Picasso loads image with triangle in corner of image - android

I'm using picasso library for loading images from server into my application. my problem is when image loaded it has a triangle in top-left corner of image with color(like blue,green,red).
this is my code for loading image:
public static void loadDynamicImage(final String url, final Context context, final ImageView imageView, final int width, final int height){
Picasso.with(context).load(url)
.networkPolicy(NetworkPolicy.OFFLINE)
.resize(width,height)
.onlyScaleDown()
.into(imageView, new Callback() {
#Override
public void onSuccess() {
}
#Override
public void onError() {
Picasso.with(context).load(url).resize(width,height).onlyScaleDown().into(imageView);
}
});
}
the image shown is :

You have enabled debug indicators on your Picasso instance (see official website). Look for setIndicatorsEnabled(true) in your code and remove it.

You have setIndicatorsEnabled set to true
Picasso picasso = Picasso.with(this);
picasso.setIndicatorsEnabled(false); //Or remove picasso.setIndicatorsEnabled(true);
Check this: Is there any way from which we can detect images are loading from cache in picasso?

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How to use Glide's SimpleTarget with databinding?

I use Glide to load my image. I need to modify my image with a SimpleTarget callback, however when the image loaded to my list, and I scroll the list shows first always an other image, and than animate the right image after 1 second to the place. Without image modification and SimpleTarget everything works just fine. Here is my code.
#BindingAdapter("imageSrc")
public static void setImage(ImageView imageView, String url) {
Glide.with(imageView.getContext()).load(url).asBitmap().into(new SimpleTarget<Bitmap>() {
#Override
public void onResourceReady(Bitmap bitmap, GlideAnimation anim) {
//the bitmap modified here
imageView.setImageBitmap(bmp);
}
});
}
is there any solution to avoid the flickering?

How can I set the density of images loaded with Picasso?

The images I load with Picasso seem to use a density value of DENSITY_NONE. What do I have to change to make Picasso call .setDensity(160) on the loaded images before they are displayed?
Basing myself on another Picasso solution to resize images I implemented a custom transformation object which sets the density of images to a constant of my own:
Transformation changeDensity = new Transformation()
{
#Override public Bitmap transform(Bitmap source)
{
source.setDensity(160);
return source;
}
#Override public String key()
{
return "density";
}
};
// …later…
Picasso
.with(context)
.load(imageUri)
.transform(changeDensity)
.into(imageView);

How to set the imageview as the background image of my LinearLayout from Picasso image loader programmatically?

I'm using Picasso class/library to load an image from an url and display the image to a ImageView. Is it possible for me to set the imageview loaded by the picasso image loader from an url as the background image of a linearlayout programmatically?
I've already found this issue - might be useful for you:
How do i set background image with picasso in code
According to that, Use callback of Picasso
Picasso.with(getActivity()).load(R.drawable.table_background).into(new Target(){
#Override
public void onBitmapLoaded(Bitmap bitmap, LoadedFrom from) {
mainLayout.setBackground(new BitmapDrawable(context.getResources(), bitmap));
}
#Override
public void onBitmapFailed(final Drawable errorDrawable) {
Log.d("TAG", "FAILED");
}
#Override
public void onPrepareLoad(final Drawable placeHolderDrawable) {
Log.d("TAG", "Prepare Load");
}
})
Read also
Set background resource using Picasso
but there would you find the same solution.

