Android How To hide/show some view when keyboard show/hide? - android

just like the picture, when the keyboard is show ,it hide the logo.
the question is how to listen the keyboard show/hide even? have some sample?

add this attribute to your activity in manifest
android:windowSoftInputMode="adjustResize"

Get a reference to the layout which you want to hide when keyboard pops up. You can set the visibility of that to GONE when keyboard is shown and to VISIBLE otherwise. So your task now is to detect whether the keyboard is shown or hidden. For that you can use ViewTreeObserver.OnGlobalLayoutListener().
rootView = getWindow().getDecorView().getRootView();
rootView.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
#Override
public void onGlobalLayout() {
Rect rect = new Rect();
rootView.getWindowVisibleDisplayFrame(rect);
int screenHeight = rootView.getHeight();
int keyboardHeight = screenHeight - (rect.bottom - rect.top);
if(keyboardHeight > screenHeight / 3){
//hide the layout
}
else{
//show the layout
}
}
});

Related

How to hide footer component that appear on keyboard's top when editText gets focused in fragment?

Fragment layout
Actually the footer is set inside an activity class and the edittext is placed inside a fragment.
manifest file
<activity
android:name="HomeController"
android:label="#string/app_name"
android:windowSoftInputMode="stateHidden|adjustPan"/>
Inside my fragment class I added
getActivity().getWindow().setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_STATE_ALWAYS_HIDDEN | WindowManager.LayoutParams.SOFT_INPUT_ADJUST_PAN);
These are the code snippet that I used, but it won't work!
Note: in Fragment UI, the whole screen has a scroll view,
Don't know why it is happening like this?Actually I don't want my footer on the keyboard's top.
Any suggestions on how to solve this behavior? And its appriciatble for the replies :)
Add this to your activity.
I did not test, but this might work. it is a bad way though(
contentView.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
#Override
public void onGlobalLayout() {
Rect r = new Rect();
View rootView = getWindow().getDecorView().getRootView();
rootView.getWindowVisibleDisplayFrame(r);
int screenHeight = rootView.getHeight();
// r.bottom is the position above soft keypad or device button.
// if keypad is shown, the r.bottom is smaller than that before.
int keypadHeight = screenHeight - r.bottom;
Log.d(TAG, "keypadHeight = " + keypadHeight);
if (keypadHeight > screenHeight * 0.15) { // 0.15 ratio is perhaps enough to determine keypad height.
// keyboard is opened
//set bottom navigation(footer) bar to View.GONE
}
else {
// keyboard is closed
//set bottom navigation bar(footer) to View.VISIBLE
}
}
});
Use android:windowSoftInputMode="hidden" in your parent layout in the xml file. also in case it has layoutAbove property then try to remove it.
Try to add the following in manifest file:
android:windowSoftInputMode="stateAlwaysHidden|adjustResize"
Also remove the following from fragment:
getActivity().getWindow().setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_STATE_ALWAYS_HIDDEN | WindowManager.LayoutParams.SOFT_INPUT_ADJUST_PAN);

