Can an archive file store external links? - android

I am trying to link my Android app with a third-party archive. This archive, libvpx_new.a,is one among many archives that are being created as part of building webrtc for Android (on Ubuntu). I copy this archive and the header files into C:\ThirdParty directory on Windows. My Android app tries to link with ThirdParty/libvpx_new/libvpx_new.a.
When the build runs, I get link errors such as:
xxx/arm-linux-androideabi/bin/ld.exe: error: cannot open
C:/ThirdParty/libvpx_new/source/libvpx/vp8/libvpx_new.vp8_dx_iface.o:
No such file or directory
If I simply copy all the missing object files (in appropriate subdirectories), my build goes through. It is as if the archive file libvpx_new.a contains links to the object files instead of storing the actual functions.
Is this possible? If so, is there a way to fix the archive file to just absorb the object files instead of pointing to them? Regards.

It turns out archives can indeed store external links. Such archives are called "thin" archives. Look at Turn thin archive into normal one to convert thin archives to normal archives.

Related

Include files with different prefixes in apk

I have a project with native libraries that I want to use, files with this format: lib<name>.so do get included into apk. But files with <name>.so format does not.
Is there a way to include the later type into apk in lib directory?
If not, is there a way to include the files into a directory inside apk, where I can load it from my native code?
The short answer is "no". The native binaries will only be packed into APK, and extracted to executable files upon installation, if their names follow the lib….so pattern.
Note that these libraries will be extracted to files according to the ABI of the target system. The installer does not check the actual properties of the file. The decision is based on the name of the folder under lib in the APK structure.
If you add the attribute extractNativeLibs=false to the application tag in AndroidManifest.xml of your APK, the installer (on Android Nougat and higher) will not extract the native libraries.
You can trick the system and have files that don't follow the above rule to the lib folder of APK, but there is very little sense in it, because they will never be extracted by the loader (it may also extract file gdbserver if the file is there).
The common practice is to put the arbitrary files in the assets folder of your APK, and extract them programmatically when the app runs for the first time after install. You cannot extract these files to the secured location where the usual native libraries go. You should not extract the native libraries to sdcard (e.g. getExternalFilesDir()), because the system may not allow execution of the files there, regardless of the execute access flag on the file. Make sure that you use the correct ABI flavour.
You can peek at the source code of Nougat native lib loader that can load native libraries from the APK without extraction, and use it to load your custom libraries directly from the assets folder of your APK.

Using a linked file in Assets directory - FileNotFound Exception

I am trying to link to an external file from a shared repository between my iOS and Android apps. This does not present a problem for iOS, but it does for Android. My current solution is to create a copy of the file from the external repository and place it in my projects Assets folder. This solution works, but is not much of a good one in my opinion and involves too many extra steps.
Using Eclipse, I am able to link to a resource. It's as simple as copying a file into my Assets folder and being prompted to either copy the file or link to the resource. If I link to the resource and try to run my app, I get a FileNotFoundException. If I copy the file instead, the app file is found just fine.
Ideally, I'd like to link to the file so that when I pull a new update from git then I don't need to copy the file over every single time. I'd prefer to link to the file.
I don't know what Eclipse uses "under the covers" for "Link here" drag-and-drop stuff. However, it is an Eclipse-ism. Android's build tools are fairly isolated from Eclipse proper, and so they won't know about those links.
Using a hardlink, or perhaps a symlink, at the OS X filesystem level should work, as both Eclipse and Android's build tools should treat it like a local file.

How to load a JAR from Assets folder at runtime

How to load a jar file from assets folder of android application during run time. Loading from assets folder is my requirement. Is there any way to do this. Please help ..
I got the answer.I am adding this answer here. Because this may be helpful to some others searching.
There are steps to accomplish this.
You have to make a copy of your JAR file into the private internal storage of your aplication.
Using the dx tool inside the android folder, you have to generate a classes.dex file associated with the JAR file. The dx tool will be at the location /android-sdks/build-tools/19.0.1 (this file is needed by the Dalvik VM, simply jar can not be read by the dalvik VM))
Using the aapt tool command which is also inside the same location, you have to add the classes.dex to the JAR file.
This JAR file could be loaded dynamically using DexClassLoader.
If you are making a JAR from any one your own library, you have to do this steps (1-4) every time when there is a change in your library source code. So you can automate this steps by creating a shell script(in Mac/Linux/Ubuntu) or batch scripts(in Windows). You can refere this link to understand how to write shell scripts.
Note : One situation for implementing this method is, when it is impossible to add the JAR files directly to the build path of core project and need to be loaded dynamically at run time. In normal cases the JAR files could be added to the build path.
please check this link for the detailed code and implementation.
How to load a jar file at runtime
Android: How to dynamically load classes from a JAR file?

