
mIabHelper.queryInventoryAsync(...);
...
A little-modified version of NadtheVlad's answer that works like charm
private void makePurchase() {
if (mHelper != null) {
try {
mHelper.launchPurchaseFlow(getActivity(), ITEM_SKU, 10001, mPurchaseFinishedListener, "");
}
catch(IllegalStateException ex){
mHelper.flagEndAsync();
makePurchase();
}
}
}
The logic is simple, just put the launchPurchaseFlow() thing in a method and use recursion in the catch block. You still need to make flagEndAsync() public from the IabHelper class.
I have same issue, but it resolved!
I think you must be not run "launchPurchaseFlow" on UI thread, try to run launchPurchaseFlow on UI thread,
it would be working fine!
mActivity.runOnUiThread(new Runnable(){
public void run(){
mHelper.launchPurchaseFlow(mActivity, item, 10001, mPurchaseFinishedListener,username);
}
});