I am currently drawing text on Canvas while using external (non-standard) font, loaded from TTF file. I want to enable kerning for the text I am displaying.
What I want to know is if there is a possibility to read kerning pairs from typeface using Android API.
What I want to know is if there is a possibility to read kerning pairs from typeface using Android API.
There is no public API to read kerning pairs from a TTF file. However, I pulled the relevant code from Apache FOP and you can read the kerning pairs using this library.
Example usage:
TTFFile file = TTFFile.open(getAssets().open("fonts/font.ttf"));
Map<Integer, Map<Integer, Integer>> kerning = file.getKerning();
You can also retrieve other metadata. Example:
TTFFile ttfFile = TTFFile.open(new File("/system/fonts/Roboto-Regular.ttf"));
String name = ttfFile.getFullName(); // "Roboto Regular"
String family = ttfFile.getSubFamilyName(); // "Regular"
int fontWeight = ttfFile.getWeightClass(); // 400
String copyright = ttfFile.getCopyrightNotice(); // "Font data copyright Google 2014"
I want to enable kerning for the text I am displaying.
See:
How to adjust text kerning in Android TextView?
setLetterSpacing(float)
I was willing to use the parser described above using standard Java on Windows. If anyone wants to do it, one needs to use Rectangle instead of Rect. This is just a minor conversion. I also eliminated the directory jaredrummler because it was a bit too long (I kept the copyright comments in the beginning of the files, though). But there are two TTFFile classes in this parser. This code:
TTFFile file;
File ttf = new File("C:\\Windows\\Fonts\\calibri.ttf" );
try { file = TTFFile.open(ttf); }
catch (IOException e) {e.printStackTrace(); }
Map<Integer, Map<Integer, Integer>> kerning = file.getKerning();
Only works if you import the correct class file:
import com.fontreader.truetype.TTFFile;
Finally, the code works but the kerning pairs returned don't work with the paths you convert using:
void vectorize(Path2D.Float path, String s) {
PathIterator pIter;
FontRenderContext frc = new FontRenderContext(null,true,true);
GlyphVector gv;
Shape glyph;
gv = font.createGlyphVector(frc, s);
glyph = gv.getGlyphOutline(0);
pIter = glyph.getPathIterator(null);
while (!pIter.isDone()) {
switch(pIter.currentSegment(points)) {
case PathIterator.SEG_MOVETO:
path.moveTo(points[0], points[1]);
break;
case PathIterator.SEG_LINETO :
path.lineTo(points[0], points[1]);
break;
case PathIterator.SEG_QUADTO :
path.quadTo(points[0], points[1], points[2], points[3]);
break;
case PathIterator.SEG_CUBICTO :
path.curveTo(points[0], points[1], points[2], points[3], points[4], points[5]);
break;
case PathIterator.SEG_CLOSE :
path.closePath();
}
pIter.next();
}
}
And lengths recovered by lens in the following code:
double interchar = fontsize * 0.075;
int size = '}' - ' ' + 1;
Path2D.Float[] glyphs = new Path2D.Float[size];
double[] lens = new double[size];
String chars[] = new String[size];
int i; char c;
char[] s = { '0' };
for (i = 0, c = ' '; c <= '}'; c++, i++) { s[0] = c; chars[i] = new String(s); }
for (i = 0; i < size; i++) {
vectorize(glyphs[i] = new Path2D.Float(), chars[i], tx[i], 0f);
lens[i] = glyphs[i].getBounds2D().getWidth() + interchar;
}
Just to be clear, I display the glyphs using fill in Graphics2D and I translate using the lengths above added to the kerning displacements returned by the library Apache FOP as suggested above, but the result is horrible. The fontsize is standard 1000 as suggested in this discussion and interchar results in 75, after multiplying by the font size. All this seems correct but my manual kerning pairs look far much better than using the kerning pairs from the ttf file.
Is there anyone trained with this library to be able to tell how we are supposed to use these kerning pairs?
Sorry for diverting slightly from the original question but this might complete the information since once one reads the kerning pairs how one uses them correctly on either Windows or Android?
Related
I am generating PDF file using itext lib.
