Reversing the morphing animation from arrow to checkmark - android

I am trying to achieve the morphing effect, when the user clicks myButton, the image inside the ImageView should morph from arrow to checkmark. And when he clicks it again, the process should reverse: the checkmark should morph to arrow.
This is what I have done:
animated_vector.xml:
<?xml version="1.0" encoding="utf-8"?>
<animated-vector xmlns:android="http://schemas.android.com/apk/res/android"
android:drawable="#drawable/vector_upvote">
<target
android:name="rotationGroup"
android:animation="#anim/rotate_a_to_b" />
<target
android:name="upvote"
android:animation="#animator/animator_upvote_to_checkmark" />
</animated-vector>
animator_upvote_to_checkmark.xml:
<objectAnimator
android:duration="250"
android:propertyName="pathData"
android:valueFrom="#string/svg_upvote"
android:valueTo="#string/svg_checkmark"
android:valueType="pathType"
android:repeatMode="reverse" />
And this is how I play the animation:
Drawable drawable = upVote.getDrawable();
if (drawable instanceof Animatable) {
((Animatable) drawable).start();
}
This morphs the arrow into checkmark, how do I reverse the process?

if your view is checkable and also your minsdk > 21 you can try using StateListAnimator with AnimatedVectorDrawable but because the appcompat now supports vectorDrawable and AnimatedVectorDrawable and also has a limitation on using all DrawableContainers I do not take above approach.
So let me tell you what may work:
DrawableContainers which reference other drawables resources which
contain only a vector resource. For example, a StateListDrawable which
references other files which contain a vector.
from Chris Banes
In order to achieve that I am going to create custom ImageView and every time it is clicked you must call morph function to run appropriate vectorAnimatorDrawable.
So code and demo:
public class ArrowToCheckMarkMorphingImageView extends ImageView {
private AnimatedVectorDrawable mArrowToCheckMark;
private AnimatedVectorDrawable mCheckMarkToArrow;
private boolean mIsShowingCheckMark;
public ArrowToCheckMarkMorphingImageView(Context context) {
super(context);
init();
}
public ArrowToCheckMarkMorphingImageView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public ArrowToCheckMarkMorphingImageView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
public ArrowToCheckMarkMorphingImageView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
init();
}
public void init(){
mIsShowingCheckMark = false;
mArrowToCheckMark =
(AnimatedVectorDrawable)getContext().getDrawable(R.drawable.arrow_to_checkmark);
mCheckMarkToArrow =
(AnimatedVectorDrawable)getContext().getDrawable(R.drawable.checkmark_to_arrow);
setImageDrawable(mArrowToCheckMark);
}
public void morph(){
final AnimatedVectorDrawable drawable
= mIsShowingCheckMark ? mCheckMarkToArrow : mArrowToCheckMark;
setImageDrawable(drawable);
drawable.start();
mIsShowingCheckMark = !mIsShowingCheckMark;
}
}
and MainActivity:
public class MainActivity extends AppCompatActivity {
ArrowToCheckMarkMorphingImageView mArrowToCheckMarkImageView;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Toolbar toolbar = (Toolbar) findViewById(R.id.toolbar);
setSupportActionBar(toolbar);
mArrowToCheckMarkImageView = (ArrowToCheckMarkMorphingImageView)findViewById(R.id.imageView);
mArrowToCheckMarkImageView.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
mArrowToCheckMarkImageView.morph();
}
});
}
}
in layout file you must use it like:
<yourpackage.ArrowToCheckMarkMorphingImageView
android:id="#+id/imageView"
android:layout_width="50dp"
android:layout_height="50dp"
android:layout_centerInParent="true"
/>
and resources for those who wants to give it a try:
res/animator/arrow_to_checkmark
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<objectAnimator
android:duration="500"
android:propertyName="pathData"
android:valueFrom="M7.41,15.41 L12,10.83 l4.59,4.58 L18,14 18,14 l-6,-6 -6,6z"
android:valueTo ="M9,16.17 L4.83,12 l-1.42,1.41 L9,19 21,7 l-1.41,-1.41 0,0z"
android:valueType="pathType" />
<objectAnimator
android:duration="500"
android:propertyName="fillColor"
android:valueFrom="#FF0000FF"
android:valueTo="#FF00FF00" />
</set>
res/animator/checkmark_to_arrow
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<objectAnimator
android:duration="500"
android:propertyName="pathData"
android:valueFrom="M9,16.17 L4.83,12 l-1.42,1.41 L9,19 21,7 l-1.41,-1.41 0,0z"
android:valueTo ="M7.41,15.41 L12,10.83 l4.59,4.58 L18,14 18,14 l-6,-6 -6,6z"
android:valueType="pathType" />
<objectAnimator
android:duration="500"
android:propertyName="fillColor"
android:valueFrom="#FF00FF00"
android:valueTo="#FF0000FF" />
</set>
res/drawable/arrow_to_checkmark
<?xml version="1.0" encoding="utf-8"?>
<animated-vector xmlns:android="http://schemas.android.com/apk/res/android"
android:drawable="#drawable/ic_arrow_up_24dp">
<target
android:animation="#animator/arrow_to_checkmark"
android:name="arrow"/>
</animated-vector>
res/drawable/checkmark_to_arrow
<?xml version="1.0" encoding="utf-8"?>
<animated-vector xmlns:android="http://schemas.android.com/apk/res/android"
android:drawable="#drawable/ic_checkmark_24dp">
<target
android:animation="#animator/checkmark_to_arrow"
android:name="checkmark"/>
</animated-vector>
res/drawable/ic_arrow_up_24dp
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="24dp"
android:height="24dp"
android:viewportWidth="24.0"
android:viewportHeight="24.0">
<path
android:name="arrow"
android:fillColor="#FF0000FF"
android:pathData="M7.41,15.41 L12,10.83 l4.59,4.58 L18,14 18,14 l-6,-6 -6,6z"/>
</vector>
res/drawable/ic_checkmark_24dp
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="24dp"
android:height="24dp"
android:viewportWidth="24.0"
android:viewportHeight="24.0">
<path
android:name="checkmark"
android:fillColor="#FF00FF00"
android:pathData="M9,16.17 L4.83,12 l-1.42,1.41 L9,19 21,7 l-1.41,-1.41 0,0z"/>
</vector>

