I am using an async call inside my Custom Adapter class to load images in a Listview. However, the images are not shown till I scroll up/down atleast slightly. Please let me know what might be the reason. Thanks for your help.
private class LoadImage extends AsyncTask<Void, Void, Void>
{
private String fileName = null;
private ImageView imgViewToLoad = null;
LoadImage(String fileName, ImageView imgViewToLoad)
{
this.fileName = fileName;
this.imgViewToLoad = imgViewToLoad;
}
#Override
protected Void doInBackground(Void... args)
{
return null;
}
//This is executed on main UI thread
#Override
protected void onPostExecute(Void result) {
super.onPostExecute(result);
Utils.mImageFetcher.loadImage(fileName, imgViewToLoad);
}
}
This is in my getView()
----------------------
ViewHolderIncomingImg holderInImg = null;
if (null != convertView &&
(convertView.getTag() instanceof ViewHolderIncomingImg && !isFirstMsg))
{
holderInImg = (ViewHolderIncomingImg) convertView.getTag();
if (!multiSelectionMode)
{
if (!mSelectedItemsIds.get(position) && convertView.isActivated())
convertView.setActivated(false);
}
}
else
{
convertView = mInflater.inflate(R.layout.conv_list_item_incoming_img, parent, false);
holderInImg = new ViewHolderIncomingImg();
..............
new LoadImage(convRowItems.get(position).getMessage(), holderInImg.image).execute();
As Listview use the concept of recycling its view. The images are not showing when the async call finish.
So go for listview lazy loading approach it will help you.
Related
I have a slight problem. Need a nudge in the right direction.
I am doing a video editor like Vine and/or instagram. Where they show a timeline with screencaps from the video
It just adds more pictures depending on the videos duration. What i did for my app is that i added a recyclerView. This recyclerview has an adapter that calls the following function every time onBindViewHolder
public Bitmap getFrameFromCurrentVideo(int seconds) {
Bitmap bitmap = null;
if(mMediaMetadataRetriever != null) {
bitmap = mMediaMetadataRetriever.getFrameAtTime(seconds * 1000000, MediaMetadataRetriever.OPTION_CLOSEST);
}
return bitmap;
}
This works and it adds the proper amount of images that i want. But the problem is that it is too heavy on the UI thread. Since the recyclerView is recycling everything. It then lags up every time it has to get a frame.
So i thought that i have to do some async task and then cache the images. But what i read is that AsyncTask is not recommended for recycler views since it recycles.
So what should i do to enchance the performance? Any good idea?
This is what i did to solve my problem.
I created async task and memory cache my result.
My adapter checks if the image already exist. If it does. Then we skip doing the background work. Otherwise i do the async task and try to load the image. We also tag the view just in case the user scrolls while the task is not finished.
This helps us check if the Tag is different from what the task have. If it is the same. Then we can safely put the right image in the imageview.
Snippet from my adapter
#Override
public void onBindViewHolder(PostVideoRecyclerViewHolder holder, int position) {
holder.mImageView.getLayoutParams().width = mScreenWidth / mMaxItemsOnScreen;
holder.mImageView.setImageDrawable(null);
int second = position * 3 - 3;
String TAG = String.valueOf(second);
holder.mImageView.setTag(TAG);
Bitmap bitmap = mFragment.getBitmapFromMemCache(TAG);
if(bitmap == null) {
PostVideoBitmapWorkerTask task = new PostVideoBitmapWorkerTask(holder.mImageView, TAG, mFragment);
task.execute(second);
}
else {
holder.mImageView.setImageBitmap(bitmap);
}
}
My AsyncTask class
public class PostVideoBitmapWorkerTask extends AsyncTask<Integer, Void, Bitmap> {
private ImageView mImageView;
private String TAG;
private PostVideoFeedFragment mFragment;
public PostVideoBitmapWorkerTask(ImageView imageView, String TAG, PostVideoFeedFragment fragment) {
mImageView = imageView;
this.TAG = TAG;
mFragment = fragment;
}
#Override
protected Bitmap doInBackground(Integer... params) {
Bitmap bitmap = mFragment.getFrameFromCurrentVideo(params[0]);
mFragment.addBitmapToCache(TAG,bitmap);
return bitmap;
}
#Override
protected void onPostExecute(Bitmap bitmap) {
if(mImageView.getTag().toString().equals(TAG)) {
mImageView.setImageBitmap(bitmap);
}
}
}
Snippet from my fragment class
public void addBitmapToCache(String key, Bitmap bitmap) {
if (getBitmapFromMemCache(key) == null) {
mMemoryCache.put(key, bitmap);
}
}
public Bitmap getBitmapFromMemCache(String key) {
return mMemoryCache.get(key);
}
I can recommend https://developer.android.com/training/displaying-bitmaps/cache-bitmap.html if you want to read up on caching
And also https://developer.android.com/reference/android/os/AsyncTask.html for reading up on asyncTask's
I'm trying to apply asynctask to load images at listview items.