What is a good way to pan view a little more up when soft keyboard is shown

I have a activity that has the "adjustPan" option set and it pans my view up just fine when a EditText receives focus and the soft keyboard is shown, but my problem is that there are UI elements below my EditText that needs to be visible also when the keyboard is shown and it is not on smaller screens. Can I some how tell the view to always pan so that those UI elements are visible by linking them to the EditText or something, or do I have to take control of the panning manually and calculate height and all, or what is the good solution here?
What you can do is you can use ViewTreeObserver to pan your content l'il bit more.
I did this is my app.
int edtHeight = 0;
// llContent is the Viewgroup layout which is inside a ScrollView.
ViewTreeObserver viewTreeObserver1 = llContent.getViewTreeObserver();
viewTreeObserver1.addOnGlobalLayoutListener(new OnGlobalLayoutListener()
{
#Override
public void onGlobalLayout()
{
// Here edtHeight will get the height of edittext as i wanted my view to scroll that much bit more
edtHeight = edtTemprature.getHeight();
ViewTreeObserver obs = llContent.getViewTreeObserver();
obs.removeGlobalOnLayoutListener(this);
}
});
//llMain is the parent View Group of my XML layout
llMain.getViewTreeObserver().addOnGlobalLayoutListener(new OnGlobalLayoutListener()
{
#Override
public void onGlobalLayout()
{
Rect r = new Rect();
// r will be populated with the coordinates of your view
// that area still visible.
llMain.getWindowVisibleDisplayFrame(r);
int heightDiff = llMain.getRootView().getHeight() - (r.bottom - r.top);
if (heightDiff > 100)
{ // if more than 100 pixels, its probably a keyboard...
if(edtTemprature.hasFocus()){
llContent.scrollTo(0, (int) (edtHeight * 1.5));
}else{
llContent.scrollTo(0, 0);
}
}
else
{
llContent.scrollTo(0, 0);
}
}
});
Use stateHidden in Android manifestfile which class you need ..
android:windowSoftInputMode="stateHidden"
or else,
In Activity,
getWindow().setSoftInputMode(
WindowManager.LayoutParams.SOFT_INPUT_STATE_HIDDEN);

Listener for EditText focus on the whole system

I need to know when to show a Notification that behaves similarly to the "Change input method" shown by the OS when an EditText is focused, so it can't be limited to EditTexts in my application.
Is there a way to do it? Some Listener or Intent? Where should I look in the source code to study how the OS does that?
Do as following
LinearLayout mainLayout;
mainLayout = (LinearLayout) findViewById(R.id.mian_layout);
mainLayout.getViewTreeObserver().addOnGlobalLayoutListener(new OnGlobalLayoutListener() {
#Override
public void onGlobalLayout() {
Rect r = new Rect();
mainLayout.getWindowVisibleDisplayFrame(r);
int heightDiff = mainLayout.getRootView().getHeight() - (r.bottom - r.top);
if (heightDiff > 100) {
// keyboard is open.
} else {
//keyboard is closed.
}
}
});

How to draw view on top of soft keyboard like WhatsApp?