I will go with Circular Progress Button, you can customize it based on your need or extend the library (since. it's open source). I have been using that for a while and it is pretty easy to integrate on your projects.
Also, you can learn from that and create your own library :-)
Here the Git repository
CircularProgressButton
Also, you can try out other excellent open source such as Android Morphing Button

Related

How to add Animated Vector Drawable Animation?

I am trying to animate a vector path to a different path in my android app for testing but its not working properly . no animation is displayed on screen and neither any animation is shown.
My vector file is:
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="8dp"
android:height="5dp"
android:viewportWidth="8"
android:viewportHeight="5">
<path
android:name="redot"
android:pathData="M2.5,2.5L6,2.5"
android:strokeWidth="4"
android:fillColor="#00000000"
android:strokeColor="#E61B1B"
android:fillType="evenOdd"
android:strokeLineCap="round"/>
</vector>
And my VectorAnimation file is:
<?xml version="1.0" encoding="utf-8"?>
<animated-vector xmlns:tools="http://schemas.android.com/tools"
xmlns:android="http://schemas.android.com/apk/res/android"
tools:targetApi="lollipop"
android:drawable="#drawable/ic_reddot">
<target
android:animation="#anim/redanim"
android:name="redot"/>
</animated-vector>
My Animation file in anim folder is:
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<objectAnimator
android:duration="10000"
android:propertyName="pathData"
android:valueFrom="M2.5,2.5L6,2.5"
android:valueTo="M2.5,2.5L31,2.5"
android:valueType="pathType" />
</set>
And finally my MainActivityCode is as following:
public class MainActivity extends AppCompatActivity {
private TextView testObj;
private ImageView reddot;
private AnimatedVectorDrawable animation;
#RequiresApi(api = Build.VERSION_CODES.LOLLIPOP)
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
// testObj = (TextView) findViewById(R.id.testObj);
// testObj.setVisibility(View.INVISIBLE);
reddot = (ImageView) findViewById(R.id.reddot);
Drawable d = reddot.getBackground();
if (d instanceof AnimatedVectorDrawable) {
Log.d("testanim", "onCreate: instancefound" );
animation = (AnimatedVectorDrawable) d;
animation.start();
}
}
}
Use Shape Shifter tool and than export the animated vector drawable file generated by shape shifter . add this file in your drawable folder and than add this as background to your imageview which you want to animate
my avd_anim.xml file:
<animated-vector
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:aapt="http://schemas.android.com/aapt">
<aapt:attr name="android:drawable">
<vector
android:name="vector"
android:width="80dp"
android:height="12dp"
android:viewportWidth="80"
android:viewportHeight="12">
<path
android:name="path"
android:pathData="M 6 6 L 74 6"
android:strokeColor="#e61b1b"
android:strokeWidth="12"
android:strokeLineCap="round"
android:fillType="evenOdd"/>
</vector>
</aapt:attr>
<target android:name="path">
<aapt:attr name="android:animation">
<objectAnimator
android:propertyName="pathData"
android:duration="1000"
android:valueFrom="M 6 6 L 74 6"
android:valueTo="M 6 6 L 1 6"
android:valueType="pathType"
android:interpolator="#android:anim/linear_interpolator"/>
</aapt:attr>
</target>
My activity_main.xml:
<?xml version="1.0" encoding="utf-8"?>
<android.support.constraint.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity">
<ImageView
android:id="#+id/object"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginStart="8dp"
android:layout_marginTop="8dp"
android:layout_marginEnd="8dp"
android:layout_marginBottom="8dp"
android:src="#drawable/avd_anim"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent" />
</android.support.constraint.ConstraintLayout>
and finally my MainActivity.class
public class MainActivity extends AppCompatActivity {
private ImageView image;
private AnimatedVectorDrawable animation;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
image = (ImageView) findViewById(R.id.object);
}
#Override
protected void onStart() {
super.onStart();
Drawable d = image.getDrawable();
if (d instanceof AnimatedVectorDrawable) {
Log.d("testanim", "onCreate: instancefound" + d.toString());
animation = (AnimatedVectorDrawable) d;
animation.start();
}
}
}
You should use redot.getDrawable() instead of getBackground()
And if you are using app:srcCompat="#drawable/..." instead of android:src=#drawable/... for ImageView you should add
if (d instanceof AnimatedVectorDrawableCompat) {
AnimatedVectorDrawableCompat avd = (AnimatedVectorDrawableCompat) d;
avd.start();
}
And android:animation="#anim/redanim" should be android:animation="#animator/redanim". Use animator folder