I want to write Arabic words.
When i run the below code, The words characters are reverse displayed.
The used code :
PdfContentByte cb = docWriter.getDirectContent();
BaseFont bfBold = BaseFont.createFont("assets/arial.ttf", BaseFont.IDENTITY_H, BaseFont.EMBEDDED);
createHeadings(cb, document.leftMargin(), 70, "السعر الاجمالي: " + tprice + " L.E.");
.
.
.
private void createHeadings(PdfContentByte cb, float x, float y, String text){
cb.beginText();
cb.setFontAndSize(bfBold, 10);
cb.setTextMatrix(x,y);
cb.showText(text.trim());
cb.endText();
}
This image describes the output of the code above:
http://i.stack.imgur.com/OLoLo.jpg
Please take a look at the Ligatures2 example.
Aren't you forgetting this line:
cb.setRunDirection(PdfWriter.RUN_DIRECTION_RTL);
The setRunDirection() method is necessary when you want iText to write the text from right to left and create ligatures where necessary. This method also exists in the context of tables in which case you apply it to a PdfPCell object instead of to a ColumnText object.
Also, I don't understand why you use this String: "السعر الاجمالي: ". Please use the Unicode notation instead (e.g. something like "\u0644\u0648\u0631\u0627\u0646\u0633 \u0627\u0644\u0639\u0631\u0628"), because using a String like yours can create all kinds of confusion regarding encoding and ligatures. Some editors won't use the correct encoding (changing your text into gibberish); some editors will make ligatures (which isn't what iText expects).
For instance, in your case, I don't know Arabic, so I don't know if it's "\u0627\u0644\u0633\u0639\u0631 \u0627\u0644\u0627\u062c\u0645\u0627\u0644\u064a" or "\u064a\u0644\u0627\u0645\u062c\u0627\u0644\u0627 \u0631\u0639\u0633\u0644\u0627" because I don't know if I have to start to read at the glyph with value \u0627 or at the glyph with value \u064a. In any case: iText expects the first "character" in the String to be the first thing that is read by humans.
Please take a look at the ArabicExample example:
The first line is incorrect, because RTL nor Arabic ligatures are supported when using document.add(). The second line is correct (as far as I know: I can't read Arabic) because I used ColumnText.
This is the code I used:
public static final String FONT = "resources/fonts/NotoNaskhArabic-Regular.ttf";
public static final String ARABIC = "\u0627\u0644\u0633\u0639\u0631 \u0627\u0644\u0627\u062c\u0645\u0627\u0644\u064a";
public void createPdf(String dest) throws IOException, DocumentException {
Document document = new Document();
PdfWriter writer = PdfWriter.getInstance(document, new FileOutputStream(dest));
document.open();
Font f = FontFactory.getFont(FONT, BaseFont.IDENTITY_H, BaseFont.EMBEDDED);
Phrase p = new Phrase("This is incorrect: ");
p.add(new Chunk(ARABIC, f));
p.add(new Chunk(": 50.00 USD"));
document.add(p);
p = new Phrase("This is correct: ");
p.add(new Chunk(ARABIC, f));
p.add(new Phrase(": 50.00"));
ColumnText canvas = new ColumnText(writer.getDirectContent());
canvas.setSimpleColumn(36, 750, 559, 780);
canvas.setRunDirection(PdfWriter.RUN_DIRECTION_LTR);
canvas.addElement(p);
canvas.go();
document.close();
}
I used a Phrase, but you can expect the same result when using a Paragraph (Paragraph extends Phrase). Please clarify if this doesn't answer your question. Take into account that most people on StackOverflow don't understand Arabic, so you have to be very explicit when you ask a question and when you say "it doesn't work". As we don't know Arabic, we don't know how it is supposed to work.
I have two font ttf files that must be applied on a TextView based on languages inside String. So e.g. consider this sample text:
hey what's up ضعيف
I can just apply a typeface span based on language but it requires custom markup in every string that is fetched from our server e.g.
<ttf1>hey what's up <ttf1><ttf2>ضعيف</ttf2>
And parsing every String at run time will give a performance hit. Is there any other approach to achieve this?
