We want a Meter animation in TextView
To make it a little more interesting, I want each digit come from top to bottom or bottom to top ?
Right now I using listview for achieving this, I have also tried with TextSwitcher but its have a limitation of two child only.
I'm using getListView().smoothScrollToPosition(0...3...6...6...n);
Is there a simple way of doing this? because right now , we need to maintain 3 ListView and Adapter as well for maintaining this.
Please refer link to more understand this question
Display StopWatch Timer animated like the petrol pump meter using NSTimer
ListView's might be good enough solution, but I've implemented it with a custom View (FrameLayout), which contains inside 2 TextViews, which are animating based on the value changes:
The idea of code is very basic:
You pass to setValue desired value;
If it's bigger than current one - start animation from from bottom to top (and vice versa) to increment/decrement current value by 1. Here, we animating two TextViews to replace each other;
In AnimationEnd listener, check if we reached desired value - if not - do one more run (recursively);
public class DigitTextView extends FrameLayout {
private static int ANIMATION_DURATION = 250;
TextView currentTextView, nextTextView;
public DigitTextView(Context context, AttributeSet attrs) {
super(context, attrs);
init(context);
}
public DigitTextView(Context context) {
super(context);
init(context);
}
private void init(Context context) {
LayoutInflater.from(context).inflate(R.layout.digit_text_view, this);
currentTextView = (TextView) getRootView().findViewById(R.id.currentTextView);
nextTextView = (TextView) getRootView().findViewById(R.id.nextTextView);
nextTextView.setTranslationY(getHeight());
setValue(0);
}
public void setValue(final int desiredValue) {
if (currentTextView.getText() == null || currentTextView.getText().length() == 0) {
currentTextView.setText(String.format(Locale.getDefault(), "%d", desiredValue));
}
final int oldValue = Integer.parseInt(currentTextView.getText().toString());
if (oldValue > desiredValue) {
nextTextView.setText(String.format(Locale.getDefault(), "%d", oldValue-1));
currentTextView.animate().translationY(-getHeight()).setDuration(ANIMATION_DURATION).start();
nextTextView.setTranslationY(nextTextView.getHeight());
nextTextView.animate().translationY(0).setDuration(ANIMATION_DURATION).setListener(new Animator.AnimatorListener() {
#Override
public void onAnimationStart(Animator animation) {}
#Override
public void onAnimationEnd(Animator animation) {
currentTextView.setText(String.format(Locale.getDefault(), "%d", oldValue - 1));
currentTextView.setTranslationY(0);
if (oldValue - 1 != desiredValue) {
setValue(desiredValue);
}
}
#Override
public void onAnimationCancel(Animator animation) {}
#Override
public void onAnimationRepeat(Animator animation) {}
}).start();
} else if (oldValue < desiredValue) {
nextTextView.setText(String.format(Locale.getDefault(), "%d", oldValue+1));
currentTextView.animate().translationY(getHeight()).setDuration(ANIMATION_DURATION).start();
nextTextView.setTranslationY(-nextTextView.getHeight());
nextTextView.animate().translationY(0).setDuration(ANIMATION_DURATION).setListener(new Animator.AnimatorListener() {
#Override
public void onAnimationStart(Animator animation) {}
#Override
public void onAnimationEnd(Animator animation) {
currentTextView.setText(String.format(Locale.getDefault(), "%d", oldValue + 1));
currentTextView.setTranslationY(0);
if (oldValue + 1 != desiredValue) {
setValue(desiredValue);
}
}
#Override
public void onAnimationCancel(Animator animation) {}
#Override
public void onAnimationRepeat(Animator animation) {}
}).start();
}
}
}
And it's XML:
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="48dp"
android:layout_height="56dp"
android:padding="8dp"
android:background="#drawable/rounded_blue_rect">
<TextView
android:id="#+id/currentTextView"
android:textColor="#FFFFFF"
android:textSize="18sp"
android:gravity="center"
android:layout_gravity="center"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
<TextView
android:id="#+id/nextTextView"
android:textColor="#FFFFFF"
android:textSize="18sp"
android:layout_gravity="center"
android:gravity="center"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
</FrameLayout>
And it's very easy to use:
Add to layout:
<klogi.com.myapplication.DigitTextView
android:id="#+id/digitTextView"
android:layout_width="wrap_content"
android:layout_height="wrap_content"/>
And set Value in code:
DigitTextView digitTextView = (DigitTextView) findViewById(R.id.digitTextView);
digitTextView.setValue(5);
Upd:
Another option to use, from what I see, is to set up a bit customized NumberPicker
I hope, it helps!
Ever since Robinhood won the Material design awards they have open sourced there custom TextView just like you are describing.
Check out Robinhood's Ticker library
This code performs the same animation where number rolldown from top to bottom.
Rolling-TextView-Animation
You can also use a handler to get the desired effect. Using this, you won't have to make any custom views.
