How to retrieve activities from Garmin Fenix3 - android

I'd like to automatically import my activities from my Garmin Fenix3 into a database (without the need to manually download the TCX files). Two options came to my mind to solve this task:
A Server based app which gets connected to the Garmin Connect API and is notified (via RESTful APIs) by GarminConnect each time an activity has been uploaded - is my understanding correct, that I need for this use case the $5,000 expensive Garmin API licence?? http://developer.garmin.com/garmin-connect-api/overview/
Create an Android App which gets notified by the installed Garmin Android Connect App each time a new activity has been created - how can I achieve this? From my understanding, the Connect IQ Mobile SDK For Android can be used to create an Android App which interacts with your own application on the Garmin Device itself (which is not needed for my scenario, I just want to automatically "download" the activities created by the default Fenix3 apps).
Any help is highly appreciated - thanks.

I can answer now my own question. It is NOT possible to access the recorded data automatically unless you pay the $5,000 for the Garmin API licence (this is soooo ridiculous Garmin!!!). The Connect IQ Mobile SDK approach will NOT do this job, confirmed by the Garmin Support Team.
The only way to get your data is by manually downloading the FIT or TCX file from https://connect.garmin.com . Keep in mind though that the Running Dynamics (which are captured and calculated by the HRM-Run sensor) are NOT included in these files!
Vertical Oscillation
Vertical Ratio
Left/Right Balance
Avg Ground Contact Time
Training Effect
This is a very big disappointment Garmin! In which century are you guys still living? The data generated by the user belongs to the user and it should be easy accessible! Keeping the data locked in your safe will not really attract more users to the connect platform... But time will tell.

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How can I track my android device from a remote server?

I'm willing to create a personal system, which would keep track of my phone's location every ~5 minutes, and display it on a map on a website.
I'm trying to achieve this by having an (official) Google API that would let me know the location of my phone. (actually, 4 phones, which I would gather data for each of them)
I tried searching on what's existing, but I couldn't find anything, apart from stuff of 2013 that is no longer available.
Is there, to this day, any mean to achieve that, or do I need to create an application which would send data to a server from the phone?

Get certain information from Android Auto

I'm starting to research about Android Auto, I want to do my thesis on this.
I want to know if it is possible to obtain from the Android Auto certain information that is important for the thesis project, such as:
bluetooth connections,
phone connections (identifiers, contacts, call logs, SMS),
mass storage devices,
and navigation infomation.
It is a project whose objective is to help researchers obtain important information in court cases.
I will be very grateful any information you can provide to me.
Android Auto is really just another app, but enables a projected experience of the Android system to an Auto supported vehicle dashboard. Architecturally, what 3rd parties are allowed to build on is just a shell/template. The real activities etc are in the Android Auto process, and connected to the car.
When a 3rd party app is being shown, Android Auto just shuttles methods (onCreate, onResume, etc) back and forth between the processes. The information you’re asking about when used while Auto is connected would still be found through the mobile device and not independently within the Android Auto app itself.

how to synchronize display of multiple android devices?

I was thinking of using multiple Android devices (e.g. Nexus 7 tablets) to build a photo / video wall and I'm wondering a) whether it is possible and b) how to synchronize the display of all these devices. Google showed off its Chrome racer experiment so clearly it is possible to synchronize displays across many devices.
So here are my questions:
what technology should I use to synchronize the displays? Android? Chrome? Please point me to existing code if possible.
what's the minimum lag between devices that could be achieved in such a setup?
can video and sound playback also be started simultaneously on multiple devices (think video wall)?
what kind of architecture should be considered for such a project? Centralized server that sends out commands? Should devices talk to each other?
I'm very curious about suggestions!
EDIT:
blinkendroid is the only app I've found so far that might do the job. Pros? Cons? Alternatives?
Technically the screen isn't shared, the games state is shared and the phones all render the state as they understand it.
Just a bit of background about Chrome Racer. We have a case-study on here, but it doesn't fully cover the question you are asking.
The primary technology used for communication in Racer is WebSockets. WebSockets allow one client to push and receive messages from a server in near-realtime.
Racer starts a session for a game by giving it a unique ID and holds open a Web Socket to the user. Anyone who subsequently joins a game is told to use the Same ID and the server creates a Web Socket to them as well. Now the server knows all the participants.
When a game starts a message is broadcast to all the participants asking them get ready to start, during this phase the server is working out how long it takes to round trip messages to all the clients. It is doing this so that it can work out any latency between devices and thus attempt to compensate for the latency on the slower clients.
Now the server knows about the clients the game can start properly. As the users are playing their game their commands are being pushed to the server over the web socket. The server the relays this message out to all the connected clients (like a satellite does) and it does this same thing for every single user that is connected to the session. This is how the games state is shared.
As each client receives the commands that are broadcast to it from the server it updates its internal representation of the game and renders that to the screen.
And that is about it.
Actually, we wanted to use WebRTC Data Channel because it can reduce the number of hops that data has to make to reach the client. In our solution today a client pings the server and the server relays the message (2 hops), we can reduce the latency by half if we can send it directly to the other user (which is the goal of WebRTC). Unfortunately WebRTC was not ubiquitous enough to deploy this as a solution at the time.
Websockets means web. You don't need the web to sync multiple devices at the same physical place... For video/music syncing, native apps via local offline technologies like Bluetooth or WiFi sounds more reliable.

Mobile Devices Architecture - iOS, Android, WP7 and Disconnected Instances

I am seeking some architecture advice within the mobile space. I am wondering what people are today within their applications, say for the iOS, Android, WP7 devices, in terms of web services and instances for caching data when disconnected?
Many of our applications need to work offline due to having limited connectivity, so data storage/caching, synchronization, etc. is critical.
Any and all advice will be greatly appreciated.
If your apps need to work in a limited connectivity enviornment just store everything you need in a database, and have a synchronize option so the user can decide when he has connectivity to update everything or send data back to the server.
Another option would be to have the app monitor for connectivity, and when it is being used and a network is available have it automatically work in online mode and when no network is available in offline mode.
Depending on the level of "limited connectivity" I would just go for the full offline option and let the user synchronize. I develop apps that are used in many remote areas of south america and the full offline option is just better. I used to have issues with intermitent connectivity in border areas where the network would jump between available and unavailable and it made a mess in data transmition.
I can't speak for iOS and Android, but for my WP7 app I store data offline in isolated storage. My app essentially works in disconnected mode so everything is stored offline and at certain events e.g. saving a task the app checks to see if it has a mobile connection and if so synchronizes with the back-end.

Android App: Proximity

Is there an API for Android that will find other people nearby running the same app? For instance, if you were to perform a "scan" it tries to find other people running the same app nearby. Would it be possible to perform the same task across multiple OS (Android, iPhone, Windows, etc.)?
Or would the best way be to just have the app communicate to a server your location and have a server-side app that pushes a list of others nearby???
My goal is to find an easy way to eventually transmit data between two devices contigent on those that are nearby.
It seems to me that the second option is the best. The other route to go might be to look into the Android's Bluetooth API as continually updating your location with a remote server is costly from a battery standpoint.

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