condition signal from handler postDelayed? - android

I'm very new to Android programming so pls excuse my ignorance...
I'm trying to do simple Android app:
User presses a button, starts postDelayed job and then waits on conditional var
after timeout the postDelayer job should signal
private final static long TIMEOUT = 10000;
private Handler mHandler;
final Lock lock = new ReentrantLock();
final Condition condition = lock.newCondition();
#Override
protected void onCreate(Bundle savedInstanceState) {
...
mHandler = new Handler();
...
}
private void timeOutSignal() {
mHandler.postDelayed(new Runnable() {
#Override
public void run() {
Log.d(">> ", "---> timeout notify");
lock.lock();
try {
condition.signal(); // releases lock and waits until doSomethingElse is called
} finally {
lock.unlock();
}
}
}, TIMEOUT);
}
public void buttonClick(View view) {
timeOutSignal();
Log.i("???", "... WAIT");
lock.lock();
try {
condition.await();
} catch (InterruptedException e) {
// todo
} finally {
lock.unlock();
}
Log.i("???", "... WAIT DONE !");
}
What happens is that buttonClick() is stuck waiting and I'm not even seeing the "---> timeout notify" message after timeout...
What I'm doing wrong ?
EDIT: Tried to fix messed up example...

You can't do what you're trying to do. Handlers run on Looper threads. Handlers that are created with the default constructor will use Looper thread that it is currently running in. In this case, it is the main Looper thread (or UI thread). So, you're locking on the UI Thread and the Handler unlocks on the UI Thread, but it will never reach that point because you're blocking the UI Thread.
Also, at no point do I see you actually calling the method that posts to the Handler.

Related

Quit the Looper of a Thread

This is a more general question about how to handle the Threads and Loopers in Android, thus the code is a bit generalized.
Consider the following class DoSomethingClass, which has to start some kind of action that needs listening for events (like cellular rssi changes, location changes etc).
public class DoSomethingClass {
private Thread listenForSomethingThread;
private void startDoingSomething() {
listenForSomethingThread = new Thread(new Runnable() {
#Override
public void run() {
Looper.prepare();
SomethingListener listener = new SomethingListener() {
#Override
public void onSomethingHappened(Something something) {
// Quit looper if interrupted
if (Thread.currentThread().isInterrupted()) {
Looper.myLooper().quit();
} else {
// Do stuff with the Something if not
}
}
}
SomethingManager somMan = // Retrieve it
somMan.requestSomethingUpdates(listener);
Looper.loop(); // Blocks until Looper is quitted
somMan.removeSomethingUpdates(listener);
}
});
listenForSomethingThread.start();
}
private void stopDoingSomething() {
listenForSomethingThread.interrupt();
}
}
Pretty simple: When I call startDoingSomething(), a new Thread gets spawned that creates a listener listening for events and handling them (eg. logging, automated yelling at callers etc). For this, it prepares and starts a looper.
When I am finished, I call stopDoingSomething(), which interrupts the Thread: At the next event, nothing will be done, but the Thread will clean up and terminate.
And here's the problem: What if that event never occurs? Then the check for interruption will never be called, the looper will never be quit and will loop forever!?
Is there any way to get a Thread's Looper from another thread, in order to quit it? Or is there a possibility to let it listen for timing intervals in addition to its normal listenees?
I slightly changed your code sample. You can quit the looper like this:
public class DoSomethingClass {
private Thread listenForSomethingThread;
private Looper looper; // create this field
private void startDoingSomething() {
listenForSomethingThread = new Thread(new Runnable() {
#Override
public void run() {
Looper.prepare();
looper = Looper.myLooper(); // store the looper here
SomethingListener listener = new SomethingListener() {
#Override
public void onSomethingHappened(Something something) {
// Quit looper if interrupted
if (Thread.currentThread().isInterrupted()) {
Looper.myLooper().quit();
} else {
// Do stuff with the Something if not
}
}
}
SomethingManager somMan = // Retrieve it
somMan.requestSomethingUpdates(listener);
Looper.loop(); // Blocks until Looper is quitted
somMan.removeSomethingUpdates(listener);
}
});
listenForSomethingThread.start();
}
private void stopDoingSomething() {
looper.quit(); // quit the looper
listenForSomethingThread.interrupt();
}
}
But I guess this looper isn't doing anything because its message queue is not receiving any messages. The listener may be running in the UI thread, which is not what you want, I presume.

