TransferUtility Does not trigger onProgresschanged - android

I am working on a project where I want to upload files after developer authentication is complete. I am using AWS Cognito for authentication. Problem here is sometimes TransferUtility does not trigger onProgresschanged. Although it does not trigger onprogresschanged but the file is getting uploaded. I want to show a progressbar on the UI for every upload.It is working sometimes and sometimes it is not working.
Here is how I am uploading files.
public void upload() {
ClientConfiguration configuration = new ClientConfiguration();
configuration.setProtocol(Protocol.HTTP);
configuration.setSocketTimeout(5 * 10000);
configuration.setConnectionTimeout(5 * 10000);
configuration.setMaxErrorRetry(3);
if(sS3Client==null) {
sS3Client = new AmazonS3Client(credentials,configuration);
}
sTransferUtility = new TransferUtility(sS3Client,
this.ctx);
observer = sTransferUtility.upload("bucketer", "Filename", "file");
observer.setTransferListener(new UploadListener(progress));
}
private class UploadListener implements TransferListener {
ProgressBar progressBar;
public UploadListener(ProgressBar progress){
this.progressBar = progress;
}
#Override
public void onStateChanged(int i, TransferState transferState) {
Log.d("STATUS CHANGED:".concat(String.valueOf(i)),transferState.toString());
switch (transferState.toString())
{
case "IN_PROGRESS":
{
Log.d("IN_PROGRESS", "IN_PROGRESS");
}
break;
case "COMPLETED":
{
Log.d("COMPLETED COMPLETED", "COMPLETED");
}
break;
}
}
#Override
public void onProgressChanged(int i, long l, long l1) {
updator();
this.progressBar.setProgress(transferprogres);
}
#Override
public void onError(int i, Exception e) {
Log.d("UPOLADING ERROR:",String.valueOf(e));
}
}
public void updator(){
transferprogres = (int) ((double) observer.getBytesTransferred() * 100 / observer.getBytesTotal());
}
The code above is a part of total project. For more details comment.
Why is it showing weird performance?

See Aws S3 TransferService Upload failing without errors and https://github.com/aws/aws-sdk-android/issues/101. In short, v2.2.12 requires user to manage the life cycle of transfer listeners as transfer utility keeps only weak references of them. You can make the listener or the observer as class variable to prevent it from garbage collected. Anyway, we are tweaking the listeners in future releases. Sorry for the trouble and please stay tuned.

Related

Using .getSpeedLimit() also makes warning sounds . How to Override?

Unable to override Here SDK to disable sound effect on the onSpeedExceeded event.
Using the Here Developer tutorial, (https://developer.here.com/blog/android-premium-sdk-speed-limit-warning-example), I succeeded in running the sample app. But...
While driving, when I exceed the speed limit, there is a doot doot doot. I want to override this behaviour as I intend to use my own sounds.
I guessed that I might override the code by creating a NavigationManager.SpeedWarningListener. Unfortunately I can not disable or defeat the 'onSpeedExceeded' sound effects.
NavigationManager.SpeedWarningListener speedWarningListener = new NavigationManager.SpeedWarningListener() {
#Override
public void onSpeedExceeded(String s, float v) {
//super.onSpeedExceeded(s, v);
//Log.v(Global.TAG, "onSpeedExceeded");
Global.SpeedLimitExceeded = true;
}
#Override
public void onSpeedExceededEnd(String s, float v) {
//super.onSpeedExceededEnd(s, v);
//Log.v(Global.TAG, "onSpeedExceededEnd");
Global.SpeedLimitExceeded = false;
}
};
EDITED ANSWER: This method needs to be amended to stop the speed warning:
private void startNavigationManager() {
NavigationManager.Error navError = NavigationManager.getInstance().startTracking();
// added by suggestion from stackoverflow
NavigationManager.getInstance().stopSpeedWarning();
if (navError != NavigationManager.Error.NONE) {
Log.d(Global.TAG, "NavigationManager: false");
//handle error navError.toString());
} else {
//Log.d(Global.TAG, "NavigationManager: true");
}
}
Please set speedWarningEnabled accordingly for NMANavigationManager
navigationManager:didUpdateSpeedingStatus:forCurrentSpeed:speedLimit: will be sent to the delegate when speeding is detected or when a correction is made.
Also refer http://developer.here.com/documentation/ios-premium/api_reference_jazzy/Classes/NMANavigationManager.html