R.animator with objectAnimators aren't working with Fragment add/remove animations

I don't know why this is always so hard to get working. I'm using the AppCompat Library and android.app.Fragment. I try to add animations to slide new fragments in left/right (like iOS does), but when the fragments are added they are adding / removing instantly, without any animation.
What am I doing wrong?
getFragmentManager()
.beginTransaction()
.setCustomAnimations(R.animator.slide_in_from_right, R.animator.slide_out_to_the_left)
.add(R.id.navrootlayout, fragment)
.addToBackStack(null)
.commit();
res/animator/slide_in_from_right.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<objectAnimator
android:interpolator="#interpolator/decelerate_cubic"
android:valueFrom="1"
android:valueTo="0"
android:valueType="floatType"
android:propertyName="xFraction"
android:duration="3000"/>
</set>
res/animator/slide_out_to_the_left.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<objectAnimator
android:interpolator="#interpolator/decelerate_cubic"
android:valueFrom="0"
android:valueTo="-1"
android:valueType="floatType"
android:propertyName="xFraction"
android:duration="3000"/>
</set>
I even set the duration of the animation to 3000 (i.e. 3 seconds) so that I could DEFINITELY see if it was being used at all, but it's not. The fragment is added without any animation at all. I captured a screen video of it happening, and the new fragment appears (and eventually disappears) instantly.
I figured out what I was doing wrong. I had grabbed the animation xml files from an example somewhere, and that example didn't happen to mention that I needed to implement the xFraction property myself. I wrongly assumed that this was a built-in behavior that would understand xFraction and x were related, similar to the way that the old style res/anim style animations would allow you to use percentage values as the animation start/end values.
But, nope. In order to do this, you have to create a subclass of your layout and add the xFraction property yourself. This is how I did it.
package com.mydomain.myapp;
import android.content.Context;
import android.util.AttributeSet;
import android.widget.RelativeLayout;
public class SlideableLayout extends RelativeLayout {
public SlideableLayout(Context context) {
super(context);
}
public SlideableLayout(Context context, AttributeSet attrs) {
super(context, attrs);
}
public SlideableLayout(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
public float getXFraction() {
final int width = getWidth();
if (width != 0) {
return getX() / getWidth();
} else {
return getX();
}
}
public void setXFraction(float xFraction) {
final int width = getWidth();
if (width > 0) {
setX(xFraction * width);
} else {
setX(-10000);
}
}
}
Then, for each of my Fragments that I want to animate on and off the screen, I use my SlideableLayout as the root layout.
<?xml version="1.0" encoding="utf-8"?>
<com.mydomain.myapp.SlideableLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#android:color/holo_blue_bright"
>
</com.mydomain.myapp.SlideableLayout>