Create a function handleTextView which takes in initialValue, finalValue and targetTextview as arguments. The method is-
private void handleTextView(int initialValue, int finalValue, final TextView targetTextview) {
DecelerateInterpolator decelerateInterpolator = new DecelerateInterpolator(1f);
final int newInitialValue = Math.min(initialValue, finalValue);
final int newFinalValue = Math.max(initialValue, finalValue);
final int difference = Math.abs(finalValue - initialValue);
Handler handler = new Handler();
for (int count = newInitialValue; count <= newFinalValue; count++) {
//Time to display the current value to the user.
int time = Math.round(decelerateInterpolator.getInterpolation((((float) count) / difference)) * 100) * count;
final int finalCount = ((initialValue > finalValue) ? initialValue - count : count);
handler.postDelayed(new Runnable() {
#Override
public void run() {
targetTextview.setText(finalCount.toString());
}
}, time);
}
}
UPDATE:
Option 2- You can use a value animator as well-
private void handleTextView(int initialValue, int finalValue, final TextView textview) {
ValueAnimator valueAnimator = ValueAnimator.ofInt(initialValue, finalValue);
valueAnimator.setDuration(1500);
valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
#Override
public void onAnimationUpdate(ValueAnimator valueAnimator) {
textview.setText(valueAnimator.getAnimatedValue().toString());
}
});
valueAnimator.start();
}
By using this method we do not need to do any math.
Related
I'm creating a Q&A where each question is a card. The answer starts showing the first line, but when its clicked it should expanded to show the full answer.
When an answer is expanded/collapsed the rest of the RecyclerView should animate to make room for the expansion or collapse to avoid showing a blank space.
I watched the talk on RecyclerView animations, and believe I want a custom ItemAnimator, where I override animateChange. At that point I should create an ObjectAnimator to animate the height of the View's LayoutParams. Unfortunately I'm having a hard time tying it all together. I also return true when overriding canReuseUpdatedViewHolder, so we reuse the same viewholder.
#Override
public boolean canReuseUpdatedViewHolder(RecyclerView.ViewHolder viewHolder) {
return true;
}
#Override
public boolean animateChange(#NonNull RecyclerView.ViewHolder oldHolder,
#NonNull final RecyclerView.ViewHolder newHolder,
#NonNull ItemHolderInfo preInfo,
#NonNull ItemHolderInfo postInfo) {
Log.d("test", "Run custom animation.");
final ColorsAdapter.ColorViewHolder holder = (ColorsAdapter.ColorViewHolder) newHolder;
FrameLayout.LayoutParams params = (FrameLayout.LayoutParams) holder.tvColor.getLayoutParams();
ObjectAnimator halfSize = ObjectAnimator.ofInt(holder.tvColor.getLayoutParams(), "height", params.height, 0);
halfSize.start();
return super.animateChange(oldHolder, newHolder, preInfo, postInfo);
}
Right now I'm just trying to get something to animate, but nothing happens... Any ideas?
I think your animation was not working because you cannot animate LayoutParams that way although it would be neat if you could. I tried the code you had and all it did was make my view jump to the new height. Only way I found to get this to work was to use a ValueAnimator as you can see in the example below.
I noticed some shortcomings when using the DefaultItemAnimator to show/hide a view by updating its visibility. Although it did make room for the new view and animated the rest of the items up and down based on the visibility of the expandable view, I noticed it did not animate the height of the expandable view. It simply faded into place and out of place using alpha value only.
