Android Programming via USB Stick - android

I am programming android apps but am not very experienced with it mainly because of to less time for it.
I'm working at a place, where i often have a little free time for coding, but no admin Privileges on the PCs. So does someone maybe have experience with installing and running
Anroid SDK (SDK Manager,APIs)
Emulator
Eclipse (and nessecary plugins for andoid programming)
ADB
from an usb Stick i'd love to get tipps for that. Also i want to connect my Phone as a physical testing device. I used to test on that device earlier so developper options should be activated on this.
I hope, this is is no duplicate question, did not find s.th. via search. Sorry for the bad english, im not a native speaker.

Related

How to use a locally known android phone brand for app development?

i know it might be the same as this question. i am from the philippines as well but the phone mentioned in that link is a samsung which is an internationally well-known brand and i know that adb supports that brand. what i am planning and really want to buy is this locally known phone. it got a really nice specs but i am worrying that i might not be able to use it on app development. i found adb drivers on the net and installed it but i don't know how to use them with android studio. the reason why i want to use a phone for development is because my laptop slows down with i run android studio and the emulator at the same time. if some co-pinoy already know a phone that they already used for app development within the same price range of flare x, please let me know. please guys i really need help on this matter.
Any phone that allows you to enable USB-Debugging will be suitable for android development. Most developers try to stick to a phone that has a clean Android base like a Nexus or Moto X, as it rules out any interference with vendor specific changes to Android (like Samsungs TouchWiz).
See this page for further information on using a hardware device for development. Google does not recommend any specific device.
Also see this list for device vendors providing ADB drivers. If you want to play it safe, stick to these vendors.
This download page suggests that the Google provided driver is suitable for the Cherry Mobile Flare X too.

How do you develop Android apps with Bluetooth?

How do you effectively develop, debug, and test an android app that is based on Bluetooth.
I have been googling and searing stack overflow for the answer to this question and I am not getting a clear answer.
I understand that the emulators do not support Bluetooth. I also know of various guides explaining the functions, classes, and such, and I know people have mentioned that setting up a Bluetooth emulator is possible with Virtualbox. I even came across some old projects like BT-Sim that seemed like a way to create fake BT signals (though if my android emulator doesn't support BT, it doesn't help too much)
But no solid guide on how to get this going. It just likes a few scattered puzzle peaces that need to be stitched together. It makes me wonder how app developers reliably make BT enabled apps?
Are there any guides that dissect how to do this process? I imagine the steps to accomplish are:
Create a custom emulator on Virtualbox that can simulate Bluetooth?
Get the AVD Manager to talk to this emulator so my compiled Android code will work with it
Run a Bluetooth simulator to send BT signals over a port in your computer
(I don't really know how to do either of those 3 though!)
My overall goal is as follows:
Create an app that will collect data from a Bluetooth transmitter
But first, create a simulator on my computer that can talk to my android emulator as if it were the real thing
I'll be honest, I do find it odd that the Google folks don't allow Bluetooth emulation on their AVD. I understand not allowing real telephone calls, but I don't see how Bluetooth can be abused like that.
Anyway, any help in setting up Bluetooth would be greatly appreciated and hopefully help many others out there!
NOTE: I am using the standard Eclipse + Android SDK setup with AVD to do my Android development. Planning to use API 10. However, if I need to use a different set up, I am fine. As long as it comes with a step by step guide! That would be very nice.
Old question, but it's still unanswered. If you have a physical device, that seems easiest way to go. If, like me, you don't have a device it's still possible to develop with bluetooth and android.
Download an android x86 iso, load it into virtualbox with bridged network setting and install it.
Plug in your bluetooth dongle and select the device from the 'usb' menu, alternatively you can set a device filter in the vm's settings page.
Now just use adb and connect to it, you can find the ip by going to console (alt+f1) and typing netcfg or ifconfig eth0. You may also need to type adbd on the android console - I do, but I don't see many people mention it so seems it's not always needed.
It still works with eclipse, and is much faster than the emulator. Even when I'm not doing bluetooth dev I use the vm rather than the emulator.

iOS and Android Installation (direct testing)

