Animate noise on Android - android

I want to do some "mist effect" with Perlin 3D noise, the Z axis for number of animation frame.
I'm using a grid of 16x9 LinearLayouts for this, all of them with the same background color, and changing their alpha transparency to the values of Perlin noise.
Works quite well on my tablet, but with 32x18 things begin to crawl a bit, and on my phone I see nothing, just some artifacts - like random image tearing.
Would a custom view and drawing directly on canvas (then upsizing the whole thing) be faster and safer?
Or is the problem generating 3D noise so fast while updating screen?

Drawing directly into canvas is the appropriate way to do it. No more "artifact" problems, and way better framerate. It's also very easy to do.
Here's a working example of a MistView class:
package com.example.yourapp; // don't forget to change this
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.PorterDuff;
import android.util.AttributeSet;
import android.view.View;
import android.os.Handler;
import java.util.Random;
public class MistView extends View {
SimplexNoise sN = new SimplexNoise(); // you'll need a working SimplexNoise class
Paint[][] paints = null;
float floathex[][];
final static int W = 32;
final static int H = 18;
float widthf, heightf;
int z = 0;
final static int R = 128; // you can play with color here
final static int G = 128;
final static int B = 128;
Random rand = new Random();
final int xoff = random(-100000, 100000);
final int yoff = random(-100000, 100000);
final int zoff = random(-100000, 100000);
Handler myHandler = new Handler();
Runnable myRunnable = new Runnable() {
#Override
public void run() {
z++;
reDraw();
}
};
public MistView(Context context) {
super(context);
this.paints = new Paint[W][H];
for (int w = 0; w < W; w++)
{
for (int h = 0; h < H; h++)
{
this.paints[w][h] = new Paint();
this.paints[w][h].setStyle(Paint.Style.FILL);
}
}
}
public MistView(Context context, AttributeSet attributeSet)
{
super(context, attributeSet);
this.paints = new Paint[W][H];
for (int w = 0; w < W; w++)
{
for (int h = 0; h < H; h++)
{
this.paints[w][h] = new Paint();
this.paints[w][h].setStyle(Paint.Style.FILL);
}
}
}
#Override
public void onDraw(Canvas canvas) {
canvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.MULTIPLY);
if (widthf == 0)
widthf = canvas.getWidth() / (float) W;
if (heightf == 0)
heightf = canvas.getHeight() / (float) H;
floathex = sN.generateOctavedSimplexNoise(W, H, z, xoff, yoff, zoff, 8, 0.05f, 0.05f);
for (int w = 0; w < W; w++)
{
for (int h = 0; h < H; h++)
{
int a = Math.round(64* ((floathex[w][h] + 1f)/2f));
if (a < 0)
a = 0;
this.paints[w][h].setColor(Color.argb(a, R, G, B));
canvas.drawRect(w * widthf, h * heightf, (w + 1) * widthf, (h + 1) * heightf, this.paints[w][h]);
}
}
myHandler.postDelayed(myRunnable, 60);
}
protected void reDraw() {
this.invalidate();
}
public int random(int min, int max) {
return (int) (rand.nextFloat() * (max - min + 1)) + min;
}
}

Related

Face Warp Technique to make it Old

I am developing face app like "Aging Booth". I have successfully detected face and applied wrinkle on it.
Now I want to warp face like as following example
Can any one help me to solve this problem, by guiding me which technique I should use, OR any source code to warp image like this.
I try to solve it using following code.
But it is not giving required result. So any one please edit it to get required result OR any other technique....
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.View;
import android.view.Window;
import android.widget.ImageView;
import android.widget.LinearLayout;
public class MainActivity extends Activity {
////////////////////////////////////////////////////////
ImageView img;
Bitmap face;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
this.requestWindowFeature(Window.FEATURE_NO_TITLE);
setContentView(R.layout.activity_main);
LinearLayout ll01 = (LinearLayout) findViewById(R.id.linearLayout1);
SampleView sv = new SampleView(this);
ll01.addView(sv);
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
private static class SampleView extends View {
static int WIDTH = 8; // sections
static int HEIGHT = 8;
static int COUNT = (WIDTH + 1) * (HEIGHT + 1); // total verts count
Bitmap mBitmap; // declaring a bitmap
float[] matrixVertsMoved = new float[COUNT * 2]; // declaring an array with double amount of vert count, one for x and one for y
float[] matrixOriganal = new float[COUNT * 2];
float clickX;
float clickY;
static void setXY(float[] array, int index, float x, float y) {
array[index * 2 + 0] = x;
array[index * 2 + 1] = y;
}
///
public SampleView(Context context) {
super(context);
setFocusable(true);
mBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.w);
// construct our mesh
int index = 0;
for (int y = 0; y <= HEIGHT; y++) {
float fy = mBitmap.getHeight() * y / HEIGHT;
for (int x = 0; x <= WIDTH; x++) {
float fx = mBitmap.getWidth() * x / WIDTH;
setXY(matrixVertsMoved, index, fx, fy);
setXY(matrixOriganal, index, fx, fy);
index += 1;
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#Override
protected void onDraw(Canvas canvas) {
canvas.drawBitmapMesh(mBitmap, WIDTH, HEIGHT, matrixVertsMoved, 0, null, 0, null);
Paint p1 = new Paint();
p1.setColor(0x660000FF);
Paint p2 = new Paint();
p2.setColor(0x99FF0000);
Paint p3 = new Paint();
p3.setColor(0xFFFFFB00);
for (int i = 0; i < COUNT * 2; i += 2) {
float x = matrixOriganal[i + 0];
float y = matrixOriganal[i + 1];
canvas.drawCircle(x, y, 4, p1);
float x1 = matrixOriganal[i + 0];
float y1 = matrixOriganal[i + 1];
float x2 = matrixVertsMoved[i + 0];
float y2 = matrixVertsMoved[i + 1];
canvas.drawLine(x1, y1, x2, y2, p1);
}
for (int i = 0; i < COUNT * 2; i += 2) {
float x = matrixVertsMoved[i + 0];
float y = matrixVertsMoved[i + 1];
canvas.drawCircle(x, y, 4, p2);
}
canvas.drawCircle(clickX, clickY, 6, p3);
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
private void smudge() {
for (int i = 0; i < COUNT * 2; i += 2) {
float xOriginal = matrixOriganal[i + 0];
float yOriginal = matrixOriganal[i + 1];
float dist_click_to_origin_x = clickX - xOriginal; // distance from current vertex in the original matrix to the place clicked.