Below is a custom ItemAnimator that has size and alpha animations based on hiding/showing a LinearLayout in the ViewHolder layout. It also allows the reuse of the same ViewHolder and attempts handling partial animations correctly if the user taps the header quickly:
public static class MyAnimator extends DefaultItemAnimator {
#Override
public boolean canReuseUpdatedViewHolder(RecyclerView.ViewHolder viewHolder) {
return true;
}
private HashMap<RecyclerView.ViewHolder, AnimatorState> animatorMap = new HashMap<>();
#Override
public boolean animateChange(#NonNull RecyclerView.ViewHolder oldHolder, #NonNull final RecyclerView.ViewHolder newHolder, #NonNull ItemHolderInfo preInfo, #NonNull ItemHolderInfo postInfo) {
final ValueAnimator heightAnim;
final ObjectAnimator alphaAnim;
final CustomAdapter.ViewHolder vh = (CustomAdapter.ViewHolder) newHolder;
final View expandableView = vh.getExpandableView();
final int toHeight; // save height for later in case reversing animation
if(vh.isExpanded()) {
expandableView.setVisibility(View.VISIBLE);
// measure expandable view to get correct height
expandableView.measure(View.MeasureSpec.UNSPECIFIED, View.MeasureSpec.UNSPECIFIED);
toHeight = expandableView.getMeasuredHeight();
alphaAnim = ObjectAnimator.ofFloat(expandableView, "alpha", 1f);
} else {
toHeight = 0;
alphaAnim = ObjectAnimator.ofFloat(expandableView, "alpha", 0f);
}
heightAnim = ValueAnimator.ofInt(expandableView.getHeight(), toHeight);
heightAnim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
#Override
public void onAnimationUpdate(ValueAnimator animation) {
expandableView.getLayoutParams().height = (Integer) heightAnim.getAnimatedValue();
expandableView.requestLayout();
}
});
AnimatorSet animSet = new AnimatorSet()
.setDuration(getChangeDuration());
animSet.playTogether(heightAnim, alphaAnim);
animSet.addListener(new Animator.AnimatorListener() {
private boolean isCanceled;
#Override
public void onAnimationStart(Animator animation) { }
#Override
public void onAnimationEnd(Animator animation) {
if(!vh.isExpanded() && !isCanceled) {
expandableView.setVisibility(View.GONE);
}
dispatchChangeFinished(vh, false);
animatorMap.remove(newHolder);
}
#Override
public void onAnimationCancel(Animator animation) {
isCanceled = true;
}
#Override
public void onAnimationRepeat(Animator animation) { }
});
AnimatorState animatorState = animatorMap.get(newHolder);
if(animatorState != null) {
animatorState.animSet.cancel();
// animation already running. Set start current play time of
// new animations to keep them smooth for reverse animation
alphaAnim.setCurrentPlayTime(animatorState.alphaAnim.getCurrentPlayTime());
heightAnim.setCurrentPlayTime(animatorState.heightAnim.getCurrentPlayTime());
animatorMap.remove(newHolder);
}
animatorMap.put(newHolder, new AnimatorState(alphaAnim, heightAnim, animSet));
dispatchChangeStarting(newHolder, false);
animSet.start();
return false;
}
public static class AnimatorState {
final ValueAnimator alphaAnim, heightAnim;
final AnimatorSet animSet;
public AnimatorState(ValueAnimator alphaAnim, ValueAnimator heightAnim, AnimatorSet animSet) {
this.alphaAnim = alphaAnim;
this.heightAnim = heightAnim;
this.animSet = animSet;
}
}
}
This is the result using a slightly modified RecyclerView demo.
Update:
Just noticed your use case is actually a bit different after rereading the question. You have a text view and only want to show a single line of it and then later expand it to show all lines. Fortunately that simplifies the custom animator:
public static class MyAnimator extends DefaultItemAnimator {
#Override
public boolean canReuseUpdatedViewHolder(RecyclerView.ViewHolder viewHolder) {
return true;
}
private HashMap<RecyclerView.ViewHolder, ValueAnimator> animatorMap = new HashMap<>();
#Override
public boolean animateChange(#NonNull RecyclerView.ViewHolder oldHolder, #NonNull final RecyclerView.ViewHolder newHolder, #NonNull ItemHolderInfo preInfo, #NonNull ItemHolderInfo postInfo) {
ValueAnimator prevAnim = animatorMap.get(newHolder);
if(prevAnim != null) {
prevAnim.reverse();
return false;
}
final ValueAnimator heightAnim;
final CustomAdapter.ViewHolder vh = (CustomAdapter.ViewHolder) newHolder;
final TextView tv = vh.getExpandableTextView();
if(vh.isExpanded()) {
tv.measure(View.MeasureSpec.makeMeasureSpec(((View) tv.getParent()).getWidth(), View.MeasureSpec.AT_MOST), View.MeasureSpec.UNSPECIFIED);
heightAnim = ValueAnimator.ofInt(tv.getHeight(), tv.getMeasuredHeight());
} else {
Paint.FontMetrics fm = tv.getPaint().getFontMetrics();
heightAnim = ValueAnimator.ofInt(tv.getHeight(), (int)(Math.abs(fm.top) + Math.abs(fm.bottom)));
}
heightAnim.setDuration(getChangeDuration());
heightAnim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
#Override
public void onAnimationUpdate(ValueAnimator animation) {
tv.getLayoutParams().height = (Integer) heightAnim.getAnimatedValue();
tv.requestLayout();
}
});
heightAnim.addListener(new Animator.AnimatorListener() {
#Override
public void onAnimationEnd(Animator animation) {
dispatchChangeFinished(vh, false);
animatorMap.remove(newHolder);
}
#Override
public void onAnimationCancel(Animator animation) { }
#Override
public void onAnimationStart(Animator animation) { }
#Override
public void onAnimationRepeat(Animator animation) { }
});
animatorMap.put(newHolder, heightAnim);
dispatchChangeStarting(newHolder, false);
heightAnim.start();
return false;
}
}
And the new demo:
You don't have to implement a custom ItemAnimator the default DefaultItemAnimator already supports what you need. However you need to tell this Animator which views changed. I guess you are calling notifyDataSetChanged() in your adapter. This prevents the animation for a single changed item in the RecyclerView (in your case the expand/collapse of the item).