WearableListenerService: calling putDataItem() multiple times

I have a list of 10 objects that I need to send from the handheld to the wearable. The sending works perfect for all of them, but onDataChanged() only gets triggered 2 times and it seems like the first one is random. So i recreated the exact same problem with the same results:
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mButton = findViewById(R.id.button);
mDataClient = Wearable.getDataClient(this);
mButton.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
for(int i = 0; i < 10; i++) {
//own mock up class with string id of i to differ them
Model model = new Model(String.valueOf(i)
, "title"
, new Date().getTime());
sendDataToWear(model);
}
}
});
}
private void sendDataToWear(Model model) {
PutDataMapRequest putDataMapRequest = PutDataMapRequest.create("/my_path");
putDataMapRequest.getDataMap().putString("id", model.getId());
putDataMapRequest.getDataMap().putString("title", model.getTitle());
putDataMapRequest.getDataMap().putLong("timestamp", model.getTimeStamp());
PutDataRequest putDataRequest = putDataMapRequest.asPutDataRequest();
Task<DataItem> putDataTask = mDataClient.putDataItem(putDataRequest);
putDataTask.addOnSuccessListener(new OnSuccessListener<DataItem>() {
#Override
public void onSuccess(DataItem dataItem) {
Log.d(TAG, "onSuccess: dataitem");
}
}).addOnFailureListener(new OnFailureListener() {
#Override
public void onFailure(#NonNull Exception e) {
Log.d(TAG, "onFailure: dataitem " + e.getMessage());
}
});
}
The onSuccess logs are called 10 times with the correct payload.
The wearable activity with implemented OnDataChangeListener:
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Wearable.getDataClient(this).addListener(this);
}
#Override
public void onDataChanged(#NonNull DataEventBuffer dataEventBuffer) {
for(DataEvent event : dataEventBuffer) {
if(event.getType() == DataEvent.TYPE_CHANGED) {
DataItem item = event.getDataItem();
if(item.getUri().getPath().compareTo("/my_path") == 0) {
DataMap map = DataMapItem.fromDataItem(item).getDataMap();
Log.d(TAG, "onDataChanged: name: " + map.getString("id"));
}
}
}
}
onDataChanged logs are called 2 times with the first one always different and the second one always 9. I have no idea whats going on. I also tested it with 1 second wait time between the putDataItem() calls and it works as intended. The onDataChanged method is called 10 times and the 10 payloads are transfferred. But i cant wait one second between each call. Does somebody know whats going on here?
All your requests are being created with the same path, so later requests overwrite the earlier - and if this happens before the earlier requests have been sent to the phone (as is likely), it'll only receive the last one.
To send different items, use different paths in your PutDataMapRequest.create() calls. Preferably, create a path that sensibly differentiates each item (such as one that ends in a unique ID, like "/my_path/[item_id]").