float dist_click_to_origin_y = clickY - yOriginal;
float kv_kat = dist_click_to_origin_x * dist_click_to_origin_x + dist_click_to_origin_y * dist_click_to_origin_y;
float pull = (1000000 / kv_kat / (float) Math.sqrt(kv_kat));
if (pull >= 1) {
matrixVertsMoved[i + 0] = clickX;
matrixVertsMoved[i + 1] = clickY;
} else {
matrixVertsMoved[i + 0] = xOriginal + dist_click_to_origin_x * pull;
matrixVertsMoved[i + 1] = yOriginal + dist_click_to_origin_y * pull;
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#Override
public boolean onTouchEvent(MotionEvent event) {
clickX = event.getX();
clickY = event.getY();
smudge(); // change the matrix.
invalidate(); // calls a redraw on the canvas.
return true;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
}
}
public Bitmap ExtendBitmap(Bitmap normalImage){
int w = normalImage.getWidth();
int h = normalImage.getHeight();
int thirdWidht = w / 3;
//create a new blank image
Bitmap stretchImage = Bitmap.createBitmap(w + thirdWidht, h, Bitmap.Config.ARGB_8888 );
Canvas c = new Canvas(stretchImage);
//draw left bit
c.drawBitmap(normalImage, new Rect(0,0,thirdWidht,h), new Rect(0,0,thirdWidht,h), null);
//draw stretched middle bit
c.drawBitmap(normalImage, new Rect(thirdWidht,0,thirdWidht * 2, h), new Rect(thirdWidht,0,thirdWidht * 3,h), null);
//draw right bit
c.drawBitmap(normalImage, new Rect(thirdWidht * 2,0,w,h), new Rect(thirdWidht * 3,0,w + thirdWidht,h), null);
return stretchImage;
}

How to fit the Ringdroid waveform in full width according to width of mobile screen

I want to implement the Ringdroid waveform in my android app.But for some songs,the waveform created after choosing the song is larger than the screen size and for songs the waveform width is smaller than the mobile screen width .
Plz suggest me the change in code of Ringdroid ,so that every time the waveform of song totally covers the width of screen.
This is the link of Ringdroid project
https://github.com/google/ringdroid
After a whole lot of searching and surfing about it. I tried it myself and got the desired output with it
This is the WaveformView class of Ringdroid
package com.ringdroid;
import android.content.Context;
import android.content.res.Resources;
import android.graphics.Canvas;
import android.graphics.DashPathEffect;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.util.Log;
import android.view.GestureDetector;
import android.view.MotionEvent;
import android.view.ScaleGestureDetector;
import android.view.View;
import com.ringdroid.soundfile.SoundFile;
/**
* WaveformView is an Android view that displays a visual representation
* of an audio waveform. It retrieves the frame gains from a CheapSoundFile
* object and recomputes the shape contour at several zoom levels.
*
* This class doesn't handle selection or any of the touch interactions
* directly, so it exposes a listener interface. The class that embeds
* this view should add itself as a listener and make the view scroll
* and respond to other events appropriately.
*
* WaveformView doesn't actually handle selection, but it will just display
* the selected part of the waveform in a different color.
*/
public class WaveformView extends View {
public interface WaveformListener {
public void waveformTouchStart(float x);
public void waveformTouchMove(float x);
public void waveformTouchEnd();
public void waveformFling(float x);
public void waveformDraw();
public void waveformZoomIn();
public void waveformZoomOut();
};
// Colors
private Paint mGridPaint;
private Paint mSelectedLinePaint;
private Paint mUnselectedLinePaint;
private Paint mUnselectedBkgndLinePaint;
private Paint mBorderLinePaint;
private Paint mPlaybackLinePaint;
private Paint mTimecodePaint;
private SoundFile mSoundFile;
private int[] mLenByZoomLevel;
private double[][] mValuesByZoomLevel;
private double[] mZoomFactorByZoomLevel;
private int[] mHeightsAtThisZoomLevel;
private int mZoomLevel;
private int mNumZoomLevels;
private int mSampleRate;
private int mSamplesPerFrame;
private int mOffset;
private int mSelectionStart;
private int mSelectionEnd;
private int mPlaybackPos;
private float mDensity;
private float mInitialScaleSpan;
private WaveformListener mListener;
private GestureDetector mGestureDetector;
private ScaleGestureDetector mScaleGestureDetector;
private boolean mInitialized;
public WaveformView(Context context, AttributeSet attrs) {
super(context, attrs);
// We don't want keys, the markers get these
setFocusable(false);
Resources res = getResources();
mGridPaint = new Paint();
mGridPaint.setAntiAlias(false);
mGridPaint.setColor(res.getColor(R.color.grid_line));
mSelectedLinePaint = new Paint();
mSelectedLinePaint.setAntiAlias(false);
mSelectedLinePaint.setColor(res.getColor(R.color.waveform_selected));
mUnselectedLinePaint = new Paint();
mUnselectedLinePaint.setAntiAlias(false);
mUnselectedLinePaint.setColor(res.getColor(R.color.waveform_unselected));
mUnselectedBkgndLinePaint = new Paint();
mUnselectedBkgndLinePaint.setAntiAlias(false);
mUnselectedBkgndLinePaint.setColor(res.getColor(R.color.waveform_unselected_bkgnd_overlay));
mBorderLinePaint = new Paint();
mBorderLinePaint.setAntiAlias(true);
mBorderLinePaint.setStrokeWidth(1.5f);
mBorderLinePaint.setPathEffect(new DashPathEffect(new float[] { 3.0f, 2.0f }, 0.0f));