You should use notifyItemChanged(int position) for the items that were changed. Here is a short itemClicked(int position) method that expands/collapses views in the RecyclerView. The field expandedPosition keeps track of the currently expanded item:
private void itemClicked(int position) {
if (expandedPosition == -1) {
// selected first item
expandedPosition = position;
notifyItemChanged(position);
} else if (expandedPosition == position) {
// collapse currently expanded item
expandedPosition = -1;
notifyItemChanged(position);
} else {
// collapse previously expanded item and expand new item
int oldExpanded = expandedPosition;
expandedPosition = position;
notifyItemChanged(oldExpanded);
notifyItemChanged(position);
}
}
This is the result:
According the documentation, you need to return false in animateChange or call runPendingAnimations later. Try returning false.
http://developer.android.com/reference/android/support/v7/widget/RecyclerView.ItemAnimator.html
Try this class:
import android.animation.Animator;
import android.animation.ValueAnimator;
import android.graphics.Paint;
import android.support.v7.widget.RecyclerView;
import android.view.View;
import android.view.animation.AccelerateDecelerateInterpolator;
import android.widget.TextView;
/**
* Created by ankitagrawal on 2/14/16.
*/
public class AnimatedViewHolder extends RecyclerView.ViewHolder
implements View.OnClickListener {
private int originalHeight = 0;
private boolean mIsViewExpanded = false;
private TextView textView;
// ..... CODE ..... //
public AnimatedViewHolder(View v) {
super(v);
v.setOnClickListener(this);
// Initialize other views, like TextView, ImageView, etc. here
// If isViewExpanded == false then set the visibility
// of whatever will be in the expanded to GONE
if (!mIsViewExpanded) {
// Set Views to View.GONE and .setEnabled(false)
textView.setLines(1);
}
}
#Override
public void onClick(final View view) {
// Declare a ValueAnimator object
ValueAnimator valueAnimator;
if(mIsViewExpanded) {
view.measure(View.MeasureSpec.makeMeasureSpec(((View) view.getParent()).getWidth(), View.MeasureSpec.AT_MOST), View.MeasureSpec.UNSPECIFIED);
mIsViewExpanded = false;
valueAnimator = ValueAnimator.ofInt(view.getHeight(), view.getMeasuredHeight());
} else {
Paint.FontMetrics fm = ((TextView)view).getPaint().getFontMetrics();
valueAnimator = ValueAnimator.ofInt(view.getHeight(), (int) (Math.abs(fm.top) + Math.abs(fm.bottom)));
mIsViewExpanded = true;
}
valueAnimator.addListener(new Animator.AnimatorListener() {
#Override
public void onAnimationEnd(Animator animation) {
}
#Override
public void onAnimationCancel(Animator animation) { }
#Override
public void onAnimationStart(Animator animation) { }
#Override
public void onAnimationRepeat(Animator animation) { }
});
valueAnimator.setDuration(200);
valueAnimator.setInterpolator(new AccelerateDecelerateInterpolator());
valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
public void onAnimationUpdate(ValueAnimator animation) {
view.getLayoutParams().height = (Integer) animation.getAnimatedValue();
view.requestLayout();
}
});
valueAnimator.start();
}
}
The Advantage of this approach is it only add animation to onClick event and that best suits your requirement.
adding animation to viewholder will be too burdensome to your requirement.
and itemAnimator as per doc are animation for layout out items so also not best suits your requirement.
For expand & collapse animation android there is github library for it.