For start lets say I need to do this just for direction of text i.e. RTL and LTR so in above example English is LTR and Arabic is RTL. Will this be any different?
I have tried merging those two font files but there are line height issues and if I fix it for one font file it gets broken for other file.
I found a more elegant solution than manual markup with help of someone:
String paragraph = "hey what's up ضعيف";
int NO_FLAG = 0;
Bidi bidi = new Bidi(paragraph, NO_FLAG);
int runCount = bidi.getRunCount();
for (int i = 0; i < runCount; i++) {
String ltrtl = bidi.getRunLevel(i) % 2 == 0 ? "ltr" : "rtl";
String subString = paragraph.substring(bidi.getRunStart(i), bidi.getRunLimit(i));
Log.d(">>bidi:" + i, subString+" is "+ltrtl);
}
prints:
hey what's up is ltr
ضعيف is rtl
So now one can easily build TypefaceSpan or MetricAffectingSpan based on language direction like this:
SpannableString spanString = new SpannableString(paragraph);
for (int i = 0; i < runCount; i++) {
Object span = bidi.getRunLevel(i) % 2 == 0 ? ltrFontSpan : rtlFontSpan;
spanString.setSpan(span, bidi.getRunStart(i), bidi.getRunLimit(i), Spanned.SPAN_EXCLUSIVE_EXCLUSIVE);
}
textView.setText(spanString);
I'm working on an Android app, and I do not want people to use emoji in the input.
How can I remove emoji characters from a string?
Emojis can be found in the following ranges (source) :
U+2190 to U+21FF
U+2600 to U+26FF
U+2700 to U+27BF
U+3000 to U+303F
U+1F300 to U+1F64F
U+1F680 to U+1F6FF
You can use this line in your script to filter them all at once:
text.replace("/[\u2190-\u21FF]|[\u2600-\u26FF]|[\u2700-\u27BF]|[\u3000-\u303F]|[\u1F300-\u1F64F]|[\u1F680-\u1F6FF]/g", "");
Latest emoji data can be found here:
http://unicode.org/Public/emoji/
There is a folder named with emoji version.
As app developers a good idea is to use latest version available.
When You look inside a folder, You'll see text files in it.
You should check emoji-data.txt. It contains all standard emoji codes.
There are a lot of small symbol code ranges for emoji.
Best support will be to check all these in Your app.
Some people ask why there are 5 digit codes when we can only specify 4 after \u.
Well these are codes made from surrogate pairs. Usually 2 symbols are used to encode one emoji.
For example, we have a string.
String s = ...;
UTF-16 representation
byte[] utf16 = s.getBytes("UTF-16BE");
Iterate over UTF-16
for(int i = 0; i < utf16.length; i += 2) {
Get one char
char c = (char)((char)(utf16[i] & 0xff) << 8 | (char)(utf16[i + 1] & 0xff));
Now check for surrogate pairs. Emoji are located on the first plane, so check first part of pair in range 0xd800..0xd83f.
if(c >= 0xd800 && c <= 0xd83f) {
high = c;
continue;
}
For second part of surrogate pair range is 0xdc00..0xdfff. And we can now convert a pair to one 5 digit code.
else if(c >= 0xdc00 && c <= 0xdfff) {
low = c;
long unicode = (((long)high - 0xd800) * 0x400) + ((long)low - 0xdc00) + 0x10000;
}
All other symbols are not pairs so process them as is.
else {
long unicode = c;
}
Now use data from emoji-data.txt to check if it's emoji.
If it is, then skip it. If not then copy bytes to output byte array.
Finally byte array is converted to String by
String out = new String(outarray, Charset.forName("UTF-16BE"));
For those using Kotlin, Char.isSurrogate can help as well. Find and remove the indexes that are true from that.