Android FloatingActionButton Speed Dial

I am currently working on an Android app in which I use a FloatingActionButton. I would like to use the speed dial to have multiple actions that spin/jump out of the action button as described in this page by Google on Android design, or as could be seen in an earlier version of the Keep app (sorry, but I can only post one link). I am using the Android Design Support library specifically version 23.1.1 (com.android.support:design:23.1.1). I already searched using Google and looked at the reference for the FloatingActionButton but couldn't find anything concerning the speed dial.
I would like to know if there is a way to easily achieve this using the default FloatingActionButton, or if I have to program all transitions/animations manually?
Additionally I would like to have little labels next to the buttons, describing the action, if possible.
Thank you in advance!
I'm here to add my 2 cents because this is where I landed after Googling for that exact title.
I hope it doesn't come too late to help someone like me.
First off, the solution comes from here, so is not mine. I just tried and it works nicely. So i thought i share with you in a single post rather have you go dig the code up from there.
The solution uses com.android.support:design:25.3.1 library so be sure to add that to build.gradle and it requires API 21 onwards.
The bad news is that it is composed from several small moving parts: 5 animators, 5 drawables plus the icons and layouts and of course, the code, the good news is that it works as it should, is highly customizable and doesn't require any coding outside MainActivity.
Some notes:
The big fab's image morphs between more and minus signs and rotates when tapped.
Buttons can have text, provided you put both the text and each small fab inside a LineaLayout and move the button id to the LinearLayout so it gets animated instead of the fab, but it requires code to hide and show the text when necessary.
This is the result:
So, the ingredients:
Drawables (res/drawable/).
animated_minus.xml
<?xml version="1.0" encoding="utf-8"?>
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:viewportHeight="24"
android:viewportWidth="24"
android:width="24dp"
android:height="24dp">
<group android:name="plus_group" android:pivotX="12" android:pivotY="12">
<path
android:name="plus_path"
android:strokeColor="#android:color/white"
android:strokeWidth="3"
android:pathData="M12,0L12,24M0,12,L24,12" />
</group>
</vector>
animated_plus.xml
<?xml version="1.0" encoding="utf-8"?>
<animated-vector xmlns:android="http://schemas.android.com/apk/res/android"
android:drawable="#drawable/plus">
<target
android:animation="#animator/rotate_clockwise"
android:name="plus_group" />
<target
android:animation="#animator/plus_to_minus"
android:name="plus_path" />
</animated-vector>
fab_background.xml
<?xml version="1.0" encoding="utf-8"?>
<ripple xmlns:android="http://schemas.android.com/apk/res/android"
android:color="?android:colorControlHighlight">
<item>
<shape android:shape="oval">
<solid android:color="?android:colorAccent" />
</shape>
</item>
</ripple>
minus.xml
<?xml version="1.0" encoding="utf-8"?>
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:viewportHeight="24"
android:viewportWidth="24"
android:width="24dp"
android:height="24dp">
<group android:name="plus_group" android:pivotX="12" android:pivotY="12">
<path
android:name="plus_path"
android:strokeColor="#android:color/white"
android:strokeWidth="3"
android:pathData="M12,12L12,12M0,12,L24,12" />
</group>
</vector>
plus.xml
<?xml version="1.0" encoding="utf-8"?>
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:viewportHeight="24"
android:viewportWidth="24"
android:width="24dp"
android:height="24dp">
<group android:name="plus_group" android:pivotX="12" android:pivotY="12">
<path
android:name="plus_path"
android:strokeColor="#android:color/white"
android:strokeWidth="3"
android:pathData="M12,0L12,24M0,12,L24,12" />
</group>
</vector>
Animators (res/animator/).
fab_state_list_animator.xml
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item
android:state_pressed="true"
android:state_enabled="true">
<set>
<objectAnimator
android:propertyName="translationZ"
android:duration="100"
android:valueTo="3dp"
android:valueType="floatType" />
<objectAnimator