Paging library - populate from cache while requesting from network

I have to load cached version of data from database and simultaneously I want to make a request to server for fresh data and I want to do this on per page basis.
So, for example for first page I want to show a cached version of first page data from database while requesting fresh data only for first page.
I want to achieve this using Paging Library.
I tried creating custom data source which helped me intercept page load request which then I used to make a network call with required page number and limit and meanwhile I returned a cached version from db, the problem is after getting fresh data from network I update the database but those updates are not reflected.
(I believe the whole table is being observed for any modifications using Invalidation Tracker and data source is invalidated whenever tables are invalidated, I added that tracker in my data source too but still it ain't working; I was able to make out that Invalidation Tracker thing by temporarily creating: LivePagedListProvider getJobs() in JobDao and checking generated implementation)
Code:
public class JobListDataSource<T> extends TiledDataSource<T> {
private final JobsRepository mJobsRepository;
private final InvalidationTracker.Observer mObserver;
String query = "";
public JobListDataSource(JobsRepository jobsRepository) {
mJobsRepository = jobsRepository;
mObserver = new InvalidationTracker.Observer(JobEntity.TABLE_NAME) {
#Override
public void onInvalidated(#NonNull Set<String> tables) {
invalidate();
}
};
jobsRepository.addInvalidationTracker(mObserver);
}
#Override
public int countItems() {
return DataSource.COUNT_UNDEFINED;
}
#Override
public List<T> loadRange(int startPosition, int count) {
return (List<T>) mJobsRepository.getJobs(query, startPosition, count);
}
public void setQuery(String query) {
this.query = query;
}
}
Jobs repository functions:
public List<JobEntity> getJobs(String query, int startPosition, int count) {
if (!isJobListInit) {
JobList jobList = mApiService.getOpenJobList(
mRequestJobList.setPageNo(startPosition/count + 1)
.setMaxResults(count)
.setSearchKeyword(query)
).blockingSingle();
mJobDao.insert(jobList.getJobsData());
}
return mJobDao.getJobs(startPosition, count);
}
public void addInvalidationTracker(InvalidationTracker.Observer observer) {
mAppDatabase.getInvalidationTracker().addObserver(observer);
}
So I understood why it wasn't working, there was a mistake at my end, I was passing wrong parameters to getJobs method of JobDao in JobsRepository.
The getJobs method of JobDao goes as follows:
#Query("SELECT * FROM jobs ORDER BY jobID ASC LIMIT :limit OFFSET :offset")
List<JobEntity> getJobs(int limit, int offset);
And the call getJobs() in JobsRepository goes as follows:
return mJobDao.getJobs(startPosition, count);
So the first parameter was the limit and the next one was the offset but I was passing other way around.
Now it works like a charm!
Furthermore, I made a change to getJobs() in JobsRepository:
First get data from db, if available return and make an async request to network if required.
If no data is available in db, make a synchronous call to network, get data from network, parse it and save it db and now access latest data from db and return it.
So the function goes like this:
//you can even refactor this code so that all the network related stuff is in one class and just call that method
public List<JobListItemEntity> getJobs(String query, int startPosition, int count) {
Observable<JobList> jobListObservable = mApiService.getOpenJobList(
mRequestJobList.setPageNo(startPosition / count + 1)
.setMaxResults(count)
.setSearchKeyword(query));
List<JobListItemEntity> jobs = mJobDao.getJobsLimitOffset(count, startPosition);
//no data in db, make a synchronous call to network to get the data
if (jobs.size() == 0) {
JobList jobList = jobListObservable.blockingSingle();
updateJobList(jobList, startPosition, false);
} else if (shouldFetchJobList(jobs)) {
//data available in db, so show a cached version and make async network call to update data as this data is no longer fresh
jobListObservable.subscribe(new Observer<JobList>() {
#Override
public void onSubscribe(Disposable d) {
}
#Override
public void onNext(JobList jobList) {
updateJobList(jobList, startPosition, true);
}
#Override
public void onError(Throwable e) {
Timber.e(e);
}
#Override
public void onComplete() {
}
});
}
return mJobDao.getJobsLimitOffset(count, startPosition);
}
updateJobList() code:
private void updateJobList(JobList jobList, int startPosition, boolean performInvalidation) {
JobListItemEntity[] jobs = jobList.getJobsData();
Date currentDate = Calendar.getInstance().getTime();
//tracks when this item was inserted in db, used in calculating whether data is stale
for (int i = 0; i < jobs.length; i++) {
jobs[i].insertedAt = currentDate;
}
mJobDao.insert(jobs);
if (performInvalidation) {
mJobListDataSource.invalidate();
}
}
(I also renamed the getJobs() in JobDao to getJobsLimitOffset() as it makes it more readable and that is also the way methods are generated by paging library)

