Picasso Library rounded corners for placeholder - android

Using,
Picasso.with(activity).load(url).transform(new CircleTransform(22,12)).into(imageView); we can have rounded corners for loading image.But there is no rounded corners for placeholder nor error image?
Link which I reffered Make ImageView with Round Corner Using picasso

Picasso.with(getApplicationContext()).load(url).placeholder(setCircularImage(R.drawable.profile_sample)).error(setCircularImage(R.drawable.profile_sample)).transform(new CircleTransform()).into(ivMenuProfile);
add setCircularImage method with place holder for make placehoder in to circle view
private RoundedBitmapDrawable setCircularImage(int id) {
Resources res = getApplicationContext().getResources();
Bitmap src = BitmapFactory.decodeResource(res, id);
RoundedBitmapDrawable roundedBitmapDrawable =
RoundedBitmapDrawableFactory.create(res, src);
roundedBitmapDrawable.setCornerRadius(Math.max(src.getWidth(), src.getHeight()) / 2.0f);
return roundedBitmapDrawable;
}
add CircleTransform() with transform for change shape in to circle for load Url Image.
public class CircleTransform implements Transformation {
#Override
public Bitmap transform(Bitmap source) {
int size = Math.min(source.getWidth(), source.getHeight());
int x = (source.getWidth() - size) / 2;
int y = (source.getHeight() - size) / 2;
Bitmap squaredBitmap = Bitmap.createBitmap(source, x, y, size, size);
if (squaredBitmap != source) {
source.recycle();
}
Bitmap bitmap = Bitmap.createBitmap(size, size, source.getConfig());
Canvas canvas = new Canvas(bitmap);
Paint paint = new Paint();
BitmapShader shader = new BitmapShader(squaredBitmap, BitmapShader.TileMode.CLAMP, BitmapShader.TileMode.CLAMP);
paint.setShader(shader);
paint.setAntiAlias(true);
float r = size/2f;
canvas.drawCircle(r, r, r, paint);
squaredBitmap.recycle();
return bitmap;
}
#Override
public String key() {
return "circle";
}
}

This is not possible with Picasso. See the answers here.

Related

How to Convert Circle to Square image in bitmap canvas? Android Studio

I need to change an image, from circle to normal square.
I'm a beginner a few weeks in programming,
I'm 2 days stopped in this code, does anyone know how to change?
I already tried everything, but I could not solve
I do not understand anything about canvas, I've already studied to solve this problem, but I'm still not able to
public static Bitmap getCircleBitmap(Bitmap bitmap) {
final int scaledWidth = 100;
final int scaledHeight = 100;
bitmap = Bitmap.createScaledBitmap(bitmap, scaledWidth, scaledHeight, true);
Bitmap output;
Rect srcRect, dstRect;
float r;
final int width = bitmap.getWidth();
final int height = bitmap.getHeight();
if (width > height) {
output = Bitmap.createBitmap(height, height, Bitmap.Config.ARGB_8888);
int left = (width - height) / 2;
int right = left + height;
srcRect = new Rect(left, 0, right, height);
dstRect = new Rect(0, 0, height, height);
r = height / 2;
} else {
output = Bitmap.createBitmap(width, width, Bitmap.Config.ARGB_8888);
int top = (height - width) / 2;
int bottom = top + width;
srcRect = new Rect(0, top, width, bottom);
dstRect = new Rect(0, 0, width, width);
r = width / 2;
}
Canvas canvas = new Canvas(output);
final int color = 0xff424242;
final Paint paint = new Paint();
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
canvas.drawCircle(r, r, r, paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
canvas.drawBitmap(bitmap, srcRect, dstRect, paint);
bitmap.recycle();
return output;
}
public static Bitmap getBitmapFromVectorDrawable(Context context, int drawableId) {
Drawable drawable = AppCompatResources.getDrawable(context, drawableId);
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.LOLLIPOP) {
drawable = (DrawableCompat.wrap(drawable)).mutate();
}
Bitmap bitmap = Bitmap.createBitmap(drawable.getIntrinsicWidth(),
drawable.getIntrinsicHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
drawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight());
drawable.draw(canvas);
return bitmap;
}
}
If you look at your code, towards the end of method getCircleBitmap() you have the below line of code:
canvas.drawCircle(r, r, r, paint);
That's the one drawing the circle image for you using DrawCircle.
What you can do is, replace it with DrawRect. That should do that trick for you.
However, if you need to just draw a square image from a vector then you can use a standard ImageView straightaway and use the vector as image resource.