ExpandableRecyclerView
1).Add dependencies in the build.gradle file
dependencies {
compile 'com.android.support:recyclerview-v7:22.2.0'
compile 'com.bignerdranch.android:expandablerecyclerview:1.0.3'
}
Image of Expand & Collapse Animation
2) Expand & Collapse animation for RecyclerView animation
public static class ExampleViewHolder extends RecyclerView.ViewHolder
implements View.OnClickListener {
private int originalHeight = 0;
private boolean isViewExpanded = false;
private YourCustomView yourCustomView
public ExampleViewHolder(View v) {
super(v);
v.setOnClickListener(this);
// Initialize other views, like TextView, ImageView, etc. here
// If isViewExpanded == false then set the visibility
// of whatever will be in the expanded to GONE
if (isViewExpanded == false) {
// Set Views to View.GONE and .setEnabled(false)
yourCustomView.setVisibility(View.GONE);
yourCustomView.setEnabled(false);
}
}
#Override
public void onClick(final View view) {
// If the originalHeight is 0 then find the height of the View being used
// This would be the height of the cardview
if (originalHeight == 0) {
originalHeight = view.getHeight();
}
// Declare a ValueAnimator object
ValueAnimator valueAnimator;
if (!mIsViewExpanded) {
yourCustomView.setVisibility(View.VISIBLE);
yourCustomView.setEnabled(true);
mIsViewExpanded = true;
valueAnimator = ValueAnimator.ofInt(originalHeight, originalHeight + (int) (originalHeight * 2.0)); // These values in this method can be changed to expand however much you like
} else {
mIsViewExpanded = false;
valueAnimator = ValueAnimator.ofInt(originalHeight + (int) (originalHeight * 2.0), originalHeight);
Animation a = new AlphaAnimation(1.00f, 0.00f); // Fade out
a.setDuration(200);
// Set a listener to the animation and configure onAnimationEnd
a.setAnimationListener(new Animation.AnimationListener() {
#Override
public void onAnimationStart(Animation animation) {
}
#Override
public void onAnimationEnd(Animation animation) {
yourCustomView.setVisibility(View.INVISIBLE);
yourCustomView.setEnabled(false);
}
#Override
public void onAnimationRepeat(Animation animation) {
}
});
// Set the animation on the custom view
yourCustomView.startAnimation(a);
}
valueAnimator.setDuration(200);
valueAnimator.setInterpolator(new AccelerateDecelerateInterpolator());
valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
public void onAnimationUpdate(ValueAnimator animation) {
Integer value = (Integer) animation.getAnimatedValue();
view.getLayoutParams().height = value.intValue();
view.requestLayout();
}
});
valueAnimator.start();
}
}
Hope this will help you.
I have a button in my layout. And I am animating the position of that button using ObjectAnimator with translationX animation.
ObjectAnimator btnAnimator = ObjectAnimator.ofFloat(myBtn, "translationX",
ViewHelper.getTranslationX(myBtn), 0);
btnAnimator.addListener(new AnimatorListener() {
#Override
public void onAnimationCancel(Animator arg0) {}
#Override
public void onAnimationEnd(Animator arg0) {
Log.i("TAG","Animation Finished");
}
#Override
public void onAnimationRepeat(Animator arg0) {}
#Override
public void onAnimationStart(Animator arg0) {}
});
btnAnimator.setDuration(animationSpeed).start();
Now I would like to have a listener for the TranslationX of that button to notify whenever the TranslationX position of the button changes.
Here's an easy way I found to do what you're after:
btnAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
#Override
public void onAnimationUpdate(ValueAnimator animation) {
Log.e("TAG", "translateX: "+animation.getAnimatedValue("translationX"));
}
});
btnAnimator.setDuration(animationSpeed).start();
Two possible approaches:
1) Override onLayout() in your view to manually compare and detect position changes.
2) Use onLayoutChangeListener on your View:
button.addOnLayoutChangeListener(new OnLayoutChangeListener() {
#Override
public void onLayoutChange(View v, int left, int top, int right, int bottom, int oldLeft,
int oldTop, int oldRight, int oldBottom) {
// Check your new position vs the old one
}
});
I used this and it worked as a decent way of listening for changes of the view translation.
var previousTranslationX = view.translationX
var previousTranslationY = view.translationY
view.viewTreeObserver.addOnDrawListener {
if (previousTranslationX != view.translationX ||
previousTranslationY != view.translationY) {
previousTranslationX = view.translationX
previousTranslationY = view.translationY
dispatchViewTranslationUpdated(view)
}
}
Simply register a callback to be invoked when the view tree is about to be drawn.
Note: This listener almost called every time the view is drawn!
public class MyView extends View {
private float oldScaleX;
public MyView(Context context) {
super(context);
getViewTreeObserver().addOnDrawListener(new ViewTreeObserver.OnDrawListener() {
#Override
public void onDraw() {
// Many things can invoke this method! We don't know why view going
// to be redrawn, So we must determine the cause ourselves.
float newScaleX=getScaleX();
if (oldScaleX!=newScaleX) {
scaleXUpdated();
oldScaleX=newScaleX;
}
}
});
}
private void scaleXUpdated() {
Log.e(TAG,"scaleX updated "+getScaleX);
}
}
So what i am trying to achieve is user would open to first page of the view pager, and the view pager would bounce to half of the second page and bounce back to the fist page indicating that there are more pages to scroll to. I was wondering on how i could implement this?
You can use fakeDragBy method to achieve this effect:
viewPager.beginFakeDrag();
viewPager.fakeDragBy(offset); //offset in pixels.
viewPager.endFakeDrag();
EDIT:
I have made method for this:
private int animFactor;
private ValueAnimator animator = new ValueAnimator();
private void animateViewPager(final ViewPager pager, final int offset, final int delay) {
if (!animator.isRunning()) {
animator.removeAllUpdateListeners();
animator.removeAllListeners();
//Set animation
animator.setIntValues(0, -offset);
animator.setDuration(delay);
animator.setRepeatCount(1);
animator.setRepeatMode(ValueAnimator.RESTART);
animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
public void onAnimationUpdate(ValueAnimator animation) {
Integer value = animFactor * (Integer) animation.getAnimatedValue();
if (!pager.isFakeDragging()) {
pager.beginFakeDrag();
}
pager.fakeDragBy(value);
}
});
animator.addListener(new AnimatorListenerAdapter() {
#Override
public void onAnimationStart(Animator animation) {
animFactor = 1;
}
#Override
public void onAnimationEnd(Animator animation) {
pager.endFakeDrag();
}
#Override
public void onAnimationRepeat(Animator animation) {
animFactor = -1;
}
});
animator.start();
}
}
Example of usage:
animateViewPager(pager, 10, 1000);
Edit2: ValueAnimator is class for Api level 11. Also set pager adapter before calling this method.
