Disconnecting a bluetooth device - android

I have a function that connects to a device (a Bluetooth credit card machine in this case) that looks like the following:
private void pinPar(final String name, final String address) {
MainActivity.this.runOnUiThread(new Runnable() {
#Override
public void run() {
pinpadSelected = new PinpadObject(name, address, false);
BluetoothConnectionProvider bluetoothConnectionProvider = new BluetoothConnectionProvider(MainActivity.this, pinpadSelected);
bluetoothConnectionProvider.setDialogMessage("Connecting to pinpad");
bluetoothConnectionProvider.setWorkInBackground(false);
bluetoothConnectionProvider.setConnectionCallback(new StoneCallbackInterface() {
#Override
public void onSuccess() {
Toast.makeText(getApplicationContext(), "Pinpad connected", Toast.LENGTH_SHORT).show();
out.println("Connected to " + name + " at " + address);
}
#Override
public void onError() {
Toast.makeText(getApplicationContext(), "Connection failed", Toast.LENGTH_SHORT).show();
out.println("Failed connecting to "+ name + " at " + address);
}
}
);
bluetoothConnectionProvider.execute();
}
});
}
I was looking to make an analogous function, pinUnpar that would simply close that connection, but bluetoothConnectionProvider has no method close() or something of the kind. How can I achieve this?

Alrighty, I haven't dealt with bluetooth on android in a while but here goes.
There are many different ways of connecting devices using bluetooth, however one simple way I particularly like, because it doesn't require scanning for the device you wish to connect to, and doesn't require pairing either. It is as follows:
first off you need a common UUID that both your client and server know, since your server in this case is the bluetooth credit card machine, you need to find out what the UUID it uses for the connection is (Shouldn't be too hard, if it's not written in the manual of the machine, then you can detect it yourself using a laptop).
Client code :-
BluetoothAdapter adapter;
adapter= BluetoothAdapter.getDefaultAdapter();
BluetoothDevice device;
device= adapter.getRemoteDevice(serverAddress); //address here would be the address value
//passed to your function
BluetoothSocket socket= device.createInsecureRfcommSocketToServiceRecord(uuid);
//here uuid is the UUID the device uses as mentioned perviously
socket.connect();
OutputStream ouput=socket.getOutputStream();
InputStream input=socket.getInputStream();
And just like that, you have a connection to your machine, which you can write anything and read anything on. I assume you're not programming the credit card machine, so I omitted the corresponding server code.
Since this code uses simple streams and sockets, it's very easy to close, just as it is easy to open.
Edit:-
This uses android API only for the BT connection, and PLEASE NOTE that this code uses an INSECURE rfcomm, which means it's vulnerable to MITMA and other such attacks. If you don't wish for that you can instead replace
device.createInsecureRfcommSocketToServiceRecord(uuid)
with
device.createRfcommSocketToServiceRecord(uuid);

Related

Connecting a socket with static IP on a WiFi network while mobile data is turned on

