How to update UI elements of an activity via Espresso test methods? - android

I'm trying to write a test case for my activity. I have a method in my activity that updates my UI.
public void setBooking(Booking booking)
{
if (booking == null)
{
return;
}
this.mBooking = booking;
this.mBookingExt.updateUI();
}
and this is my test class:
#RunWith(AndroidJUnit4.class)
public class LocatingActivityTest
{
#Rule
public ActivityTestRule<BookingActivity> mActivityTestRule = new ActivityTestRule<>(BookingActivity.class);
private BookingActivity mBookingActivity;
#Before
public void setup()
{
mBookingActivity = mActivityTestRule.getActivity();
mBookingActivity.setBooking(BookingTest.getStandardTaxi()); // << My Fake Booking Object
onView(withId(R.id.book_now)).perform(click());
}
#Test
public void viewsMustBeVisible()
{
onView(withId(R.id.locating_text)).check(matches(isCompletelyDisplayed()));
onView(withId(R.id.sonarView)).check(matches(isCompletelyDisplayed()));
onView(withId(R.id.cancel_booking)).check(matches(isCompletelyDisplayed()));
}
}
I'm getting following error when I run the test:
android.view.ViewRootImpl$CalledFromWrongThreadException: Only the
original thread that created a view hierarchy can touch its views.
I think #Before is running on UI thread so have no idea this complain comes from where! This is my reference (ActivityTestRule extends UiThreadTestRule).
So I decided to change the architecture of class a bit. So setup() and viewsMustBeVisible() changed to this:
#Before
public void setup()
{
mBookingTaxiActivity = mActivityTestRule.getActivity();
}
#UiThreadTest // from android.support.test.annotation.UiThreadTest
public void viewsMustBeVisible()
{
mBookingTaxiActivity.setBooking(BookingTest.getStandardTaxi()); // << My Fake Booking Object
onView(withId(R.id.fab_booking)).perform(click());
onView(withId(R.id.booking_book_now)).check(matches(isEnabled()));
onView(withId(R.id.booking_book_now)).perform(click());
onView(withId(R.id.locating_text)).check(matches(isCompletelyDisplayed()));
onView(withId(R.id.sonarView)).check(matches(isCompletelyDisplayed()));
onView(withId(R.id.locating_cancel_booking)).check(matches(isCompletelyDisplayed()));
}
However, I'm getting following error this time:
java.lang.Exception: No runnable methods
Finally I changed above method to run the test on UI thread:
#Test
public void viewsMustBeVisible()
{
mBookingTaxiActivity.runOnUiThread(new Runnable()
{
#Override
public void run()
{
mBookingTaxiActivity.setBooking(BookingTest.getStandardTaxi()); // << My Fake Booking Object
onView(withId(R.id.fab_booking)).perform(click());
onView(withId(R.id.booking_book_now)).check(matches(isEnabled()));
onView(withId(R.id.booking_book_now)).perform(click());
onView(withId(R.id.locating_text)).check(matches(isCompletelyDisplayed()));
onView(withId(R.id.sonarView)).check(matches(isCompletelyDisplayed()));
onView(withId(R.id.locating_cancel_booking)).check(matches(isCompletelyDisplayed()));
});
}
The problem here is test never gets done. I'm waiting 6-7 minutes and its progress indicator is still spinning and seems never gets done.
I guess I have examined all ways to update my Booking object as well as UI elements.

Cool, I got it don after a lot of hours. I'm not sure what is the difference but I moved UI thread works in Activity. New Test method Look likes this:
#Test
public void viewsMustBeVisible()
{
onView(withId(R.id.fab_booking)).perform(click());
mBookingTaxiActivity.setTestBooking(BookingTest.getStandardTaxi());
onView(withId(R.id.booking_book_now)).check(matches(isEnabled()));
onView(withId(R.id.booking_book_now)).perform(click());
onView(withId(R.id.locating_text)).check(matches(isCompletelyDisplayed()));
onView(withId(R.id.sonarView)).check(matches(isCompletelyDisplayed()));
onView(withId(R.id.locating_cancel_booking)).check(matches(isCompletelyDisplayed()));
}
and I created a method in activity side to update my object:
// Required just for Testing purposes
#VisibleForTesting
public void setTestBooking(Booking booking)
{
if (booking == null)
{
return;
}
this.mBooking = booking;
this.runOnUiThread(new Runnable()
{
#Override
public void run()
{
BookingActivity.this.mBookingExt.updateUI();
findViewById(R.id.booking_book_now).setEnabled(true);
}
});
}
Hope it helps you if you have same problem.

Related

Fatal Exception when trying to update a progressbar [duplicate]

I've built a simple music player in Android. The view for each song contains a SeekBar, implemented like this:
public class Song extends Activity implements OnClickListener,Runnable {
private SeekBar progress;
private MediaPlayer mp;
// ...
private ServiceConnection onService = new ServiceConnection() {
public void onServiceConnected(ComponentName className,
IBinder rawBinder) {
appService = ((MPService.LocalBinder)rawBinder).getService(); // service that handles the MediaPlayer
progress.setVisibility(SeekBar.VISIBLE);
progress.setProgress(0);
mp = appService.getMP();
appService.playSong(title);
progress.setMax(mp.getDuration());
new Thread(Song.this).start();
}
public void onServiceDisconnected(ComponentName classname) {
appService = null;
}
};
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.song);
// ...
progress = (SeekBar) findViewById(R.id.progress);
// ...
}
public void run() {
int pos = 0;
int total = mp.getDuration();
while (mp != null && pos<total) {
try {
Thread.sleep(1000);
pos = appService.getSongPosition();
} catch (InterruptedException e) {
return;
} catch (Exception e) {
return;
}
progress.setProgress(pos);
}
}
This works fine. Now I want a timer counting the seconds/minutes of the progress of the song. So I put a TextView in the layout, get it with findViewById() in onCreate(), and put this in run() after progress.setProgress(pos):
String time = String.format("%d:%d",
TimeUnit.MILLISECONDS.toMinutes(pos),
TimeUnit.MILLISECONDS.toSeconds(pos),
TimeUnit.MINUTES.toSeconds(TimeUnit.MILLISECONDS.toMinutes(
pos))
);
currentTime.setText(time); // currentTime = (TextView) findViewById(R.id.current_time);
But that last line gives me the exception:
android.view.ViewRoot$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views.