Adding a note to #Yuraj's answer. Call the method in onWindowFocusChanged when hasFocus==true as follows to avoid indexOutOfBoundsException:
#Override
public void onWindowFocusChanged(boolean hasFocus)
{
super.onWindowFocusChanged(hasFocus);
if(hasFocus)
{
Handler handler = new Handler();
final Runnable r = new Runnable()
{
public void run()
{
if(mViewPager.getCurrentItem() == 0)
{
Context context = Activity_main.this;
String filename="Init";
SharedPreferences stats;
stats = context.getSharedPreferences(filename, 0);
int appOpen = stats.getInt("appOpen", 0);
if(appOpen <= 5)
{
animateViewPager(mViewPager, 10, 300);
appOpen += 1;
SharedPreferences.Editor editor = stats.edit();
editor.putInt("appOpen", appOpen);
editor.commit();
}
}
}
};
handler.postDelayed(r, WAIT_VIEWPAGER_NUDGE);
}
}
Thank you Yuvraj! It worked with a simple modification. If anybody is getting "Invalid index 0, size is 0" error, here's a simple fix for it. If you call animateViewPager() method in onCreate() you might get this error, "Invalid index 0, size is 0". I believe viewpager.beginFakeDrag(); is being called before viewPager items / childs are initialized. So, call animateViewPager() with a delay like so:
new Handler().postDelayed(() -> animateViewPager(viewPager, 10, 1000), 500);
500 is the delay in milisecond
I am Trying to animate 3 images one after the other using value animator but i am not able to decide how to call the three handlers after regular intervals..Suppose there are 3 images and i m making three handlers for animating them.But i am able to bring the three images at a time but not one after the other at regular intervals.Please Help
This is my UpdateListener which i am calling from my handler
public void startAnimation_image(final ImageView aniView) {
animator = ValueAnimator.ofFloat(0, .8f);
animator.setDuration(Constants.ANIM_DURATION);
animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
int Low = 10;
int High = width-150;
int R = (int) ((Math.random() * (High - Low)) + Low);
#Override
public void onAnimationUpdate(ValueAnimator animation) {
float value = ((Float) (animation.getAnimatedValue())).floatValue();
aniView.setTranslationX(R);
Log.e("mscale",150*mScale +"");
Log.e("value is", value+"");
aniView.setTranslationY((mDisplaySize.bottom + (150*mScale))*value);
x_point = aniView.getTranslationX();
y_point = aniView.getTranslationY();
}
});
animator.addListener(new AnimatorListener() {
#Override
public void onAnimationStart(Animator arg0) {
}
#Override
public void onAnimationRepeat(Animator arg0) {
}
#Override
public void onAnimationEnd(Animator arg0) {
startAnimation();
}
#Override
public void onAnimationCancel(Animator arg0) {
}
});
animator.start();
}
This is one of my handler
#Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
//int viewId = new Random().nextInt(STARS.length);
id = getApplicationContext().getResources().getIdentifier(STARS[0], "drawable",
getApplicationContext().getPackageName());
inflate = LayoutInflater.from(StarsActivity2.this);
img[0].setVisibility(ImageView.VISIBLE);
img[0].setImageResource(id);
mAllImageViews.add(img[0]);
LayoutParams animationLayout = (LayoutParams) img[0].getLayoutParams();
img[0].setLayoutParams(animationLayout);
Log.e("mHandler",img[0]+ "");
startAnimation_image(img[0]);
}
};
There are similaarly three handlers and three update listeners.. Please help...
You can delay an animation by offset ms by calling
animation.setStartOffset(offset);
So for three images with duration ANIM_DURATION, you can use the following values to start them sequentially (probably by passing them as a parameter to startAnimation_image())
// note: this is for illustrative purposes. You should put this in a loop
int firstOffset = 0 * ANIM_DURATION; // starts immediately
int secondOffset = 1 * ANIM_DURATION; // starts after the first animation is finished
int thirdOffset = 2 * ANIM_DURATION; // starts after the second animation is finished
// ... and so on.
Is there a way to animate a text color change (from anycolor to white)?
The only variant I came up with, is placing two textviews (with the same text) in one place, and fading the top one, so the bottom one (that has a white color) will become visible.
