I have created 3d models of some objects and see them correctly using cardboard through sketchfab.com without any difficulty.
I can see them as a VR model exactly what I wanted.
But I dont know how to create a standalone android app using my 3d model.
I am just looking for a template mobile application where I will place my model and see them as a mobile app through cardboard.
Any recommendation for an early start?
After lots of research, I found out the best solution is using Unity3D application. There are plugins to assist with cardboard app development. I created my first app very easily within minutes of using a demo carboard application. Now I am enjoying and learning Unity3D
The cardboard example? Might be a bit of hacking to chop out their block model and replace it with your art but it shouldn't be a mountain of work
https://github.com/googlesamples/cardboard-java
Related
I want to create an Android App which supports Augmted reality but it seems that the technologies are getting worse.
Since Google stopped working on Sceneform there are only 2 options left: Using ARCore with OpenGL which is basically impossible because there are hardly any docs out there.
Or using AR Foundation but that is also not working properly and takes a lot of time to build because of the long building time.
Most of tutorials are about Google Sceneform and I just have the feeling that Sceneform did a great job and I don't understand why Google closed this project.
I'm familiar with frameworks like Vuforia but I would need a reliable plane detection tool which Vuforia does not provide as far as i know.
Does anybody have suggestions what I can use instead? Does anybody has experience with AR?
I want start develop games on Android.
I'm yet an android app developer but I never develop a game.
Can you help me for understand how start. It is better to use an external development suite like Unity 3d or is possibile to develop games just with Android Studio and SDK like the normal apps?
The game I want to develop is simple, just a sprite and a backgroud. The sprite can move and jump.
Thank you
I would highly recommend using libgdx for android game development even more so if you are planning to transfer your game to ios too in the future. You can find great tutorials on the internet for libgdx. If I was you i'd check out udacity's libgdx tutorial.
Cheers!
Check the LibGdx on oficial page. People can do awesome thinks with this library. Do you know Ingress? This game was make in LibGDX
Check the official page
https://libgdx.badlogicgames.com/
also look at projects
https://libgdx.badlogicgames.com/gallery.html
you have docs:
http://libgdx.badlogicgames.com/nightlies/docs/api/
and the rich forum. Enjoy
I have searched in the web and found very few material on this question. I've heard of Unity 3D and know that there are other tools. But I would like to know if it is possible to develop games in Android Studio? I'm learning Android development and Java, therefore don't want to jump into other language and platforms. However, if it is not efficient way then which one you would advice? Where to start?
Yes it's possible. You can make your own game by using game engine that freely available for Android.
You can use LibGDX. For the tutorial with Android Studio, you can read here.
Visit Sample 2D game with LibGDX
Yes of course it is possible. But there are some things you should know. Games made without a game engine are usually not as good as you might expect. You define the interaction of the objects in the game with each other with simple codes, but there are collider structures developed for this in game engines. In addition, while adding effects to the game is easy with the game engine, doing this without the game engine is more difficult and does not show a stable working performance.
here are some 2D game tutorials you can do without using a game engine
game-1
game-2
I'm trying to find out if there are any examples how to play 3D video for cardboard in android. I have a 3D video and need my app to play in cardboard. I'm not sure if the SDK has support and couldn't figure it out as there is very less documentation.
It is not very easy. I think the problem is not about Google Cardboard, but about Unity itself. It is not easy to add any kind of video to Unity. If you are able to open a normal video within the Unity game, I think that 3D video will work too.
Check the docs about how to configure it for Android: http://docs.unity3d.com/es/current/Manual/class-MovieTexture.html
I tried to add a video to an older version of Unity. Unity crashed. I did the conversion manually. I wrote the explanation here: http://answers.unity3d.com/questions/997663/unity-video-import-bug.html
I think this:
Google Cardboard SDK (Software Developement Kit)
Will help you to build apps that display 3D scenes with binocular rendering, track and react to head movements, and interact with apps through magnet input.
also you can easily adapt an existing Unity 3D app for virtual reality or build your own VR experience from scratch.
Thanks for all the answers. For me only solution that worked is to use that is described at HERE. Had to Use unity with a plugin to play video on movietexture.
Without using the unity plugin Easy Movie Texture plugin I couldn't find any easier solution.
I have my iOS game and I would like to upload it to the Google Play Store but I have no experience with Java/Android programming so I ask if anybody knows a faster way to port an iOS game to Android without having to program all again.
Note: My game uses the Sprite Kit framework.
Thanks
as far as I know there no easy two click transition App for this. If you know the inner mechanics of the game, then it should be easy to rewrite it. Take a look at a libgdx for java.It supports needed libs and allows an easy android exports (http://libgdx.badlogicgames.com/)