I'm also trying to compare two values in order to know if the view still need to load the image.
#Override
public void bindView(View view, Context context, Cursor cursor) {
holder = (ViewHolder) view.getTag();
picPath = cursor.getString(18);
if(picPath == null || picPath.isEmpty()){
holder.myImage.setVisibility(View.GONE);
}else{
savingPath = picPath;
AsyncTask<Void, Void, Void> showImage = new AsyncTask<Void, Void, Void>(){
Bitmap b1;
String syncPath;
#Override
protected Void doInBackground(Void... params) {
syncPath = savingPath;
b1 = setImageToImageView(syncPath);
return null;
}
#Override
protected void onPostExecute(Void result) {
if (syncPath.equalsIgnoreCase(picPath)){
holder.myImage.setTag(syncPath);
holder.myImage.setImageBitmap(b1);
holder.myImage.setVisibility(View.VISIBLE);
}else{
}
}
}
}
};
showImage.execute();
By comparing those two - I want to know if there's still a need to load the view with the image.
if (syncPath.equalsIgnoreCase(picPath))
What I'm getting is that sometimes it loads the images, sometimes it's loading only a few, and it's always the same images.
So any ideas what I am doing wrong here?
Thanks for any kind of help
EDIT
This is the changes I've made (Still not working- makes the app crash)
if(holder != null && holder.bitImage != null) {
holder.myImage.setImageBitmap(holder.bitImage);
holder.myImage.setVisibility(View.GONE);
}else{
savingPath = picPath;
AsyncTask<Void, Void, Void> showImage = new AsyncTask<Void, Void, Void>(){
Bitmap b1;
String syncPath;
#Override
protected Void doInBackground(Void... params) {
syncPath = savingPath;
b1 = setImageToImageView(syncPath);
return null;
}
#Override
protected void onPostExecute(Void result) {
holder.myImage.setTag(syncPath);
holder.myImage.setImageBitmap(holder.bitImage);
holder.bitImage = b1;
holder.myImage.setVisibility(View.VISIBLE);
}
};
showImage.execute();
You are probably having synchronization issues since savingPath is shared among all the AsyncTasks. I'd recommend you to use some of the popular libraries for image loading:
Picasso
UrlImageViewHelper
Those are some of the most popular. They are pretty easy to use, besides they have caching built-in, so there is no need for you to check if the url is the same or not - the library would load the image from its cache if it is already loaded.
I don't really see a need of your if(picPath == null || picPath.isEmpty()) condition , since if you have already downloaded the image , you can set the bit map to view holder to hold the bitmap object. Add one more field in holder as Bitmap bitImage and assign the b1.
change this ..
if(picPath == null || picPath.isEmpty())
as ..
if(holder != null && holder.bitImage != null)
{
// set bitmap
holder.myImage.setImageBitmap(holder.bitImage)
}
else
{
// load the image using async task and set it to holder.bitImage
// also set it to the image view
holder.myimage.setImageBitmap(b1); // lets assume b1 is your image bitmap
holder.bitImage = b1;
}
my screen when I click on a button is slow to load (because of downloading images? the image files are really small though) so I tried to use AsyncTask to help. The program works, but I moved the image loading to an AsyncTask to see if it would load faster and the app crashes every time. I'm guessing it has to do with the way I have it set up. How would I fix it? Would using a runnable thread be better instead? Thanks!