Yet I'm doing basically the same thing here as I'm doing with the SeekBar - creating the view in onCreate, then touching it in run() - and it doesn't give me this complaint.
You have to move the portion of the background task that updates the UI onto the main thread. There is a simple piece of code for this:
runOnUiThread(new Runnable() {
#Override
public void run() {
// Stuff that updates the UI
}
});
Documentation for Activity.runOnUiThread.
Just nest this inside the method that is running in the background, and then copy paste the code that implements any updates in the middle of the block. Include only the smallest amount of code possible, otherwise you start to defeat the purpose of the background thread.
I solved this by putting runOnUiThread( new Runnable(){ .. inside run():
thread = new Thread(){
#Override
public void run() {
try {
synchronized (this) {
wait(5000);
runOnUiThread(new Runnable() {
#Override
public void run() {
dbloadingInfo.setVisibility(View.VISIBLE);
bar.setVisibility(View.INVISIBLE);
loadingText.setVisibility(View.INVISIBLE);
}
});
}
} catch (InterruptedException e) {
e.printStackTrace();
}
Intent mainActivity = new Intent(getApplicationContext(),MainActivity.class);
startActivity(mainActivity);
};
};
thread.start();
My solution to this:
private void setText(final TextView text,final String value){
runOnUiThread(new Runnable() {
#Override
public void run() {
text.setText(value);
}
});
}
Call this method on a background thread.
Kotlin coroutines can make your code more concise and readable like this:
MainScope().launch {
withContext(Dispatchers.Default) {
//TODO("Background processing...")
}
TODO("Update UI here!")
}
Or vice versa:
GlobalScope.launch {
//TODO("Background processing...")
withContext(Dispatchers.Main) {
// TODO("Update UI here!")
}
TODO("Continue background processing...")
}
Usually, any action involving the user interface must be done in the main or UI thread, that is the one in which onCreate() and event handling are executed. One way to be sure of that is using runOnUiThread(), another is using Handlers.
ProgressBar.setProgress() has a mechanism for which it will always execute on the main thread, so that's why it worked.
See Painless Threading.
You can use Handler to Delete View without disturbing the main UI Thread.
Here is example code
new Handler(Looper.getMainLooper()).post(new Runnable() {
#Override
public void run() {
//do stuff like remove view etc
adapter.remove(selecteditem);
}
});
Kotlin Answer
We have to use UI Thread for the job with true way. We can use UI Thread in Kotlin, such as:
runOnUiThread(Runnable {
//TODO: Your job is here..!
})
I've been in this situation, but I found a solution with the Handler Object.
In my case, I want to update a ProgressDialog with the observer pattern.
My view implements observer and overrides the update method.
So, my main thread create the view and another thread call the update method that update the ProgressDialop and....:
Only the original thread that created a view hierarchy can touch its
views.
It's possible to solve the problem with the Handler Object.
Below, different parts of my code:
public class ViewExecution extends Activity implements Observer{
static final int PROGRESS_DIALOG = 0;
ProgressDialog progressDialog;
int currentNumber;
public void onCreate(Bundle savedInstanceState) {
currentNumber = 0;
final Button launchPolicyButton = ((Button) this.findViewById(R.id.launchButton));
launchPolicyButton.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
showDialog(PROGRESS_DIALOG);
}
});
}
#Override
protected Dialog onCreateDialog(int id) {
switch(id) {
case PROGRESS_DIALOG:
progressDialog = new ProgressDialog(this);
progressDialog.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL);
progressDialog.setMessage("Loading");
progressDialog.setCancelable(true);
return progressDialog;
default:
return null;
}
}
#Override
protected void onPrepareDialog(int id, Dialog dialog) {
switch(id) {
case PROGRESS_DIALOG:
progressDialog.setProgress(0);
}
}
// Define the Handler that receives messages from the thread and update the progress
final Handler handler = new Handler() {
public void handleMessage(Message msg) {
int current = msg.arg1;
progressDialog.setProgress(current);
if (current >= 100){
removeDialog (PROGRESS_DIALOG);
}
}
};
// The method called by the observer (the second thread)
#Override
public void update(Observable obs, Object arg1) {
Message msg = handler.obtainMessage();
msg.arg1 = ++currentPluginNumber;
handler.sendMessage(msg);
}
}
This explanation can be found on this page, and you must read the "Example ProgressDialog with a second thread".
I see that you have accepted #providence's answer. Just in case, you can also use the handler too! First, do the int fields.
private static final int SHOW_LOG = 1;
private static final int HIDE_LOG = 0;
Next, make a handler instance as a field.
//TODO __________[ Handler ]__________
#SuppressLint("HandlerLeak")
protected Handler handler = new Handler()
{
#Override
public void handleMessage(Message msg)
{
// Put code here...
// Set a switch statement to toggle it on or off.
switch(msg.what)
{
case SHOW_LOG:
{
ads.setVisibility(View.VISIBLE);
break;
}
case HIDE_LOG:
{
ads.setVisibility(View.GONE);
break;
}
}
}
};
Make a method.
//TODO __________[ Callbacks ]__________
#Override
public void showHandler(boolean show)
{
handler.sendEmptyMessage(show ? SHOW_LOG : HIDE_LOG);
}
Finally, put this at onCreate() method.
showHandler(true);
Use this code, and no need to runOnUiThread function:
private Handler handler;
private Runnable handlerTask;
void StartTimer(){
handler = new Handler();
handlerTask = new Runnable()
{
#Override
public void run() {
// do something
textView.setText("some text");
handler.postDelayed(handlerTask, 1000);
}
};
handlerTask.run();
}
I had a similar issue, and my solution is ugly, but it works:
void showCode() {
hideRegisterMessage(); // Hides view
final Handler handler = new Handler();
handler.postDelayed(new Runnable() {
#Override
public void run() {
showRegisterMessage(); // Shows view
}
}, 3000); // After 3 seconds
}
I was facing a similar problem and none of the methods mentioned above worked for me. In the end, this did the trick for me:
Device.BeginInvokeOnMainThread(() =>
{
myMethod();
});
I found this gem here.
I use Handler with Looper.getMainLooper(). It worked fine for me.
