charmap can't decode byte 0x8d - android

I'm trying to create an APK from a C++ code with Cocos Framework (cocos2d-x 3.8.1)
When i go in the directory and use the command line "cocos run -p android", i got an error
UnicodeDecodeError: 'charmap' codec can't decode byte 0x8d in position
29180: character maps to undefined
This happen when the following line is called
return codecs.charmap_decode(input,self.errors,decoding_table)[0]
in the file
"\Python\Python35-32\lib\encodings\cp1252.py", line 23
Any idea about how to fix this ?

Cocos2d requires Python 2.7 to run. You are getting that error because of your Python version (Which is the 3.5v).
That command is going to search for the python.exe from your Python directory.
I suggest you to download the 2.7 version and rename the python.exe to python3.exe in your "Python\Python35-32" directory, so that the Python2.7\python.exe is run. This works to me.

Related

Automation testing error while starting Test Cases

What is causing this error when I run my Android app's automated testing?
C:\Users\sujan\PycharmProjects\code\auto_env\OTT_Client
Traceback (most recent call last):
File "src/Utilities_test/Convert_csvToPy.py", line 13, in <module>
from template.cases_template import test_case_dict
ImportError: bad magic number in 'template': b'\x03\xf3\r\n'
command 'python src/Utilities_test/Convert_csvToPy.py Test_cases.csv' return with error (code 1): b''
This error probably is a result of a mix between 2.7 & 3+ versions, also happens if you have manually named your file with an extension .pyc
the error isn't actually coming from your test cases. The magic number comes from UNIX-type systems where the first few bytes of a file held a marker indicating the file type. Python puts a similar marker into its pyc files when it creates them.
Then the python interpreter makes sure this number is correct when loading it.
Anything that corrupts this magic number will cause your problem, like if you edit a pyc file or your trying to run from a different version of python
as for fixing it you could try a few things. You could try to do a clean on the pyc files something like
find . -name "*.pyc" -exec rm -f {} \;
The command above will delete all pyc files recursively. then just run again and it should recompile
or if you cloned something from a repo just delete and and reclone

Can't build jxcore for android

I wanted to build the JXcore libraries for android, and i have encountered an error.
I have met all the Prerequisites:
I'm running ubuntu 16.04, with gcc 5.4.0, python 2.7.12,GNU Make 4.1.
This are the steps i have followed:
I have downloaded android ndk, and extracted it in ~/Downloads/android-ndk-r12b
cloned the jxcore library in ~/Downloads/jxcore
cd into jxcore
ran build_scripts/android-configure.sh ../android-ndk-r12b/, this script finished successfully
Then i needed to run build_scripts/android_compile.sh ../android-ndk-r12b/ --embed-leveldown
And i hit an error in the last step, this is the log:
Compiling Android ARM7
Traceback (most recent call last):
File "./configure", line 1119, in <module>
configure_node(output)
File "./configure", line 645, in configure_node
configure_arm(o)
File "./configure", line 569, in configure_arm
elif is_arm_hard_float_abi():
File "./configure", line 491, in is_arm_hard_float_abi
if compiler_version() >= (4, 6, 0):
File "./configure", line 560, in compiler_version
version = tuple(map(int, proc.communicate()[0].split('.')))
ValueError: invalid literal for int() with base 10: 'x\n'
compilation aborted for arm target
Does anyone know what causes this, or a fix for it ?
I ran into the same problem. I did a quick and dirty fix just to get going.
Open the "configure" file in your jxcore folder. Go to line number 560 as in the last entry in your log. Comment out line 560 with the # in front.
Insert a changed version of that line underneath as shown below:
line 560: #version = tuple(map(int, proc.communicate()[0].split('.')))
line 561: version = tuple(map(int, "4.9.0".split('.')))
... basically what happens is that your version of CC goes something like "4.9.x" and as Python fails to convert the "x" to an integer the process stops. I just replaced the "x" with a "0". However you might want to check your version just to be safe. Therefore place print proc.communicate()[0] right before line 560 before you make the other changes. Then your actual version number will be printed out in your log, when you run the program again.
I hope that may help you.