mBorderLinePaint.setColor(res.getColor(R.color.selection_border));
mPlaybackLinePaint = new Paint();
mPlaybackLinePaint.setAntiAlias(false);
mPlaybackLinePaint.setColor(res.getColor(R.color.playback_indicator));
mTimecodePaint = new Paint();
mTimecodePaint.setTextSize(12);
mTimecodePaint.setAntiAlias(true);
mTimecodePaint.setColor(res.getColor(R.color.timecode));
mTimecodePaint.setShadowLayer(2, 1, 1, res.getColor(R.color.timecode_shadow));
mGestureDetector = new GestureDetector(
context,
new GestureDetector.SimpleOnGestureListener() {
public boolean onFling(MotionEvent e1, MotionEvent e2, float vx, float vy) {
mListener.waveformFling(vx);
return true;
}
}
);
mScaleGestureDetector = new ScaleGestureDetector(
context,
new ScaleGestureDetector.SimpleOnScaleGestureListener() {
public boolean onScaleBegin(ScaleGestureDetector d) {
Log.v("Ringdroid", "ScaleBegin " + d.getCurrentSpanX());
mInitialScaleSpan = Math.abs(d.getCurrentSpanX());
return true;
}
public boolean onScale(ScaleGestureDetector d) {
float scale = Math.abs(d.getCurrentSpanX());
Log.v("Ringdroid", "Scale " + (scale - mInitialScaleSpan));
if (scale - mInitialScaleSpan > 40) {
mListener.waveformZoomIn();
mInitialScaleSpan = scale;
}
if (scale - mInitialScaleSpan < -40) {
mListener.waveformZoomOut();
mInitialScaleSpan = scale;
}
return true;
}
public void onScaleEnd(ScaleGestureDetector d) {
Log.v("Ringdroid", "ScaleEnd " + d.getCurrentSpanX());
}
}
);
mSoundFile = null;
mLenByZoomLevel = null;
mValuesByZoomLevel = null;
mHeightsAtThisZoomLevel = null;
mOffset = 0;
mPlaybackPos = -1;
mSelectionStart = 0;
mSelectionEnd = 0;
mDensity = 1.0f;
mInitialized = false;
}
#Override
public boolean onTouchEvent(MotionEvent event) {
mScaleGestureDetector.onTouchEvent(event);
if (mGestureDetector.onTouchEvent(event)) {
return true;
}
switch(event.getAction()) {
case MotionEvent.ACTION_DOWN:
mListener.waveformTouchStart(event.getX());
break;
case MotionEvent.ACTION_MOVE:
mListener.waveformTouchMove(event.getX());
break;
case MotionEvent.ACTION_UP:
mListener.waveformTouchEnd();
break;
}
return true;
}
public boolean hasSoundFile() {
return mSoundFile != null;
}
public void setSoundFile(SoundFile soundFile) {
mSoundFile = soundFile;
mSampleRate = mSoundFile.getSampleRate();
mSamplesPerFrame = mSoundFile.getSamplesPerFrame();
computeDoublesForAllZoomLevels();
mHeightsAtThisZoomLevel = null;
}
public boolean isInitialized() {
return mInitialized;
}
public int getZoomLevel() {
return mZoomLevel;
}
public void setZoomLevel(int zoomLevel) {
while (mZoomLevel > zoomLevel) {
zoomIn();
}
while (mZoomLevel < zoomLevel) {
zoomOut();
}
}
public boolean canZoomIn() {
return (mZoomLevel > 0);
}
public void zoomIn() {
if (canZoomIn()) {
mZoomLevel--;
mSelectionStart *= 2;
mSelectionEnd *= 2;
mHeightsAtThisZoomLevel = null;
int offsetCenter = mOffset + getMeasuredWidth() / 2;
offsetCenter *= 2;
mOffset = offsetCenter - getMeasuredWidth() / 2;
if (mOffset < 0)
mOffset = 0;
invalidate();
}
}
public boolean canZoomOut() {
return (mZoomLevel < mNumZoomLevels - 1);
}
public void zoomOut() {
if (canZoomOut()) {
mZoomLevel++;
mSelectionStart /= 2;
mSelectionEnd /= 2;
int offsetCenter = mOffset + getMeasuredWidth() / 2;
offsetCenter /= 2;
mOffset = offsetCenter - getMeasuredWidth() / 2;
if (mOffset < 0)
mOffset = 0;
mHeightsAtThisZoomLevel = null;
invalidate();
}
}
public int maxPos() {
return mLenByZoomLevel[mZoomLevel];
}
public int secondsToFrames(double seconds) {
return (int)(1.0 * seconds * mSampleRate / mSamplesPerFrame + 0.5);
}
public int secondsToPixels(double seconds) {
double z = mZoomFactorByZoomLevel[mZoomLevel];
return (int)(z * seconds * mSampleRate / mSamplesPerFrame + 0.5);
}
public double pixelsToSeconds(int pixels) {
double z = mZoomFactorByZoomLevel[mZoomLevel];
return (pixels * (double)mSamplesPerFrame / (mSampleRate * z));
}
public int millisecsToPixels(int msecs) {
double z = mZoomFactorByZoomLevel[mZoomLevel];
return (int)((msecs * 1.0 * mSampleRate * z) /
(1000.0 * mSamplesPerFrame) + 0.5);
}
public int pixelsToMillisecs(int pixels) {
double z = mZoomFactorByZoomLevel[mZoomLevel];
return (int)(pixels * (1000.0 * mSamplesPerFrame) /
(mSampleRate * z) + 0.5);
}
public void setParameters(int start, int end, int offset) {
mSelectionStart = start;
mSelectionEnd = end;
mOffset = offset;
}
public int getStart() {
return mSelectionStart;
}
public int getEnd() {
return mSelectionEnd;
}
public int getOffset() {
return mOffset;
}
public void setPlayback(int pos) {
mPlaybackPos = pos;
}
public void setListener(WaveformListener listener) {
mListener = listener;
}
public void recomputeHeights(float density) {
mHeightsAtThisZoomLevel = null;
mDensity = density;
mTimecodePaint.setTextSize((int)(12 * density));
invalidate();
}
protected void drawWaveformLine(Canvas canvas,
int x, int y0, int y1,
Paint paint) {
canvas.drawLine(x, y0, x, y1, paint);
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (mSoundFile == null)
return;
if (mHeightsAtThisZoomLevel == null)
computeIntsForThisZoomLevel();
// Draw waveform
int measuredWidth = getMeasuredWidth();
int measuredHeight = getMeasuredHeight();
int start = mOffset;
int width = mHeightsAtThisZoomLevel.length - start;
int ctr = measuredHeight / 2;
if (width > measuredWidth)
width = measuredWidth;
// Draw grid
double onePixelInSecs = pixelsToSeconds(1);