Handler handler = new Handler(Looper.getMainLooper()) {
#Override
public void handleMessage(Message msg) {
// Any UI task, example
textView.setText("your text");
}
};
handler.sendEmptyMessage(1);
This is explicitly throwing an error. It says whichever thread created a view, only that can touch its views. It is because the created view is inside that thread's space. The view creation (GUI) happens in the UI (main) thread. So, you always use the UI thread to access those methods.
In the above picture, the progress variable is inside the space of the UI thread. So, only the UI thread can access this variable. Here, you're accessing progress via new Thread(), and that's why you got an error.
For a one-liner version of the runOnUiThread() approach, you can use a lambda function, i.e.:
runOnUiThread(() -> doStuff(Object, myValue));
where doStuff() can represents some method used to modify the value of some UI Object (setting text, changing colors, etc.).
I find this to be much neater when trying to update several UI objects without the need for a 6 line Runnable definition at each as mentioned in the most upvoted answer, which is by no means incorrect, it just takes up a lot more space and I find to be less readable.
So this:
runOnUiThread(new Runnable() {
#Override
public void run() {
doStuff(myTextView, "myNewText");
}
});
can become this:
runOnUiThread(() -> doStuff(myTextView, "myNewText"));
where the definition of doStuff lies elsewhere.
Or if you don't need to be so generalizable, and just need to set the text of a TextView object:
runOnUiThread(() -> myTextView.setText("myNewText"));
For anyone using fragment:
(context as Activity).runOnUiThread {
//TODO
}
This happened to my when I called for an UI change from a doInBackground from Asynctask instead of using onPostExecute.
Dealing with the UI in onPostExecute solved my problem.
I was working with a class that did not contain a reference to the context. So it was not possible for me to use runOnUIThread(); I used view.post(); and it was solved.
timer.scheduleAtFixedRate(new TimerTask() {
#Override
public void run() {
final int currentPosition = mediaPlayer.getCurrentPosition();
audioMessage.seekBar.setProgress(currentPosition / 1000);
audioMessage.tvPlayDuration.post(new Runnable() {
#Override
public void run() {
audioMessage.tvPlayDuration.setText(ChatDateTimeFormatter.getDuration(currentPosition));
}
});
}
}, 0, 1000);
When using AsyncTask Update the UI in onPostExecute method
#Override
protected void onPostExecute(String s) {
// Update UI here
}
This is the stack trace of mentioned exception
at android.view.ViewRootImpl.checkThread(ViewRootImpl.java:6149)
at android.view.ViewRootImpl.requestLayout(ViewRootImpl.java:843)
at android.view.View.requestLayout(View.java:16474)
at android.view.View.requestLayout(View.java:16474)
at android.view.View.requestLayout(View.java:16474)
at android.view.View.requestLayout(View.java:16474)
at android.widget.RelativeLayout.requestLayout(RelativeLayout.java:352)
at android.view.View.requestLayout(View.java:16474)
at android.widget.RelativeLayout.requestLayout(RelativeLayout.java:352)
at android.view.View.setFlags(View.java:8938)
at android.view.View.setVisibility(View.java:6066)
So if you go and dig then you come to know
void checkThread() {
if (mThread != Thread.currentThread()) {
throw new CalledFromWrongThreadException(
"Only the original thread that created a view hierarchy can touch its views.");
}
}
Where mThread is initialize in constructor like below
mThread = Thread.currentThread();
All I mean to say that when we created particular view we created it on UI Thread and later try to modifying in a Worker Thread.
We can verify it via below code snippet
Thread.currentThread().getName()
when we inflate layout and later where you are getting exception.
If you do not want to use runOnUiThread API, you can in fact implement AsynTask for the operations that takes some seconds to complete. But in that case, also after processing your work in doinBackground(), you need to return the finished view in onPostExecute(). The Android implementation allows only main UI thread to interact with views.
If you simply want to invalidate (call repaint/redraw function) from your non UI Thread, use postInvalidate()
myView.postInvalidate();
This will post an invalidate request on the UI-thread.
For more information : what-does-postinvalidate-do
Well, You can do it like this.
https://developer.android.com/reference/android/view/View#post(java.lang.Runnable)
A simple approach
currentTime.post(new Runnable(){
#Override
public void run() {
currentTime.setText(time);
}
}
it also provides delay
https://developer.android.com/reference/android/view/View#postDelayed(java.lang.Runnable,%20long)
For me the issue was that I was calling onProgressUpdate() explicitly from my code. This shouldn't be done. I called publishProgress() instead and that resolved the error.
In my case,
I have EditText in Adaptor, and it's already in the UI thread. However, when this Activity loads, it's crashes with this error.
My solution is I need to remove <requestFocus /> out from EditText in XML.
For the people struggling in Kotlin, it works like this:
lateinit var runnable: Runnable //global variable
runOnUiThread { //Lambda
runnable = Runnable {
//do something here
runDelayedHandler(5000)
}
}
runnable.run()
//you need to keep the handler outside the runnable body to work in kotlin
fun runDelayedHandler(timeToWait: Long) {
//Keep it running
val handler = Handler()
handler.postDelayed(runnable, timeToWait)
}
If you couldn't find a UIThread you can use this way .
yourcurrentcontext mean, you need to parse Current Context
new Thread(new Runnable() {
public void run() {
while (true) {
(Activity) yourcurrentcontext).runOnUiThread(new Runnable() {
public void run() {
Log.d("Thread Log","I am from UI Thread");
}
});
try {
Thread.sleep(1000);
} catch (Exception ex) {
}
}
}
}).start();
In Kotlin simply put your code in runOnUiThread activity method
runOnUiThread{
// write your code here, for example
val task = Runnable {
Handler().postDelayed({
var smzHtcList = mDb?.smzHtcReferralDao()?.getAll()
tv_showSmzHtcList.text = smzHtcList.toString()
}, 10)
}
mDbWorkerThread.postTask(task)
}
If you are within a fragment, then you also need to get the activity object as runOnUIThread is a method on the activity.