Running a Method for a Certain Number of Time

So I have this method called PredictionEngine(int) that I want to run a certain number of time with a certain time-delay between each run. The method goes like this:
private void PredictionEngine(int delay) throws Exception {
final Handler handler = new Handler();
handler.postDelayed(new Runnable() {
#Override
public void run() {
enableStrictMode();
String val = null;
try {
if (tHighPass == 0 && tLowPass == 0 && tKalman == 1) {
//Magic
} else {
//Magic
}
} catch (Exception e) {
e.printStackTrace();
}
enableStrictMode();
new DropboxTask(side_output, "Result", val).execute();
}
}, delay);
}
As obvious, I am running a network operation in the main thread as this is a research app and no client is ever going to use it.
I want this whole function to run for say a 100 times with a certain delay, say 2 seconds. The initial thought was to do this:
for(loop 100 times){
PredictionEngine(int)
Thread.sleep(2000); //sorry for StackOverflow programming.
}
However I don't want to block the main thread as I am reading some sensor data there. Any ideas for the same would be very helpful!
Thanks.
The best way to solve this is by using rxJava library, because it allow to create, modify and consume streams of events. You can implement everything in a few lines of code and modify it so operatioin will be performed in background as well.
Observable.interval(1, TimeUnit.SECONDS)
.take(100)
// switch execution into main thread
.subscribeOn(AndroidSchedulers.mainThread())
.subscribe(t -> {
doSomethingOnMainThread();
});
On the other hand, there is another solution- you can use Handler, which is usually bein used for thread communication. It has method .postDelayed() allowing you to postpone execution of task. Handler can be conveniently used along with HandlerThread. But, rxJava is more convenient and simple way to solve your problem.
While creating your Handler, you can provide a looper as one of the constructors parameters that is based on different thread then the main thread:
HandlerThread thread = new HandlerThread("Thread name", android.os.Process.THREAD_PRIORITY_BACKGROUND);
thread.start();
Looper looper = thread.getLooper();
Handler handler = new MyHandler(looper);
Messages received by MyHandler will be processed on a separated thread, leaving the UI thread clear from interferences.
To loop on the task periodically, use something like:
for (int i=0; i<100; i++){
handler.postDelayed(new Runnable(){
...
...
...
}, i*delay);
}
This way, in case you decide that the periodic tasks need to be canceled, you will always be able to invoke:
handler.removeCallbacksAndMessages(null);
I tried to solve the issue as follows without blocking the main Thread
I created the worker thread for looping and still running the predictionEngine() on main thread
MyThread t = new MyThread(2000, 3000); // delay and sleep
t.startExecution();
Worker thread class looks as follows
class MyThread extends Thread{
private int delay;
long sleep;
MyThread(int delay, long sleep){
this.delay = delay;
this.sleep = sleep;
}
#Override
public void run() {
for(int i = 0; i < 100; i++){
try {
MainActivity.this.runOnUiThread(new Runnable() {
#Override
public void run() {
predictEngine(delay);
}
});
Log.i("Mtali","About to pause loop before next predict");
sleep(sleep);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
void startExecution(){
start();
}
}
Hop this helps!