android:propertyName="elevation"
android:duration="0"
android:valueTo="5dp"
android:valueType="floatType" />
</set>
</item>
<!-- base state -->
<item android:state_enabled="true">
<set>
<objectAnimator
android:propertyName="translationZ"
android:duration="100"
android:valueTo="0"
android:startDelay="100"
android:valueType="floatType" />
<objectAnimator
android:propertyName="elevation"
android:duration="0"
android:valueTo="5dp"
android:valueType="floatType" />
</set>
</item>
<item>
<set>
<objectAnimator
android:propertyName="translationZ"
android:duration="0"
android:valueTo="0"
android:valueType="floatType" />
<objectAnimator
android:propertyName="elevation"
android:duration="0"
android:valueTo="0"
android:valueType="floatType" />
</set>
</item>
</selector>
minus_to_plus.xml
<?xml version="1.0" encoding="utf-8"?>
<objectAnimator xmlns:android="http://schemas.android.com/apk/res/android"
android:propertyName="pathData"
android:valueFrom="M12,0L12,24M12,12,L12,12"
android:valueTo="M12,0L12,24M0,12,L24,12"
android:valueType="pathType"
android:duration="#android:integer/config_mediumAnimTime" />
plus_to_minus.xml
<?xml version="1.0" encoding="utf-8"?>
<objectAnimator xmlns:android="http://schemas.android.com/apk/res/android"
android:propertyName="pathData"
android:valueFrom="M12,0L12,24M0,12,L24,12"
android:valueTo="M12,0L12,24M12,12,L12,12"
android:valueType="pathType"
android:duration="#android:integer/config_mediumAnimTime" />
rotate_anticlockwise.xml
<?xml version="1.0" encoding="utf-8"?>
<objectAnimator xmlns:android="http://schemas.android.com/apk/res/android"
android:propertyName="rotation"
android:valueFrom="90"
android:valueTo="0"
android:valueType="floatType"
android:duration="#android:integer/config_mediumAnimTime" />
rotate_clockwise.xml
<?xml version="1.0" encoding="utf-8"?>
<objectAnimator xmlns:android="http://schemas.android.com/apk/res/android"
android:propertyName="rotation"
android:valueFrom="0"
android:valueTo="90"
android:valueType="floatType"
android:duration="#android:integer/config_mediumAnimTime" />
Layouts. (res/layout/)
fab.xml. All fabs are declared here. Replace android:src with your own icon on the first 3 ImageButtons.
<?xml version="1.0" encoding="utf-8"?>
<merge xmlns:android="http://schemas.android.com/apk/res/android">
<RelativeLayout
android:id="#+id/fab_container"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginBottom="#dimen/activity_vertical_margin"
android:layout_marginEnd="#dimen/activity_horizontal_margin"
android:clipChildren="false" >
<!-- Please note that the #id are defined the first time they're referenced from top to bottom -->
<ImageButton
android:id="#+id/fab_action_3"
style="#style/FloatingActionButton.Mini"
android:src="#drawable/ic_volume_up_white_24dp"
android:layout_above="#+id/fab_action_2"
android:layout_alignEnd="#+id/fab"
android:contentDescription="#null"
android:backgroundTint="#color/sa_gray"
android:width="24dp"
android:height="24dp"
android:onClick="fabAction3" />
<ImageButton
android:id="#id/fab_action_2"
style="#style/FloatingActionButton.Mini"
android:src="#drawable/ic_credit_card_white_24dp"
android:layout_above="#+id/fab_action_1"
android:layout_alignEnd="#id/fab"
android:contentDescription="#null"
android:backgroundTint="#color/sa_gray"
android:width="24dp"
android:height="24dp"
android:onClick="fabAction2" />
<ImageButton
android:id="#id/fab_action_1"
style="#style/FloatingActionButton.Mini"
android:src="#drawable/ic_add_shopping_cart_white_24dp"
android:layout_above="#id/fab"
android:layout_alignEnd="#id/fab"
android:contentDescription="#null"
android:backgroundTint="#color/sa_gray"
android:width="24dp"
android:height="24dp"
android:onClick="fabAction1" />
<ImageButton
android:id="#id/fab"
style="#style/FloatingActionButton"
android:src="#mipmap/ic_add_w"
android:layout_alignParentEnd="true"
android:layout_alignParentBottom="true"
android:contentDescription="#null"
android:visibility="visible"
android:layout_marginTop="8dp" />
</RelativeLayout>
</merge>
And lastly.
The code (java//MainActivity.java)
a) Some declarations:
private static final String TAG = "Floating Action Button";
private static final String TRANSLATION_Y = "translationY";
private ImageButton fab;
private boolean expanded = false;
private View fabAction1;
private View fabAction2;
private View fabAction3;
private float offset1;
