I got a UnityPlayer app for android, I imported it into my android studio it was running as a unity app.
But I want to run this inside my another android's main activity?
I gone through some sites with no use can any one help me out. (In android studio not 'Eclipse').
Edit: I want to know how to display this unity app inside my another android apps view in main activity? in Android studio.
Related
I have two android projects,
A kotlin based main app (https://github.com/abhishekds94/SDK-Test-App)
A Jetpack compose-based UI project using which an SDK is generated with Jitpack (https://github.com/abhishekds94/Demo-SDK)
Main app,
SDK,
Now, my question is, how do I initialize the SDK and open it along with its UI as shown in the second screenshot on click of "Dashboard" tab?
I am trying to call the activity but it is not showing the reference which is as expected.
Any leads would be appreciated.
In Android Studio, when creating new basic activity and when clicked Finish, it didn't create a basic activity but just empty activity.
I don't have idea what's wrong with my project settings because I didn't change anything (just moving package from one to another).
In my other Android projects, there's no such bug and I can create basic activity.
You need to lower your API below 28 until this activity is working correctly.
I am making a VR application for Android. I need to use a webview inside the application.
I searched for a webview for unity and I found many webviews, but it has problems when trying to use it with VR application, either they are not working at all or they open as a full screen and they hide all application components.
What I need is a webview that can be used in VR application for Android devices just like this webview: " http://jerome.gangneux.net/images/vr/part4-webview-1280.png ".
I don't care if it is free or I am going to pay for it.
Instead of using webview, I suggest you to use Layout to add UnityPlayer to that layout. I have tired to do in the following ways,
Step 1 : Generate Android project in build setting from Unity
Step 2 : Copy Data folder from src/asset/Data from generated Android project.
Step 3: Replace Native Android App Data folder (i.e. app/src/asset/Data )
Step 4: Copy UnityPlayerActivity from generated Android project (you can find 3 Unity activities).
Step 5: Keep those 3 activities in Native App. You can use UnityPlayer where you want to add in the layout.
So No need to create Android plugin and add it in Unity project.
Kindly let me know if you have any queries.
I crated an Android project using the hello-world template, and want to remove the launch activity which contains the made by RubyMotion.
By the way, I am using the Starter plan of RubyMotion?
I recently started using Android Studio instead of Eclipse. Previously I made a widget in Eclipse and when switching to Android Studio, I could easily open it there.
However, I can't quite figure out how to create a blank widget in Android Studio. When creating a new project in Android Studio I can choose between a Blank Activity, a Fullscreen Activity or a Master/Detail Flow. Since I'm making just a widget and not an activity the first two aren't the right ones and the third one doesn't seem to be what I want either.
Hi I can see this might be an old question but. Hope this helps newbies...
I am using Android Studio 1.0.2 and has some awesome features to generate most of the stuff that if you follow many tutorials out there. Is just a click away. On android studio i'm using just right click, select new and Widget App > then every file needed is generated for you based on the size of widget you want.
Happy coding .... !
When you create a new project, just uncheck the "Create activity box"