An example in Kotlin with some surrounding context to make it clearer - this example is navigating from a camera fragment to a gallery fragment:
// Setup image capture listener which is triggered after photo has been taken
imageCapture.takePicture(
outputOptions, cameraExecutor, object : ImageCapture.OnImageSavedCallback {
override fun onError(exc: ImageCaptureException) {
Log.e(TAG, "Photo capture failed: ${exc.message}", exc)
}
override fun onImageSaved(output: ImageCapture.OutputFileResults) {
val savedUri = output.savedUri ?: Uri.fromFile(photoFile)
Log.d(TAG, "Photo capture succeeded: $savedUri")
//Do whatever work you do when image is saved
//Now ask navigator to move to new tab - as this
//updates UI do on the UI thread
activity?.runOnUiThread( {
Navigation.findNavController(
requireActivity(), R.id.fragment_container
).navigate(CameraFragmentDirections
.actionCameraToGallery(outputDirectory.absolutePath))
})
Solved : Just put this method in doInBackround Class... and pass the message
public void setProgressText(final String progressText){
Handler handler = new Handler(Looper.getMainLooper()) {
#Override
public void handleMessage(Message msg) {
// Any UI task, example
progressDialog.setMessage(progressText);
}
};
handler.sendEmptyMessage(1);
}

Animation start/stop within AsyncTask [duplicate]

I've built a simple music player in Android. The view for each song contains a SeekBar, implemented like this:
public class Song extends Activity implements OnClickListener,Runnable {
private SeekBar progress;
private MediaPlayer mp;
// ...
private ServiceConnection onService = new ServiceConnection() {
public void onServiceConnected(ComponentName className,
IBinder rawBinder) {
appService = ((MPService.LocalBinder)rawBinder).getService(); // service that handles the MediaPlayer
progress.setVisibility(SeekBar.VISIBLE);
progress.setProgress(0);
mp = appService.getMP();
appService.playSong(title);
progress.setMax(mp.getDuration());
new Thread(Song.this).start();
}
public void onServiceDisconnected(ComponentName classname) {
appService = null;
}
};
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.song);
// ...
progress = (SeekBar) findViewById(R.id.progress);
// ...
}
public void run() {
int pos = 0;
int total = mp.getDuration();
while (mp != null && pos<total) {
try {
Thread.sleep(1000);
pos = appService.getSongPosition();
} catch (InterruptedException e) {
return;
} catch (Exception e) {
return;
}
progress.setProgress(pos);
}
}
This works fine. Now I want a timer counting the seconds/minutes of the progress of the song. So I put a TextView in the layout, get it with findViewById() in onCreate(), and put this in run() after progress.setProgress(pos):
String time = String.format("%d:%d",
TimeUnit.MILLISECONDS.toMinutes(pos),
TimeUnit.MILLISECONDS.toSeconds(pos),
TimeUnit.MINUTES.toSeconds(TimeUnit.MILLISECONDS.toMinutes(
pos))
);
currentTime.setText(time); // currentTime = (TextView) findViewById(R.id.current_time);
But that last line gives me the exception:
android.view.ViewRoot$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views.
Yet I'm doing basically the same thing here as I'm doing with the SeekBar - creating the view in onCreate, then touching it in run() - and it doesn't give me this complaint.
You have to move the portion of the background task that updates the UI onto the main thread. There is a simple piece of code for this:
runOnUiThread(new Runnable() {
#Override
public void run() {
// Stuff that updates the UI
}
});
Documentation for Activity.runOnUiThread.
Just nest this inside the method that is running in the background, and then copy paste the code that implements any updates in the middle of the block. Include only the smallest amount of code possible, otherwise you start to defeat the purpose of the background thread.
I solved this by putting runOnUiThread( new Runnable(){ .. inside run():
thread = new Thread(){
#Override
public void run() {
try {
synchronized (this) {
wait(5000);
runOnUiThread(new Runnable() {
#Override
public void run() {
dbloadingInfo.setVisibility(View.VISIBLE);
bar.setVisibility(View.INVISIBLE);
loadingText.setVisibility(View.INVISIBLE);
}
});
}
} catch (InterruptedException e) {
e.printStackTrace();
}
Intent mainActivity = new Intent(getApplicationContext(),MainActivity.class);
startActivity(mainActivity);
};
};
thread.start();
My solution to this:
private void setText(final TextView text,final String value){
runOnUiThread(new Runnable() {
#Override
public void run() {
text.setText(value);
}
});
}
Call this method on a background thread.
Kotlin coroutines can make your code more concise and readable like this:
MainScope().launch {
withContext(Dispatchers.Default) {
//TODO("Background processing...")
}
TODO("Update UI here!")
}
Or vice versa:
GlobalScope.launch {
//TODO("Background processing...")
withContext(Dispatchers.Main) {
// TODO("Update UI here!")
}
TODO("Continue background processing...")
}
Usually, any action involving the user interface must be done in the main or UI thread, that is the one in which onCreate() and event handling are executed. One way to be sure of that is using runOnUiThread(), another is using Handlers.
ProgressBar.setProgress() has a mechanism for which it will always execute on the main thread, so that's why it worked.
See Painless Threading.
You can use Handler to Delete View without disturbing the main UI Thread.
Here is example code
new Handler(Looper.getMainLooper()).post(new Runnable() {
#Override
public void run() {
//do stuff like remove view etc
adapter.remove(selecteditem);
}
});
Kotlin Answer
We have to use UI Thread for the job with true way. We can use UI Thread in Kotlin, such as:
runOnUiThread(Runnable {
//TODO: Your job is here..!
})
I've been in this situation, but I found a solution with the Handler Object.
In my case, I want to update a ProgressDialog with the observer pattern.
My view implements observer and overrides the update method.
So, my main thread create the view and another thread call the update method that update the ProgressDialop and....:
Only the original thread that created a view hierarchy can touch its
views.
It's possible to solve the problem with the Handler Object.