In android Eclipse - I'm unable to upload new screen(layout) at the moment the progress bar finished

The Error that I receive is "Unfortunately XXXXXX has stopped".Probably something wrong in the onContinue function.
When the progress bar finished it's upload I want him to view the next layout MainScreen.class
Any help will be highly appreciated.
Here is my code:
public class MainActivity extends Activity {
protected static final int TIMER_RUNTIME = 10000; // in ms --> 10s
protected boolean mbActive;
protected ProgressBar mProgressBar;
#Override
public void onCreate(final Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.apploading);
mProgressBar = (ProgressBar)findViewById(R.id.adprogress_progressBar);
final Thread timerThread = new Thread() {
#Override
public void run() {
mbActive = true;
try {
int waited = 0;
while(mbActive && (waited < TIMER_RUNTIME)) {
sleep(200);
if(mbActive) {
waited += 200;
updateProgress(waited);
}
}
} catch(InterruptedException e) {
// do nothing
} finally {
onContinue();
}
}
};
timerThread.start();
}
#Override
public void onDestroy() {
super.onDestroy();
}
public void updateProgress(final int timePassed) {
if(null != mProgressBar) {
// Ignore rounding error here
final int progress = mProgressBar.getMax() * timePassed / TIMER_RUNTIME;
mProgressBar.setProgress(progress);
}
}
public void onContinue() {
// Moved to the Application to the Main Screen
Intent intent = new Intent(this, MainScreen.class);
startActivity(intent);
}
}
You are sleeping in the UI thread, which will cause an ANR. I'm not sure exactly what you are trying to do but if you wish to execute long-running tasks have a look at Asynctask or a Handler.
Also have a read here on keeping your application responsive and avoiding ANRS. Keeping Your App Responsive
Android applications normally run entirely on a single thread by default the "UI thread" or "main thread"). This means anything your application is doing in the UI thread that takes a long time to complete can trigger the ANR dialog because your application is not giving itself a chance to handle the input event or intent broadcasts.
Therefore, any method that runs in the UI thread should do as little work as possible on that thread. In particular, activities should do as little as possible to set up in key life-cycle methods such as onCreate() and onResume(). Potentially long running operations such as network or database operations, or computationally expensive calculations such as resizing bitmaps should be done in a worker thread (or in the case of databases operations, via an asynchronous request).
updateProgress(waited);
can not be executed on your timerThread. All the operations that modify the UI have to be executed on the UI Thread. Use an Handler or runOnTheUiThread
final finalWaited = waited;
runOnUiThread(new Runnable() {
public void run() {
updateProgress(finalWaited);
}
});

looper.prepare question

i am trying to loop a toast inside a timer but the toast doesn't show
the log in logcat shows that cannot create handler inside thread that has not called looper.prepare() i am not sure what it means
int initialDelay = 10000;
int period = 10000;
final Context context = getApplicationContext();
TimerTask task = new TimerTask()
{
public void run()
{
try
{
if (a != "")
{
Toast toast = Toast.makeText(context, "Alert Deleted!", Toast.LENGTH_SHORT);
toast.show();
}
}
catch (Exception e)
{
}
}
};
timer.scheduleAtFixedRate(task, initialDelay, period);
what my application does is that every 10 sec it would check if a certain variable is empty. if it is empty then it will show a toast.
i have no problem doing this in a service class but when i try to implement this into
public void onCreate(Bundle savedInstanceState)
i get this error
You're calling it from a worker thread. You need to call Toast.makeText() (and most other functions dealing with the UI) from within the main thread. You could use a handler, for example.
see this answer....
Can't create handler inside thread that has not called Looper.prepare()
You can show this toast in alternative ways also
class LooperThread extends Thread {
public Handler mHandler;
#Override
public void run() {
Looper.prepare();
mHandler = new Handler() {
#Override
public void handleMessage(Message msg) {
// process incoming messages here
}
};
Looper.loop();
}
}
Now as you see this handler is created in normal thread so if you try n send any message from it , it will throw an exception so by bounding it with Looper.prepare() and Looper.loop() you can make any statements executed within it on UI thread
Another Example
Looper allows tasks to be executed sequentially on a single thread. And handler defines those tasks that we need to executed. It is a typical scenario that I am trying to illustrate in example:
class SampleLooper {
#Override
public void run() {
try {
// preparing a looper on current thread
// the current thread is being detected implicitly
Looper.prepare();
// now, the handler will automatically bind to the
// Looper that is attached to the current thread
// You don't need to specify the Looper explicitly
handler = new Handler();
// After the following line the thread will start
// running the message loop and will not normally
// exit the loop unless a problem happens or you
// quit() the looper (see below)
Looper.loop();
} catch (Throwable t) {
Log.e(TAG, "halted due to an error", t);
}
}
}
Now we can use the handler in some other threads(say ui thread) to post the task on Looper to execute.
handler.post(new Runnable()
{
public void run() {`enter code here`
//This will be executed on thread using Looper.`enter code here`
}
});
On UI thread we have an implicit Looper that allow us to handle the messages on ui thread.