Here is what I use to remove emojis. Note: This only works on API 24 and forwards
public String remove_Emojis_For_Devices_API_24_Onwards(String name)
{
// we will store all the non emoji characters in this array list
ArrayList<Character> nonEmoji = new ArrayList<>();
// this is where we will store the reasembled name
String newName = "";
//Character.UnicodeScript.of () was not added till API 24 so this is a 24 up solution
if (Build.VERSION.SDK_INT > 23) {
/* we are going to cycle through the word checking each character
to find its unicode script to compare it against known alphabets*/
for (int i = 0; i < name.length(); i++) {
// currently emojis don't have a devoted unicode script so they return UNKNOWN
if (!(Character.UnicodeScript.of(name.charAt(i)) + "").equals("UNKNOWN")) {
nonEmoji.add(name.charAt(i));//its not an emoji so we add it
}
}
// we then cycle through rebuilding the string
for (int i = 0; i < nonEmoji.size(); i++) {
newName += nonEmoji.get(i);
}
}
return newName;
}
so if we pass in a string:
remove_Emojis_For_Devices_API_24_Onwards("😊 test 😊 Indic:ढ Japanese:な 😊 Korean:ㅂ");
it returns: test Indic:ढ Japanese:な Korean:ㅂ
Emoji placement or count doesn't matter
I use following code to generate font in libgdx:
class XFont {
private FreeTypeFontGenerator _generator;
public BitmapFont getFont(String str,int size) {
if (_generator == null) {
_generator = new FreeTypeFontGenerator(Gdx.files.internal("win/msyh.ttf"));
//_generator = new FreeTypeFontGenerator(Gdx.files.absolute("/system/fonts/DroidSansFallback.ttf"));
Gdx.app.log(TAG, "generator"+_generator.toString());
}
return _generator.generateFont(size, str, false);
}
}
when I call :
XFont x = new XFront();
x.getFont("iiiis",11);
raise exception:
java.lang.RuntimeException: Key with name 'i' is already in map.
I work with chinese and japanese.
The generateFont() method takes a string containing the unique characters you'd like to be in the generated font. You then use that generated font to draw a string containing those characters - via font.draw(batch, string, x, y).
Note: I'd recommend not generating a new BitmapFont every time you want to draw a String, but instead generate a font with all the characters you will likely use then reuse that BitmapFont.
First, _generator.generateFont(size, str, false) take str as a string that contains all unique characters that you want to generate bitmap font. I preferred use charset for this. Then you should generate a bitmap font just once. Example:
// in your constants
public static final String FONT_CHARSET = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ 1234567890,./;'[]\\`~!##$%^&*()_+{}|:\"<>?";
// in your resource loading code
FreeTypeFontGenerator fontGenerator = new FreeTypeFontGenerator(Gdx.files.internal("myFont.ttf"));
BitmapFont myFont = fontGenerator.generateFont(24, FONT_CHARSET, false);
fontGenerator.dipose(); // remember to dispose the generator after used
The FONT_CHARSET contains all characters in the keyboard, I think it is enough for English texts.
Is there something I can do to make the text look in small caps/capital? As described here: http://en.wikipedia.org/wiki/Small_caps. I used a converter but some characters are missing.
EDIT 2015-08-02: As of API 21 (Lollipop) you can simply add:
android:fontFeatureSettings="smcp"
to your TextView declaration in XML, or at runtime, invoke:
textView.setFontFeatureSettings("smcp");
Of course, this only works for API 21 and up, so you'd still have to handle the old solution manually until you are only supporting Lollipop and above.
Being a bit of a typography geek at heart, this seemed like a really good question. I got to learn some more about Unicode today, as well as an answer for your question. :)
First, you'll need to have a font that includes "actual" small-caps characters. I'm assuming you know that since you're asking, but typically most professional fonts include these. Unfortunately most professional fonts are not licensed for distribution, so you may not be able to use them in your application. Anyway, in the event that you do find one (I used Chaparral Pro as an example here), this is how you can get small caps.