The class:
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// no title
requestWindowFeature(Window.FEATURE_NO_TITLE);
// set full screen
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
// inflate listview
setContentView(R.layout.gmg);
**new Load.execute(); // executes AsyncTask**
...
gmgListView = (ListView) findViewById(R.id.gmg_list2);
GMGListViewAdapter adapter = new GMGListViewAdapter(this,
R.layout.gmg_list_row, rowItems);
gmgListView.setAdapter(adapter);
gmgListView.setOnItemClickListener(this);
}
The AsyncTask:
private class Load extends AsyncTask<String, Void, Void> {
private ProgressDialog Dialog = new ProgressDialog(GMGListViewActivity.this);
#Override
protected void onPreExecute() {
Dialog.setMessage("Doing something...");
Dialog.show();
}
#Override
protected Void doInBackground(String... params) {
SparseArray<Spanned> gmgText = null;
Integer[] right = null;
SparseArray<Drawable> appIcon = null;
try {
gmgText = ParseContent.queryGMGText();
right = ParseContent.queryGMGRight();
appIcon = ParseContent.queryDrawable();
} catch (ParseException e) {
e.printStackTrace();
}
// Inflate GMG's rows
rowItems = new ArrayList<GMGRowItem>();
for (int i = 0; i < gmgText.size(); i++) {
GMGRowItem item = new GMGRowItem(appIcon.get(i), gmgText.get(i), right[i]);
rowItems.add(item);
}
return null;
}
protected void onPostExecute(Void unused) {
Dialog.dismiss();
}
}
You need to apply some changes in your code like...
need to set list adapter in onPostExecute method and remove it from onCreate().
After completing background process it will interact with ui thread.
protected void onPostExecute(Void unused) {
Dialog.dismiss();
GMGListViewAdapter adapter = new GMGListViewAdapter(this,
R.layout.gmg_list_row, rowItems);
gmgListView.setAdapter(adapter);
}
Try this and let me know if you got any isssue.
I am working with some Acitivitys , it's working pretty well. But i am having a strange delay on it.
And I figure it out that, it was about this part of the code, where I am loading stored image in the SDCard.
if(p.getAdress() != null){
Bitmap bitmap = BitmapFactory.decodeFile(p.getAdress());
new_image.setBackgroundDrawable(null);
new_image.setImageBitmap(bitmap);
}
Why this simple code is taking too long to execute?
How to solve it?
If I take this code off, everything works as i wished.
You shouldn't load large bitmaps directly on the UI thread.
Actually, the best reference to loading large Bitmaps efficiently can be found here.
And right here you can find good information on how you can load them using an AsyncTask.
This is the method they show you there (you can even download the sample!)
class BitmapWorkerTask extends AsyncTask<Integer, Void, Bitmap> {
private final WeakReference<ImageView> imageViewReference;
private int data = 0;
public BitmapWorkerTask(ImageView imageView) {
// Use a WeakReference to ensure the ImageView can be garbage collected
imageViewReference = new WeakReference<ImageView>(imageView);
}
// Decode image in background.
#Override
protected Bitmap doInBackground(Integer... params) {
data = params[0];
return decodeSampledBitmapFromResource(getResources(), data, 100, 100));
}
// Once complete, see if ImageView is still around and set bitmap.
#Override
protected void onPostExecute(Bitmap bitmap) {
if (imageViewReference != null && bitmap != null) {
final ImageView imageView = imageViewReference.get();
if (imageView != null) {
imageView.setImageBitmap(bitmap);
}
}
}
}
public void loadBitmap(int resId, ImageView imageView) {
if (cancelPotentialWork(resId, imageView)) {
final BitmapWorkerTask task = new BitmapWorkerTask(imageView);
final AsyncDrawable asyncDrawable =
new AsyncDrawable(getResources(), mPlaceHolderBitmap, task);
imageView.setImageDrawable(asyncDrawable);
task.execute(resId);
}
}
Your can try this way. It help you
private class LongOperation extends AsyncTask<String, Void, String> {
#Override
protected String doInBackground(String... params) {
if(p.getAdress() != null){
Bitmap bitmap = BitmapFactory.decodeFile(p.getAdress());
new_image.setBackgroundDrawable(null);
new_image.setImageBitmap(bitmap);
}
return "Executed";
}
#Override
protected void onPostExecute(String result) {
}
#Override
protected void onPreExecute() {
}
#Override
protected void onProgressUpdate(Void... values) {
}
}
I've been having problems with this for quite some time now. I'm getting there little by little but I don't have much time to spend programming :(
So I'm having to load image from URLs for showing on a list view, and i'm almost there. They are lazy loading and the cache system i'm using works good.