private float offset2;
private float offset3;
b) Delete the usual fab code on MainActivity's onCreate:
FloatingActionButton fab = (FloatingActionButton) findViewById(R.id.fab);
fab.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
Snackbar.make(view, "Replace with your own action", Snackbar.LENGTH_LONG)
.setAction("Action", null).show();
}
});
and replace it with:
final ViewGroup fabContainer = (ViewGroup) findViewById(R.id.fab_container);
fab = (ImageButton) findViewById(R.id.fab);
fabAction1 = findViewById(R.id.fab_action_1);
// insert onClickListener here
fabAction2 = findViewById(R.id.fab_action_2);
// insert onClickListener here
fabAction3 = findViewById(R.id.fab_action_3);
// insert onClickListener here
fab.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
expanded = !expanded;
if (expanded) {
expandFab();
} else {
collapseFab();
}
}
});
fabContainer.getViewTreeObserver().addOnPreDrawListener(new ViewTreeObserver.OnPreDrawListener() {
#Override
public boolean onPreDraw() {
fabContainer.getViewTreeObserver().removeOnPreDrawListener(this);
offset1 = fab.getY() - fabAction1.getY();
fabAction1.setTranslationY(offset1);
offset2 = fab.getY() - fabAction2.getY();
fabAction2.setTranslationY(offset2);
offset3 = fab.getY() - fabAction3.getY();
fabAction3.setTranslationY(offset3);
return true;
}
});
c) Add supporting functions on MainActivity (animation code mostly and the 3 small fab's onClick methods):
private void collapseFab() {
fab.setImageResource(R.drawable.animated_minus);
AnimatorSet animatorSet = new AnimatorSet();
animatorSet.playTogether(createCollapseAnimator(fabAction1, offset1),
createCollapseAnimator(fabAction2, offset2),
createCollapseAnimator(fabAction3, offset3));
animatorSet.start();
animateFab();
}
private void expandFab() {
fab.setImageResource(R.drawable.animated_plus);
AnimatorSet animatorSet = new AnimatorSet();
animatorSet.playTogether(createExpandAnimator(fabAction1, offset1),
createExpandAnimator(fabAction2, offset2),
createExpandAnimator(fabAction3, offset3));
animatorSet.start();
animateFab();
}
private Animator createCollapseAnimator(View view, float offset) {
return ObjectAnimator.ofFloat(view, TRANSLATION_Y, 0, offset)
.setDuration(getResources().getInteger(android.R.integer.config_mediumAnimTime));
}
private Animator createExpandAnimator(View view, float offset) {
return ObjectAnimator.ofFloat(view, TRANSLATION_Y, offset, 0)
.setDuration(getResources().getInteger(android.R.integer.config_mediumAnimTime));
}
private void animateFab() {
Drawable drawable = fab.getDrawable();
if (drawable instanceof Animatable) {
((Animatable) drawable).start();
}
}
public void fabAction1(View view) {
Log.d(TAG, "Action 1");
Toast.makeText(this, "Go shopping!", Toast.LENGTH_SHORT).show();
}
public void fabAction2(View view) {
Log.d(TAG, "Action 2");
Toast.makeText(this, "Gimme money!", Toast.LENGTH_SHORT).show();
}
public void fabAction3(View view) {
Log.d(TAG, "Action 3");
Toast.makeText(this, "Turn it up!", Toast.LENGTH_SHORT).show();
}
d) Reference the fab.xml layout from res/layout/activity_main.xml
Delete the fab declaration:
<android.support.design.widget.FloatingActionButton
android:id="#+id/fab"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="bottom|end"
android:layout_margin="#dimen/fab_margin"
app:srcCompat="#android:drawable/ic_dialog_email" />
Replace with:
<include layout="#layout/fab" />
Last notes:
Feel free to scrap the onClick code for the fabs and replace it with
onClickListener. Those should go right where the comment that says
// insert onClickListener here. Just remember to delete the
onClick attribute for each fab in fab.xml file and get rid of
the last 3 functions in MainActivity (fabAction1, fabAction2
and fabAction3).
Most measures, dimensions, etc. I put them right in the code to avoid including even more files.
The code is not optimized on changed in any way.
I hope this helps someone and sorry for the wall of text.
I would like to know if there is a way to easily achieve this using the default FloatingActionButton
FAB from Design Library does not have this feature. You need to look for 3rd party FABs (there's a few on android-arsenal to choose from)
This library is implementing the Speed Dial from the Material Design guidelines:
https://github.com/leinardi/FloatingActionButtonSpeedDial