boolean onlyEveryFiveSecs = (onePixelInSecs > 1.0 / 50.0);
double fractionalSecs = mOffset * onePixelInSecs;
int integerSecs = (int) fractionalSecs;
int i = 0;
while (i < width) {
i++;
fractionalSecs += onePixelInSecs;
int integerSecsNew = (int) fractionalSecs;
if (integerSecsNew != integerSecs) {
integerSecs = integerSecsNew;
if (!onlyEveryFiveSecs || 0 == (integerSecs % 5)) {
canvas.drawLine(i, 0, i, measuredHeight, mGridPaint);
}
}
}
// Draw waveform
for (i = 0; i < width; i++) {
Paint paint;
if (i + start >= mSelectionStart &&
i + start < mSelectionEnd) {
paint = mSelectedLinePaint;
} else {
drawWaveformLine(canvas, i, 0, measuredHeight,
mUnselectedBkgndLinePaint);
paint = mUnselectedLinePaint;
}
drawWaveformLine(
canvas, i,
ctr - mHeightsAtThisZoomLevel[start + i],
ctr + 1 + mHeightsAtThisZoomLevel[start + i],
paint);
if (i + start == mPlaybackPos) {
canvas.drawLine(i, 0, i, measuredHeight, mPlaybackLinePaint);
}
}
// If we can see the right edge of the waveform, draw the
// non-waveform area to the right as unselected
for (i = width; i < measuredWidth; i++) {
drawWaveformLine(canvas, i, 0, measuredHeight,
mUnselectedBkgndLinePaint);
}
// Draw borders
canvas.drawLine(
mSelectionStart - mOffset + 0.5f, 30,
mSelectionStart - mOffset + 0.5f, measuredHeight,
mBorderLinePaint);
canvas.drawLine(
mSelectionEnd - mOffset + 0.5f, 0,
mSelectionEnd - mOffset + 0.5f, measuredHeight - 30,
mBorderLinePaint);
// Draw timecode
double timecodeIntervalSecs = 1.0;
if (timecodeIntervalSecs / onePixelInSecs < 50) {
timecodeIntervalSecs = 5.0;
}
if (timecodeIntervalSecs / onePixelInSecs < 50) {
timecodeIntervalSecs = 15.0;
}
// Draw grid
fractionalSecs = mOffset * onePixelInSecs;
int integerTimecode = (int) (fractionalSecs / timecodeIntervalSecs);
i = 0;
while (i < width) {
i++;
fractionalSecs += onePixelInSecs;
integerSecs = (int) fractionalSecs;
int integerTimecodeNew = (int) (fractionalSecs /
timecodeIntervalSecs);
if (integerTimecodeNew != integerTimecode) {
integerTimecode = integerTimecodeNew;
// Turn, e.g. 67 seconds into "1:07"
String timecodeMinutes = "" + (integerSecs / 60);
String timecodeSeconds = "" + (integerSecs % 60);
if ((integerSecs % 60) < 10) {
timecodeSeconds = "0" + timecodeSeconds;
}
String timecodeStr = timecodeMinutes + ":" + timecodeSeconds;
float offset = (float) (
0.5 * mTimecodePaint.measureText(timecodeStr));
canvas.drawText(timecodeStr,
i - offset,
(int)(12 * mDensity),
mTimecodePaint);
}
}
if (mListener != null) {
mListener.waveformDraw();
}
}
/**
* Called once when a new sound file is added
*/
private void computeDoublesForAllZoomLevels() {
int numFrames = mSoundFile.getNumFrames();
int[] frameGains = mSoundFile.getFrameGains();
double[] smoothedGains = new double[numFrames];
if (numFrames == 1) {
smoothedGains[0] = frameGains[0];
} else if (numFrames == 2) {
smoothedGains[0] = frameGains[0];
smoothedGains[1] = frameGains[1];
} else if (numFrames > 2) {
smoothedGains[0] = (double)(
(frameGains[0] / 2.0) +
(frameGains[1] / 2.0));
for (int i = 1; i < numFrames - 1; i++) {
smoothedGains[i] = (double)(
(frameGains[i - 1] / 3.0) +
(frameGains[i ] / 3.0) +
(frameGains[i + 1] / 3.0));
}
smoothedGains[numFrames - 1] = (double)(
(frameGains[numFrames - 2] / 2.0) +
(frameGains[numFrames - 1] / 2.0));
}
// Make sure the range is no more than 0 - 255
double maxGain = 1.0;
for (int i = 0; i < numFrames; i++) {
if (smoothedGains[i] > maxGain) {
maxGain = smoothedGains[i];
}
}
double scaleFactor = 1.0;
if (maxGain > 255.0) {
scaleFactor = 255 / maxGain;
}
// Build histogram of 256 bins and figure out the new scaled max
maxGain = 0;
int gainHist[] = new int[256];
for (int i = 0; i < numFrames; i++) {
int smoothedGain = (int)(smoothedGains[i] * scaleFactor);
if (smoothedGain < 0)
smoothedGain = 0;
if (smoothedGain > 255)
smoothedGain = 255;
if (smoothedGain > maxGain)
maxGain = smoothedGain;
gainHist[smoothedGain]++;
}
// Re-calibrate the min to be 5%
double minGain = 0;
int sum = 0;
while (minGain < 255 && sum < numFrames / 20) {
sum += gainHist[(int)minGain];
minGain++;
}
// Re-calibrate the max to be 99%
sum = 0;
while (maxGain > 2 && sum < numFrames / 100) {
sum += gainHist[(int)maxGain];
maxGain--;
}
// Compute the heights
double[] heights = new double[numFrames];
double range = maxGain - minGain;
for (int i = 0; i < numFrames; i++) {
double value = (smoothedGains[i] * scaleFactor - minGain) / range;
if (value < 0.0)
value = 0.0;
if (value > 1.0)
value = 1.0;
heights[i] = value * value;
}
mNumZoomLevels = 5;
mLenByZoomLevel = new int[5];
mZoomFactorByZoomLevel = new double[5];
mValuesByZoomLevel = new double[5][];
// Level 0 is doubled, with interpolated values
mLenByZoomLevel[0] = numFrames * 2;
mZoomFactorByZoomLevel[0] = 2.0;
mValuesByZoomLevel[0] = new double[mLenByZoomLevel[0]];
if (numFrames > 0) {
mValuesByZoomLevel[0][0] = 0.5 * heights[0];
mValuesByZoomLevel[0][1] = heights[0];
}
for (int i = 1; i < numFrames; i++) {
mValuesByZoomLevel[0][2 * i] = 0.5 * (heights[i - 1] + heights[i]);
mValuesByZoomLevel[0][2 * i + 1] = heights[i];
}
// Level 1 is normal
mLenByZoomLevel[1] = numFrames;
mValuesByZoomLevel[1] = new double[mLenByZoomLevel[1]];
mZoomFactorByZoomLevel[1] = 1.0;
for (int i = 0; i < mLenByZoomLevel[1]; i++) {
mValuesByZoomLevel[1][i] = heights[i];
}