Below, different parts of my code:
public class ViewExecution extends Activity implements Observer{
static final int PROGRESS_DIALOG = 0;
ProgressDialog progressDialog;
int currentNumber;
public void onCreate(Bundle savedInstanceState) {
currentNumber = 0;
final Button launchPolicyButton = ((Button) this.findViewById(R.id.launchButton));
launchPolicyButton.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
showDialog(PROGRESS_DIALOG);
}
});
}
#Override
protected Dialog onCreateDialog(int id) {
switch(id) {
case PROGRESS_DIALOG:
progressDialog = new ProgressDialog(this);
progressDialog.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL);
progressDialog.setMessage("Loading");
progressDialog.setCancelable(true);
return progressDialog;
default:
return null;
}
}
#Override
protected void onPrepareDialog(int id, Dialog dialog) {
switch(id) {
case PROGRESS_DIALOG:
progressDialog.setProgress(0);
}
}
// Define the Handler that receives messages from the thread and update the progress
final Handler handler = new Handler() {
public void handleMessage(Message msg) {
int current = msg.arg1;
progressDialog.setProgress(current);
if (current >= 100){
removeDialog (PROGRESS_DIALOG);
}
}
};
// The method called by the observer (the second thread)
#Override
public void update(Observable obs, Object arg1) {
Message msg = handler.obtainMessage();
msg.arg1 = ++currentPluginNumber;
handler.sendMessage(msg);
}
}
This explanation can be found on this page, and you must read the "Example ProgressDialog with a second thread".
I see that you have accepted #providence's answer. Just in case, you can also use the handler too! First, do the int fields.
private static final int SHOW_LOG = 1;
private static final int HIDE_LOG = 0;
Next, make a handler instance as a field.
//TODO __________[ Handler ]__________
#SuppressLint("HandlerLeak")
protected Handler handler = new Handler()
{
#Override
public void handleMessage(Message msg)
{
// Put code here...
// Set a switch statement to toggle it on or off.
switch(msg.what)
{
case SHOW_LOG:
{
ads.setVisibility(View.VISIBLE);
break;
}
case HIDE_LOG:
{
ads.setVisibility(View.GONE);
break;
}
}
}
};
Make a method.
//TODO __________[ Callbacks ]__________
#Override
public void showHandler(boolean show)
{
handler.sendEmptyMessage(show ? SHOW_LOG : HIDE_LOG);
}
Finally, put this at onCreate() method.
showHandler(true);
Use this code, and no need to runOnUiThread function:
private Handler handler;
private Runnable handlerTask;
void StartTimer(){
handler = new Handler();
handlerTask = new Runnable()
{
#Override
public void run() {
// do something
textView.setText("some text");
handler.postDelayed(handlerTask, 1000);
}
};
handlerTask.run();
}
I had a similar issue, and my solution is ugly, but it works:
void showCode() {
hideRegisterMessage(); // Hides view
final Handler handler = new Handler();
handler.postDelayed(new Runnable() {
#Override
public void run() {
showRegisterMessage(); // Shows view
}
}, 3000); // After 3 seconds
}
I was facing a similar problem and none of the methods mentioned above worked for me. In the end, this did the trick for me:
Device.BeginInvokeOnMainThread(() =>
{
myMethod();
});
I found this gem here.
I use Handler with Looper.getMainLooper(). It worked fine for me.
Handler handler = new Handler(Looper.getMainLooper()) {
#Override
public void handleMessage(Message msg) {
// Any UI task, example
textView.setText("your text");
}
};
handler.sendEmptyMessage(1);
This is explicitly throwing an error. It says whichever thread created a view, only that can touch its views. It is because the created view is inside that thread's space. The view creation (GUI) happens in the UI (main) thread. So, you always use the UI thread to access those methods.
In the above picture, the progress variable is inside the space of the UI thread. So, only the UI thread can access this variable. Here, you're accessing progress via new Thread(), and that's why you got an error.
For a one-liner version of the runOnUiThread() approach, you can use a lambda function, i.e.:
runOnUiThread(() -> doStuff(Object, myValue));
where doStuff() can represents some method used to modify the value of some UI Object (setting text, changing colors, etc.).
I find this to be much neater when trying to update several UI objects without the need for a 6 line Runnable definition at each as mentioned in the most upvoted answer, which is by no means incorrect, it just takes up a lot more space and I find to be less readable.
So this:
runOnUiThread(new Runnable() {
#Override
public void run() {
doStuff(myTextView, "myNewText");
}
});
can become this:
runOnUiThread(() -> doStuff(myTextView, "myNewText"));
where the definition of doStuff lies elsewhere.
Or if you don't need to be so generalizable, and just need to set the text of a TextView object:
runOnUiThread(() -> myTextView.setText("myNewText"));
For anyone using fragment:
(context as Activity).runOnUiThread {
//TODO
}
This happened to my when I called for an UI change from a doInBackground from Asynctask instead of using onPostExecute.
Dealing with the UI in onPostExecute solved my problem.
I was working with a class that did not contain a reference to the context. So it was not possible for me to use runOnUIThread(); I used view.post(); and it was solved.
timer.scheduleAtFixedRate(new TimerTask() {
#Override
public void run() {
final int currentPosition = mediaPlayer.getCurrentPosition();
audioMessage.seekBar.setProgress(currentPosition / 1000);
audioMessage.tvPlayDuration.post(new Runnable() {
#Override
public void run() {
audioMessage.tvPlayDuration.setText(ChatDateTimeFormatter.getDuration(currentPosition));
}
});
}
}, 0, 1000);
When using AsyncTask Update the UI in onPostExecute method
#Override
protected void onPostExecute(String s) {
// Update UI here
}
This is the stack trace of mentioned exception
at android.view.ViewRootImpl.checkThread(ViewRootImpl.java:6149)
at android.view.ViewRootImpl.requestLayout(ViewRootImpl.java:843)
at android.view.View.requestLayout(View.java:16474)
at android.view.View.requestLayout(View.java:16474)
at android.view.View.requestLayout(View.java:16474)
at android.view.View.requestLayout(View.java:16474)
at android.widget.RelativeLayout.requestLayout(RelativeLayout.java:352)
at android.view.View.requestLayout(View.java:16474)
at android.widget.RelativeLayout.requestLayout(RelativeLayout.java:352)
at android.view.View.setFlags(View.java:8938)
at android.view.View.setVisibility(View.java:6066)
So if you go and dig then you come to know
void checkThread() {
if (mThread != Thread.currentThread()) {
throw new CalledFromWrongThreadException(
"Only the original thread that created a view hierarchy can touch its views.");
}
}
Where mThread is initialize in constructor like below
mThread = Thread.currentThread();
All I mean to say that when we created particular view we created it on UI Thread and later try to modifying in a Worker Thread.
We can verify it via below code snippet
Thread.currentThread().getName()
when we inflate layout and later where you are getting exception.
If you do not want to use runOnUiThread API, you can in fact implement AsynTask for the operations that takes some seconds to complete. But in that case, also after processing your work in doinBackground(), you need to return the finished view in onPostExecute(). The Android implementation allows only main UI thread to interact with views.
