I'm developing a Qt/C++ app for Android, that uses GUI as well as does background work (communicates with server, updating its data). The app is supposed to be always online, as it can receive a call any time and switch on the screen if needed and show GUI.
The app creates a dummy Activity to show GUI and talk to the native part.
Are there any drawbacks aside from battery usage, that may happen if
I use Activity (no Service) with acquiring PARTIAL_WAKE_LOCK?
Will just acquiring the lock be sufficient to run native background tasks and switching on the screen to show GUI when needed?
Is there a difference in terms of App lifecycle between Activity holding a lock and Service holding a lock?
I've read that apps with Activity compared to foreground services (startForeground()) can be killed if they are in background for some time. Is there a way to restart the app in background if Android kills it? I've seen only answers about restarting service-based apps.
I'm not going to use both Activity and Service because of no existing proper integration of them in QT.
Thank you
Related
According to the Android developer website https://developer.android.com/guide/components/fundamentals.html
A service is a general-purpose entry point for keeping an app running in the background for all kinds of reasons.
And on several occasions, i read that a service is (also) used as a means to tell the system that the app requires doing some work in the background.
What is the difference in my Application object creating a sticky service and starting it and it creating a POJO that does the same work?
When the app enters the background (home button) how does the existence of the service change how the system treats my app? Will the service (which runs on the main thread) cause the system to schedule my main thread higher or not reduce it a priority while in the background ? Will it do so if there is no service but a POJO doing some work?
Neither will receive any notification of my app entering the background or coming back to front, neither will be connected to any activity (but could provide functionality for activities to connect to them).
So how exactly does the use of a service change how the system treats my app when it is in the background?
Somewhere it was mentioned that if there is a service running the app will be restarted should it be killed for any reason, however, the service will be killed along with its process (we are talking about a service running in the same process as the rest of the app) but this does not have anything to do with "running in the background" as the android guide mentions.
In addition, the Application object could bind to a service, holding it like a POJO. What would be the difference here, regarding how the system treats my app in the background?
I am developing a simple app that just play a white noise sound in background while I am doing other things.
It works very well when I switch to other apps ( like games, chrome browser, etc ) but sometimes ( for example when there are many chrome tab opened ) the white noise sound stop and I need to reload my app.
I am NOT using Services, is this the reason ?
Because your apps is getting killed by the system to give up resources for to other apps (games, chrome, etc). So you need to use a Service.
Here an excerpt from Processes and Application Life Cycle
for more details explanation:
An unusual and fundamental feature of Android is that an application
process's lifetime is not directly controlled by the application
itself. Instead, it is determined by the system through a combination
of the parts of the application that the system knows are running, how
important these things are to the user, and how much overall memory is
available in the system.
...
A cached process is one that is not currently needed, so the system is free to kill it as desired when memory is needed elsewhere. In a
normally behaving system, these are the only processes involved in
memory management: a well running system will have multiple cached
processes always available (for more efficient switching between
applications) and regularly kill the oldest ones as needed. Only in
very critical (and undesirable) situations will the system get to a
point where all cached processes are killed and it must start killing
service processes. These processes often hold one or more Activity
instances that are not currently visible to the user (the onStop()
method has been called and returned). Provided they implement their
Activity life-cycle correctly (see Activity for more details), when
the system kills such processes it will not impact the user's
experience when returning to that app: it can restore the previously
saved state when the associated activity is recreated in a new
process.
I think Services is What You are looking For.
A Service is an application component that can perform long-running
operations in the background, and it does not provide a user
interface.
For better chance of preventing OS to kill your app, you should use a
Foreground Service
following the official guide here: https://developer.android.com/guide/components/services.html#Foreground
Remember that there is no way to be certain that OS will never kill your app, because when RAM becomes really low it could kill every process indipendently from type, following his priority rules
I don't know much about Android multitasking but I thought I'd ask the question before I attempt my project.
Is there a way I can program an Android application (aimed at Android 4.0+ only) to always be open in the background and keep all the network connections alive and the UI "drawn" so that when I open it, it ALWAYS opens instantly and I can use it instantly even if the tablet is doing something else?
Thanks.
Most likely, you want to create a foreground service. A foreground service is a service that the user is aware of and is not considered a candidate to kill if Android is running out of memory. It is associated to a persistent notification bar, that the user can tap to bring to the foreground an activity. To make sure that the network connection are not switched off, your service should acquire a wake lock.
However, please remember that a long running process that potentially kills the battery is considered a bad practice, and you should avoid doing this unless you have really really strong reasons to do it.
No, Android is not build like that. The OS can always kill services/activities in the background when it needs more resources.
You can make services which are always running (sticky service) which restarts if it is killed because of resource problems, when there are resources again available.
With Activies you cannot do that. But it could be happen that your activity is 'paused' and still in the background, so it can be 'resumed' very quickly. But again Android can easily kill it for resources.
There is no way you can have an application always running in the background, unless you modify Android at the firmware level and build your own version. Android kills other apps as and when it needs more resources to run the app currently in the foreground.
However, it is possible to make your app better at handling this by saving data and it's current state in onPause() and restoring the same in onResume().
In the app I'm developing atm. I use asynctasks to upload videos to a website, as it stands now if the application process is killed (User returning to home screen using the back key), those asynctasks are lost. ideally I would want the uploads to carry on despite the application process being killed, but I don't think that is possible.
I wonder if there is a way to retain their progress somehow (Maybe support from the website API is necessary?), or if not at least save the details of the asynctask and restart it when the app is opened again.
Vimeos application seems to have been able to resume video uploads, even after having killed the application process, thats exactly what I'm hoping to achieve.
Appreciate any ideas and suggestions.
I think you may be using the wrong architecture.
Anything that needs to survive in between Activity transitions is more suited for a Service. A service runs in the background (possibly even after the app is closed) and lets you do long running things such as performing uploads.
To kill the app process but have the Service continue to run, you can assign the service to a separate Android process using android:process in the manifest.
http://developer.android.com/guide/topics/manifest/service-element.html#proc
See this thread too:
How to keep a service running in background even after user quits the app?
I have created an application in Android. This application should never die (even when sent to the background).
Currently, after a while the Service manager returns "No longer want..." and terminates it.
I've read that one solution whould be to create a service. However my application is way to complicated to be splitted into two functionality sets (one for the service and one for the application).
Is there any "trick" in order to keep my application running at all time?
Could I create a dummy service inside my application that might force the android to keep my application alive?
Is there any other way?
FYI: 1) It's a customized application that will not be released on the Market. 2) Handsets can't be rootted.
Thanks
You must create a Service to have a persistently running app, even after all your Activities have been sent to the background due to user pressing the Back button, answering a call, switching to another app, etc. You should review the Android Process Lifecycle which states that:
Sometimes an Activity may need to do a long-running operation that
exists independently of the activity lifecycle itself. An example may
be a camera application that allows you to upload a picture to a web
site. The upload may take a long time, and the application should
allow the user to leave the application will it is executing. To
accomplish this, your Activity should start a Service in which the
upload takes place. This allows the system to properly prioritize your
process (considering it to be more important than other non-visible
applications) for the duration of the upload, independent of whether
the original activity is paused, stopped, or finished.