// 3 more levels are each halved
for (int j = 2; j < 5; j++) {
mLenByZoomLevel[j] = mLenByZoomLevel[j - 1] / 2;
mValuesByZoomLevel[j] = new double[mLenByZoomLevel[j]];
mZoomFactorByZoomLevel[j] = mZoomFactorByZoomLevel[j - 1] / 2.0;
for (int i = 0; i < mLenByZoomLevel[j]; i++) {
mValuesByZoomLevel[j][i] =
0.5 * (mValuesByZoomLevel[j - 1][2 * i] +
mValuesByZoomLevel[j - 1][2 * i + 1]);
}
}
if (numFrames > 5000) {
mZoomLevel = 3;
} else if (numFrames > 1000) {
mZoomLevel = 2;
} else if (numFrames > 300) {
mZoomLevel = 1;
} else {
mZoomLevel = 0;
}
mInitialized = true;
}
/**
* Called the first time we need to draw when the zoom level has changed
* or the screen is resized
*/
private void computeIntsForThisZoomLevel() {
int halfHeight = (getMeasuredHeight() / 2) - 1;
mHeightsAtThisZoomLevel = new int[mLenByZoomLevel[mZoomLevel]];
for (int i = 0; i < mLenByZoomLevel[mZoomLevel]; i++) {
mHeightsAtThisZoomLevel[i] =
(int)(mValuesByZoomLevel[mZoomLevel][i] * halfHeight);
}
}
}
The change is here in this part of code
DisplayMetrics displaymetrics = getContext().getResources().getDisplayMetrics();
int ScreenWidth= displaymetrics.widthPixels;
// Draw waveform
for ( i = 0; i < width; i++) {
Paint paint;
if (i + start >= mSelectionStart &&
i + start < mSelectionEnd) {
paint = mSelectedLinePaint;
} else {
drawWaveformLine(canvas, ((ScreenWidth/width)*i), 0, measuredHeight,
mUnselectedBkgndLinePaint);
paint = mUnselectedLinePaint;
}
drawWaveformLine(
canvas, ((ScreenWidth/width)*i),
ctr - mHeightsAtThisZoomLevel[start + i],
ctr + 1 + mHeightsAtThisZoomLevel[start + i],
paint);
you have to change the x-axis of draw line method according to your screen size
import java.util.LinkedList;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.view.SurfaceView;
/**
* A view that displays audio data on the screen as a waveform.
*/
public class WaveformView extends SurfaceView {
// The number of buffer frames to keep around (for a nice fade-out
// visualization.
private static final int HISTORY_SIZE = 6;
// To make quieter sounds still show up well on the display, we use
// +/- 8192 as the amplitude that reaches the top/bottom of the view
// instead of +/- 32767. Any samples that have magnitude higher than this
// limit will simply be clipped during drawing.
private static final float MAX_AMPLITUDE_TO_DRAW = 8192.0f;
// The queue that will hold historical audio data.
private LinkedList<short[]> mAudioData;
private Paint mPaint;
public WaveformView(Context context) {
this(context, null, 0);
}
public WaveformView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public WaveformView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
mAudioData = new LinkedList<short[]>();
mPaint = new Paint();
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setColor(Color.WHITE);
mPaint.setStrokeWidth(0);
mPaint.setAntiAlias(true);
}
/**
* Updates the waveform view with a new "frame" of samples and renders it.
* The new frame gets added to the front of the rendering queue, pushing the
* previous frames back, causing them to be faded out visually.
*
* #param buffer the most recent buffer of audio samples.
*/
public synchronized void updateAudioData(short[] buffer) {
short[] newBuffer;
// We want to keep a small amount of history in the view to provide a nice
// fading effect. We use a linked list that we treat as a queue for this.
if (mAudioData.size() == HISTORY_SIZE) {
newBuffer = mAudioData.removeFirst();
System.arraycopy(buffer, 0, newBuffer, 0, buffer.length);
} else {
newBuffer = buffer.clone();
}
mAudioData.addLast(newBuffer);
// Update the display.
Canvas canvas = getHolder().lockCanvas();
if (canvas != null) {
drawWaveform(canvas);
getHolder().unlockCanvasAndPost(canvas);
}
}
/**
* Repaints the view's surface.
*
* #param canvas the {#link Canvas} object on which to draw.
*/
private void drawWaveform(Canvas canvas) {
// Clear the screen each time because SurfaceView won't do this for us.
canvas.drawColor(Color.BLACK);
float width = getWidth();
float height = getHeight();
float centerY = height / 2;
// We draw the history from oldest to newest so that the older audio
// data is further back and darker than the most recent data.
int colorDelta = 255 / (HISTORY_SIZE + 1);
int brightness = colorDelta;
for (short[] buffer : mAudioData) {
mPaint.setColor(Color.argb(brightness, 128, 255, 192));
float lastX = -1;
float lastY = -1;
// For efficiency, we don't draw all of the samples in the buffer,
// but only the ones that align with pixel boundaries.
for (int x = 0; x < width; x++) {
int index = (int) ((x / width) * buffer.length);
short sample = buffer[index];
float y = (sample / MAX_AMPLITUDE_TO_DRAW) * centerY + centerY;
if (lastX != -1) {
canvas.drawLine(lastX, lastY, x, y, mPaint);
}
lastX = x;
lastY = y;
}
brightness += colorDelta;
}
}
}

Understanding color picker dialog

I want to use this color pikcerdialog https://code.google.com/p/android-color-picker/ but i have no idea what to do. I've added external jars and stuff before but this is different when you download it you get a project. I'm not to new to android but am still relatively new. Is that whole project the library or something. I really don't know where to begin but would really like help. even a link to a tutorial would be nice because i dont know what to search.