Android - multithreading issues when changing activity

I have a main menu with an action bar. On create, I run a thread that hits my server for a current status. When Complete, the thread calls a handler which kicks off a constantly running thread that cycles through the items and uses another handler call to change the test in the actionbar. The problem is that when I change views, I either get android.view.WindowLeaked or View not attached to window manager
Here is some sample code
public class MainMenuActivity extends ProtectedWithActionBarActivity{
private int STATUS_COUNTER;
private final int RESULT_STATUS_LOADED = 2000;
private final int RESULT_SHOW_STATUS = 2001;
private CurrentStatusModel currentStatus;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.mainmenu);
ActionBar footerbar = (ActionBar)findViewById(R.id.footerbar);
footerbar.setTitle("Currently connected to " + PreferencesHelper.getCurrentEnvironment().name());
STATUS_COUNTER = 0;
statusLoadThread.start();
}
Thread statusLoadThread = new Thread()
{
#Override
public void run()
{
//set currentStatus with data from server
}
};
Thread statusDisplayThread = new Thread()
{
int sleep = 5000;
boolean threadDone = false;
public void done()
{
threadDone = true;
}
#Override
public void run()
{
while(true)
{
//pick message to send to handler
//increment STATUS_COUNTER or reset to 0 when out of bounds
try
{
sleep(sleep);
}
catch (InterruptedException e)
{
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
};
private Handler handler = new Handler() {
#Override
public void handleMessage(Message msg) {
switch(msg.what)
{
case RESULT_STATUS_LOADED:
statusDisplayThread.start();
break;
case RESULT_SHOW_STATUS:
ActionBar footerbar = (ActionBar)findViewById(R.id.footerbar);
String message = ((Object[])msg.obj)[0].toString();
OnClickListener listener = (OnClickListener)((Object[])msg.obj)[1];
footerbar.setTitle(message);
footerbar.setOnTitleClickListener(listener);
break;
case ActivityBase.RESULT_ERROR:
break;
}
}
};
}
I'm not sure if what I'm doing is just wrong or if there is something blatantly obvious that I am missing. What needs to happen is the threads need to stop any time I change screens. Should I use Thread.interrupt(); before starting the next activity?
AsyncTasc allows you to implement doInBackground(), where your thread can crank away at its task. This is similar to the functionality you'd get from Thread.
The real magic happens when you override onPreExecute() and onPostExecute(), which are both executed on the UI thread. This should keep you from getting messages about your Activity not being attached.
Edit - this answer contains a small code example for AsyncTask that could get you started.
You are trying to update UI elements after the owning Activity has been detached from the windowing system.
You will make your life a lot simpler if you use AsyncTask instead of vanilla threads (no handler needed, for one thing) and cancel() the background tasks from your Activity.onPause().
Can't you set a flag in onPause that each of your Threads checks for? If the flag is set then the thread drops out of its loop. Thus whenever the Activity is moved to the background each of your Threads will stop. You would need to handle restarting the threads in onResume. You could alternatively use the AsyncTask approach, but this is not guaranteed to actually cancel when you call its cancel() method, it only attempts to cancel the task.

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