how to implement umano/AndroidSlidingUpPanel lib

My App has a map fragment . And on clicking marker , an slide up animation shows from bottom to half of screen . And it slide down on clicking marker again .
I want : Slide up menu should be clickable or drag gable so that it
can move to top of screen . to be more clear , i mean either on
clicking or dragging this slide up menu which is on half of screen ,
should go to top of screen .
So far i done : On clicking marker, call the slide up animation to half of screen. :
Animation code : slide_up.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<objectAnimator
android:interpolator="#android:anim/accelerate_decelerate_interpolator"
android:propertyName="yFraction"
android:valueType="floatType"
android:valueFrom="1.0"
android:valueTo="0.58"
android:duration="#android:integer/config_mediumAnimTime"/>
<objectAnimator
android:interpolator="#android:anim/accelerate_decelerate_interpolator"
android:propertyName="alpha"
android:valueType="floatType"
android:valueFrom="0.58"
android:valueTo="1.0"
android:duration="#android:integer/config_mediumAnimTime"/>
</set>
slide_down.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<objectAnimator
android:interpolator="#android:anim/accelerate_decelerate_interpolator"
android:propertyName="yFraction"
android:valueType="floatType"
android:valueFrom="0.58"
android:valueTo="1.0"
android:duration="#android:integer/config_mediumAnimTime"/>
<objectAnimator
android:interpolator="#android:anim/accelerate_decelerate_interpolator"
android:propertyName="alpha"
android:valueType="floatType"
android:valueFrom="1"
android:valueTo="0"
android:duration="#android:integer/config_mediumAnimTime"/>
</set>
The code in Activity which calling this Animation on Marker click :
public void toggleList() {
Fragment f = getFragmentManager().findFragmentByTag(LIST_FRAGMENT_TAG);
if (f != null) {
getFragmentManager().popBackStack();
} else {
getFragmentManager()
.beginTransaction()
.setCustomAnimations(R.anim.slide_up,
R.anim.slide_down,
R.anim.slide_up,
R.anim.slide_down)
.add(R.id.list_fragment_container, BaseMapSlidingFragment
.instantiate(this, BaseMapSlidingFragment.class.getName()),
LIST_FRAGMENT_TAG
)
.addToBackStack(null).commit();
googleMap.getUiSettings().setAllGesturesEnabled(false);
if(animCheck == false){
animCheck = true;
}else
{
animCheck= false;
}
}}
menu_Sliding.up.xml
<?xml version="1.0" encoding="utf-8"?>
<com.trickyandroid.fragmenttranslate.app.view.SlidingRelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="200dp"
android:background="#7c7c7c">
<ListView
android:id="#android:id/list"
android:layout_width="match_parent"
android:layout_height="match_parent"/>
</com.trickyandroid.fragmenttranslate.app.view.SlidingRelativeLayout>
Custom_View :
**package com.trickyandroid.fragmenttranslate.app.view;
import android.content.Context;
import android.util.AttributeSet;
import android.view.ViewTreeObserver;
import android.widget.RelativeLayout;
/**
* Created by paveld on 4/13/14.
*/
public class SlidingRelativeLayout extends RelativeLayout {
private float yFraction = 0;
public SlidingRelativeLayout(Context context) {
super(context);
}
public SlidingRelativeLayout(Context context, AttributeSet attrs) {
super(context, attrs);
}
public SlidingRelativeLayout(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
private ViewTreeObserver.OnPreDrawListener preDrawListener = null;
public void setYFraction(float fraction) {
this.yFraction = fraction;
if (getHeight() == 0) {
if (preDrawListener == null) {
preDrawListener = new ViewTreeObserver.OnPreDrawListener() {
#Override
public boolean onPreDraw() {
getViewTreeObserver().removeOnPreDrawListener(preDrawListener);
setYFraction(yFraction);
return true;
}
};
getViewTreeObserver().addOnPreDrawListener(preDrawListener);
}
return;
}
float translationY = getHeight() * fraction;
setTranslationY(translationY);
}
public float getYFraction() {
return this.yFraction;
}
}**
Now how to get this menu to top of screen on clicking slide up menu
which is on the half of screen ?
I suggest you to use AndroidSlidingUpPanel library, that can be found here. There is no point for you to write the same thing again.
It has what you need and much more. It is easy to use and modify (I am using it in my project).
How to use
Include com.sothree.slidinguppanel.SlidingUpPanelLayout as the root element in your activity layout.
The layout must have gravity set to either top or bottom.
Make sure that it has two children. The first child is your main layout. The second child is your layout for the sliding up panel.
The main layout should have the width and the height set to match_parent.
The sliding layout should have the width set to match_parent and the height set to either match_parent, wrap_content or the max desireable height.
By default, the whole panel will act as a drag region and will intercept clicks and drag events. You can restrict the drag area to a specific view by using the setDragView method or umanoDragView attribute.