Is is possible to directly deploy apps on ios or android devices just for testing?
My Background:
I am currently developing iOS and Android apps but using only emulators.
Maybe you can consider me as an intermediate mobile developer but newbie in direct installation of application created.
Also, I'm afraid my iPhone or my android devices get destroyed if I will try some of the blogs tutorials found on the net.
You can try your application on actual mobile devices on both platforms.
With Android is pretty straightforward: just plugin your device to your computer's USB port. If you happen to have proper drivers for it, whenever you run your application from Eclipse IDE, you will be asked if you want to run your application directly on the device. Make sure you enable debugging on your device.
With iOS, it's also fairly easy. Just plug your iPhone/iPad/iPodTouch to your Mac, launch XCode and select device before pressing run. You might need to create a provisioning profile for it (you will need a Apple iOS Developer Account for this).
I don't think you will ruin any device just by following (and installing) tutorials from the net.
For Android: Yes, you can run the apps directly from Eclipse or Netbeans on your device, works exactly as with the emulator. To make real apps you have to test them on real devices!
You wont destroy your device. Read the Android SDK "getting started" stuff.
Can't really say about iOS though.
You can always buy a second hand cheap phone and use it.
I started developing apps in the Android emulator and I was surprised about the big difference between the emulator en a real device, which really made it worth to buy one of these terminals.

WinPhone7 needed for a porting?

I have an android app with more than 500,000 users. I want to try to port it to WinPhone7, but I haven't any smartphone with WinPhone7. Is a real device needed to publish an app on WinPhone? Is there some developper phone?
First of all, I will say that for some scenarios, there is no real substitute for have a physical device to test against. Having said that, I would suggest that 99% of what most apps will do can be developed and test perfectly well on the emulator that comes with the developer tools.
The advantage of the emulator is that you can write and test without shelling out for the hardware and then signing up to create.msdn.com to get it (officially) unlocked, but once you are ready to deploy to the marketplace you will need to sign up anyway.
In your case, I'd say the main word in your question is "try". You don't seem confident in being able to port to the platform so the emulator route seems like the best starting point.
Your will find a Windows Phone 7 emulator in the Windows Phone SDK. You can download it for free on create.msdn.com.
There is an Android to Windows Phone API mapping tool and Windows Phone 7 Guide for Android Application Developers white paper as described on the Windows Phone Developer Blog that you should find very useful.
For getting a development device, you should reach out to Brandon Watson or your local Microsoft WP7 dev rep.
Simple answer - no, you don't. There are plenty of applications out there that were published without being tested on an actual device. Whether it's a good idea or not - that is the main question here. Depending on your application type and its behavior, you might actually need a device.
Also, another problem is the fact that the resources used by the emulator are different from the resources used by the actual device. That being said, if your application runs just fine in the emulator, it will not necessarily run the same way on a device.
You can use the WP7 emulator to test your application. But if you want to deploy it on a real phone, you will have to unlock it though the App Hub portal. That will cost you 100 dollar/year though.
As you and others have rightly pointed out, you can start porting your application using the emulator. There are differences in the emulator and real devices. In particular, to answer your question, emulator does not take pictures.
If your Android app really has half a million users, MS will happily give you a developer device (nearly) for free.
Contact #BrandonWatson or #FrankPR on Twitter.
From my experience I can tell you, that the emulator works very well. But once in a while you will stumble about a problem that you don't understand why it happens. Then you try it on the phone and it works... So... The answer is yes...not!

Complete Development using the Motorola XOOM

I really want to get into Android programming but I only have access to company resources right now. I have the money right now to purchase a XOOM or a development laptop. Is it possible to compile Android apps using the command line on the Xoom while using other apps to write the program files.
What would seem like a dream environment would be if I purchased a XOOM and a BlueTooth Keyboard. Am I dreaming? Developing using older Android devices was naturally limited by the screen space of the device and the underlying hardware also.
No, as far as I know, you cannot develop Android applications from within Android. You will need a Windows, Mac, or Linux desktop environment to develop Android applications. Visit the Android Developer site for additional info on the SDK.
Go for the development laptop, and test your applications on the emulator. Initially you can get friends to test them out on their android for you, and hopefully by the time you make something important enough you will be able to afford your own android.
Check out AIDE. It can build and deploy apps natively on Android.
Google doesn't have a version of the SDK that runs on an android device, although as devices become more powerful this would be a pretty awesome thing to have.
You'll want the laptop, since it can emulate different android devices.
Buy the laptop and get a cheap phone on craigslists.
Although, the XOOM emulator doesn't work at all, so if you want to develop specifically for that tablet it's a good idea to buy it. It's impossible to emulate android 3.0 on any computer on earth :)

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