I am required to design an application in Android which requires the phone to connect to a server by opening a socket. I am able to achieve this when I am just connected to the particular wifi network (ie the Wifi network which hosts the server ) but in a situation when I am connected to the wifi network and the Mobile data network I get a socket exception thrown as android tries to connect the socket over the mobile network
I have already been able to connect the device when its just connected to the wifi of the device that needs the socket connection to be established
static class StartTCPconnection extends AsyncTask<Void, Void, Void> {
final WeakReference<RemoteActivity> activity;
StartTCPconnection(WeakReference<RemoteActivity> activity) {
this.activity = activity;
}
#Override
protected Void doInBackground(Void... voids) {
try {
socket = new Socket("192.168.4.1", 900);
Log.d(TAG, "is socket connected ? ...." + socket.isConnected());
printWriter = new PrintWriter(socket.getOutputStream(), true);
Log.i(TAG, "Checking if socket is really connected " + (socket.getLocalSocketAddress()));
} catch (IOException e) {
e.printStackTrace();
}
return null;
}
#Override
protected void onPostExecute(Void aVoid) {
super.onPostExecute(aVoid);
if (socket != null) {
if (socket.isConnected() && isWifi) {
Log.d(TAG, "onPostExecute: " + socket.isConnected());
Toast.makeText(activity.get(), "Connection established", Toast.LENGTH_SHORT).show();
Log.e(TAG, "onPostExecute: " + activity.get().getSharedPreferences(Constants.REMOTE_SWITCH_SHARED_PREFERENCE, Context.MODE_PRIVATE).getInt(Constants.REMOTE_SWITCH_KEY, 99));
if (activity.get().getSharedPreferences(Constants.REMOTE_SWITCH_SHARED_PREFERENCE, Context.MODE_PRIVATE).getInt(Constants.REMOTE_SWITCH_KEY, 1) == 1) {
activity.get().joyStickFragment.checkSocketInstance(socket);
activity.get().joyStickFragment.changeUIForConnect();
} else if (activity.get().getSharedPreferences(Constants.REMOTE_SWITCH_SHARED_PREFERENCE, Context.MODE_PRIVATE).getInt(Constants.REMOTE_SWITCH_KEY, 1) == 2) {
Log.e(TAG, "onPostExecute:Check " + socket.isConnected());
activity.get().buttonRemoteFragment.checkSocketInstance(socket);
activity.get().buttonRemoteFragment.changeUIForConnect();
}
activity.get().connectionIndicatorImage.setImageResource(R.drawable.avishkaar_logo_on);
activity.get().wifiIndicator.setImageResource(R.drawable.wifi_connected_icon);
}
} else {
// Toast.makeText(activity.get(), "Wrong Wifi Network connected", Toast.LENGTH_SHORT).show();
}
}
}
The above mentioned code connects me to the socket if the only network available is the WiFi of the device and the mobile network is turned off
There is nothing special from the programming perspective between connecting to a server which is in the local network and a server which is not. The only requirement is that the server is actually reachable in the first place, i.e. not in a private unreachable network and not blocked by a firewall or similar. And of course that the public reachable address of the server is used as destination in the program.
socket = new Socket("192.168.4.1", 900);
192.168.4.1 is an address in a private network. This means it is not accessible from the internet, which also means that it cannot be reached if your are connecting with mobile data or if you use wifi within a different network (like a public hotspot).
To make a connection from outside this private network possible the server must be reachable from outside this network, i.e. needs to have a public routable IP address. If the server is in some typical home network this can be achieved with port forwarding in the router. For larger setups such servers are located at data centers directly reachable from the internet or (as a special case of this) in the cloud.

Hi, I am developing Bluetooth Chat app and not able to connect through blue tooth to other device

