What is the difference between ppi vs dpi? [duplicate] - android

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Why Nexus 6 density is 560 dpi?
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Closed 7 years ago.
Though I read lot of resources, I am still confused with ppi and dpi. I read value of ppi and dpi of Nexus 6 is 493 and 560 respectively. How it is calculated?
And also what will be the preferred image (full screen) size for Nexus 6 splash screen?

In very simple words:
DPI: Dots per inch, That’s how many droplets of liquid squeeze into an inch of your printed paper.
PPI: Pixels per inch, That’s how many points of light live on an inch of screen.
But it technical terms:
DPI or Dots Per Inch is a measure of spatial dot density initially used in print. It's the number of ink drops your printer can put in an
inch . A smaller DPI yields a less-detailed image.
This concept is applied to computer screens under the name PPI for
Pixels Per Inch. Same principle: It counts the number of pixels your
screen can display per inch. The name DPI is also used in screens.
Windows computers have a default PPI of 96. Mac uses 72, although this value hasn't been accurate since the 80's.
Regular, non-retina desktops (mac included) will have a PPI of 72 minimum up to around 120 maximum. Designing with a PPI between 72 and 120 ensures your work is going to be roughly the same size ratio everywhere.
Here’s an applied example:
A Mac Cinema Display 27” has a PPI of 109, which means that it displays 109 pixels per inch of screen. The width with bevel is 25.7 inches (65cm). The width of the actual screen is approximately 23.5 inches so 23.5*109~2560, which makes the native screen resolution 2560x1440px.
*I know that 23.5*109 does not equal exactly 2560. It’s actually 23.486238532 inches. It would be more precise with pixels per centimeters, but you get the idea.
For more detail over DPI vs PPI you can visit a very good blog naming guide to DPI by Sebastien Gabriel.
And as per my understanding your looking for some conversion between PPI to DPI then please have a look over this and this.

Related

How to convert font size value in pt to sp [duplicate]

I am a visual designer, working on an android design and I"m trying to spec my PSD file for our engineers. I cannot seem to find any documentation regarding the conversion of point size to SP for the type in any Android documentation. (Just that SP should be used for type).
The problem is that it depends on the density. Really, they're not good measurements to try to compare.
Points: There are 12 points in a pica, 6 picas per inch, so 72 (more accurately 72.27) points per inch.
Device-Independent Pixels (DP): These will be equal to the pixel size for MDPI displays, 1.5x the pixel size for HDPI displays, and 2x the pixel size for XHDPI displays. (e.g. 12dp = 12px MDPI, 18px HDPI, 24px XHDPI).
Scaled Pixels: These will be equivalent to the DP value, but scaled according to the user preference to be smaller or larger.
If you're designing at 72 dpi (Photoshop default DPI setting), an 8pt font would be equivalent to 8px, which would be 8px at MDPI, 12px at HDPI, and 16px at XHDPI, or more simply 8dp for all densities. I don't know how much scaling gets applied to different SP settings, so you'd have to hunt that out, but basically I would just give them the mockup and let them size it appropriately from there -- surely they can get it pretty close visually from that.
In contrast to dp (and sp with minus the user text sizing factor), pt has pretty much the exact same physical measurement. Dp is more or less a rough approximation, since it uses the same factor for a wide dpi range.
You cannot convert pt to sp, like said by Flavio. You can, however convert pt to dp roughly (+/- 30% in extreme cases, but at least expect +/-10%).
Using the dpi buckets (ldp=120,mdpi=160,hdpi=240,xhdpi=320) the most generic conversion factor would be x0.45 (= 72/120*0.75 = 72/160*1 = 72/240*1,5 = 72/320*2) if using the exact dpi bucket values.
For more precise factors:
mdpi (scaling factor: 1.0) 10.1" WXGA Screen (149dpi) is 0.483076923 (= 72/149 * 1.0)
hdpi (scaling factor: 1.5) Nexus 7 (216dpi) is 0.5 (= 72/216 * 1.5)
xhdpi (scaling factor: 2.0) Nexus 10 (300dpi) is 0.48 (= 72/300 * 2)
So 12 pt would be on...
10.1" WXGA: 24.84dp
Nexus 7: 24 dp
Nexus 10: 25dp
dpi bucket value: 26.666dp
You could use the same values for sp, but keep in mind, that these could be in/decreased by the users settings.
There's no direct mapping between pixels and sp, since sps are dynamically set as the users change the device font size in system settings. The user may want to see all the app fonts in smaller or larger sizes. It's an accessibility feature provided by the OS.
^What Flavio said. but check out the display metrics class overview on the Android Developers site. You might find what you need here... http://developer.android.com/reference/android/util/DisplayMetrics.html#
This is a great tool to help convert between the various measurements - put in what you know and it'll calculate the rest!
http://angrytools.com/android/pixelcalc/
There are 72 pts per inch, and 160 sp per inch (with standard font size in the device settings). this means there are 160sp per 72pts. 160sp/72pts simplifies to 20/9. So when converting pts to sp or dp use pts*20/9. As mentioned by others here already, sp does vary by the user's settings so if you don't want the text size to change with the device settings, then use dp.