package com.example.color;
import android.app.AlertDialog;
import android.content.Context;
import android.content.DialogInterface;
import android.content.SharedPreferences;
import android.content.pm.PackageInfo;
import android.content.pm.PackageManager.NameNotFoundException;
import android.preference.PreferenceManager;
import android.text.Html;
import android.view.LayoutInflater;
import android.view.View;
import android.widget.ImageView;
import android.widget.TextView;
import android.widget.Toast;
public class AboutDialog extends AlertDialog {
private ImageView mIconView;
private TextView mAppNameText;
private TextView mAboutText;
private TextView mVersionText;
public AboutDialog(Context context) {
super(context);
LayoutInflater inflater = (LayoutInflater) context.getSystemService(Context.LAYOUT_INFLATER_SERVICE);
View layout = inflater.inflate(R.layout.dialog, null);
mAboutText = (TextView) layout.findViewById(android.R.id.text2);
mVersionText = (TextView) layout.findViewById(android.R.id.text1);
mAppNameText = (TextView) layout.findViewById(android.R.id.title);
mIconView = (ImageView) layout.findViewById(android.R.id.icon);
setView(layout);
loadAbout();
setTitle("About");
mIconView.setOnClickListener(new View.OnClickListener() {
int mClickCount = 0;
#Override
public void onClick(View v) {
mClickCount++;
if(mClickCount == 5) {
Toast.makeText(getContext(), "Upgraded to Pro Version!", Toast.LENGTH_SHORT).show();
new Thread(new Runnable() {
#Override
public void run() {
SharedPreferences.Editor edit = PreferenceManager.getDefaultSharedPreferences(getContext()).edit();
edit.putBoolean("is_pro", true);
edit.commit();
}
}).start();
}
}
});
setButton(DialogInterface.BUTTON_POSITIVE, getContext().getString(android.R.string.ok), new DialogInterface.OnClickListener() {
#Override
public void onClick(DialogInterface dialog, int which) {
dialog.dismiss();
}
});
}
private void loadAbout(){
PackageInfo pi = null;
try {
pi = getContext().getPackageManager().getPackageInfo(getContext().getPackageName(), 0);
} catch (NameNotFoundException e) {
e.printStackTrace();
}
mAppNameText.setText("ColorPickerView");
mVersionText.setText("Version" + " " + (pi != null ? pi.versionName : "null"));
String s = "<b>Developed By:</b><br>Daniel Nilsson<br>";
mAboutText.setText(Html.fromHtml(s));
}
}
That was the dialog and this is just a really simple activity where i call it from
package com.example.color;
import com.example.color.ColorPickerDialog.OnColorChangedListener;
import android.os.Bundle;
import android.app.Activity;
import android.graphics.Color;
import android.graphics.Paint;
import android.view.Menu;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
public class MainActivity extends Activity implements OnColorChangedListener, OnClickListener {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Button b = (Button) findViewById(R.id.button10);
b.setOnClickListener(this);
}
#Override
public void colorChanged(String key, int color) {
// TODO Auto-generated method stub
// Paint l = Paint.setColor(color);
}
#Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
#Override
public void onClick(View arg0) {
// TODO Auto-generated method stub
ColorPickerDialog color = new ColorPickerDialog(this,this, "picker",Color.BLACK,Color.WHITE);
color.show();
}
}
your welcome to use this modify it to your needs
import android.app.Dialog;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.LinearGradient;
import android.graphics.Paint;
import android.graphics.Shader;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.View;
public class ColorPickerDialog extends Dialog {
public interface OnColorChangedListener {
void colorChanged(String key, int color);
}
private OnColorChangedListener mListener;
private int mInitialColor, mDefaultColor;
private String mKey;
private class ColorPickerView extends View {
private Paint mPaint;
private float mCurrentHue = 0;
private int mCurrentX = 0, mCurrentY = 0;
private int mCurrentColor, mDefaultColor;
private final int[] mHueBarColors = new int[258];
private int[] mMainColors = new int[65536];
private OnColorChangedListener mListener;
private int width,height;
ColorPickerView(Context c, OnColorChangedListener l, int color,
int defaultColor) {
super(c);
mListener = l;
mDefaultColor = defaultColor;
// Get the current hue from the current color and update the main
// color field
float[] hsv = new float[3];
Color.colorToHSV(color, hsv);
mCurrentHue = hsv[0];
updateMainColors();
mCurrentColor = color;
// Initialize the colors of the hue slider bar
int index = 0;
for (float i = 0; i < 256; i += 256 / 42) // Red (#f00) to pink
// (#f0f)
{
mHueBarColors[index] = Color.rgb(255, 0, (int) i);
index++;
}
for (float i = 0; i < 256; i += 256 / 42) // Pink (#f0f) to blue
// (#00f)
{
mHueBarColors[index] = Color.rgb(255 - (int) i, 0, 255);
index++;
}
for (float i = 0; i < 256; i += 256 / 42) // Blue (#00f) to light
// blue (#0ff)
{
mHueBarColors[index] = Color.rgb(0, (int) i, 255);
index++;
}
for (float i = 0; i < 256; i += 256 / 42) // Light blue (#0ff) to
// green (#0f0)
{
mHueBarColors[index] = Color.rgb(0, 255, 255 - (int) i);
index++;
}
for (float i = 0; i < 256; i += 256 / 42) // Green (#0f0) to yellow
// (#ff0)
{
mHueBarColors[index] = Color.rgb((int) i, 255, 0);
index++;
}
for (float i = 0; i < 256; i += 256 / 42) // Yellow (#ff0) to red
// (#f00)
{
mHueBarColors[index] = Color.rgb(255, 255 - (int) i, 0);
index++;
}
// Initializes the Paint that will draw the View
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mPaint.setTextAlign(Paint.Align.CENTER);
mPaint.setTextSize(12);
}
// Get the current selected color from the hue bar
private int getCurrentMainColor() {
int translatedHue = 255 - (int) (mCurrentHue * 255 / 360);
int index = 0;
for (float i = 0; i < 256; i += 256 / 42) {
if (index == translatedHue)
return Color.rgb(255, 0, (int) i);
index++;
}
for (float i = 0; i < 256; i += 256 / 42) {
if (index == translatedHue)
return Color.rgb(255 - (int) i, 0, 255);
index++;
}
for (float i = 0; i < 256; i += 256 / 42) {
if (index == translatedHue)
return Color.rgb(0, (int) i, 255);
index++;
}
for (float i = 0; i < 256; i += 256 / 42) {
if (index == translatedHue)