If you simply want to invalidate (call repaint/redraw function) from your non UI Thread, use postInvalidate()
myView.postInvalidate();
This will post an invalidate request on the UI-thread.
For more information : what-does-postinvalidate-do
Well, You can do it like this.
https://developer.android.com/reference/android/view/View#post(java.lang.Runnable)
A simple approach
currentTime.post(new Runnable(){
#Override
public void run() {
currentTime.setText(time);
}
}
it also provides delay
https://developer.android.com/reference/android/view/View#postDelayed(java.lang.Runnable,%20long)
For me the issue was that I was calling onProgressUpdate() explicitly from my code. This shouldn't be done. I called publishProgress() instead and that resolved the error.
In my case,
I have EditText in Adaptor, and it's already in the UI thread. However, when this Activity loads, it's crashes with this error.
My solution is I need to remove <requestFocus /> out from EditText in XML.
For the people struggling in Kotlin, it works like this:
lateinit var runnable: Runnable //global variable
runOnUiThread { //Lambda
runnable = Runnable {
//do something here
runDelayedHandler(5000)
}
}
runnable.run()
//you need to keep the handler outside the runnable body to work in kotlin
fun runDelayedHandler(timeToWait: Long) {
//Keep it running
val handler = Handler()
handler.postDelayed(runnable, timeToWait)
}
If you couldn't find a UIThread you can use this way .
yourcurrentcontext mean, you need to parse Current Context
new Thread(new Runnable() {
public void run() {
while (true) {
(Activity) yourcurrentcontext).runOnUiThread(new Runnable() {
public void run() {
Log.d("Thread Log","I am from UI Thread");
}
});
try {
Thread.sleep(1000);
} catch (Exception ex) {
}
}
}
}).start();
In Kotlin simply put your code in runOnUiThread activity method
runOnUiThread{
// write your code here, for example
val task = Runnable {
Handler().postDelayed({
var smzHtcList = mDb?.smzHtcReferralDao()?.getAll()
tv_showSmzHtcList.text = smzHtcList.toString()
}, 10)
}
mDbWorkerThread.postTask(task)
}
If you are within a fragment, then you also need to get the activity object as runOnUIThread is a method on the activity.
An example in Kotlin with some surrounding context to make it clearer - this example is navigating from a camera fragment to a gallery fragment:
// Setup image capture listener which is triggered after photo has been taken
imageCapture.takePicture(
outputOptions, cameraExecutor, object : ImageCapture.OnImageSavedCallback {
override fun onError(exc: ImageCaptureException) {
Log.e(TAG, "Photo capture failed: ${exc.message}", exc)
}
override fun onImageSaved(output: ImageCapture.OutputFileResults) {
val savedUri = output.savedUri ?: Uri.fromFile(photoFile)
Log.d(TAG, "Photo capture succeeded: $savedUri")
//Do whatever work you do when image is saved
//Now ask navigator to move to new tab - as this
//updates UI do on the UI thread
activity?.runOnUiThread( {
Navigation.findNavController(
requireActivity(), R.id.fragment_container
).navigate(CameraFragmentDirections
.actionCameraToGallery(outputDirectory.absolutePath))
})
Solved : Just put this method in doInBackround Class... and pass the message
public void setProgressText(final String progressText){
Handler handler = new Handler(Looper.getMainLooper()) {
#Override
public void handleMessage(Message msg) {
// Any UI task, example
progressDialog.setMessage(progressText);
}
};
handler.sendEmptyMessage(1);
}

Android JUnit test method hang if more than one test methods exist in the test class

I am writing an Android JUnit test for one application. I extend ActivityInstrumentationTestCase2 and have more than one test methods in my test class. I do not use Robotium - just a simple Android JUnit test.
When I run the test methods in one go, the first one passes, the next one hangs. If I run them separately, all pass. What happens in my tests is that in each test method I start the Activity_Under_Test with getActivity(), then do something, which starts another activity and the one under test is automatically destroyed. I try to destroy the newly started activity as well (it was captured by monitor), but it stays open on my device and the next test method hangs on getActivity(). Can you please tell me how I can make the next test methods start the Activity_Under_Test properly? I cannot give actual code, but here is some sample of what I am doing:
public class Test extends ActivityInstrumentationTestCase2< Activity_Under_Test> {
... // local vars
public Test() {
super(Activity_Under_Test.class);
}
#Override
protected void setUp() throws Exception {
super.setUp();
instrumentation = getInstrumentation();
context = instrumentation.getTargetContext();
prefs = context.getSharedPreferences(...);
}
#Override
protected void tearDown() throws Exception {
if (activity != null) {
activity.finish();
}
super.tearDown();
}
public void test1() {
... // change shared preferences so that Activity_ABC is started automatically from Activity_Under_Test
monitor1 = instrumentation.addMonitor(Activity_ABC.class.getName(), null, false);
activity = getActivity();
// Activity_Under_Test starts automatically Activity_ABC and destroys itself
activityABC = (Activity_ABC) mInstrumentation.waitForMonitorWithTimeout(monitor1, 5);
assertNotNull(activityABC);
instrumentation.runOnMainSync(new Runnable() {
#Override
public void run() {
instrumentation.callActivityOnDestroy(activityABC);
}
});
assertTrue(activityABC.isDestroyed());
instrumentation.removeMonitor(monitor1);
}
public void test2() {
... // change shared preferences so that Activity_DEF is started automatically from Activity_Under_Test
monitor2 = instrumentation.addMonitor(Activity_DEF.class.getName(), null, false);
activity = getActivity();
// Activity_Under_Test starts automatically Activity_DEF and destroys itself
activityDEF = (Activity_DEF) mInstrumentation.waitForMonitorWithTimeout(monitor2, 5);
assertNotNull(activityDEF);
instrumentation.runOnMainSync(new Runnable() {
#Override
public void run() {
instrumentation.callActivityOnDestroy(activityDEF);
}
});
assertTrue(activityDEF.isDestroyed());
instrumentation.removeMonitor(monitor2);
}
}
If you need more information, please tell me what I shall tell more.
Thank you in advance!

how to do dynamic loading in android?