Getting the .so files list using packagemanager

Is there way to get libs/nativearch/<.so files> listed from the package-manager. Considering that apps like apk-info do it, I guess there should be a way to get the supported architecture of the package as well the listed .so files inside each folder. Any idea on this?
PackageManager won't tell you this directly.
However it will tell you the filename of the app's APK file (via ApplicationInfo.sourceDir), and you can then use ZipFile to iterate through all the files in the apk, to get a list of the files in the libs directory tree.
See also How to get the file *.apk location in Android device

how to reference an asset in a library project

In a class belonging to a Library project I call:
webview.loadUrl("file:///android_asset/info.html", null);
Unfortunately, this only works if I duplicate the file info.html into the Application's project asset folder as well.
Is there a way to tell an Android library code: "look for this file in the library's assets folder, not in the application's assets folder" ?
This answer is out of date, the gradle build system and AAR files support assets.
From the Android Docs:
Library projects cannot include raw assets
The tools do not support the use of raw asset files (saved in the assets/ directory) in a library project. Any asset resources used by an application must be stored in the assets/ directory of the application project itself. However, resource files saved in the res/ directory are supported.
If you want to include files from a Library project, you'll need to put it in the resources instead of the assets. If you're trying to load HTML files from your library project into a WebView, this means that you'll have to go a more roundabout method than the usual asset URL. Instead you'll have to read the resource data and use something like loadData.
This is now possible using the Gradle build system.
Testing with Android Studio 0.5.0 and v0.9 of the Android Gradle plugin, I've found that files such as
MyLibProject/src/main/assets/test.html
are correctly packaged in the final application and can be accessed at runtime via the expected URL:
file:///android_asset/test.html
You can achieve this by creating a symbolic link in the project's asset folder that points to the directory in the library project.
Then you can access as below:
webview.loadUrl("file:///android_asset/folder_in_a_libary_project/info.html", null);
Okay. Ive been stressing out and losing sleep about this for a while. Im the type of person that loves API creation, and HATES complicated integration.
There arent many solutions around on the internet, so im quite proud of what Ive discovered with a bit of Eclipse Hackery.
It turns out that when you put a file in the Android Lib's /assets folder. The target apk will capture this and place it on the root of the APK archive. Thus, making general access fail.
This can be resolved by simply creating a Raw Java Library, and placing all assets in there, ie (JAVALIB)/assets/fileX.txt.
You can in turn then include this as a Java Build Path Folder Source in
Project > Properties > Java Build Path > Source > Link Source.
Link Source
Click on Variables. and Add New Variable, ie VAR_NAME_X. location : ../../(relative_path_to_assets_project)
Click Ok
Now, when you build and run your app, the assets folder in the APK will contain your (GLOBAL Library) files as you intended.
No need to reconfigure android internals or nothing. Its all capable within a few clicks of Eclipse.
I confirm that Daniel Grant's approach works for at least the following situation: target project does NOT have an asset folder (or the folder is empty, so you can safely delete it).
I did not setup any variable.
Simply setup a LinkSource as follows (just an example)
Linked folder location: /home/matthew/workspace_moonblink/assetsForAdvocacy/assets
Folder name : assets
The "assetsForAdvocacy" is a Java project, (created with New- Project - Java Project) with empty src folder, and a new folder named "assets", which now provides the entire assets folder for the target project.
This is a fairly straightforward way within Eclipse to provide assets re-use across many different projects IF they do not already have assets, good enough to get going with. I would probably want to enhance it to become a content provider in the long run, but that is a lot more development.
My project accesses the assets with the following code:
String advocacyFolderInAssets = "no_smoking/"; //a folder underneath assets/
String fn =advocacyFolderInAssets+imageFilename;
Bitmap pristineBitmapForAdvocacy = getBitmapFromAsset(context, fn);
I use Motodev Studio 3.1.0 on Ubuntu. It would not let me 'merge' a new assets folder in the new assets-only project onto an existing assets folder in the target project.
If you want to use a setup where multiple derivate products are created from one library you might consider using svn:externals or similar solution in your SCM system. This will also do the trick that static assets like online help may be versioned seperately from the android source code.
I found this older question, it might help you, too.
This is the official way Google uses to archive this (from the above post): Link

Categories

Resources