P.S. I scrapped the variant of the 2 TextViews since it looked weird (edges weren't smooth and, since I have a lot of such elements on the screen it was really lagging the scrolling). What I did, was a crazy hack that does the animation with the use of a Thread and setTextColor (that also forces redraw of a textview).
Since I needed only 2 color changes (from red to white, and from green to white) I hardcoded the values and all of the transition colors between them. So here's how it looks:
public class BlinkingTextView extends TextView {
public BlinkingTextView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public void animateBlink(final boolean red) {
if (animator != null) {
animator.drop();
}
animator = new Animator(this, red);
animator.start();
}
public void clearBlinkAnimation() {
if (animator != null) {
animator.drop();
}
}
private Animator animator;
private final static class Animator extends Thread {
public Animator(final TextView textView, final boolean red) {
this.textView = textView;
if (red) {
SET_TO_USE = RED;
} else {
SET_TO_USE = GREEN;
}
}
private TextView textView;
private final int[] SET_TO_USE;
private final static int[] RED = {
-2142396,
-2008754,
-1874854,
-1740697,
-1540490,
-1405563,
-1205099,
-1004634,
-804170,
-669243,
-469036,
-334879,
-200979,
-67337,
-1
};
private final static int[] GREEN = {
-6959821,
-6565826,
-6106293,
-5646758,
-5055894,
-4530309,
-3939444,
-3283042,
-2692177,
-2166592,
-1575728,
-1116193,
-656660,
-262665,
-1
};
private boolean stop;
#Override
public void run() {
int i = 0;
while (i < 15) {
if (stop) break;
final int color = SET_TO_USE[i];
if (stop) break;
textView.post(new Runnable() {
#Override
public void run() {
if (!stop) {
textView.setTextColor(color);
}
}
});
if (stop) break;
i++;
if (stop) break;
try {
Thread.sleep(66);
} catch (InterruptedException e) {}
if (stop) break;
}
}
public void drop() {
stop = true;
}
}
}
You can use new Property Animation Api for color animation:
Integer colorFrom = getResources().getColor(R.color.red);
Integer colorTo = getResources().getColor(R.color.blue);
ValueAnimator colorAnimation = ValueAnimator.ofObject(new ArgbEvaluator(), colorFrom, colorTo);
colorAnimation.addUpdateListener(new AnimatorUpdateListener() {
#Override
public void onAnimationUpdate(ValueAnimator animator) {
textView.setTextColor((Integer)animator.getAnimatedValue());
}
});
colorAnimation.start();
For backward compatability with Android 2.x use Nine Old Androids library from Jake Wharton.
The Easiest solution will be to use Object Animators :
ObjectAnimator colorAnim = ObjectAnimator.ofInt(yourTextView, "textColor",
Color.RED, Color.GREEN);
colorAnim.setEvaluator(new ArgbEvaluator());
colorAnim.start();
No need to keep handles to the two text views. First add the fadeIn/fadeOut animations:
textSwitcher.setInAnimation(AnimationUtils.loadAnimation(this, android.R.anim.fade_in));
textSwitcher.setOutAnimation(AnimationUtils.loadAnimation(this, android.R.anim.fade_out));
then:
TextView currentTextView = (TextView)(textSwitcher.getNextView().equals(
textSwitcher.getChildAt(0)) ?
textSwitcher.getChildAt(1) : textSwitcher.getChildAt(0)
);
// setCurrentText() first to be the same as newText if you need to
textSwitcher.setTextColor(fadeOutColor);
((TextView) textSwitcher.getNextView()).setTextColor(Color.WHITE);
textSwitcher.setText(newText);
Just implemented it like this so proven to work.
best way use ValueAnimator and ColorUtils.blendARGB
ValueAnimator valueAnimator = ValueAnimator.ofFloat(0.0f, 1.0f);
valueAnimator.setDuration(325);
valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
#Override
public void onAnimationUpdate(ValueAnimator valueAnimator) {
float fractionAnim = (float) valueAnimator.getAnimatedValue();
textView.setTextColor(ColorUtils.blendARGB(Color.parseColor("#FFFFFF")
, Color.parseColor("#000000")
, fractionAnim));
}
});
valueAnimator.start();
Although I haven't found a totally distinct method, I have tried to use a TextSwitcher (with the fade animation) to create the colour-change effect. A TextSwitcher is a kind of ViewSwitcher which literally animates between two (internal) TextViews. Did you manually implement the same system unknowingly? ;) It manages a bit more of the process for you, so you may find it easier to work with (especially if you want to try more involved animations). I would create new subclass of TextSwitcher and some methods e.g. setColour() which can set the new colour and then trigger an animation. The animation code can then be moved outside of your main application.
make sure you keep a handle on the two TextViews that are put into the switcher
change the colour of the other TextView and call setText() to animate between them
If you are already using a ViewSwitcher then I don't think there is an easier way to implement this.