I want to know how it's possible to add View on top of Keyboard like WhatsApp and Hangout. In chat screen, they insert emoticons view on top of the opened soft keyboard.
Does anyone know how to achieve this behavior?
Well, I have created a sample keyboard for chatting here...
Here, I use popup window for showing popup window and height of popup is calculated dynamically by height of keyboard
// Initially defining default height of keyboard which is equal to 230 dip
final float popUpheight = getResources().getDimension(
R.dimen.keyboard_height);
changeKeyboardHeight((int) popUpheight);
// Creating a pop window for emoticons keyboard
popupWindow = new PopupWindow(popUpView, LayoutParams.MATCH_PARENT,
(int) keyboardHeight, false);
and height is calculated using this function :
/**
* Checking keyboard height and keyboard visibility
*/
int previousHeightDiffrence = 0;
private void checkKeyboardHeight(final View parentLayout) {
parentLayout.getViewTreeObserver().addOnGlobalLayoutListener(
new ViewTreeObserver.OnGlobalLayoutListener() {
#Override
public void onGlobalLayout() {
Rect r = new Rect();
parentLayout.getWindowVisibleDisplayFrame(r);
int screenHeight = parentLayout.getRootView()
.getHeight();
int heightDifference = screenHeight - (r.bottom);
if (previousHeightDiffrence - heightDifference > 50) {
popupWindow.dismiss();
}
previousHeightDiffrence = heightDifference;
if (heightDifference > 100) {
isKeyBoardVisible = true;
changeKeyboardHeight(heightDifference);
} else {
isKeyBoardVisible = false;
}
}
});
}
Using all these stuff i am able to make a perfect overlapping keyboard....
then i inflate popup window with viewpager and gridview for emoticons.
Also, i use spannable string for showing these emoticons in listview and chat window
After a heavy time of research and try-and-error, I've found another solution similar to the one of Chirag Jain above, but using a custom Dialog.
mDialogKeyboard = new Dialog(this,android.R.style.Theme_NoTitleBar);
mDialogKeyboard.setContentView(R.layout.your_custom_layout);
mDialogKeyboard.getWindow().setFlags(WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL,WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL);
mDialogKeyboard.getWindow().setFlags(WindowManager.LayoutParams.FLAG_WATCH_OUTSIDE_TOUCH,WindowManager.LayoutParams.FLAG_WATCH_OUTSIDE_TOUCH);
mDialogKeyboard.getWindow().setFlags(WindowManager.LayoutParams.FLAG_ALT_FOCUSABLE_IM,WindowManager.LayoutParams.FLAG_ALT_FOCUSABLE_IM);
mDialogKeyboard.getWindow().clearFlags(WindowManager.LayoutParams.FLAG_DIM_BEHIND);
WindowManager.LayoutParams lp=mDialogKeyboard.getWindow().getAttributes();
lp.width=WindowManager.LayoutParams.MATCH_PARENT;
lp.height=mSoftKeyboardHeight;
lp.gravity=Gravity.BOTTOM | Gravity.LEFT;
lp.dimAmount=0;
Despite the fact that Chirag Jain answer seems to be more clean, I'll post this here for have an alternative method.
As far as I know you can draw on other applications, yes. I myself have designed such an app. As for drawing on an application such as the keyboard or any other application in specific, I guess, you'll have to define a layout with a height that's exactly that of the keyboard. So, that would vary from device to device. So, this isn't possible.
I still stick to my notion that WhatsApp merely dismisses the soft keyboard on pressing the smiley button and calls it's own fragment.
If you would still like to pursue this, here's how you draw a "window" over other applications. These should be it's layout parameters.
params = new WindowManager.LayoutParams(
WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.TYPE_SYSTEM_OVERLAY,
WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN,
PixelFormat.TRANSLUCENT);
Albeit, your width will change to an absolute pixel value since you'd like the activity to be over the keyboard only.
If I've misunderstood the question, please correct me.
what my thinking is they have created their own keypad for smiles, and on click of smile icon or keypad icon they are hiding smile keypad and showing the normal keypad. there are two scenarios in whats app case 1) if you don't focus 1st time of editext then you can not see the show keypad button,and the height of smile keypad is exactly same as normal keypad,we will get the keypad height only after our view layout is changed, means only after the keypad is shown, that means they are creating their own keypad.. 2) if you focus the edittext and click of smile button then it will show the option of show keypad button Please correct me if i am not right on this