i have an rss feed that comes via an XML. There are several events that are returned with information about them. The events are returned with tags...for eg: ....info...
as soon as i encounter tag, i want to update the listview that i am using to show the events.
So the user does not see the loading progress dialog, rather he sees the events getting added to a list.
How do i do this.
thank you in advance.
Here's pseudo codeish example for one way of doing this using SAX parser;
// MyParserThread is assumed to be inner class of Activity here.
private class MyParserThread extends Thread implements MyParserObserver {
private MyParser mParser;
public MyParserThread() {
mParser = new MyParser();
mParser.setObserver(this);
}
public void run() {
try {
// load xml
mParser.parse(xml);
} catch (Exception ex) {
}
}
public void onMyParserEvent(final DataReceivedFromParsing data) {
runOnUiThread(new Runnable() {
public void run() {
// update data to your UI.
}
});
}
public void cancel() {
mParser.cancel();
}
}
And in your parser you're implementing ContentHandler
public void cancel() {
mCancelled = true;
}
public void startElement(....) {
if (mCancelled) {
// If you want to stop Thread from running, all you have to do
// is make parsing stop.
throw new SAXException("Cancelled");
}
....
}
And triggering parsing once your onCreate is called would be;
public void onCreate(...) {
...
mParserThread = new MyParserThread();
mParserThread.start();
...
}
Now this isn't perfect but hopefully gives some idea how to do Thread handling for this purpose. Fundamentally you just have start it, and adding 'cancel' functionality is somewhat more of a bonus - e.g. for cases in which Activity is destroyed while your Thread is running.

Android AsyncTask testing with Android Test Framework

I have a very simple AsyncTask implementation example and am having problem in testing it using Android JUnit framework.
It works just fine when I instantiate and execute it in normal application.
However when it's executed from any of Android Testing framework classes (i.e. AndroidTestCase, ActivityUnitTestCase, ActivityInstrumentationTestCase2 etc) it behaves strangely:
It executes doInBackground() method correctly
However it doesn't invokes any of its notification methods (onPostExecute(), onProgressUpdate(), etc) -- just silently ignores them without showing any errors.
This is very simple AsyncTask example:
package kroz.andcookbook.threads.asynctask;
import android.os.AsyncTask;
import android.util.Log;
import android.widget.ProgressBar;
import android.widget.Toast;
public class AsyncTaskDemo extends AsyncTask<Integer, Integer, String> {
AsyncTaskDemoActivity _parentActivity;
int _counter;
int _maxCount;
public AsyncTaskDemo(AsyncTaskDemoActivity asyncTaskDemoActivity) {
_parentActivity = asyncTaskDemoActivity;
}
#Override
protected void onPreExecute() {
super.onPreExecute();
_parentActivity._progressBar.setVisibility(ProgressBar.VISIBLE);
_parentActivity._progressBar.invalidate();
}
#Override
protected String doInBackground(Integer... params) {
_maxCount = params[0];
for (_counter = 0; _counter <= _maxCount; _counter++) {
try {
Thread.sleep(1000);
publishProgress(_counter);
} catch (InterruptedException e) {
// Ignore
}
}
}
#Override
protected void onProgressUpdate(Integer... values) {
super.onProgressUpdate(values);
int progress = values[0];
String progressStr = "Counting " + progress + " out of " + _maxCount;
_parentActivity._textView.setText(progressStr);
_parentActivity._textView.invalidate();
}
#Override
protected void onPostExecute(String result) {
super.onPostExecute(result);
_parentActivity._progressBar.setVisibility(ProgressBar.INVISIBLE);
_parentActivity._progressBar.invalidate();
}
#Override
protected void onCancelled() {
super.onCancelled();
_parentActivity._textView.setText("Request to cancel AsyncTask");
}
}
This is a test case. Here AsyncTaskDemoActivity is a very simple Activity providing UI for testing AsyncTask in mode:
package kroz.andcookbook.test.threads.asynctask;
import java.util.concurrent.ExecutionException;
import kroz.andcookbook.R;
import kroz.andcookbook.threads.asynctask.AsyncTaskDemo;
import kroz.andcookbook.threads.asynctask.AsyncTaskDemoActivity;
import android.content.Intent;
import android.test.ActivityUnitTestCase;
import android.widget.Button;
public class AsyncTaskDemoTest2 extends ActivityUnitTestCase<AsyncTaskDemoActivity> {
AsyncTaskDemo _atask;
private Intent _startIntent;
public AsyncTaskDemoTest2() {
super(AsyncTaskDemoActivity.class);
}
protected void setUp() throws Exception {
super.setUp();
_startIntent = new Intent(Intent.ACTION_MAIN);
}
protected void tearDown() throws Exception {
super.tearDown();
}
public final void testExecute() {
startActivity(_startIntent, null, null);
Button btnStart = (Button) getActivity().findViewById(R.id.Button01);
btnStart.performClick();
assertNotNull(getActivity());
}
}
All this code is working just fine, except the fact that AsyncTask doesn't invoke it's notification methods when executed by within Android Testing Framework. Any ideas?
I met a similar problem while implementing some unit-test. I had to test some service which worked with Executors, and I needed to have my service callbacks sync-ed with the test methods from my ApplicationTestCase classes. Usually the test method itself finished before the callback would be accessed, so the data sent via the callbacks would not be tested. Tried applying the #UiThreadTest bust still didn't work.
I found the following method, which worked, and I still use it. I simply use CountDownLatch signal objects to implement the wait-notify (you can use synchronized(lock){... lock.notify();}, however this results in ugly code) mechanism.
public void testSomething(){
final CountDownLatch signal = new CountDownLatch(1);
Service.doSomething(new Callback() {
#Override
public void onResponse(){
// test response data
// assertEquals(..
// assertTrue(..
// etc
signal.countDown();// notify the count down latch
}
});
signal.await();// wait for callback
}
I found a lot of close answers but none of them put all the parts together correctly. So this is one correct implementation when using an android.os.AsyncTask in your JUnit tests cases.
/**
* This demonstrates how to test AsyncTasks in android JUnit. Below I used
* an in line implementation of a asyncTask, but in real life you would want
* to replace that with some task in your application.
* #throws Throwable
*/
public void testSomeAsynTask () throws Throwable {
// create a signal to let us know when our task is done.
final CountDownLatch signal = new CountDownLatch(1);
/* Just create an in line implementation of an asynctask. Note this
* would normally not be done, and is just here for completeness.
