I am currently in a strange situation. I have implemented ads onto my app correctly, but cannot see them when I run my app on the beta version of it, but when I check my admob account I seem to be generating revenue. Im not sure what is going on. Does anyone have any ideas.
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I use Google AdMob to show ads on my mobile app and I am not listed in the sellers.json. I think this is the reason why my released mobile App does not show ads. The technical implementation is correct, someone at google mobile sdk confirmed that. They also said I get a no fill error and I should check with Google AdMobs. Then I read up and checked the seller.json file under http://realtimebidding.google.com/sellers.json and my pub id is not in the list.
My Admob, AdSense and Google Ads accounts are set up fine, I have no policy issues and filled out every respective field I could. My app is released since almost one month now in Googles Play Store. No issues there too.
I did already a really time consuming check-writeup of many potential issues which would be to much for this post here, but can be looked up here
I tried many times to speak directly to a Google AdMob contact person, but the contact Email page always shows "Something went wrong" error since many days. Otherwise I see no way to get help apart from the community, which turned out also not very helpful.
Does anyone know what the reason can be not seeing my pub-id in the sellers.json? Where can I check, whom can I contact?
This is my last resort here, many thanks.
I will soon release my first Android application on the Google store. But I have one problem. It shows test ads, but when I change my ad to real one it is not showing. I am using AdMob for ads.
I read in one place that they show 1 or 2 hours AFTER I put my app on store. But if that is not true I can get myself in problems (my app functionalities are bounded to ad showing).
Please someone who has experience tell me is this true (or solve problem different way)
Test ads are always shown on the emulator. If you are using a real device and still get no real ads after a few hours, then search the logcat for "testdevice". Usually, if the AdMob library recognises an emulator or a debug build, it lets you know that it considers this as a test device. You have to use a real device and a signed release version of your app. You can also upload your app to the PlayStore Alpha or Beta channel and test it from there if you want to be 100% sure.
Admob shows real ads if following conditions are met:
See if you have added a payment method in admob console.
Your app needs to be published on play store for showing real ads.
Check your email inbox regularly. Admob asks for personal identification once in a while to resolve it you will need to add your national id card picture.
Sometimes they restrict your ads due to invalid traffic checks.
If your test ads are working it means you have implemented it correctly.
I have integrated admob ads into my app on iOS and Android, they were working on both platforms during testing. I was not requesting test ads though and have read that admob may suspend your account/ads if you are clicking on live ads during testing?
I would not have overdone it, a click through here and there...
Could this be the problem? The ads still work fine on the android version of the app and I have one interstitial ad in the app which is actually still clickable on the iOS version of the app.
Has anyone faced these issues before? I have tried contacting admob about the problem but I am still waiting for a response.
I am hoping someone has so information about this because the results I get from google won't help me solve this
This will happen if your code requests a new ad before the first one has closed.
You will receive an email when you are suspended.
Do use test ads when you test, or you will be suspended. I speak from my own experience, in both cases.
I want to implement Admob Tracking in my Android app. The Ads will be generated and published.
As far as I understand admob tracking is used to keep track of downloads of my app by means of the ads published. And to track this I need to have an app with tracking implemented in market. But is there any way to test if tracing is happening properly. Or am I not understanding the concept properly.
Any views are appreciated.
Regards
I have used this in my APP and I believe only way to test this is having the APP in Marketplace.
I'm adding AdMob ads (say that five times fast) to my finished, published Android app. I added the code from the PDF included with AdMob, following their instructions to a tee. The test ads show up fine on my emulators and specified test devices. They just don't appear in the published marketplace app when you download and run it. I still get impressions on my AdMob page however. Any ideas?
Admob sometimes doesn't have ads to display. This is worse for some apps than others. There are a few things to do to help mitigate this problem:
Enable adsense ads - this gives a larger pool of ads
Ensure that you have house ads available for all of your apps in Admob. That way, if they can't find paying ads, they'll at least show your house ads. This will significantly raise your fill rate, but not directly raise your income (depends on what you do with the house ads).
I know that the admob code does not display anything until it connects to the server and receives an ad. In my app it can take several seconds for the ad to display, but not usually longer than that.
I notice this fairly often with admob on one of my apps, while another seems to serve up ads just fine. Can't figure it out either, but I suspect it has to do with AdMob not having any campaigns that tailor to your application description and keywords.
I'm seeing exactly the same behavior. Does your app perform any network tasks on startup? If so, here is a thread on admob's support group which might provide an explanation:
https://groups.google.com/d/topic/admob-publisher-discuss/hR7zs_GBSRw/discussion
Unfortunately for me delaying my app's network activity while waiting for admob isn't really an option, so I wish admob/google would release a fix.