I recently had to implement a view which would be above a soft keyboard. #Chirag Jain's solution is almost right, but it does not count with the system buttons in the bottom of the screen! This will make the keyboard height incorrect on some devices like NEXUS 6. This solution should work across all devices:
1) create layout which contains your view
<RelativeLayout
android:id="#+id/keyboard_info_container"
android:layout_width="match_parent"
android:layout_height="100dp"
android:layout_alignParentBottom="true"
android:background="#color/C12"
android:padding="10dp"
android:visibility="invisible">
....
</RelativeLayout>
2) Bind view
#Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
View rootview = inflater.inflate(R.layout.notifications_email_settings_fragment, container, false);
ButterKnife.bind(this, rootview);
checkKeyboardHeight(rootview);
3) keyboard check and view margin settings
private void checkKeyboardHeight(final View parentLayout) {
parentLayout.getViewTreeObserver().addOnGlobalLayoutListener(
new ViewTreeObserver.OnGlobalLayoutListener() {
int previousHeightDiffrence = 0;
int systemBarHigh = 999999;
#Override
public void onGlobalLayout() {
Rect r = new Rect();
parentLayout.getWindowVisibleDisplayFrame(r);
int screenHeight = parentLayout.getRootView()
.getHeight();
int keyboardHeight = screenHeight - (r.bottom);
if(systemBarHigh > keyboardHeight) {
systemBarHigh = keyboardHeight;
}
if (keyboardHeight > 250) {
int keyboardHightWithoutSystemBar = keyboardHeight - systemBarHigh;
// no need to update when the keyboard goes down
if (previousHeightDiffrence != keyboardHightWithoutSystemBar) { // if (Math.abs(previousHeightDiffrence - keyboardHeight) > 10) {
adjustKeyboard(keyboardHightWithoutSystemBar);
}
keyboardInfoContainer.setVisibility(View.VISIBLE);
isKeyBoardVisible = true;
previousHeightDiffrence = keyboardHightWithoutSystemBar;
} else {
isKeyBoardVisible = false;
if (keyboardInfoContainer != null) {
keyboardInfoContainer.setVisibility(View.INVISIBLE);
}
}
}
});
}
private void adjustKeyboard(int keyboardHeight) {
RelativeLayout.LayoutParams lp = (RelativeLayout.LayoutParams) keyboardInfoContainer.getLayoutParams();
lp.addRule(RelativeLayout.ALIGN_PARENT_BOTTOM);
lp.addRule(RelativeLayout.ALIGN_PARENT_RIGHT);
lp.bottomMargin = keyboardHeight;
keyboardInfoContainer.requestLayout();
}
#jirkarrr, Why don't you add the keyboardInfoContainer like this:
WindowManager wm = getWindowManager();
WindowManager.LayoutParams lps = new WindowManager.LayoutParams();
lps.x = 0; lps.y = keyboardHeight;
wm.addView(keyboardInfoContainer, lps);
I do as your code, but it cannot show out the keyboardInfoContainer.
I use a popup to put view over the keyboard:
public void showPopUpKeyboard() {
mIsPopupVisible = true;
// Initialize a new instance of LayoutInflater service
LayoutInflater inflater = (LayoutInflater) getSystemService(LAYOUT_INFLATER_SERVICE);
// Inflate the custom layout/view
View customView = inflater.inflate(R.layout.popup_in_keyboard, null);
mScrollView = (ScrollView) customView.findViewById(R.id.keyboard_layout_view);
// Initialize a new instance of popup window
mPopupWindow = new PopupWindow(
customView,
RelativeLayout.LayoutParams.MATCH_PARENT,
RelativeLayout.LayoutParams.MATCH_PARENT
);
setSizeForSoftKeyboard();
// Get a reference for the custom view close button
Button closeButton = (Button) customView.findViewById(R.id.ib_close);
// Set a click listener for the popup window close button
closeButton.setOnClickListener((View view) -> {
// Dismiss the popup window
mIsPopupVisible = false;
mPopupWindow.dismiss();
});
mPopupWindow.showAtLocation(mParentLayout, Gravity.CENTER, 0, 0);
}
Then I try to know keyboard's height:
mParentLayout.getViewTreeObserver().addOnGlobalLayoutListener(() -> {
Rect r = new Rect();
mParentLayout.getWindowVisibleDisplayFrame(r);
int heightDiff = mParentLayout.getRootView().getHeight() - (r.bottom - r.top);
if (heightDiff > 100) {
//enter your code here
if (mIsPopupVisible) {
keepKeyboard();
mIsPopupVisible = false;
mPopupWindow.dismiss();
}
} else {
//enter code for hid
}
});
You can check this tutorial and this example in GitHub