* You would just use the task you want to unit test in your project.
*/
final AsyncTask<String, Void, String> myTask = new AsyncTask<String, Void, String>() {
#Override
protected String doInBackground(String... arg0) {
//Do something meaningful.
return "something happened!";
}
#Override
protected void onPostExecute(String result) {
super.onPostExecute(result);
/* This is the key, normally you would use some type of listener
* to notify your activity that the async call was finished.
*
* In your test method you would subscribe to that and signal
* from there instead.
*/
signal.countDown();
}
};
// Execute the async task on the UI thread! THIS IS KEY!
runTestOnUiThread(new Runnable() {
#Override
public void run() {
myTask.execute("Do something");
}
});
/* The testing thread will wait here until the UI thread releases it
* above with the countDown() or 30 seconds passes and it times out.
*/
signal.await(30, TimeUnit.SECONDS);
// The task is done, and now you can assert some things!
assertTrue("Happiness", true);
}
The way to deal with this is to run any code that invokes an AsyncTask in runTestOnUiThread():
public final void testExecute() {
startActivity(_startIntent, null, null);
runTestOnUiThread(new Runnable() {
public void run() {
Button btnStart = (Button) getActivity().findViewById(R.id.Button01);
btnStart.performClick();
}
});
assertNotNull(getActivity());
// To wait for the AsyncTask to complete, you can safely call get() from the test thread
getActivity()._myAsyncTask.get();
assertTrue(asyncTaskRanCorrectly());
}
By default junit runs tests in a separate thread than the main application UI. AsyncTask's documentation says that the task instance and the call to execute() must be on the main UI thread; this is because AsyncTask depends on the main thread's Looper and MessageQueue for its internal handler to work properly.
NOTE:
I previously recommended using #UiThreadTest as a decorator on the test method to force the test to run on the main thread, but this isn't quite right for testing an AsyncTask because while your test method is running on the main thread no messages are processed on the main MessageQueue — including the messages the AsyncTask sends about its progress, causing your test to hang.
If you don't mind executing the AsyncTask in the caller thread (should be fine in case of Unit testing), you can use an Executor in the current thread as described in https://stackoverflow.com/a/6583868/1266123
public class CurrentThreadExecutor implements Executor {
public void execute(Runnable r) {
r.run();
}
}
And then you run your AsyncTask in your unit test like this
myAsyncTask.executeOnExecutor(new CurrentThreadExecutor(), testParam);
This is only working for HoneyComb and higher.
I wrote enough unitests for Android and just want to share how to do that.
First off, here is helper class that responsible to wait and release waiter. Nothing special:
SyncronizeTalker
public class SyncronizeTalker {
public void doWait(long l){
synchronized(this){
try {
this.wait(l);
} catch(InterruptedException e) {
}
}
}
public void doNotify() {
synchronized(this) {
this.notify();
}
}
public void doWait() {
synchronized(this){
try {
this.wait();
} catch(InterruptedException e) {
}
}
}
}
Next, lets create interface with one method that should be called from AsyncTask when work is done. Sure we also want to test our results:
TestTaskItf
public interface TestTaskItf {
public void onDone(ArrayList<Integer> list); // dummy data
}
Next lets create some skeleton of our Task that we gonna test:
public class SomeTask extends AsyncTask<Void, Void, SomeItem> {
private ArrayList<Integer> data = new ArrayList<Integer>();
private WmTestTaskItf mInter = null;// for tests only
public WmBuildGroupsTask(Context context, WmTestTaskItf inter) {
super();
this.mContext = context;
this.mInter = inter;
}
#Override
protected SomeItem doInBackground(Void... params) { /* .... job ... */}
#Override
protected void onPostExecute(SomeItem item) {
// ....
if(this.mInter != null){ // aka test mode
this.mInter.onDone(data); // tell to unitest that we finished
}
}
}
At last - our unitest class:
TestBuildGroupTask
public class TestBuildGroupTask extends AndroidTestCase implements WmTestTaskItf{
private SyncronizeTalker async = null;
public void setUP() throws Exception{
super.setUp();
}
public void tearDown() throws Exception{
super.tearDown();
}
public void test____Run(){
mContext = getContext();
assertNotNull(mContext);
async = new SyncronizeTalker();
WmTestTaskItf me = this;
SomeTask task = new SomeTask(mContext, me);
task.execute();
async.doWait(); // <--- wait till "async.doNotify()" is called
}
#Override
public void onDone(ArrayList<Integer> list) {
assertNotNull(list);
// run other validations here
async.doNotify(); // release "async.doWait()" (on this step the unitest is finished)
}
}
That's all.
Hope it will help to someone.
This can be used if you want to test the result from the doInBackground method. Override the onPostExecute method and perform the tests there. To wait for the AsyncTask to complete use CountDownLatch. The latch.await() waits till the countdown runs from 1 (which is set during initialization) to 0 (which is done by the countdown() method).
#RunWith(AndroidJUnit4.class)
public class EndpointsAsyncTaskTest {
Context context;
#Test
public void testVerifyJoke() throws InterruptedException {
assertTrue(true);
final CountDownLatch latch = new CountDownLatch(1);
context = InstrumentationRegistry.getContext();
EndpointsAsyncTask testTask = new EndpointsAsyncTask() {
#Override
protected void onPostExecute(String result) {
assertNotNull(result);
if (result != null){
assertTrue(result.length() > 0);
latch.countDown();
}
}
};
testTask.execute(context);
latch.await();
}
How about using join?
fun myTest() = runBlocking {
CoroutineScope(Dispatchers.IO).launch {
// test something here
}.join()
}
Use this simple solution
runBlocking{
//Your code here
}
Most of those solutions require a lot of code to be written for every test or to change your class structure. Which I find very difficult to use if you have many situations under test or many AsyncTasks on your project.
There is a library which eases the process of testing AsyncTask. Example:
#Test
public void makeGETRequest(){
...
myAsyncTaskInstance.execute(...);
AsyncTaskTest.build(myAsyncTaskInstance).
run(new AsyncTest() {
#Override
public void test(Object result) {
Assert.assertEquals(200, (Integer)result);
}
});
}
}
Basically, it runs your AsyncTask and test the result it returns after the postComplete() has been called.

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