The problem is that the downloaded images are in the wrong place when I start scrolling and I can't figure out where i'm going wrong.
The code is inspired from these two links:
This one for the layout idea.
http://blog.blundell-apps.com/imageview-with-loading-spinner/
and this one for the cache system.
http://android-developers.blogspot.fr/2010/07/multithreading-for-performance.html
So here's my code:
public class LoaderImageView extends LinearLayout
{
private static final String TAG = "LoderImageView";
private Context mContext;
private ImageView mImage;
private ProgressBar mSpinner;
/* The HashMap that contains the references to the different
* downloads currently running.
*/
public static HashMap<LoaderImageView, BitmapDownloaderTask> tasks =
new LinkedHashMap<LoaderImageView, BitmapDownloaderTask>();
public LoaderImageView(Context context, AttributeSet attrs)
{
super(context, attrs);
mContext = context;
mImage = new ImageView(mContext);
mImage.setLayoutParams(new LayoutParams(LayoutParams.WRAP_CONTENT,
LayoutParams.WRAP_CONTENT));
mSpinner = new ProgressBar(mContext);
mSpinner.setLayoutParams(new LayoutParams(LayoutParams.WRAP_CONTENT,
LayoutParams.WRAP_CONTENT));
mSpinner.setIndeterminate(true);
addView(mSpinner);
addView(mImage);
Log.w(TAG, "Loading an imageView");
}
public void downloadImage(String url)
{
resetPurgeTimer();
//Log.w(TAG, "Loading: " + url);
if(url.equals(""))
{
mImage.setImageDrawable(mContext.getResources().getDrawable(R.drawable.male));
}
else
{
Bitmap bitmap = getBitmapFromCache(url);
if(bitmap == null)
{
/* The bitmap is not in the cache. */
cancelPotentialDownload(this);
/* Start the new download. */
BitmapDownloaderTask bdt = new BitmapDownloaderTask(this, url);
bdt.execute();
}
else
{
/*The bitmap is in the cache. */
mImage.setImageBitmap(bitmap);
mSpinner.setVisibility(View.GONE);
}
}
}
class BitmapDownloaderTask extends AsyncTask<Void, Void, Bitmap>
{
private String mUrl;
private LoaderImageView mLiv;
public BitmapDownloaderTask(LoaderImageView liv, String url)
{
mLiv = liv;
mUrl = url;
}
#Override
protected void onPreExecute()
{
LoaderImageView.tasks.put(mLiv, this);
mSpinner.setVisibility(View.VISIBLE);
mImage.setVisibility(View.GONE);
Log.w(TAG, "Starting an AsyncTask");
}
#Override
protected Bitmap doInBackground(Void... voids)
{
URL url = null;
try
{
url = new URL(mUrl);
}
catch (MalformedURLException e)
{
e.printStackTrace();
}
return BitmapTools.fetchBitmap(url);
}
#Override
protected void onPostExecute(Bitmap bitmap)
{
BitmapDownloaderTask b = tasks.get(mLiv);
if(b == this)
{
LoaderImageView.tasks.remove(this);
mImage.setImageBitmap(bitmap);
}
if (isCancelled())
{
bitmap = null;
}
addBitmapToCache(mUrl, bitmap);
tasks.remove(mLiv);
mSpinner.setVisibility(View.GONE);
mImage.setVisibility(View.VISIBLE);
}
}
/* More methods related too the cache... */
Here the xml layout:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="60dp"
android:background="#drawable/list_item_selector" >
<com.myproject.liste.LoaderImageView
android:id="#+id/visites_image"
android:layout_width="50dp"
android:layout_height="50dp"
android:layout_alignParentLeft="true"
android:layout_centerVertical="true" />
</RelativeLayout>
I'm creating the list with a BaseAdapter and ListActivity.
Also i'm loading the list by pages of data: I load 10 items, when the user scrolls down I load 10 more, and call notifyDataSetChange();