Getting the dimensions of the soft keyboard

Is there a way to know the size of the keyboard that is shown in the screen?
I am using Cocos2dx for programming, but I want to know the height of the keyboard shown in screen in the part of Android or the part of Cocos, it does not matter.
I know that Keyboard has a getHeight() method but I don't want to create new keyboards, i want to use the default one.
We did it with this
myLayout.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
#Override
public void onGlobalLayout() {
Rect r = new Rect();
parent.getWindowVisibleDisplayFrame(r);
int screenHeight = parent.getRootView().getHeight();
int heightDifference = screenHeight - (r.bottom - r.top);
Log.d("Keyboard Size", "Size: " + heightDifference);
}
});
We only resize views with the keyboard, so we could use this.
Rect r = new Rect();
View rootview = this.getWindow().getDecorView(); // this = activity
rootview.getWindowVisibleDisplayFrame(r);
Result of this is the amount of space your application uses on screen (works even when activity is not resized). Obviously remaining screen space will be used by the keyboard ( if its visible)
Found id up here: https://github.com/freshplanet/ANE-KeyboardSize/blob/master/android/src/com/freshplanet/ane/KeyboardSize/getKeyboardY.java
if your activity is not fullscreen, using code below:
content.getViewTreeObserver().addOnGlobalLayoutListener(
new ViewTreeObserver.OnGlobalLayoutListener() {
#Override
public void onGlobalLayout() {
// TODO Auto-generated method stub
if (keyBoardHeight <= 100) {
Rect r = new Rect();
content.getWindowVisibleDisplayFrame(r);
int screenHeight = content.getRootView()
.getHeight();
int heightDifference = screenHeight
- (r.bottom - r.top);
int resourceId = getResources()
.getIdentifier("status_bar_height",
"dimen", "android");
if (resourceId > 0) {
heightDifference -= getResources()
.getDimensionPixelSize(resourceId);
}
if (heightDifference > 100) {
keyBoardHeight = heightDifference;
}
Log.d("Keyboard Size", "Size: " + heightDifference);
}
// boolean visible = heightDiff > screenHeight / 3;
}
});
If you want to calculate the Virtual Keyboard height while your activity does not change in size (adjustPan) then you can use this sample:
https://github.com/siebeprojects/samples-keyboardheight
It uses a hidden window in order to calculate the height difference between the window and the root view of the activity.
You can't tell. No, really: you simply can't tell.
The keyboard does not need to be any particular shape. It does not have to be placed at the bottom of the screen (many of the most popular options are not), it does not have to keep its current size when you change text fields (almost none do depending on the flags). It does not even have to be rectangular. It may also just take over the entire screen.
I know this is an old post, but I noticed that the chosen solution for me did not work on all devices. There seemed to be a discrepancy and so I implemented this and it seems to be a catch all:
final int[] discrepancy = new int[1];
discrepancy[0] = 0;
// this gets the height of the keyboard
content.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
#Override
public void onGlobalLayout() {
Rect r = new Rect();
View rootview = activity.getWindow().getDecorView(); // this = activity
rootview.getWindowVisibleDisplayFrame(r);
int screen_height = rootview.getRootView().getHeight();
int keyboard_height = screen_height - (r.bottom + r.top) - discrepancy[0];
if (discrepancy[0] == 0) {
discrepancy[0] = keyboard_height;
if (keyboard_height == 0) discrepancy[0] = 1;
}
int margin_bottom = keyboard_height + Helper.getDp(10, activity);
RelativeLayout.LayoutParams params = (RelativeLayout.LayoutParams) carousel_container.getLayoutParams();
params.setMargins(0, 0, 0, margin_bottom);
//boolean visible = heightDiff > screenHeight / 3;
}
});
When the listener is first called it measures the screen without a keyboard and if there is a discrepancy I account for it the next time around. If there is no discrepancy I set the discrepancy to 1 just so it is no longer 0.
After 2020, if your min SDK large or equal then 21, you can check the visibility and height of IME by below functions:
fun isKeyboardVisible(attachedView: View): Boolean {
val insets = ViewCompat.getRootWindowInsets(attachedView)
return insets?.isVisible(WindowInsetsCompat.Type.ime()) ?: false
}
fun getKeyboardHeight(attachedView: View): Int {
val insets = ViewCompat.getRootWindowInsets(attachedView)
return insets?.getInsets(WindowInsetsCompat.Type.ime())?.bottom ?: 0
}
Ref: Animating your keyboard (part 1). New WindowInsets APIs for checking theā€¦ | by Chris Banes | Android Developers | Medium
