Android fragments communication with maps - android

I have in my project an activity (that extends FragmentActivity), and two fragments (extends v4.fragment and one of them has a map fragment).
I made my project for tablet, and both fragments are shown on screen.
the problem is, I tried communicating between them (adding a marker on map from another fragment) , by using an Interface that is implemented in the activity.,
and for some reason my googleMap object returns null.
when I'm trying to use method inside the fragment
(e.g: options.mapType(GoogleMap.MAP_TYPE_SATELLITE)) using my googleMap object
it's working.
any idea what did i do wrong?

My bad. rookie mistake- I did'nt call the right fragment id from xml.... ( :

Related

getFragmentManager() returns null sometimes

android.app.Fragment android.app.FragmentManager.findFragmentByTag(java.lang.String)'
on a null object reference
I had found numerous posts with this issue here on SO, but none of them helped me.
It happens relatively rarely (1/100). The place where I call the getFragmentManager() is on the main thread, when a button is clicked :
My flow is simple , first I have fragment A, then add on it several fragments until I get to fragment X.
Once a button is clicked in a custom view class that is instantiated and held in the fragment X, I call :
fragment A.getInstance().showLoadBar();
in fragment A the showLoadBar calls a fragment just for displaying loading, and it uses the getFragmentManager() there.
Most of the time it works great, and I am not able to recreate this crash. But I can see that this crash does happen sometimes.

How to auto start function Fragment Life cycle

I have an application in which I am attaching different fragment with activity. and in that activity container I am replacing different fragment.
So at the start of the activity I replace the MapFragment in the activity container. Later on I replace other fragment and then from main activity I replace again the map fragment. Although I think I have wrong implementation of map in fragment but I wanted to know and wanted to do some different things and I think as I have no better understanding of fragment so I think that is why I am getting null pointer exception
What I have done SO far
Case 1.
AS I said On App start I am replacing map fragment but doing nothing more except showing user current location by just setting user location enable in google map v2. so on the button click of the map let say show other location , fetch location information from server and draw pins on the map. this is working good as far as the map fragment is there.
Case2
if user click button let say "Show location" while there is other fragment in the container let say About Us fragment which contains app info , so now on this button it is supposed that map fragment should be replaced again and then the function in that fragment which is going to download locations from the server and to show them on map should start working as I am calling on button click
fragmentTransaction1.replace(R.id.frame, myMapFragment, "MyMapFragment").commit();
fragmentManager.executePendingTransactions();
myMapFragment.GetAllLocations("friendsLocation");
so this GetLocations() should run , but at this stage the app crash saying null pointer exception. and in this function myMapFragment.GetAllLocations("friendsLocation")
there is a need of context which I taking as getActivity(), the context is needed as I have to make a call to web api using ION library which needs context.
So these are my basic questions
How can I get to know that fragment is started and then the function which I have called from MainActivity should run after the mapFragment is loaded and started so that I can not get the null context in the getActivity() ?
Is there any other way of doing that , I hope you understand my need that is , I want to replace the map fragment and I want to call the fragment method on the same time by passing the parameters to fragment method from the main activity , but How can it be done ?
An idea is in my mind and that is while replacing back the map fragment through Mainactivity button , i should set some static value in the mapFragment let say
public static boolean isLocationShouldDownload== flase //in map
fragment
I should set it true while replacing fragment
and then when the fragment is started after it is in running condition it should check this variable if it is true (set by the main activity) then it should download and start plotting pins. but I have no idea how can I get to know that fragment is running .
I have no idea how and where I have to implement my idea which I have stated in point no 3.
Please share your idea with me and give me suggestion or share me a source code that how can I achieve this task through main activity that fragment should replace and download the locations and to show them on map without getting app crash.