Imageview Roundcorner not working for all four corners

I tried To make imageview with rounded corners. But i am facing some issues. I cannot make the round corners for all 4 sides. I tried this code
Imageviewclass.class
Picasso.with(con).load(itemsArrayList.get(position).get("item_image")).transform(new Resizeimageview()).into(holder.img);
ResizeImageview.class
public class Resizeimageview implements Transformation {
#Override
public Bitmap transform(Bitmap source) {
int size = Math.min(source.getWidth(), source.getHeight());
int x = (source.getWidth() - size) / 2;
int y = (source.getHeight() - size) / 2;
Bitmap squaredBitmap = Bitmap.createBitmap(source, x, y, size, size);
if (squaredBitmap != source) {
source.recycle();
}
Bitmap bitmap = Bitmap.createBitmap(size, size, source.getConfig());
Canvas canvas = new Canvas(bitmap);
Paint paint = new Paint();
BitmapShader shader = new BitmapShader(squaredBitmap, BitmapShader.TileMode.CLAMP, BitmapShader.TileMode.CLAMP);
paint.setShader(shader);
paint.setAntiAlias(true);
float r = size / 8f;
canvas.drawRoundRect(new RectF(0, 0, source.getWidth(), source.getHeight()), r, r, paint);
squaredBitmap.recycle();
return bitmap;
}
#Override
public String key() {
return "rounded_corners";
}
}
Try replacing this line
canvas.drawRoundRect(new RectF(0, 0, source.getWidth(), source.getHeight()), r, r, paint);
with this
canvas.drawRoundRect(new RectF(0, 0, size, size), r, r, paint);
Try this :
Download the Universal Image Loader from the given link :
https://github.com/nostra13/Android-Universal-Image-Loader/wiki/Quick-Setup
ImageLoaderConfiguration config = new ImageLoaderConfiguration.Builder(
context).build();
// Initialize ImageLoader with configuration.
ImageLoader.getInstance().init(config);
DisplayImageOptions options = new DisplayImageOptions.Builder().displayer(new RoundedBitmapDisplayer(250)).cacheOnDisc().build();
ImageLoader.getInstance().displayImage(itemsArrayList.get(position).get("item_image"), holder.img, options);

How to add String on Bitmap Image in Android?

I want to add a string on bitmap image.I have a metod drawTextToBitmap,this method working success place string on bitmap image.But my bitmap image is very small like pinmark image.This function set the string based on the bitmap height and width.I want to place the string exceed than the bitmap image.So Please help me to solve the problem.
Following method i am using to get bitmap :
public Bitmap drawTextToBitmap(Context gContext, int gResId, String gText) {
Resources resources = gContext.getResources();
float scale = resources.getDisplayMetrics().density;
Bitmap bitmap = BitmapFactory.decodeResource(resources, gResId);
android.graphics.Bitmap.Config bitmapConfig = bitmap.getConfig();
// set default bitmap config if none
if (bitmapConfig == null) {
bitmapConfig = android.graphics.Bitmap.Config.ARGB_8888;
}
// resource bitmaps are imutable,
// so we need to convert it to mutable one
bitmap = bitmap.copy(bitmapConfig, true);
Canvas canvas = new Canvas(bitmap);
// new antialised Paint
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
// text color - #3D3D3D
paint.setColor(Color.BLACK);
// text size in pixels
paint.setTextSize((int) (70 * scale));
// text shadow
paint.setShadowLayer(1f, 0f, 1f, Color.BLACK);
// draw text to the Canvas center
Rect bounds = new Rect();
paint.getTextBounds(gText, 0, gText.length(), bounds);
int m = (bitmap.getWidth() - bounds.width()) / 2;
int l = (bitmap.getHeight() + bounds.height()) / 2;
canvas.drawText(gText, 1000, l, paint);
return bitmap;
}
Try this:
public static Bitmap drawStringonBitmap(Bitmap src, String string, Point location, int color, int alpha, int size, boolean underline,int width ,int height) {
Bitmap result = Bitmap.createBitmap(width, height, src.getConfig());
Canvas canvas = new Canvas(result);
canvas.drawBitmap(src, 0, 0, null);
Paint paint = new Paint();
paint.setColor(color);
paint.setAlpha(alpha);
paint.setTextSize(size);
paint.setAntiAlias(true);
paint.setUnderlineText(underline);
canvas.drawText(string, location.x, location.y, paint);
return result;
}