./create-android-project.sh: line 103: /home/adt-bundle-linux-x86_64-20131030_Full_ADT_Working_tool/sdk/tools/android: No such file or directory

I am trying to build project of cocos2dx in my eclipse.whenever I am try to run ./create-android-project.sh command on my terminal its gives me an error saying :-
Now cocos2d-x supports Android 2.2 or upper version
./create-android-project.sh: line 103: /home/adt-bundle-linux-x86_64-20131030_Full_ADT_Working_tool/sdk/tools/android: No such file or directory
input target id:
I have made every change as per suggested in this tutorial :- http://www.raywenderlich.com/33750/cocos2d-x-tutorial-for-ios-and-android-getting-started
I have changed the following lines :-
# set environment paramters
NDK_ROOT_LOCAL="/home/laschweinski/android/android-ndk-r8d"
ANDROID_SDK_ROOT_LOCAL="/home/laschweinski/android/android-sdk-linux_86"
to
NDK_ROOT_LOCAL="/home/adt-bundle-linux-x86_64-20131030_Full_ADT_Working_tool/android-ndk-r10d"
ANDROID_SDK_ROOT_LOCAL="/home/adt-bundle-linux-x86_64-20131030_Full_ADT_Working_tool/sdk"
in create-android-project.sh shell script.
have also provided path of my NDK in build_native.sh.
Can anyone tell me that where I am lacking in building this project. Any help will be appreciated. I am working on Ubuntu.
Thanks.

Running ffmpeg command in Android gives Protocol not found error for image path

I am trying to use ffmpeg from Android command line to convert images into video. I have stored my sequence of images on sdcard. When I run ffmpeg command to convert images into video, ffmpeg command give me error Protocol not found.
My command is like this:
/data/data/package/files/ffmpeg -r 40 -qscale 2 -i /mnt/sdcard/images/img%d.jpg /mnt/sdcard/images/finalvideo.mp4
Error is like this /mnt/sdcard/vid.mp4: Protocol not found
I found the same error message mentioned in error.c file. But I am not getting the type of error and condition when it throws the error. Also when I run ffmpeg command i.e. ffmpeg -protocols from Android and Linux, the number of supported protocols are not same.
I found file and many protocols missing in Android.
Have a look this link: https://github.com/halfninja/android-ffmpeg-x264
I am not sure that you are using an NDK FFMPEG

How to build OpenSSL on Android/Linux ?

Hi
I'm in need to build OpenSSL lib for Android NDK r5b, today it will be second day of my ... useles fight. Here is short list what i've done
Downloaded: https://github.com/fries/android-external-openssl/
As i found here on StackOverflow fixed .S <->.s problem
Crypto gets builded... until i get this message:
/prebuilt/windows/bin/arm-linux-androideabi-
SharedLibrary : libcrypto.so
arm-linux-androideabi-g++.exe: CreateProcess: No such file or directory
make: * [/cygdrive/c/AndroidDev/AndroidOpenSSL/obj/local/armeabi/libcrypto.so]
Error 1*
It's 10 years when i last time used make, and i was sure it's problem with g++ path. Added some debug to toolchain, and got:
TOOLCHAIN_NAME: arm-linux-androideabi-4.4.3
TOOLCHAIN_PREFIX: /cygdrive/c/Android_NDK/toolchains/arm-linux-androideabi-4.4.3/prebuilt/windows/bin/arm-linux-androideabi-
both looks fine for me, as /cygdrive/c/Android_NDK/toolchains/arm-linux-androideabi-4.4.3/prebuilt/windows/bin/ does exist, and arm-linux-androideabi-g++.exe is right there :(
Any one ever had this same problem? I realy have no idea where to look any future :(
Will be appreciative for help
One solution is also to shorten the openssl build path, eg. from c:\code\openssl-android to just c:\ssl
Looks like only i had such problem. Here is a solution i found, mayby someone will figure out why this happend.
Saved command line to separate file called bild_data (output from ndk-build), then removed from it g++ call, this way my build file had only list of files and needed flags. Then i just executed from cygwin arm-linux-androideabi-g++ #build_data
After that i had my 'precious' libcrypto.so, ndk-build executed again with libcrypto.so alerdy builded from command line, builded openssl library.
For me it looks like command line that was over 31kb did not fit to cygwin buffer :(
I had the same problem building on Windows (cygwin), and shortening the path to the project directory (see mango's answer) is what worked for me.

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