Where to place application logic in new Activity code generated by ADT 22.6.2

In the latest versions of eclipse (ADT v22.6.2) the create android application now generates an activity_main.xml and a fragment_main.xml. It generates only a single activity class
but this now has an embedded inner static fragment class that is created by the activity in its onCreate method
#Override
protected void onCreate(Bundle savedInstanceState) {
if (savedInstanceState == null) {
getSupportFragmentManager().beginTransaction()
.add(R.id.container, new PlaceholderFragment()).commit();
}
....
public static class PlaceholderFragment extends Fragment
My confusion is how to port old code/examples where there was only 1 activity and the main application
logic is usually put in the Activity onCreate method i.e. stuff like findViewById. Listeners
etc
The way I have approached it is that I put all my user created views as members of the static PlaceHolderFragment class. Then I call this in the fragment onCreateView. I still have some logic in the activity and it stores a pointer to the fragment. It updates the views members by calling getters on the fragment. Is this correct or should all logic be moved to the fragment now ?
All the tutorials/examples use the old approach where logic is placed in the activity
so there is no reference documentation for how to use the new files that Eclipse generates for an Android application. Any help appreciated ?
Don't worry about the files that Eclipse generate automatically: You can do whatever that you want!!!
Fragment is a element between an Activity and a container.That's mean that you can put the logic of your code inside of one fragment with not problems.
In theory, fragments are used when you want to manage screens using different modules, containers. It's a fragment, a module, part of one screen (but also can be used in a full screen looking as an activity and with the same behaviour than one activity.) For example, imagine that you have for mobile phone screens, one list of news in one screen, and when you click, your app go to the next screen for show the content of the news, right? Ok, so you can use for these 2 screens: 2 activities for each one or one parent activity with 2 fragments...whatever that you want...
Imagine the same case, for a tablet version of your app, now the left part of the screen you should show the list of news and in the right part of the screen, the contain of each news clicked, right? In that case, would be completly necessary to use one activity parent with two fragments...in that case, we could reuse almost the same case for the mobile phones or tablet.
And now, focus in your question: if you don't want complicate the life (not too much, because work with fragment is easy too) I will recomend you to use only activities for your app.
But, like your question, you want to port, there isn't any problem. Now imagine that your activity is going to be only the class where you are going to manage the fragments. The logic for each screen has to be in each fragment. Use the activity only for replace fragments, or share information between fragments, etc. The activity will be like the orchestra director.
From each fragment, you can access to methods or public variables of your activity using ((NameOfActivity)getActivity()).
Is it clear for you?
One more stuff, in fragment, normally the method that we used for initialize stuffs is onCreateView (and not onCreate like activities).

How to Migrate from activity to fragment

I'm migrating an activity to a fragment. The fragment will ultimately be placed in a tab page.
I have copied the "grouped list" from the Conference example. The listview was on an activity. I am now moving same to a fragment. The method OnViewModelSet() does not exist in the view. Where am I supposed to moved the code contained in OnViewModelSet() when using a fragment?
Here is a very good talk on this topic by Corey Latislaw. She gave it at DroidCon London 2012.
Extends your class from fragment instead of activity and call fragment class functions with the view.
I suggest you to please upload some piece of code.

Communication fragments/activities

In my existing app I am porting two activities to fragments. The case is the classic dual panel mode with a list on the left and the content on the right.
The doc says that I should avoid to manipulate fragments within fragments, passing instead through the host activity. Said that I am using callbacks to the activity.
The first doubt (maybe banal) I have is:
How to avoid to duplicate the same code in the activity that hosts the
2 fragments and into the activity that wraps the fragment when not in
dual mode?
I'll try to explain. So I have:
ListFragment and ListFragmentActivity
ContentFragment and ContentFragmentActivity
because both fragments can live independently from each other, then:
HostActivity
that implements a listener invoked from ListFragment for adding/replacing the ContentFragment
My question is: when ListFragment is instead hosted from ListFragmentActivity, how to avoid to duplicate the code present in the HostActivity into ListFragmentActivity.
Guess I am missing something, thanks in advance.
Get rid of ListFragmentActivity. Have HostActivity handle the case where there is either one or both fragments. Then, by definition, there is no code duplication. See: https://github.com/commonsguy/cw-omnibus/tree/master/LargeScreen/EU4You

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