Android Picasso transformation not applied on each view show

I'm using Picasso :
Picasso.with(mContext)
.load(url)
.placeholder(fallback)
.error(fallback)
.transform(new CircleTransform(userStatus))
.into(this);
And Transformation to apply stroke and roundness to the image:
public class CircleTransform implements Transformation {
private int userStatus = UserProfile.STATUS_TYPE_NONE;
public CircleTransform(int userStatus) {
this.userStatus = userStatus;
}
#Override
public Bitmap transform(Bitmap source) {
int size = Math.min(source.getWidth(), source.getHeight());
int x = (source.getWidth() - size) / 2;
int y = (source.getHeight() - size) / 2;
Bitmap squaredBitmap = Bitmap.createBitmap(source, x, y, size, size);
if (squaredBitmap != source) {
source.recycle();
}
Bitmap bitmap = Bitmap.createBitmap(size, size, source.getConfig());
Canvas canvas = new Canvas(bitmap);
Paint paint = new Paint();
BitmapShader shader = new BitmapShader(squaredBitmap, BitmapShader.TileMode.CLAMP, BitmapShader.TileMode.CLAMP);
paint.setShader(shader);
paint.setAntiAlias(true);
float r = size / 2f;
canvas.drawCircle(r, r, r, paint);
if (UserProfile.STATUS_TYPE_NONE != userStatus) {
Paint paintStroke = new Paint();
paintStroke.setAntiAlias(true);
if (UserProfile.STATUS_TYPE_BRONZE == userStatus)
paintStroke.setColor(Colors.bronzeColor);
else if (UserProfile.STATUS_TYPE_SILVER == userStatus)
paintStroke.setColor(Colors.silverColor);
else if (UserProfile.STATUS_TYPE_GOLD == userStatus)
paintStroke.setColor(Colors.goldColor);
else if (UserProfile.STATUS_TYPE_PLATINUM == userStatus)
paintStroke.setColor(Colors.platinumColor);
else if (UserProfile.STATUS_TYPE_DIAMOND == userStatus)
paintStroke.setColor(Colors.diamondColor);
paintStroke.setStyle(Paint.Style.STROKE);
float stroke = size * CIRCLE_SIZE_IN_PERCENT;
paintStroke.setStrokeWidth(stroke);
canvas.drawCircle(r, r, r - (stroke / 2), paintStroke);
}
squaredBitmap.recycle();
return bitmap;
}
#Override
public String key() {
return "circle";
}
}
the problem is that the public Bitmap transform(Bitmap source) is not getting called each time the image is loaded.
The userStatus variable changes the behavior of the transformation and thus must be included in the cache key. Otherwise Picasso thinks that any circle transformation can be replaced with another.
#Override
public String key() {
return "circle" + userStatus;
}
Ok I found the solution, the transformation key stays the same and it dose not apply a new one with the same key, so I changed
#Override
public String key() {
return "circle";
}
to:
#Override
public String key() {
return "circle" + value;
}
value - should be unique parameter defining the instance of the ImageView. I hope it helps someone :)

Circle Transformation not being applied in gingerbread devices by the Picasso library

I'm using the code below to apply a round mask to a bitmap using Square's Picasso library. It works great on devices with android version 3.0 and higher, but it fails to work on gingerbread. There are no errors or exceptions displayed during runtime, instead, the mask simply does not seem to be applied to the original image.
public class CircleTransformation implements Transformation {
#Override
public Bitmap transform(Bitmap source) {
int size = Math.min(source.getWidth(), source.getHeight());
Bitmap finalBitmap = Bitmap.createBitmap(size, size, source.getConfig());
Canvas canvas = new Canvas(finalBitmap);
Paint paint = new Paint();
BitmapShader shader = new BitmapShader(source, BitmapShader.TileMode.CLAMP, BitmapShader.TileMode.CLAMP);
paint.setShader(shader);
paint.setAntiAlias(true);
float radius = size / 2f;
canvas.drawCircle(radius, radius, radius, paint);
source.recycle();
return finalBitmap;
}
#Override
public String key() {
return "circle";
}
}
All of the methods I'm using seem to be available since API level 1 so I'm kinda stuck. Any idea what could be the issue?
pd. this code was based on: https://gist.github.com/julianshen/5829333
I still don't know why this code doesn't work in gingerbread, but I was able to get it to work by using a round mask image:
public class PreHoneycombCircleTransformation implements Transformation {
#Override
public Bitmap transform(Bitmap source) {
int dim = Constants.BUBBLE_WIDTH;
Canvas canvas = new Canvas();
// placeholder for final image
Bitmap result = Bitmap.createBitmap(dim, dim, Bitmap.Config.ARGB_8888);
canvas.setBitmap(result);
Paint paint = new Paint();
paint.setFilterBitmap(false);
// resize image fills the whole canvas
canvas.drawBitmap(source, null, new Rect(0, 0, dim, dim), paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));
canvas.drawBitmap(Util.getMaskImage(), 0, 0, paint);
paint.setXfermode(null);
if(result != source) {
source.recycle();
}
return result;
}
#Override
public String key() {
return "pre_circle";
}
}
The class below is another alternative, works both in Gingerbread and ICS. The code in the CircleTransformation doesn't work in ICS for me.
public class CircleTransform implements Transformation {
#Override
public Bitmap transform(Bitmap source) {
int size = Math.min(source.getWidth(), source.getHeight());
float radius = size / 2f;
final Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setShader(new BitmapShader(source, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP));
Bitmap output = Bitmap.createBitmap(source.getWidth(), source.getHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(output);
canvas.drawCircle(radius, radius, radius, paint);
if (source != output) {
source.recycle();
}
return output;
}
#Override
public String key() {
return "circle";
}
}

Categories

Resources