From this answer I found that the small caps characters (for A-Z) are located starting at Unicode-UF761. So I built a mapping of these characters:
private static char[] smallCaps = new char[]
{
'\uf761', //A
'\uf762',
'\uf763',
'\uf764',
'\uf765',
'\uf766',
'\uf767',
'\uf768',
'\uf769',
'\uf76A',
'\uf76B',
'\uf76C',
'\uf76D',
'\uf76E',
'\uf76F',
'\uf770',
'\uf771',
'\uf772',
'\uf773',
'\uf774',
'\uf775',
'\uf776',
'\uf777',
'\uf778',
'\uf779',
'\uf77A' //Z
};
Then added a helper method to convert an input string to one whose lowercase letters have been replaced by their Small Caps equivalents:
private static String getSmallCapsString (String input) {
char[] chars = input.toCharArray();
for(int i = 0; i < chars.length; i++) {
if(chars[i] >= 'a' && chars[i] <= 'z') {
chars[i] = smallCaps[chars[i] - 'a'];
}
}
return String.valueOf(chars);
}
Then just use that anywhere:
String regularCase = "The quick brown fox jumps over the lazy dog.";
textView.setText(getSmallCapsString(regularCase));
For which I got the following result:
Apologies for dragging up a very old question.
I liked #kcoppock's approach to this, but unfortunately the font I'm using is missing the small-cap characters. I suspect many others will find themselves in this situation.
That inspired me to write a little util method that will take a mixed-case string (e.g. Small Caps) and create a formatted spannable string that looks like Sᴍᴀʟʟ Cᴀᴘs but only uses the standard A-Z characters.
It works with any font that has the A-Z characters - nothing special required
It is easily useable in a TextView (or any other text-based view, for that matter)
It doesn't require any HTML
It doesn't require any editing of your original strings
I've posed the code here: https://gist.github.com/markormesher/3e912622d339af01d24e
Found an alternative here Is it possible to have multiple styles inside a TextView?
Basically you can use html tags formatting the size of the characters and give a small caps effect....
Just call this getSmallCaps(text) function:
public SpannableStringBuilder getSmallCaps(String text) {
text = text.toUpperCase();
text = text.trim();
SpannableStringBuilder spannableStringBuilder = new SpannableStringBuilder();
if (text.contains(" ")) {
String[] arr = text.split(" ");
for (int i = 0; i < arr.length; i++) {
spannableStringBuilder.append(getSpannableStringSmallCaps(arr[i]));
spannableStringBuilder.append(" ");
}
} else {
spannableStringBuilder=getSpannableStringSmallCaps(text);
}
return spannableStringBuilder;
}
public SpannableStringBuilder getSpannableStringSmallCaps(String text) {
SpannableStringBuilder spannableStringBuilder = new SpannableStringBuilder(
text);
spannableStringBuilder.setSpan(new AbsoluteSizeSpan(36), 0, 1, 0);
spannableStringBuilder.setSpan(new StyleSpan(Typeface.BOLD), 0, 1, 0);
spannableStringBuilder.setSpan(new StyleSpan(Typeface.BOLD), 1,
text.length(), 0);
return spannableStringBuilder;
}
This is not my code but its works perfectly.
public SpannableString getSmallCapsString(String input) {
// values needed to record start/end points of blocks of lowercase letters
char[] chars = input.toCharArray();
int currentBlock = 0;
int[] blockStarts = new int[chars.length];
int[] blockEnds = new int[chars.length];
boolean blockOpen = false;
// record where blocks of lowercase letters start/end
for (int i = 0; i < chars.length; ++i) {
char c = chars[i];
if (c >= 'a' && c <= 'z') {
if (!blockOpen) {
blockOpen = true;
blockStarts[currentBlock] = i;
}
// replace with uppercase letters
chars[i] = (char) (c - 'a' + '\u0041');
} else {
if (blockOpen) {
blockOpen = false;
blockEnds[currentBlock] = i;
++currentBlock;
}
}
}
// add the string end, in case the last character is a lowercase letter
blockEnds[currentBlock] = chars.length;
// shrink the blocks found above
SpannableString output = new SpannableString(String.valueOf(chars));
for (int i = 0; i < Math.min(blockStarts.length, blockEnds.length); ++i) {
output.setSpan(new RelativeSizeSpan(0.8f), blockStarts[i], blockEnds[i], Spannable.SPAN_EXCLUSIVE_INCLUSIVE);
}
return output;
}
Example:
SpannableString setStringObj = getSmallCapsStringTwo("Object"); tvObj.setText(setStringObj);
in XML
edit text has property :android:capitalize=""