in cocos2d-x we have got CCEditBox.
Inside Extensions->GUI->CCEditBox, you can find the class CCEditBox.
The beauty is that it hides the keyboard of tapping somewhere else on the scene. and automatically moves the keyboard up incase your edit box was placed too low on the scene.
If you are using cocos2d-x v2.1.3 then you can navigate to sample Project by going to
samples->cpp->TestCpp->Classes->ExtensionTest->EditBoxTest.
I'm just going to use it instead of CCTextField from now on. just came across it yesterday :)
After hours of searching I found a solution if you want to set windowSoftInput="adjustPan"
Here is the code snippet:
final View root = findViewById(android.R.id.content);
root.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
Rect r = new Rect();
{
root.getWindowVisibleDisplayFrame(r);
}
#Override
public void onGlobalLayout() {
Rect r2 = new Rect();
root.getWindowVisibleDisplayFrame(r2);
int keyboardHeight = r.height() - r2.height();
if (keyboardHeight > 100) {
root.scrollTo(0, keyboardHeight);
}
else {
root.scrollTo(0, 0);
}
}
});
In this code, after I found the keyboard height I scroll the view up to not covered by the keyboard which is the main reason for finding the keyboard height.
According to the docs :
void getWindowVisibleDisplayFrame(Rect outRect) : Retrieve the overall visible display size in which the window this view is attached to has been positioned in.
The ROOT_VIEW of an android display screen can be visualized as being a single screen view with VISIBLE DISPLAY FRAME which displays your activity's view.
This VISIBLE DISPLAY FRAME is adjusted when SOFT KEYBOARD is displayed or hidden from the screen.
NOTE : Please look at the two images by clicking on the links given below for better understanding
So the ROOT VIEW of a display screen can be visualized as :
RootView of display screen
The adjustment of VISIBLE DISPLAY FRAME with the opening and closing of SOFT KEYBOARD can be visualized as :
VISIBLE_DISPLAY_SCREEN adjustment
This adjustment of the VISUAL DISPLAY FRAME can be very well used to find out the height of the keyboard as :
(when the soft keyboard is open)
SOFT_KEYBOARD_HEIGHT = ROOT_VIEW_HEIGHT - (VISUAL_DISPLAY_FRAME_HEIGHT + EXTRA_SCREEN_HEIGHT)
The code to achieve the above is :
int mExtraScreenHeight=-1, mKeyboardHeight=-1;
boolean mKeyboardOpen;
rootView.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
#Override
public void onGlobalLayout() {
int rootViewHeight, visibleDisplayFrameHeight, fakeHeight;
/* (rootViewHeight - visibleDisplayFrameHeight) is not the real height of the keyboard
it is the fake height as it also consist of extra screen height
so FAKE_HEIGHT = KEYBOARD_HEIGHT + EXTRA_SCREEN_HEIGHT
To get keyboard height extra screen height must be removed from fake height
*/
Rect rect = new Rect();
rootView.getWindowVisibleDisplayFrame(rect);
rootViewHeight = rootView.getRootView().getHeight();
visibleDisplayFrameHeight = rect.height();
fakeHeight = rootViewHeight-visibleDisplayFrameHeight;
if (mExtraScreenHeight == -1){
mExtraScreenHeight=fakeHeight;
}
/* Suppose the soft keyboard is open then the VISIBLE_DISPLAY_FRAME is in reduced size
due to the space taken up by extra screen and the keyboard but when the soft keyboard closes
then KEYBOARD_HEIGHT=0 and thus FAKE_HEIGHT = EXTRA_SCREEN_HEIGHT
*/
else if (fakeHeight <= mExtraScreenHeight){
mExtraScreenHeight=fakeHeight;
mKeypadOpen=false;
}
else if (fakeHeight > mExtraScreenHeight){
mKeypadHeight=fakeHeight-mExtraScreenHeight;
mKeypadOpen=true;
}
}
});
NOTE : The onGlobalLayout() function will be called only when the global layout changes like when the soft keyboard opens. So the soft keyboard must be open at least once to get the soft keyboard height.
It worked for me ;)
Sorry for not being able to comment, two or three of the answers helped me solve my issue and they were related to using the AddOnGlobalLayoutListener and then determining the remaining height before and after a keyboard showed up.
The solution I used was based off of Rudy_TM's answer.
HOWEVER, one thing that I had to find was that in order for that method to work, you must have the following line somewhere
Window.SetSoftInputMode(SoftInput.AdjustResize);
Before I had SoftInput.AdjustNothing (or something like that) and it would not work. Now it works perfect. Thanks for the answers!
Complete answer & worked perfectly for me:
Rect r = new Rect();
View rootview = this.getWindow().getDecorView(); // this = activity
rootview.getWindowVisibleDisplayFrame(r);
int keyboardHeight = rootview.getHeight() - r.bottom;

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