I checked the developer site and got some help to develop the Bluetooth chat app. I'm not able to connect to other devices. I have used the UUID which was mentioned in the developer site Bluetooth chat example. I know it should be unique but I don't know how to find. Please let me know. I am using Samsung Galaxy J7.
The Bluetooth Chat sample helps how to do a similar app based on the sample.
This application allows two Android devices to carry out two-way text chat over Bluetooth. It demonstrates all the fundamental Bluetooth API capabilites, such as: (1) Scanning for other Bluetooth devices (2) Querying the local Bluetooth adapter for paired Bluetooth devices (3) Establishing RFCOMM channels/sockets (4) Connecting to a remote device (5) Transfering data over Bluetooth
The sample isn't easy to learn you'll need some help by me.
How to make your Bluetooth Chat app based on sample
The Bluetooth connection works in the Client and Server method, even if you're connecting 2 devices, all devices will be both Client and Server (devices connect to others and also accept connections from others).
The UUIDs
UUID stands for Universally Unique Identifier, your UUID must be unique, however, uniqueness isn't always guaranteed and the chances of generating a equal UUID are so low you don't need to worry about the uniqueness. If you want, google "UUID generator" and you'll find sites like this.
Once you generated your UUID, use the same UUID for Client and Server.
Connect to other devices
To connect to other devices, you'll have to enumerate the paired devices in the first place, the BluetoothAdapter contains everything for initial setup. The android.bluetooth.* package contains everything for your app.
BluetoothAdapter is a Singleton, so you can call the method BluetoothAdapter.getDefaultAdapter() many times without making too much instances.
BluetoothAdapter.getDefaultAdapter()
Let's assign mBluetoothAdapter as BluetoothAdapter.getDefaultAdapter().
Make sure Bluetooth is on, if Bluetooth was off, let's turn on.
if (!mBluetoothAdapter.isEnabled()) mBluetoothAdapter.enable();
It will take a few seconds to turn the Bluetooth on.
Enumerate paired devices
Let's enumerate the paired devices, the BluetoothDevice contains information about a specific device, "bonded" means "paired".
List<BluetoothDevice> devices = new ArrayList<>();
for (BluetoothDevice device : mBluetoothAdapter.getBondedDevices()) {
devices.add(device);
}
//Let's add the bonded devices to an ListView
MyBluetoothAdapter adapter = new MyBluetoothAdapter(this, devices);
mListView.setAdapter(adapter);
The MyBluetoothAdapter is an example, you'll need to make your own ArrayAdapter to fit your needs.
Connect to device
When some item is selected, Bluetooth will connect to the device, to prevent UI freeze, the connection will be made in the background using a different Thread.
BluetoothDevice device = yourMethodToGetTheDevice();
ConnectThread mConnectThread = new ConnectThread(device);
mConnectThread.start();
The ConnectThread code is here (I recommend to make an inner class to access parent class method):
The Bluetooth protocol that the sample uses is RFCOMM. THe mUUID is the UUID generated with the website mentioned.
private class ConnectThread extends Thread {
public ConnectThread(BluetoothDevice device) {
try {
mBluetoothSocket = device.createRfcommSocketToServiceRecord(mUUID);
} catch (IOException e) {
Log.e(TAG, e.getMessage(), e);
}
}
#Override
public void run() {
try {
Log.i(TAG, "Connecting...");
mBluetoothSocket.connect();
new ConnectedThread(mBluetoothSocket);
Log.i(TAG, "Connected");
} catch (IOException e) {
Log.e(TAG, e.getMessage(), e);
}
}
}
After the connection was established, you'll be able to send data.
Accept connection
To accept others' connections, you'll have to start a background thread that continuously checks for a connection.
private class AcceptThread extends Thread implements Closeable {
private BluetoothServerSocket mBluetoothServerSocket;
private volatile boolean running = true;
public AcceptThread(String name) {
mBluetoothServerSocket = mBluetoothAdapter.listenUsingRfcommWithServiceRecord(name, mUUID);
}
#Override
public void run() {
while (running) {
try {
mBluetoothSocket = mBluetoothServerSocket.accept();
if (mBluetoothSocket != null) {
close();
new ConnectedThread(mBluetoothSocket);
}
} catch (IOException e) {
Log.e(TAG, e.getMessage(), e);
break;
}
}
}
#Override
public void close() throws IOException {
mBluetoothServerSocket.close();
mBluetoothServerSocket = null;
running = false;
}
}
This code restricts the connection to a single device.
Communication
Once device is connected, the ConnectedThread will start.
private class ConnectedThread extends Thread implements Closeable {
private InputStream in;
private OutputStream out;
private volatile running = true;
public ConnectedThread(BluetoothSocket socket) {
try {
in = socket.getInputStream();
out = socket.getOutputStream();
} catch (IOException e) {
Log.e(TAG, e.getMessage(), e);
}
}
#Override
public void run() {
//The maximum amount of data to receive is 4KB, if you want to receive more data, you'll have to receive large data by chunks using while loop.
//Usually text isn't as large as 4KB.
byte[] data = new byte[4096];
int length;
while (running) {
try {
length = in.read(data);
String text = new String(data, 0, length);
Log.i(TAG, text);
} catch (IOException e) {
Log.e(TAG, e.getMessage(), e);
//Connection was lost
break;
}
}
}
public void write(byte[] data) throws IOException {
out.write(data);
}
}
To send data, like text, use this code:
mConnectedThread.write("MY TEXT".getBytes());
To receive data, use the code inside ConnectedThread and handle the String text variable.