As others mention, using ObjectAnimator solves for this. However, in the existing posts - I wasn't seeing how to set duration. For me the color change would happen immediately.
The solution below shows:
setting the animation with some interval; thanks to post: https://plus.google.com/+CyrilMottier/posts/X4yoNHHszwq
a way to continuously cycle back and forth between the 2 colors
void animateTextViewColors(TextView textView, Integer colorTo) {
final Property<TextView, Integer> property = new Property<TextView, Integer>(int.class, "textColor") {
#Override
public Integer get(TextView object) {
return object.getCurrentTextColor();
}
#Override
public void set(TextView object, Integer value) {
object.setTextColor(value);
}
};
final ObjectAnimator animator = ObjectAnimator.ofInt(textView, property, colorTo);
animator.setDuration(8533L);
animator.setEvaluator(new ArgbEvaluator());
animator.setInterpolator(new DecelerateInterpolator(2));
animator.start();
}
void oscillateDemo(final TextView textView) {
final int whiteColor = ContextCompat.getColor(TheApp.getAppContext(), R.color.white);
final int yellowColor = ContextCompat.getColor(TheApp.getAppContext(), R.color.yellow);
final int counter = 100;
Thread oscillateThread = new Thread() {
#Override
public void run() {
for (int i = 0; i < counter; i++) {
final int fadeToColor = (i % 2 == 0)
? yellowColor
: whiteColor;
getActivity().runOnUiThread(new Runnable() {
#Override
public void run() {
animateTextViewColors(textView, fadeToColor);
}
});
try {
Thread.sleep(2450);
}
catch (InterruptedException iEx) {}
}
}
};
oscillateThread.start();
}
I scrapped the variant of the 2 TextViews since it looked weird (edges weren't smooth and, since I have a lot of such elements on the screen it was really lagging the scrolling). What I did, was a crazy hack that does the animation with the use of a Thread and setTextColor (that also forces redraw of a textview).
Since I needed only 2 color changes (from red to white, and from green to white) I hardcoded the values and all of the transition colors between them. So here's how it looks:
public class BlinkingTextView extends TextView {
public BlinkingTextView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public void animateBlink(final boolean red) {
if (animator != null) {
animator.drop();
}
animator = new Animator(this, red);
animator.start();
}
public void clearBlinkAnimation() {
if (animator != null) {
animator.drop();
}
}
private Animator animator;
private final static class Animator extends Thread {
public Animator(final TextView textView, final boolean red) {
this.textView = textView;
if (red) {
SET_TO_USE = RED;
} else {
SET_TO_USE = GREEN;
}
}
private TextView textView;
private final int[] SET_TO_USE;
private final static int[] RED = {
-2142396,
-2008754,
-1874854,
-1740697,
-1540490,
-1405563,
-1205099,
-1004634,
-804170,
-669243,
-469036,
-334879,
-200979,
-67337,
-1
};
private final static int[] GREEN = {
-6959821,
-6565826,
-6106293,
-5646758,
-5055894,
-4530309,
-3939444,
-3283042,
-2692177,
-2166592,
-1575728,
-1116193,
-656660,
-262665,
-1
};
private boolean stop;
#Override
public void run() {
int i = 0;
while (i < 15) {
if (stop) break;
final int color = SET_TO_USE[i];
if (stop) break;
textView.post(new Runnable() {
#Override
public void run() {
if (!stop) {
textView.setTextColor(color);
}
}
});
if (stop) break;
i++;
if (stop) break;
try {
Thread.sleep(66);
} catch (InterruptedException e) {}
if (stop) break;
}
}
public void drop() {
stop = true;
}
}
}
The issue I found with valueAnimator as well as ObjectAnimator is that the animator iterates through a number of random colors, and the transition doesn't look smooth. I wrote the following code which worked smoothly. Hope it helps someone else also.
public static void changeTextColor(final TextView textView, int startColor, int endColor,
final long animDuration, final long animUnit){
if (textView == null) return;
final int startRed = Color.red(startColor);
final int startBlue = Color.blue(startColor);
final int startGreen = Color.green(startColor);
final int endRed = Color.red(endColor);
final int endBlue = Color.blue(endColor);
final int endGreen = Color.green(endColor);
new CountDownTimer(animDuration, animUnit){
//animDuration is the time in ms over which to run the animation
//animUnit is the time unit in ms, update color after each animUnit
#Override
public void onTick(long l) {
int red = (int) (endRed + (l * (startRed - endRed) / animDuration));
int blue = (int) (endBlue + (l * (startBlue - endBlue) / animDuration));
int green = (int) (endGreen + (l * (startGreen - endGreen) / animDuration));
textView.setTextColor(Color.rgb(red, green, blue));
}
#Override
public void onFinish() {
textView.setTextColor(Color.rgb(endRed, endGreen, endBlue));
}
}.start();
}