Handle corrupt images from JSON in android

Iam getting some image URLs in my JSON which I parse and show in my image view. So if the Url is null, I show a default image. But in some cases the Urls are specified but the images are corrupted. In this case nothing displays in the ImageView only a white space shows. Is there any way I can handle this scenario.
Any help will be useful.
You can use ImageLoader to check this case. Example:
private ImageLoader imageLoader = new ImageLoader();
private ImageView Iv;
private String URL =null;
private DisplayImageOptions mDio;
URL = "URL you get from your JSON";
if (URL != null) {
imageLoader.displayImage(URL, Iv, mDio, new SimpleImageLoadingListener() {
#Override
public void onLoadingFailed(String imageUri, View view, FailReason failReason) {
// check corrupt images on here
view.setImageResource(R.drawable.iv_fail)
}
#Override
public void onLoadingComplete(String imageUri, View view, Bitmap loadedImage) {
if (loadedImage != null) {
view.setImageBitmap(loadedImage);
}
}
}, new ImageLoadingProgressListener() {
#Override
public void onProgressUpdate(String imageUri, View view, int current,
int total) {
}
});
} else Iv.setImageResource(R.drawable.iv_default);
Hope this helps
Use picasso bro
A very easy image handling library for android
Picasso supports both download and error placeholders as optional features.
Picasso.with(context)
.load(url)
.placeholder(R.drawable.user_placeholder)
.error(R.drawable.user_placeholder_error)
.into(imageView);
http://square.github.io/picasso/
and yes,its that easy
The Best way to do it easily is to use proper lib - Use picasso or UIL or something else. Advantages is that this libs are well maintained and is stable. Your empty image will be treated as an error and default will be shown

Universal Image Loader get original image size

I am using the Android-Universal-Image-Loader library to loading/caching remote images, and have been digging through the source for quite a while trying to find a way to retrieve the original image size (width and height) for my ImageLoadingListener.
The sample code below is just give you an idea of what I'm trying to do.
protected class ViaImageLoadingListener implements ImageLoadingListener {
final SelectableImageView selectableImageView ;
protected ViaImageLoadingListener(SelectableImageView selectableImageView) {
this.selectableImageView = selectableImageView;
}
#Override
public void onLoadingComplete(String imageUri, View view, Bitmap loadedImage) {
selectableImageView.setImageBitmap(loadedImage);
// loadedImage.getWeight() will not return the original
// dimensions of the image if it has been scaled down
selectableImageView.setOriginalImageSize(width, height);
selectableImageView.invalidate();
}
I have tried extending the ImageDecoder class and the ImageLoader class to find a round-about way to linking the decoder (from which I can get the original image size in the #prepareDecodingOptions method) to my custom ImageLoadingListener. But the configuration object is private and the fields (including the decoder) are inaccessible from subclasses (and feels like an overly hacky way of solving the problem anyways).
Have I overlooked a simple "built-in" way of getting the original image size without losing the benefit of the UIL's scaling/memory management?
There is no way to pass original image size from ImageDecoder to listener through params.
I think the solution for you is following.
Extend BaseImageDecoder and create map in it for keeping image sizes:
Map<String, ImageSize> urlToSizeMap = new ConcurrentHashMap<String, ImageSize>();
Then override defineImageSizeAndRotation(...):
protected ImageFileInfo defineImageSizeAndRotation(InputStream imageStream, String imageUri) throws IOException {
ImageFileInfo info = super.defineImageSizeAndRotation(imageStream, imageUri);
urlToSizeMap.put(imageUri, info.imageSize); // Remember original image size for image URI
return info;
}
Note: info.imageSize won't compile because imageSize isn't visible. I'll fix it in next version (1.8.5) but you can use reflection for now.
Set this decoder into configuration and keep reference to this decoder anywhere (or you can make urlToSizeMap static to access from listener).
Then in your listener:
#Override
public void onLoadingComplete(String imageUri, View view, Bitmap loadedImage) {
selectableImageView.setImageBitmap(loadedImage);
ImageSize imageSize = decoder.urlToSizeMap.get(imageUri);
selectableImageView.setOriginalImageSize(imageSize.getWidth(), imageSize.getHeight());
selectableImageView.invalidate();
}
It seems that you do not have to implement own ImageLoadingListener if you want to get original size of loaded image. I use loadImage method and it seems recieved bitmap has origin sizes.
UIL v1.8.6
loader.loadImage(pin_url, option, new SimpleImageLoadingListener() {
#Override
public void onLoadingFailed(String imageUri, View view,
FailReason failReason) {
showErrorLayout();
}
#Override
public void onLoadingComplete(String imageUri, View view,
Bitmap loadedImage) {
// width - device width
// height - OpenGl maxTextureSize
if (width < loadedImage.getWidth() || height < loadedImage.getHeight()) {
// handle scaling
}
iv.setImageBitmap(loadedImage);
}
});

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