GridLayout frustrations - android

I have a series of controls that I need to layout in a 3x2 grid (limited to only 6 controls visible at a time). I need to be able to change a cell's visibility to gone and have the next visible control in the list align itself on the previous column or row depending on where it already sits. I also need to force each cell into a perfect square, but make the width of each cell half the screen size. Is there a way I can make this happen in XML without having to resort to using an adapter in java?

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How to create a group of image views

I wanna create a group of image views as below, and I can update background images. I wonder whether I should create 7 image-views on the layout or I should create each image view programmatically, like creating a list? Thanks.
I'd say it depends on the data. Will you always have 7 or could you have less, or maybe even more? Do you need to display 7 or can it depend on the screen width? Do they need to be a certain size or can they shrink to fit on narrower screens?
If it's guaranteed to be always exactly 7 and you're happy for them to scale to fit the screen then I'd use an XML layout but if it can vary then I'd render it programatically using a horizontal RecyclerView to show as many as possible on the screen and allow the user to scroll through them.

How to design single row of images?

I am trying to build a row of images. I want the number of images to increase based on screen width. For example, in portrait mode there may be 3 images present, but in landscape there would be five.
I have tried using a GridView, but I am having trouble stopping it from being populated after the first row has been filled (it goes to the next row). Is there an alternative view I should be using or is a GridView the right approach?
If you only want 1 row, then use a LinearLayout. If it needs to scroll, embed it in a HorizontalScrollView.
If you aren't scrolling you can then inflate and add each image, depending on available space.
You could make it more complex by creating custom classes, etc.
You can also try the Two-Way GridView (I've used it - it works great)
How to make grid-view horizontally scrollable in android
I have found a suggestion based off of this. Once a max width has been exceeded on the LinearLayout, simply stop adding to it!

Modify horizontal list view to look like a semicircle in android

I am newbie with android,
I have made an horizontal list view with adapter so I show a list of imagesView horizontally in the screen of my mobile, each image view is inside a LinearLayout.
What I want to do is to add some effects to the behavior of the horizontalListView, I want the five elements are shown in the screen behave a little different, the element in the middle be the largest then as long as the other elements are near the end of the screen decrease the width and the height.
How could I do that in android ?
Which are the methods I should change or add ?
Greetings,
Ariel

Full-screen tabular layout

I have 12 basically identical views which I want to arrange in a grid that covers the whole screen. Depending on the device's orientation, I want to use a 3x4 or a 4x3 grid.
As far as I understand, there are basically three approaches to this topic:
Use a GridView
Use nested LinearLayout instances
Use a TableLayout
I'd like to have a layout that
automatically adapts to orientation changes (as GridView does)
uses all available screen space (as nested LinearLayout instances do)
doesn't allow scrolling (and without that "can't scroll any further" effect of the GridView)
allows me to force the same size on all of my items
By default, GridView has scrolling and doesn't fill the screen, whereas LinearLayout and TableLayout don't automatically adapt to orientation changes.
Currently I'm using a GridView with disabled scrolling and a custom adapter which sets the item views' minimum height depending on the orientation and the container's height to force a filled screen. This works but feels like a really ugly hack.
Dynamically constructing nested LinearLayout instances depending on the orientation would probably also work, although I haven't tried that.
This seems to be a frequent goal (1, 2, 3, 4), but all the suggested solutions are either as hackish as mine or don't satisfy some of my requirements.
As I'm new to Android development I'm not sure whether I'm missing something.
What is the optimal way of implementing this?
I'm targeting API level 8 and above.
Use a GridView
A GridView is a widget that you would use when you want to show data in a grid like manner with a larger set of data(as the GridView's recycling mechanism would provide a greater performance than a normal built hierarchy). This is not your case as you want all the views visible from the start and from my point of view the overhead of a GridView isn't simply worth it.
Use nested LinearLayout instances
A good option but avoid nested weights. You could use instead two LinearLayout with weights on the longest direction(vertical for portrait and horizontal for landscape) placed in a RelativeLayout with a centered anchor view.
Use a TableLayout
Another option. Use the stretchColumns option for the width and weight on the TableRows for the height.
Depending on the device's orientation, I want to use a 3x4 or a 4x3
grid. What is the optimal way of implementing this?
There isn't an optimal way, either of the solutions above could be used, you could also make your own layout.

Evenly spacing views within adjacent layouts

I'm working on the controls for a game, and require part of the control panel (gray in the figure below) to change dynamically, either showing a single canvas (left) or 5 buttons (right). The border between the lower-row views should always be positioned at exactly the same x-position as the border between the buttons on the upper row, as shown. At the same time, all twelve upper buttons should be scaled and distributed evenly.
I've considered several approaches, but as of yet none do all of what I want:
Using two LinearLayouts, one for each row of controls: reliably aligning the borders seems to be impossible, and replacing part of the layout is difficult at best.
Using a TableLayout: again, replacing a portion of the layout is difficult.
Using a RelativeLayout: resizing and aligning buttons independently of the screen size doesn't seem possible
Any suggestions for an alternative method, or on how to make one of the above approaches work? It would also be nice if there were some way to animate the change of views, i.e. sliding in the buttons from the left over the canvas. Thanks!
Interesting, I've done this several weeks ago. What I did is to make use of this property of View object: "Visibility". So that means at a fixed position, I can set any View to display on to, not depending on any type of Layout, it can be Visibility.GONE, Visibility.VISIBLE or Visibility.INVISIBLE.
In my app, I used RelativeLayout to set relative position to the right side TextView.
Give it a try :)
In order to close this question: I have solved the problem by writing a custom layout class that places and sizes the child views without heeding the measured size of the children. Effectively this gives me the behavior of a linear layout with layout weights, but is more deterministic with border placement.
A ViewAnimator is used to switch between the Canvas and the Buttons.

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