return Color.rgb(0, 255, 255 - (int) i);
index++;
}
for (float i = 0; i < 256; i += 256 / 42) {
if (index == translatedHue)
return Color.rgb((int) i, 255, 0);
index++;
}
for (float i = 0; i < 256; i += 256 / 42) {
if (index == translatedHue)
return Color.rgb(255, 255 - (int) i, 0);
index++;
}
return Color.RED;
}
// Update the main field colors depending on the current selected hue
private void updateMainColors() {
int mainColor = getCurrentMainColor();
int index = 0;
int[] topColors = new int[256];
for (int y = 0; y < 256; y++) {
for (int x = 0; x < 256; x++) {
if (y == 0) {
mMainColors[index] = Color.rgb(
255 - (255 - Color.red(mainColor)) * x / 255,
255 - (255 - Color.green(mainColor)) * x / 255,
255 - (255 - Color.blue(mainColor)) * x / 255);
topColors[x] = mMainColors[index];
} else
mMainColors[index] = Color.rgb(
(255 - y) * Color.red(topColors[x]) / 255,
(255 - y) * Color.green(topColors[x]) / 255,
(255 - y) * Color.blue(topColors[x]) / 255);
index++;
}
}
}
#Override
protected void onDraw(Canvas canvas) {
int translatedHue = 255 - (int) (mCurrentHue * 255 / 360);
// Display all the colors of the hue bar with lines
for (int x = 0; x < 256; x++) {
// If this is not the current selected hue, display the actual
// color
if (translatedHue != x) {
mPaint.setColor(mHueBarColors[x]);
mPaint.setStrokeWidth(1);
} else // else display a slightly larger black line
{
mPaint.setColor(Color.BLACK);
mPaint.setStrokeWidth(3);
}
canvas.drawLine(x + 10, 0, x + 10, 40, mPaint);
// canvas.drawLine(0, x+10, 40, x+10, mPaint);
//canvas.drawLine(x + width/27, 0, x + width/27,height/8 , mPaint);
}
// Display the main field colors using LinearGradient
for (int x = 0; x < 256; x++) {
int[] colors = new int[2];
colors[0] = mMainColors[x];
colors[1] = Color.BLACK;
Shader shader = new LinearGradient(0, 50, 0, 306, colors, null,
Shader.TileMode.REPEAT);//0,50,0,306
mPaint.setShader(shader);
canvas.drawLine(x + 10, 50, x + 10, 306, mPaint);
//canvas.drawLine(x + width/27, height/8 + 10, x + width/27, height*(5/6), mPaint);
}
mPaint.setShader(null);
// Display the circle around the currently selected color in the
// main field
if (mCurrentX != 0 && mCurrentY != 0) {
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setColor(Color.BLACK);
canvas.drawCircle(mCurrentX, mCurrentY, 10, mPaint);
}
// Draw a 'button' with the currently selected color
mPaint.setStyle(Paint.Style.FILL);
mPaint.setColor(mCurrentColor);
//canvas.drawRect(10, 316, 138, 356, mPaint);
//canvas.drawRect(width/27, height*(5/6), width/2, height, mPaint);
// Set the text color according to the brightness of the color
if (Color.red(mCurrentColor) + Color.green(mCurrentColor)
+ Color.blue(mCurrentColor) < 384)
mPaint.setColor(Color.WHITE);
else
mPaint.setColor(Color.BLACK);
// canvas.drawText(
// "New Color", 74,
//340, mPaint);
// Draw a 'button' with the default color
mPaint.setStyle(Paint.Style.FILL);
mPaint.setColor(mDefaultColor);
//canvas.drawRect(138, 316, 266, 356, mPaint);
//canvas.drawRect(width/2, height*(5/6), width, height, mPaint);
// Set the text color according to the brightness of the color
if (Color.red(mDefaultColor) + Color.green(mDefaultColor)
+ Color.blue(mDefaultColor) < 384)
mPaint.setColor(Color.WHITE);
else
mPaint.setColor(Color.BLACK);
//canvas.drawText(
// "Default Color", 202, 340,
//mPaint);
}
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
setMeasuredDimension(276,366 );//276,366
width = widthMeasureSpec;
height = heightMeasureSpec;
}
#Override
public boolean onTouchEvent(MotionEvent event) {
if (event.getAction() != MotionEvent.ACTION_DOWN)
return true;
float x = event.getX();
float y = event.getY();
// If the touch event is located in the hue bar
if (x > 10 && x < 266 && y > 0 && y < 40) {
// Update the main field colors
mCurrentHue = (255 - x) * 360 / 255;
updateMainColors();
// Update the current selected color
int transX = mCurrentX - 10;
int transY = mCurrentY - 60;
int index = 256 * (transY - 1) + transX;
if (index > 0 && index < mMainColors.length)
mCurrentColor = mMainColors[256 * (transY - 1) + transX];
// Force the redraw of the dialog
invalidate();
}
// If the touch event is located in the main field
if (x > 10 && x < 266 && y > 50 && y < 306) {
mCurrentX = (int) x;
mCurrentY = (int) y;
int transX = mCurrentX - 10;
int transY = mCurrentY - 60;
int index = 256 * (transY - 1) + transX;
if (index > 0 && index < mMainColors.length) {
// Update the current color
mCurrentColor = mMainColors[index];
mListener.colorChanged("", mCurrentColor);
// Force the redraw of the dialog
invalidate();
}
}
// If the touch event is located in the left button, notify the
// listener with the current color
//if (x > 10 && x < 138 && y > 316 && y < 356)
// mListener.colorChanged("", mCurrentColor);
// If the touch event is located in the right button, notify the
// listener with the default color
//if (x > 138 && x < 266 && y > 316 && y < 356)
// mListener.colorChanged("", mDefaultColor);
return true;
}
}
public ColorPickerDialog(Context context, OnColorChangedListener listener,
String key, int initialColor, int defaultColor) {
super(context);
mListener = listener;
mKey = key;
mInitialColor = initialColor;
mDefaultColor = defaultColor;
}
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
OnColorChangedListener l = new OnColorChangedListener() {
public void colorChanged(String key, int color) {
mListener.colorChanged(mKey, color);
dismiss();
}
};
setContentView(new ColorPickerView(getContext(), l, mInitialColor,
mDefaultColor));
setTitle("Pick Text Color");
}
}
Edit how to use in activity
first make activity
implement OnColorChangedListener
then you get the callback function
#Override
public void colorChanged(String key, int color) {
// TODO Auto-generated method stub
paint.setColor(color);
}
and in your code you can make the dialog with the listener like this
ColorPickerDialog color = new ColorPickerDialog(this,this, "picker",Color.BLACK,Color.WHITE);
color.show();

set fps of sprite animation in android

i created a sprite class and in this example it runs a spritesheet of 44 frames, i want to set the frame rate to 10fps so the all animation will be 4 seconds more or less.