How to send AT commands based on BT Hands-Free profile in android?

I am trying to establish Bluetooth connection between an Android device with other mobile phone over Handsfree profile. I am using following code -
private static final UUID MY_UUID = UUID.fromString("0000111F-0000-1000-8000-00805F9B34FB"); // UUID for Hands free profile
// Some code...
// Get Bluetooth Adapter.
m_oBluetoothAdapter = BluetoothAdapter.getDefaultAdapter();
// Some code...
// For paired BT device, getting a connection established.
if(null != m_oBluetoothDevice)
{
if(BluetoothDevice.BOND_BONDED == m_oBluetoothDevice.getBondState())
{
try
{
m_oBluetoothSocket = m_oBluetoothDevice.createRfcommSocketToServiceRecord(MY_UUID);
m_oBluetoothSocket.connect();
Log.i(TAG, "Socket Connected");
}
catch(Exception e)
{
if(null != m_oBluetoothSocket)
{
Log.i(TAG, "Closing socket");
try
{
m_oBluetoothSocket.close();
}
catch (Exception e1)
{
Log.i(TAG, "Error while closing socket : " + e1.getMessage());
}
}
}
}
}
I can create RFCOMMSocket using this code.
Now I want to send AT commands based on Bluetooth Hands-Free profile. e.g. If other mobile phone receives a phone call, my Android device can reject this call by sending AT command- "+CHUP". I am not sure whether this is possible or not.
At this point, I am stuck. I have read Bluetooth APIs where I found -
BluetoothHeadset.ACTION_VENDOR_SPECIFIC_HEADSET_EVENT
Can we use this Intent for sending AT commands? Is this a proper way to send AT command based on Bluetooth Hands-Free profile? Please someone help me out and give me proper direction.
Any input from you all will be great help for me.
Thanks in advance.
You need to create InputStream and OutputStream so you can talk to the phone:
mmInStream = m_oBluetoothSocket.getInputStream();
mmOutStream = m_oBluetoothSocket.getOutputStream();
To setup the HFP connection you start to send:
mmOutStream.write("AT+BRSF=20\r".getBytes());
Where 20 is code for what you support of HFP.
And to read from the phone:
buffer = new byte[200];
mmInStream.read(buffer);
command = new String(buffer).trim();
So now you can talk beetwen the devices and you can read more about the Handsfree profile on https://www.bluetooth.org/docman/handlers/downloaddoc.ashx?doc_id=238193
Adding reference to AT commnads
http://forum.xda-developers.com/showthread.php?t=1471241
http://www.zeeman.de/wp-content/uploads/2007/09/ubinetics-at-command-set.pdf

How do you retrieve the WiFi Direct MAC address?