Wifi P2P service discovery works intermittently

Wifi P2P service discovery is not behaving as expected. I am seeing intermittent issues where the DNSSD listeners are not called always and hence I have no clue of nearby devices running the same app. I am using the following two APIs - one to register a service to be discovered by other devices and the other to discover the nearby services running on other devices. Any idea if I am doing anything wrong here or is there some specific sequence of other android API calls that need to be made before I call these APIs to ensure that the listeners are always called whenever there is a new service registered or even if a service is registered before we call the API to discover the local services.
API to register a local service:
private void registerService() {
Map<String, String> values = new HashMap<String, String>();
values.put("name", "Steve");
values.put("port", "8080");
WifiP2pServiceInfo srvcInfo = WifiP2pDnsSdServiceInfo.newInstance(mMyDevice.deviceName, "_http._tcp", values);
manager.addLocalService(channel, srvcInfo, new WifiP2pManager.ActionListener() {
#Override
public void onSuccess() {
Toast.makeText(WiFiDirectActivity.this, "Local service added successfully",
Toast.LENGTH_SHORT).show();
}
#Override
public void onFailure(int reasonCode) {
Toast.makeText(WiFiDirectActivity.this, "Local service addition failed : " + reasonCode,
Toast.LENGTH_SHORT).show();
}
});
}
API to discover local services:
public void discoverService() {
manager.clearServiceRequests(channel, null);
DnsSdTxtRecordListener txtListener = new DnsSdTxtRecordListener() {
#Override
/* Callback includes:
* fullDomain: full domain name: e.g "printer._ipp._tcp.local."
* record: TXT record data as a map of key/value pairs.
* device: The device running the advertised service.
*/
public void onDnsSdTxtRecordAvailable(String fullDomain, Map record, WifiP2pDevice device) {
Log.d(TAG, "DnsSdTxtRecord available -" + record.toString());
}
};
DnsSdServiceResponseListener servListener = new DnsSdServiceResponseListener() {
#Override
public void onDnsSdServiceAvailable(String instanceName, String registrationType, WifiP2pDevice resourceType) {
Log.d(TAG, "onBonjourServiceAvailable " + instanceName);
}
};
manager.setDnsSdResponseListeners(channel, servListener, txtListener);
WifiP2pDnsSdServiceRequest serviceRequest = WifiP2pDnsSdServiceRequest.newInstance();
manager.addServiceRequest(channel, serviceRequest, new ActionListener() {
#Override
public void onSuccess() {
// Success!
Log.d(TAG, "addServiceRequest success");
}
#Override
public void onFailure(int code) {
// Command failed. Check for P2P_UNSUPPORTED, ERROR, or BUSY
Log.d(TAG, "addServiceRequest failure with code " + code);
}
});
manager.discoverServices(channel, new ActionListener() {
#Override
public void onSuccess() {
// Success!
Log.d(TAG, "discoverServices success");
}
#Override
public void onFailure(int code) {
// Command failed. Check for P2P_UNSUPPORTED, ERROR, or BUSY
if (code == WifiP2pManager.P2P_UNSUPPORTED) {
Log.d(TAG, "P2P isn't supported on this device.");
} else {
Log.d(TAG, "discoverServices failure");
}
}
});
}
Note: manager & channel are initialized as
WifiP2pManager manager = (WifiP2pManager) getSystemService(Context.WIFI_P2P_SERVICE);
Channel channel = manager.initialize(this, getMainLooper(), null);
WifiP2p (in general):
Some time ago I was developing an application with a pretty complex network connectivity system based on WifiP2p with Service Broadcasting/Discovery. And based on that experience I already wrote few posts here on SO about how difficult, wearing and problematic that is. Here are two of them (they are quite full of the inside knowledge I acquired about WifiP2p with Service Discovery, and WifiP2p itself):
Why is discovering peers for Android WifiDirect so unreliable
Wi-fi P2P. Inform all peers available of some event
I would advise you to read both of my answers (even though they are focused a bit more on the WifiP2p itself). They should give you some perspective on the things you should be looking for when working with the WifiP2p Service Discovery.
I can easily say that if you want to build an efficient, relatively reliable and robust WifiP2p connection system (especially with Service Discovery), you will have to work your ass off.
WifiP2p Service Discovery:
To better answer your exact question, I will tell you what I did (different from you) to make my Service Discovery work pretty reliably.
1. Broadcasting Service:
First of all: before registering your Service (with addLocalService method) you should use the WifiP2pManager's clearLocalServices method. And it is important, that you should only call addLocalService if the listener passed in the clearLocalServices returned with the onSuccess callback.
