Codenameone Form adds another title instead of updating when Toolbar added - android

I'm running into a strange issue when adding a Toolbar to my Form in my Codenameone app. If I set a toolbar on my form, it shows another title with the toolbar hamburger and new title below the title of the previous form instead of replacing it like I would expect. It looks like this:
The functionality works fine replacing the old title like I would expect when I run in the Codenameone simulator, but I get this weird behavior shown in the image when I make an Android build and run it on a Nexus 5 (6.0.1). The back arrow and "12 of 12" is the title from the previousForm
This is my code, am I doing anything wrong here with the Toolbar usage?
void goShowResource(final Form previousForm) {
previous = previousForm;
final Toolbar bar = new Toolbar();
final Form rd = new Form("resource details");
final Resource thisResource = this;
rd.setToolbar(bar);
bar.addCommandToSideMenu(new Command("command 1") {
#Override
public void actionPerformed(ActionEvent evt) {
AddResources ar = new AddResources(settings, thisResource);
ar.goAddResources(rd);
}
});
bar.addCommandToSideMenu(new Command("command 2") {
#Override
public void actionPerformed(ActionEvent evt){
UpdateResource ur = new UpdateResource(settings);
ur.goUpdateResource(rd, thisResource);
}
});
rd.setLayout(new BoxLayout(BoxLayout.Y_AXIS));
showDetails(rd);
rd.show();
}
edit: Additonal info, if I open the sidemenu once, the old title bar at the top shrinks away, and I'm left with the the single correct yet incorrectly formatted title area.

You should use the Toolbar for all the forms in the app or disable the default which is native menu bar when working with the toolbar. You can do the latter by editing the theme and selecting the constants tab then pressing "Add" and selecting commandBehavior=Side.
Android currently defaults to the native ActionBar behavior and Toolbar implicitly overrides that, however when a transition occurs from the native to the lightweight component things can get pretty hairy (and might also look unnatural) so we recommend picking one UI paradigm and going with it.
Since the ActionBar is a volatile API we recommend Toolbar going forward as its far more customizable and gives us a lot of control.

This can be fixed by removing all command from the form after setting the toolbar, then add a fresh back command to the toolbar if required.
void goShowResource(final Form previousForm) {
previous = previousForm;
final Toolbar bar = new Toolbar();
final Form rd = new Form("resource details");
final Resource thisResource = this;
rd.removeAllCommands();
rd.setBackCommand(null);
rd.setToolbar(bar);
//Add back command
Command back = new Command("back") {
#Override
public void actionPerformed(ActionEvent evt) {
previousForm.showBack();
}
};
bar.addCommandToSideMenu(back);
bar.addCommandToSideMenu(new Command("command 1") {
#Override
public void actionPerformed(ActionEvent evt) {
AddResources ar = new AddResources(settings, thisResource);
ar.goAddResources(rd);
}
});
bar.addCommandToSideMenu(new Command("command 2") {
#Override
public void actionPerformed(ActionEvent evt){
UpdateResource ur = new UpdateResource(settings);
ur.goUpdateResource(rd, thisResource);
}
});
rd.setLayout(new BoxLayout(BoxLayout.Y_AXIS));
showDetails(rd);
rd.show();
}

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Alternatively I thought this could help me:
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I was also thinking about first saving all the icons into the drawable folder. But as I want to be able to change the Icons after launch of the App it wouldn't serve my requirements. Though there might be a possibility to save the Icons into the drawable folder after downloading them from the server - maybe some of you people have any ideas how to solve this problem.

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I am using this tool to get a toggle button behavior, this is the library:
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Replicating the drop-down ToolbarItem "More" in Xamarin.Forms

I am struggling how I could replicate the drop-down ToolbarItem from Xamarin.Forms when a ToolbarItem's order is set to Secondary for IOS, in order for it to look like it does for Android.
Here are some images to better explain what I am looking for:
How it works on Android:
Code:
ToolbarItem toolbarItem = new ToolbarItem()
{
Text = "ToolbarItem",
Order = ToolbarItemOrder.Secondary
};
Images on how it looks on Android:
Image showing the "More" icon
Image showing the "More" icon expanded to show more toolbar items
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This is an example of how it has been achieved before on IOS:
A screenshot I took from one of my Apps that implements this
effect
In native iOS, you can use UIPopoverController to achieve your effect. But please notice that this control can only be used in iPad.
Since you are using Xamarin.Forms, we can create a custom renderer in iOS platform to get this.
Firstly, create a page renderer to display the UIPopoverController. We can show it from a UIBarButtonItem or a UIView depending on your request. Here I use UIBarButtonItem like:
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base.ViewWillAppear(animated);
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public override void ViewDidLoad()
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base.ViewDidLoad();
UITableView tableView = new UITableView(new CGRect(0, 0, 200, 300));
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public override UITableViewCell GetCell(UITableView tableView, NSIndexPath indexPath)
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How to get the "up" button used on the Toolbar?

This is a short question:
I'm trying to force the action bar (used by a Toolbar) to use LTR alignment. I've succeeded making the layout itself use LTR, but not the "up" button (as I've done here, before Toolbar was introduced) .
It seems this view doesn't have an ID, and I think using getChildAt() is too risky.
Can anyone help?
The answer
Here's one way I've found to solve this, based on this answer .
I made it so that it is guarranteed to find only the "up" button, and whatever it does, it will revert back to the previous state it was before.
Here's the code:
#TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1)
#Override
public boolean onCreateOptionsMenu(final Menu menu)
{
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for(int id=0;;++id)
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if(!outViews.isEmpty())
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if (outViews.isEmpty())
if (BuildConfig.DEBUG)
throw new RuntimeException(
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else
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outViews.get(0).setRotation(180f);
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}
//
return super.onCreateOptionsMenu(menu);
}
It seems this view doesn't have an ID
You're right, the navigation view is created programmatically and never sets an id. But you can still find it by using View.findViewsWithText.
View.findViewsWithText comes with two flags:
View.FIND_VIEWS_WITH_TEXT
View.FIND_VIEWS_WITH_CONTENT_DESCRIPTION
The navigation view's default content description is "Navigate up" or the resource id is abc_action_bar_up_description for AppCompat and action_bar_up_description for the framework's, but you can easily apply your own using Toolbar.setNavigationContentDescription.
Here's an example implementation:
final Toolbar toolbar = ...;
toolbar.setNavigationContentDescription("up");
setActionBar(toolbar);
final ArrayList<View> outViews = Lists.newArrayList();
toolbar.findViewsWithText(outViews, "up", View.FIND_VIEWS_WITH_CONTENT_DESCRIPTION);
outViews.get(0).setRotation(180f);
Results

Xamarin.Forms: wrong button text alignment after click (Android)

I have a problem with Xamarin.Forms (version 1.2.2) on Android (Nexus 5).
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In a short project, I figured out, that updating the UI causes the problem.
public class App
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};
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buttonBad,
buttonGood,
label,
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}
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Is there a good workaround to solve this problem?
This workaround seems to be too complicated:
http://forums.xamarin.com/discussion/20608/fix-for-button-layout-bug-on-android
edit:
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edit2:
I created an example / test project on GitHub:
https://github.com/perpetual-mobile/ButtonTextAlignmentBug.git
The alignment is correct, when the StackLayout is replaced by an AbsolutLayout, but i need the StackLayout to work well.
Ok, after hours of dealing with this silly bug, I resolved it by implementing a custom renderer and overriding ChildDrawableStateChanged:
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base.ChildDrawableStateChanged(child);
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