I've got a project from Github, that I'm viewing in Android Studio (3.0 Preview). When I build the project I get 0 errors but when I'm viewing the projects files, I get a lot of errors about not matching Class types.
Examples
Wrong 1st argument type Found 'android.support.v7.appCompatActivity' expected 'android.App.Activity'
on
Utils.patchFiles(outerClass, TAG,
new Utils.DesiredFilesKeywordGetter(), type2files);
Cannot resolve method startActivity(android.content.Intent)
on
startActivity(intent)
even I had the same problem once.
In your android studio gp to
File ->Invalidate Cashes / Restart
Then Clean and Rebuild the app again.
Hope this will solve the problem.
My game is able to build and run on debug mode so I was hoping it would be ready to be built in release mode but I'm currently stuck with this error in the title. Anyone knows the solution?
EDIT : I've tried commenting the imageAspectRatioAdjust in common_attrs.xml but it would cause alot more different errors.
EDIT : I've found out that there is two file that contains imageAspectRatioAdjust in the release folder of my game when I tried to build it, but there is only 1 file that contains imageAspectRationAdjust in debug. Even if I tried to delete one or the other, I have to clean and rebuild and it would reappear again in the same folders.
I've added Facebook Android SDK into a sub project which a main project is dependant on, which requires me to add Facebook Android SDK into the main project as well but I've accidentally updated some of the packages in the component on the main project and did not update the packages on the sub project, which seems to be the cause of this error.
A few days ago I built an interface for an application I wanted to build and everything was fine, no errors. Today I re-opened the project (with the only difference being that I moved the project's physical location on my computer) and suddenly I'm getting a whack of errors, the first of which seems to be:
"Couldn't resolve resource #dimen/activity_horizontal_margin
The project isn't recognizing any of the resources under 'dimens' or 'strings' resources.
I don't know that there is relevant code to post because as far as I can tell nothing actually caused these errors.
I've read a few answers that suggest cleaning, refreshing, and rebuilding the project. I've cleaned (don't see a refresh option) and rebuilt, but nothing.
What is going on?
The problem comes when there mismatch requirement of ADT version and SDK version
or errors in styles or manifest (like appcompatv7 not added properly)
The issue actually was that I moved the original project into a different folder. Apparently creating the project in a certain location created a bunch of dependencies on it being in that location. Afterwards, after moving the folder back into its original location, I also ran into issues by cloning the project with a different exterior folder name.
EDIT: This problem has not already been resolved in the other suggested SO question
I had a fully working app on the market for over a year, with very few crash reports. Then recently I changed my app into a library, so that it could be included within multiple different "wrapper" projects. This was so that I could easily make different version - free, paid, non-google markets, with/without in-app purchasing etc etc.
The new "library+wrapper" app appeared to work fine. I could run it multiple times, without error. But then a day later (when presumably the OS had closed some or all of the app's activities) I tried to run it and it reported
Unable to instantiate application com.mycompany.mygamelibrary.MyGameApplicationClass: java.lang.ClassNotFoundException: com.mycompany.mygamelibrary.MyGameApplicationClass
The class it failed to find is the first class that runs when the program starts up, MyGameApplicationClass - which extends Application. This class is part of the library.
I suspect something goofy in one of the two manifest files.
The manifest of the wrapper project contains the lines...
<application android:icon="#drawable/mygame_icon"
android:screenOrientation="portrait" android:label="My Game Name"
android:name="com.mycompany.mygamelibrary.MyGameApplicationClass">
Any ideas what could have gone wrong?
EDIT: The library was referenced "the correct way" as defined by yorkw's answer to this SO question.
EDIT: I can not repeat the crash at the moment :-( I don't know what it is the OS does when the app is not used for a day or two.
There are two possibilities. Either you, like me, have a spelling error in your manifest file. Have a co-worker or friend read it to make sure the name is correct. Or you have not referenced the project correctly.
The official document describes how to properly link projects in its documentation.
Why it would first seem to work and later stop working is a bit of a mystery. However, I guess that the VM might still have had the necessary references ready to resolve the classes in the library just fine. A restart of the VM removed all those references and trying to resolve them was unsuccessful.
Update: Regarding the edits in the OP: As you confirm that you have correctly referenced the other project, you can check if the project is included in APK, just to be sure. You can rename and open an APK as any other archive (.rar works fine for me). Sometimes, it happened to me, the project is not correctly included in the APK. A cleaning of your workspace usually remedies the problem and so could a restart of your IDE depending on what you are using. To manually conduct a clean in Eclipse for example, use Project->Clean... or try Android Tools->Fix Project Properties by right-clicking on your project.
As you seem to also have fixed the problem by restarting your device, it could be that the libraries were linked incorrectly. A problem that I have never seen myself but as a very common quote says: "Have you tried turning it off and on again?".
For Android Studio:
Build --> Clean Project
Fixed issue.
Have you tried to make a new subclass of MyGameApplicationClass in your 'main' project and set it in the manifest as Application class?
I had a slew of bugs with Android Studio 3.0 Canary 4 and the way I fixed them was by editing the AndroidManifest.xml by adding in some jibberish to the application name. Then, I clicked build. Obviously, a whole mess of new error messages appeared. I changed the name back to what it should be, built the app, and it just ran.
Sometimes, I just don't know...