Although this sets up the broadcasting pretty nicely, I found that other nodes were not always able to detect the broadcasted service (especially when those nodes weren't already actively detecting services at the moment of registering your local Service - but they "joined" later). I couldn't find a way to fix this issue 100% reliably. And believe me I was trying probably everything WifiP2p-related. And no, the clearLocalServices-addLocalService sequence wasn't really giving satisfying results. Or more so: doing something different was working much better. What I decided to do, was after I successfully added local service (onSuccess callback from addLocalService), I started a Thread that would periodically call WifiP2pManager's method discoverPeers. That seemed to be forcing to rebroadcast all the service information.
So... basically the base of your broadcasting code should look more-less like this (bare in mind that every single piece of code I will post here is stripped-off of all "checks" if the network connectivity system is in the right state, you should design them yourself to fit your solution the best):
public void startBroadcastingService(){
mWifiP2pManager.clearLocalServices(mWifiP2pChannel, new WifiP2pManager.ActionListener() {
#Override
public void onSuccess() {
mWifiP2pManager.addLocalService(mWifiP2pChannel, mWifiP2pServiceInfo,
new WifiP2pManager.ActionListener() {
#Override
public void onSuccess() {
// service broadcasting started
mServiceBroadcastingHandler
.postDelayed(mServiceBroadcastingRunnable,
SERVICE_BROADCASTING_INTERVAL);
}
#Override
public void onFailure(int error) {
// react to failure of adding the local service
}
});
}
#Override
public void onFailure(int error) {
// react to failure of clearing the local services
}
});
}
where the mServiceBroadcastingRunnable should be:
private Runnable mServiceBroadcastingRunnable = new Runnable() {
#Override
public void run() {
mWifiP2pManager.discoverPeers(mWifiP2pChannel, new WifiP2pManager.ActionListener() {
#Override
public void onSuccess() {
}
#Override
public void onFailure(int error) {
}
});
mServiceBroadcastingHandler
.postDelayed(mServiceBroadcastingRunnable, SERVICE_BROADCASTING_INTERVAL);
}
};
2. Discovering Service:
For the discovering of your service I used similar approach. Both with the setting up the discovering, and with trying to force "rediscovery" of services.
Setting up was performed with the sequence of the following three WifiP2pManager's methods:
removeServiceRequest, addServiceRequest, discoverServices
They were called in this exact order and a particular method (second or the third one to be exact) has been called only after the previous one had "returned" with the onSuccess callback.
The rediscovery of services was being performed with the intuitive method (just by repeating the mentioned sequence: removeServiceRequest -> addServiceRequest -> discoverServices).
The base of my code looked more-less like this (to start Service Discovery I would first call prepareServiceDiscovery() and then startServiceDiscovery()):
public void prepareServiceDiscovery() {
mWifiP2pManager.setDnsSdResponseListeners(mWifiP2pChannel,
new WifiP2pManager.DnsSdServiceResponseListener() {
#Override
public void onDnsSdServiceAvailable(String instanceName,
String registrationType, WifiP2pDevice srcDevice) {
// do all the things you need to do with detected service
}
}, new WifiP2pManager.DnsSdTxtRecordListener() {
#Override
public void onDnsSdTxtRecordAvailable(
String fullDomainName, Map<String, String> record,
WifiP2pDevice device) {
// do all the things you need to do with detailed information about detected service
}
});
mWifiP2pServiceRequest = WifiP2pDnsSdServiceRequest.newInstance();
}
private void startServiceDiscovery() {
mWifiP2pManager.removeServiceRequest(mWifiP2pChannel, mWifiP2pServiceRequest,
new WifiP2pManager.ActionListener() {
#Override
public void onSuccess() {
mWifiP2pManager.addServiceRequest(mWifiP2pChannel, mWifiP2pServiceRequest,
new WifiP2pManager.ActionListener() {
#Override
public void onSuccess() {
mWifiP2pManager.discoverServices(mWifiP2pChannel,
new WifiP2pManager.ActionListener() {
#Override
public void onSuccess() {
//service discovery started
mServiceDiscoveringHandler.postDelayed(
mServiceDiscoveringRunnable,
SERVICE_DISCOVERING_INTERVAL);
}
#Override
public void onFailure(int error) {
// react to failure of starting service discovery
}
});
}
#Override
public void onFailure(int error) {
// react to failure of adding service request
}
});
}
#Override
public void onFailure(int reason) {
// react to failure of removing service request
}
});
}
the mServiceDiscoveringRunnable was just:
private Runnable mServiceDiscoveringRunnable = new Runnable() {
#Override
public void run() {
startServiceDiscovery();
}
};
All this made my system work quite well. It wasn't perfect yet, but with the lack of documentation on this subject I think I couldn't do much more to improve it.
If you test this approach, be sure to tell me how it works for you (or if it works for you ;) ).
if the problem is the detection of the service i believe that crearing group is the best way to make the device and service detectable but the if created group in the all devices then you cannot connect in direct.
but as wifi network.
i do it every day and it works.