How do I convert pt to sp?

I am a visual designer, working on an android design and I"m trying to spec my PSD file for our engineers. I cannot seem to find any documentation regarding the conversion of point size to SP for the type in any Android documentation. (Just that SP should be used for type).
The problem is that it depends on the density. Really, they're not good measurements to try to compare.
Points: There are 12 points in a pica, 6 picas per inch, so 72 (more accurately 72.27) points per inch.
Device-Independent Pixels (DP): These will be equal to the pixel size for MDPI displays, 1.5x the pixel size for HDPI displays, and 2x the pixel size for XHDPI displays. (e.g. 12dp = 12px MDPI, 18px HDPI, 24px XHDPI).
Scaled Pixels: These will be equivalent to the DP value, but scaled according to the user preference to be smaller or larger.
If you're designing at 72 dpi (Photoshop default DPI setting), an 8pt font would be equivalent to 8px, which would be 8px at MDPI, 12px at HDPI, and 16px at XHDPI, or more simply 8dp for all densities. I don't know how much scaling gets applied to different SP settings, so you'd have to hunt that out, but basically I would just give them the mockup and let them size it appropriately from there -- surely they can get it pretty close visually from that.
In contrast to dp (and sp with minus the user text sizing factor), pt has pretty much the exact same physical measurement. Dp is more or less a rough approximation, since it uses the same factor for a wide dpi range.
You cannot convert pt to sp, like said by Flavio. You can, however convert pt to dp roughly (+/- 30% in extreme cases, but at least expect +/-10%).
Using the dpi buckets (ldp=120,mdpi=160,hdpi=240,xhdpi=320) the most generic conversion factor would be x0.45 (= 72/120*0.75 = 72/160*1 = 72/240*1,5 = 72/320*2) if using the exact dpi bucket values.
For more precise factors:
mdpi (scaling factor: 1.0) 10.1" WXGA Screen (149dpi) is 0.483076923 (= 72/149 * 1.0)
hdpi (scaling factor: 1.5) Nexus 7 (216dpi) is 0.5 (= 72/216 * 1.5)
xhdpi (scaling factor: 2.0) Nexus 10 (300dpi) is 0.48 (= 72/300 * 2)
So 12 pt would be on...
10.1" WXGA: 24.84dp
Nexus 7: 24 dp
Nexus 10: 25dp
dpi bucket value: 26.666dp
You could use the same values for sp, but keep in mind, that these could be in/decreased by the users settings.
There's no direct mapping between pixels and sp, since sps are dynamically set as the users change the device font size in system settings. The user may want to see all the app fonts in smaller or larger sizes. It's an accessibility feature provided by the OS.
^What Flavio said. but check out the display metrics class overview on the Android Developers site. You might find what you need here... http://developer.android.com/reference/android/util/DisplayMetrics.html#
This is a great tool to help convert between the various measurements - put in what you know and it'll calculate the rest!
http://angrytools.com/android/pixelcalc/
There are 72 pts per inch, and 160 sp per inch (with standard font size in the device settings). this means there are 160sp per 72pts. 160sp/72pts simplifies to 20/9. So when converting pts to sp or dp use pts*20/9. As mentioned by others here already, sp does vary by the user's settings so if you don't want the text size to change with the device settings, then use dp.

How do I know how much DPI the device has?