EDIT: Just ran into this issue on Android Studio 3.0 Canary 4 on my laptop when switching over. I again went through the same process of changing AndroidManifest.xml file to contain a typo, building, and changing back. That didn't work.
I then noticed that instant run was still enabled. Going into settings (by clicking command + , (comma key)) and typing "instant run", I was able to disable instant run, built the app, and the error of class not found went away.
Summary of Steps to Fix [FOR ME]
Invalidate cache / restart
Clean the project
Manually delete the build folder (need to be in project view for this one)
Make an intentionally errant edit to your AndroidManifest.xml file, build the app, observe the errors, remove the errant edit and build again
Disable instant run
Again, I don't mean to insinuate that this will fix everyone's error, but I have now used some combination of these steps on two different machines (MacOS Sierra) and it has been resolved for me. Hope it helps.
In my case, application id and package were mismatched. This should be same as presented in following images...
AndroidManifest.xml
app/build.gradle
In this case you can see, applicationId and package both are same that is com.mycompany.mygamelibrary
May be its a Build Path Configuration problem.I did the following to solve the issue.
1.Right click on your project and go to Java Build Path.
2.Click on Order and Export tab.
3.Check Android Private Libraries and other 3rd part libraries if you have added.
4.Press ok and clean the project.
I hope it will solve the issue.
Once I had the same error message, but maybe the cause isn't the same.
I did a code and worked for a while, then I wanted to improve it and got the same error and I couldn't run it.
I could fix the problem with
the correct Build Path order (as I can see you've already did this)
I check on the Order and Export tab the android-suppor-v4.jar
and the key was the Android SDK Managert->Upgrade everything and (next) Eclipse->Help->Check for updates.
After I upgraded to the latest android plugin and SDK my app compiled and ran again.
I hope this will help you!
I'm not very sure about this but it might be that your system's debug.keystore license validity has expired as it is valid for only 365 days. You just need to delete the debug.keystore from your computer. The debug.keystore will be generated automatically by Eclipse when you compile your Android App.
Same message seen ... this time it turned out to be different output folders for MyApp/gen and MyApp/src in the Build Path (caused by Maven integration).
Unchecking "Allow output folders for source folders" solved the problem.
I had this issue in an Android application that needed an Application class which was created in wrong path inside the Android Studio project. When I moved the class file to the correct package, it was fixed.
This all Process work for me to solve application class Exception.
Step 1: Open Run(window+R) Search -> Prefetch Remove all file (Some file not Delete)
Step 2: Open Run(window+R) Search -> %temp% Remove all file (Some File not Delete)
Step 3: Open Android Studio -> Build -> Clean Project
OR
Select File > Invalidate Caches / Restart > Invalidate and Restart from Android Studio toolbar.
OR
Close and reopen Android project.
OR
Restart System
I ran into this issue several times and both times it seemed to be caused by some instant run feature.
In my case, deleting the application from the device and then installing it from Android Studio again resolved the issue.
I ran into this problem today. The project runs well for over a year but today it reports this issue, and cannot debug on my testing device.
I fixed it by updating to latest gradle version. Hope this can solve your problem.
Everything was working fine yesterday. I start to work on my project today and Eclipse gives me a bunch of problems. First, it wouldn't let me debug saying "Cannot connect to vm". I don't exactly remember how I fixed that problem, but I did. I was able to debug once again. I just recently created a new project to test something separate from my main project and now Eclipse is giving me some more problems. This time it is saying "An internal error occurred during: "Launching New_configuration".
Path for project must have only one segment."
After some searching, I found that it is related to the debug configurations. In order to debug a project now I have to go to Run->Run Configurations and select the project I want to debug. Before, it would automatically do this for me. I would just select a java file from a project and it would debug the project that contained the file. Also, I can't find my new project in the list of Android Applications under Run->Run Configurations. I've tried creating a new one in the menu, but when specifying a source it can't find my project folder even though it is clearly open in Eclipse. Eclipse has been giving me massive headaches lately and I don't understand what could have caused this to happen. Eclipse was left open all night and the computer doesn't go into sleep mode (sorry for wasting power!).
Any ideas on how to get it to see my project and make it automatically debug the right project?
What is the usual case (detailed below as a Run or Debug configuration with no project name) wasn't the root cause:
In the comments, I suggested:
Did you try to import this existing project in a brand new workspace? (to see if this isn't related to some kind of workspace metadata corruption?)
To which the OP Atlos replied:
creating a new workspace seemed to have fixed it. Not sure what could have happened to my old workspace to cause a problem like this.
Should I ditch my old workspace and just import stuff into the new one?
It happens, and can be caused by some process blocking the update of metadata, rendering parts of the workspace unsound.
It is perfectly OK in that case to save/move that old workspace (for reference just in case) and to create a brand new one.
This blog post mentions:
It seems that this rather cryptic message means nothing more in my case than “please enter a name and project for your run configuration”.
I did have a “name”, but left the “Project” field empty. Entering a value in the ‘project’ (the “AndroBlip” you see next to ‘browse’) fixed it.
Sources seem to indicate that the same error is produced if you don’t enter a value in the ‘name’-field.
It actually references the similar SO question "Android: “Path for project must have only one segment”".
Note that you would see the same error for trying to have a project within another project (as detailed in this thread).