Google Game Services onPeersDisconnected/onP2PDisconnected not being called

As in the title I've been able to connect to Google Game Services, exchange data between two devices and everything is running fine, except one thing: disconnection callbacks.
I tried to intercept both onPeersDisconnected and onP2PDisconnected without any success. The onP2PDisconnected method is being called in the device that get disconnected from Internet but not into device that is still online (so there is no way to tell the player that the other one got disconnected).
After the match is started it seems that the second device is never notified of the accidental disconnection. If the user close the game properly the onPeersLeft method is being called thought.
Is a ping between the two devices really necessary to overcome this "bug"? Am I doing something wrong?
Here is the code I use:
void startQuickGame() {
// quick-start a game with 1 randomly selected opponent
final int MIN_OPPONENTS = 1, MAX_OPPONENTS = 1;
Bundle autoMatchCriteria = RoomConfig.createAutoMatchCriteria(MIN_OPPONENTS,
MAX_OPPONENTS, 0);
RoomConfig.Builder rtmConfigBuilder = RoomConfig.builder(this);
rtmConfigBuilder.setMessageReceivedListener(this);
rtmConfigBuilder.setRoomStatusUpdateListener(this);
rtmConfigBuilder.setAutoMatchCriteria(autoMatchCriteria);
mListener.switchToScreen(R.id.screen_wait);
keepScreenOn();
resetGameVars();
getGamesClient().createRoom(rtmConfigBuilder.build());
}
And here the simple listeners:
#Override
public void onPeersDisconnected(Room room, List<String> peers) {
Log.d(TAG, "onPeersDisconnected");
updateRoom(room);
}
void updateRoom(Room room) {
Log.d(TAG, "UpdateRoom: "+room.getParticipants().size());
mParticipants = room.getParticipants();
}
#Override
public void onP2PDisconnected(String participantId) {
Log.d(TAG, "onP2PDisconnected");
}
public int getPartecipantsInRooom(){
if(mRoom != null)
return mRoom.getParticipants().size();
else
return -123456;
}
Note that calling getPartecipantsInRooom() after one of the two devices disconnects always return 2, and updateRoom never get called.
Just to be sure this might not work for you, for my applications I use this to let me know when another Participant has left the Room, and it is called immediately :
#Override
public void onPeerLeft(Room room, final List<String> participantIds) {
this.mRoomCurrent = room;
this.mRoomId = this.mRoomCurrent.getRoomId();
this.mParticipants = this.mRoomCurrent.getParticipants();
int connected = 0;
for (Participant p : room.getParticipants()) {
if(p.getStatus() == Participant.STATUS_JOINED) {
connected += 1;
}
}
final int fconnected = connected;
for (String s : listIgnoreTheseIDs) {
//checkint to see if we care anymore about this ID.. if out of game already.. nope
if(s.equals(participantIds.get(0))){
return;
}
}
Gdx.app.postRunnable(new Runnable() {
#Override
public void run() {
mGHInterface.onPeerLeft(fconnected, participantIds.size());
}
});
}
No idea why there are two items, but like you, I realized the onPeersDisconnected() isn't that reliable, but onPeerLeft() normally gets back to the other devices in under 1 second.
onPeerDisconnected() handles disconnects. So if somebody is still in the application but the network connection is lost, this is called for him.
onPeerLeft() handles participants who leave a room. This is called when somebody explizit leaves the room in the application or the application is minimized, and the room is left on the androids onStop() or onDestroy() callback.
I'm making two player game. So I use this approach
#Override
public void onPeerLeft(Room room, List<String> peersWhoLeft) {
updateRoom(room);
Toast.makeText(MyLauncherActivity.this, "Other player left the game", Toast.LENGTH_LONG).show();
quitGame();
}

Categories

Resources