How do I know how much DPIs a device has (and thus if it's ldpi / mdpi / hdpi / xhdpi, - and screen size, which is also measured in dp - xlarge / large / normal / small - according to http://developer.android.com/guide/practices/screens_support.html)?
I know the device's resolution and diagonal size, for example:
Display TFT LCD, 3.5 in (89 mm) diagonal.
320×480 px HVGA with Gorilla Glass
16M colors
(Taken from http://en.wikipedia.org/wiki/Samsung_Galaxy_Ace)
Don't need it programmatically, just to calculate myself.
Use DPI calculator to calculate dpis, and Figure 1 in the dev docs to determine whether its ldpi, mdpi, etc.
I think DPI reffers to printers... IN your case DPI = PPI. Please correct me if i'm wrong [edit: I'm wrong :P]
'So a 1200 dpi printer uses 1200 dots of ink in every inch to make up the colours. If you were printing a 300 PPI image, then every pixel would be made up of 16 smaller ink dots (1200 DPI x 1200 DPI / 300 PPI x 300 PPI). A lower DPI would have fewer ink dots making up each pixel, which would make the colour look worse. A higher DPI would have more ink dots for each pixel and should give more accurate colour (especially under close examination).'

Emulator HDPI vs. MDPI vs. LDPI

Starting android emulators with the same resolution of 480x800 at different DPIs (120, 160, 240), I would think that the screen with the highest DPI would have the smallest interface elements (images, buttons, etc) and the one with the lowest DPI would have the largest. But exactly the opposite is true. I've included a screen shot to demonstrate what I mean.
My emulator settings are:
HDPI:
Skin resolution: 480x800
Abstracted LCD Density: 240
MDPI:
Skin resolution: 480x800
Abstracted LCD Density: 160
LDPI:
Skin resolution: 480x800
Abstracted LCD Density: 120
I started each of the emulators with the following settings:
Scale display to real size
Screen size: 5 inches
Monitor dpi: 105
Scale: 0.56
Am I doing something wrong, or is this the expected result? If it is, why does it behave in this way? If I do the equivalent in Photoshop (view for print option), I get the exact opposite and correct results.
The problem turns out to be simple math. If we take the formula for calculating DPI as
dpi = sqrt(height^2 + width^2)/(screen size in inches)
it becomes apparent that you cannot choose all three components when running an emulator -- only two, and android will calculate the missing component.
From my original question above, I was specifying a constant resolution (480x800) and a constant screen size (5 inches). But 480x800 always produces a DPI of roughly 186 dpi. So forcing the DPI to be different in each of these cases confused the Android emulator, and I think it discarded my specified original resolution and calculated its own.
This is expected. Android increases the default font size in anticipation of this higher DPI. The goal is so that at a certain physical screen size (say 3") the font has the same physical size, no matter its resolution. Higher density displays have smaller pixels, so when setting the DPI setting higher Android needs use a bigger font to appear the same size relative the screen.

Android DPI - a lie?

So I create sets of assets for an Android UI - 320 x 400 & 480 x 800 both of these at 160 and 240 dpi...
After Drawing some of the assets as 9 patch a weird thing happened. The 9 patch graphics all 'came out' as 72 dpi but with different dimensions!
So my conclusion is that android asset creation works similiar to iPhone. Creatings assets to dimensions and ignore DPI (using 72 as a base - as this is what the 9 patch programme converted them too!) RIGHT?
Anyone else experimented with this?
Just think for a minute about what DPI is. Dots per Inch. For displays, it's actually Pixels per Inch, or PPI.
A 320 pixel wide image at 160 pixels per inch is 320 pixels wide. How many pixels wide is a 320 pixel image at 240 pixels? The PPI density only matters on the actual output device. Your display has a fixed number of pixels at a fixed physical size. The number of pixels that fit into 1 inch is its PPI density. The reason this is modifiable for graphics is for when the density can differ. Most commonly, this is for printing (which is where the dots come in). Most printers can print at a variety of resolutions. The typical is something like 300 dpi for images, 1200 dpi or higher for vector graphics and line art. When you set the dpi before printing an image, it tells the printer how many dots per inch it should lay out. The higher the dpi, the sharper the image -- assuming the input image is actually large enough to accomodate this resolution.

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