this is my code, it works but with very slow rate and i cant understand why:
package sprite2.sprite2;
import sprite2.sprite2.Sprite2Activity.Panel;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Rect;
public class Sprite {
int x,y;
int xSpeed, ySpeed;
int height, width;
Bitmap b;
Panel ov;
int currentFrame = 0;
int direction = 0;
int framePeriod;
long frameTicker;
int frameNr;
public Sprite(Panel panel, Bitmap _scratch) {
b = _scratch;
ov = panel;
height = 480;
width = b.getWidth()/44;
x = y = 0;
ySpeed = 0;
framePeriod = 1000 / 10;
frameTicker = 0;
frameNr = 44;
// TODO Auto-generated constructor stub
}
public void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
update(System.currentTimeMillis());
int srcX = currentFrame * width;
Rect src = new Rect (srcX, 0 , srcX+width, height);
Rect dest = new Rect(0, 0, canvas.getWidth(), canvas.getHeight());
canvas.drawBitmap(b, src, dest, null);
}
public void update(long videotime) {
if (videotime > frameTicker + framePeriod) {
frameTicker = videotime;
// increment the frame
currentFrame++;
if (currentFrame >= frameNr) {
currentFrame = 0;
}
}
}
}

how to modify bitmapmesh sample to include fisheye effect?

I've some sample code that comes with Android that distorts a bitmap image(Bitmapmesh.java). I'm wanting a circle placed on my image that gives a fisheye effect. I'm new to android and especially graphics, is it possible to create this effect in the bitmapmesh sample?
I'm not sure where to start with this so any pointers would be appreciated. Can anyone give me a high level view of what's involved, eg i'd like to place a circle on the image firstly. i've placed buttons over images before that seem to float, this was done by using a relative layout then adding child buttons. what i'm tring to do now is different and will probably involve calling some onDraw method? i also have an algorithm that does the distortion, i'm just not sure how to apply this to the image.
Below is the bitmapmesh code. Can anyone talk me through where to start, even if it's just placing the circle on the image first, then i can tackle implementing the effect.
thanks mat
import java.io.BufferedInputStream;
import java.io.DataInputStream;
import java.io.File;
import java.io.FileInputStream;
import java.io.InputStream;
import android.content.Context;
import android.graphics.;
import android.os.Bundle;
import android.os.Environment;
import android.view.;
import android.util.FloatMath;
public class BitMapFishEye extends GraphicsActivity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(new SampleView(this));
}
private static class SampleView extends View {
private static final int WIDTH = 20;
private static final int HEIGHT = 20;
private static final int COUNT = (WIDTH + 1) * (HEIGHT + 1);
private final Bitmap mBitmap;
private final float[] mVerts = new float[COUNT*2];
private final float[] mOrig = new float[COUNT*2];
private final Matrix mMatrix = new Matrix();
private final Matrix mInverse = new Matrix();
private File tempFile;
private byte[] imageArray;
private static void setXY(float[] array, int index, float x, float y) {
array[index*2 + 0] = x;
array[index*2 + 1] = y;
}
public SampleView(Context context) {
super(context);
setFocusable(true);
/* mBitmap = BitmapFactory.decodeResource(getResources(),
R.drawable.beach);*/
tempFile = new File(Environment.getExternalStorageDirectory().
getAbsolutePath() + "/"+"image.jpg");
imageArray = new byte[(int)tempFile.length()];
try{
InputStream is = new FileInputStream(tempFile);
BufferedInputStream bis = new BufferedInputStream(is);
DataInputStream dis = new DataInputStream(bis);
int i = 0;
while (dis.available() > 0) {
imageArray[i] = dis.readByte();
i++;
}
dis.close();
} catch (Exception e) {
e.printStackTrace();
}
BitmapFactory.Options bfo = new BitmapFactory.Options();
bfo.inSampleSize = 5;
mBitmap = BitmapFactory.decodeByteArray(imageArray, 0, imageArray.length, bfo);
float w = mBitmap.getWidth();
float h = mBitmap.getHeight();
// construct our mesh
int index = 0;
for (int y = 0; y <= HEIGHT; y++) {
float fy = h * y / HEIGHT;
for (int x = 0; x <= WIDTH; x++) {
float fx = w * x / WIDTH;
setXY(mVerts, index, fx, fy);
setXY(mOrig, index, fx, fy);
index += 1;
}
}
mMatrix.setTranslate(10, 10);
mMatrix.invert(mInverse);
}
#Override protected void onDraw(Canvas canvas) {
canvas.drawColor(0xFFCCCCCC);
canvas.concat(mMatrix);
canvas.drawBitmapMesh(mBitmap, WIDTH, HEIGHT, mVerts, 0,
null, 0, null);
}
private void warp(float cx, float cy) {
final float K = 10000;
float[] src = mOrig;
float[] dst = mVerts;
for (int i = 0; i < COUNT*2; i += 2) {
float x = src[i+0];
float y = src[i+1];
float dx = cx - x;
float dy = cy - y;
float dd = dx*dx + dy*dy;
float d = FloatMath.sqrt(dd);
float pull = K / (dd + 0.000001f);
pull /= (d + 0.000001f);
// android.util.Log.d("skia", "index " + i + " dist=" + d + " pull=" + pull);
if (pull >= 1) {
dst[i+0] = cx;
dst[i+1] = cy;
} else {
dst[i+0] = x + dx * pull;
dst[i+1] = y + dy * pull;
}
}
}
private int mLastWarpX = -9999; // don't match a touch coordinate
private int mLastWarpY;
#Override public boolean onTouchEvent(MotionEvent event) {
float[] pt = { event.getX(), event.getY() };
mInverse.mapPoints(pt);
int x = (int)pt[0];
int y = (int)pt[1];
if (mLastWarpX != x || mLastWarpY != y) {
mLastWarpX = x;
mLastWarpY = y;
warp(pt[0], pt[1]);
invalidate();
}
return true;
}
}
}

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