AnimationDrawable doesn't autostart on Lollipop

I have an Android App where looped AnimationDrawbale where autostarted. With latest Lollipop it doesn't autostart no more.
There is a simple ImageView where the src address the next drawable xml:
<?xml version="1.0" encoding="utf-8"?>
<level-list
xmlns:android="http://schemas.android.com/apk/res/android">
<item android:maxLevel="0" android:drawable="#drawable/ic_weather_sun" />
<item android:maxLevel="1" android:drawable="#drawable/ic_weather_cloudsun" />
<item android:maxLevel="2" android:drawable="#drawable/ic_weather_cloud" />
<item android:maxLevel="3" android:drawable="#drawable/ic_weather_rain" />
<item android:maxLevel="4" android:drawable="#drawable/ic_weather_rainstorm" />
</level-list>
each item of the level list is another drawable xml.
Some of them are animation-list (Animationdrawable), others are layer-list with one or more layer composed by an animation-list. Here an example:
<layer-list
xmlns:android="http://schemas.android.com/apk/res/android" >
<item>
<animation-list android:oneshot="false">
<item android:drawable="#drawable/ic_weather_layer_rain1" android:duration="100" />
<item android:drawable="#drawable/ic_weather_layer_rain2" android:duration="100" />
<item android:drawable="#drawable/ic_weather_layer_rain3" android:duration="100" />
<item android:drawable="#drawable/ic_weather_layer_rain4" android:duration="100" />
</animation-list>
</item>
<item android:drawable="#drawable/ic_weather_layer_cloudcolor1" />
<item android:drawable="#drawable/ic_weather_layer_cloud2" />
<item android:drawable="#drawable/ic_weather_layer_cloud1" />
</layer-list>
The ImageView level is set invisible at activity start and it is simply selected in this way.
final ImageView meteo = (ImageView)findViewById(R.id.image_meteo);
meteo.setVisibility(View.VISIBLE);
meteo.setImageLevel( weatherIdx );
Any idea on th reason? And how I should manage that?
I cannot address all AnimationDrawables, because there are several of them in a not known structure.
Thanks
Here is a class based on AppCompatImageView that will autostart both the source and background AnimationDrawables.
public class AnimationImageView extends AppCompatImageView
{
public AnimationImageView(Context context)
{
super(context);
}
public AnimationImageView(Context context, AttributeSet attrs)
{
super(context, attrs);
}
public AnimationImageView(Context context, AttributeSet attrs, int defStyleAttr)
{
super(context, attrs, defStyleAttr);
}
#Override
public void setBackgroundResource(#DrawableRes int resId)
{
super.setBackgroundResource(resId);
startAnimation(getBackground());
}
#Override
public void setBackgroundDrawable(Drawable background)
{
super.setBackgroundDrawable(background);
startAnimation(background);
}
#Override
public void setImageResource(#DrawableRes int resId)
{
super.setImageResource(resId);
startAnimation(getDrawable());
}
#Override
public void setImageDrawable(#Nullable Drawable drawable)
{
super.setImageDrawable(drawable);
startAnimation(drawable);
}
protected void startAnimation(Drawable drawable)
{
if (drawable instanceof AnimationDrawable)
{
((AnimationDrawable) drawable).start();
}
}
}
You can use it in your layouts as follows (change com.sample.ui.views to match the package where you will place the class above):
<com.sample.ui.views.AnimationImageView
android:id="#+id/iv_image"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="#drawable/my_src_animation"
android:background="#drawable/my_bg_animation"/>
should just be able to cast it to an animation drawable and then click start.
((AnimationDrawable) imageview.getDrawable()).start();
not sure why there is a change in behavior on 5.0 but this does not change behavior on lower APIs

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