I am trying to retrieve the MAC address of an Android device. This is ordinarily possible through the WiFiManager API if WiFi is on.
Is there any way to get the MAC address if WiFi is off and WiFi Direct is on?
WiFi AND WiFi Direct can't be on at same time on my phone.
Thanks
I had been searching for this during my project. My requirements were to uniquely identify devices in an adhoc P2p network formed with WiFi Direct. Each device should identify its friend device the next time when it comes into proximity. I needed my own WiFi (Direct) MAC and my friends' to create a Key for this friend zone creation.
My Research: The design is in such a way that there is an Unique Universal ID and a Local ID. Reason: Universal ID can only be used to connect to Infrastructure mode Networks. Local ID could be used for "ad-hoc" mode networks(device to device). In this ad-hoc mode, there are possibilities that a single device might simultaneosly belong to several ad-hoc groups.
Hence to support this concurrent operations, P2p devices support
Multiple MAC entities, possibly on different channels.
For each session, a persistent group MAY use a different channel and device
MAC for each session.
P2P devices use their global MAC address as Device ID during discovery and negotiation, and a temporary local MAC address for all frames within a group. Understood from here
However, there is NO straight forward way to obtain one's own WiFi P2p MAC address. Issue 53437: Android.
In this issue discussion, the project member from google has suggested this is possible and just that it hasn't been documented
Solution: Using intent filter WifiP2pManager.WIFI_P2P_THIS_DEVICE_CHANGED_ACTION and the extra
from the intent WifiP2pManager.EXTRA_WIFI_P2P_DEVICE
This is how I have used it in my project:
#Override
public void onReceive(Context context, Intent intent) {
....
....
String action = intent.getAction();
if (WifiP2pManager.WIFI_P2P_THIS_DEVICE_CHANGED_ACTION
.equals(action)) {
WifiP2pDevice device = (WifiP2pDevice) intent
.getParcelableExtra(WifiP2pManager.EXTRA_WIFI_P2P_DEVICE);
String myMac = device.deviceAddress;
Log.d(TAG, "Device WiFi P2p MAC Address: " + myMac);
/* Saving WiFi P2p MAC in SharedPref */
sharedPref = context.getSharedPreferences(context.getString(R.string.sp_file_name), Context.MODE_PRIVATE);
String MY_MAC_ADDRESS = sharedPref.getString(context.getString(R.string.sp_field_my_mac), null);
if (MY_MAC_ADDRESS == null || MY_MAC_ADDRESS != myMac) {
SharedPreferences.Editor editor = sharedPref.edit();
editor.putString(context.getString(R.string.sp_field_my_mac), myMac);
editor.commit();
}
Hope this helps someone!
The mac addresss of WiFi is different than that of WiFi Direct. Usually first 2 letters might be different. Be careful about that.
The mac address of WiFi is different than that of WiFi Direct.
You can get WiFi direct address using next code:
public String getWFDMacAddress(){
try {
List<NetworkInterface> interfaces = Collections.list(NetworkInterface.getNetworkInterfaces());
for (NetworkInterface ntwInterface : interfaces) {
if (ntwInterface.getName().equalsIgnoreCase("p2p0")) {
byte[] byteMac = ntwInterface.getHardwareAddress();
if (byteMac==null){
return null;
}
StringBuilder strBuilder = new StringBuilder();
for (int i=0; i<byteMac.length; i++) {
strBuilder.append(String.format("%02X:", byteMac[i]));
}
if (strBuilder.length()>0){
strBuilder.deleteCharAt(strBuilder.length()-1);
}
return strBuilder.toString();
}
}
} catch (Exception e) {
Log.d(TAG, e.getMessage());
}
return null;
}
The WiFi Direct mac address is going to be different. It's explained beautifully by #auselen here https://stackoverflow.com/a/14480530/3167704.
I just figured out a way to retrieve WiFi Direct mac address. It isn't pretty but gets the job done. Here's the code,
final WifiP2pManager p2pManager = (WifiP2pManager) getSystemService(WIFI_P2P_SERVICE);
final WifiP2pManager.Channel channel = p2pManager.initialize(this, getMainLooper(), null);
p2pManager.createGroup(channel, new WifiP2pManager.ActionListener() {
#Override
public void onSuccess() {
p2pManager.requestGroupInfo(channel, new WifiP2pManager.GroupInfoListener() {
#Override
public void onGroupInfoAvailable(WifiP2pGroup wifiP2pGroup) {
Log.i("", wifiP2pGroup.getOwner().deviceAddress);
// Following removal necessary to not have the manager busy for other stuff, subsequently
p2pManager.removeGroup(channel, new WifiP2pManager.ActionListener() {
#Override
public void onSuccess() {
Log.i("", "Removed");
}
#Override
public void onFailure(int i) {
Log.i("", "Failed " + i);
}
});
}
});
}
#Override
public void onFailure(int i) {
Log.i("", String.valueOf(i));
}
});

Connecting with embedded device over bluetooth? [duplicate]

I'm currently working on an Android application that connects to an instrument via Bluetooth and need to write string commands and receive string responses back. Currently I have the connect/read/write working for TCP/IP over Wi-Fi and now trying to implement Bluetooth. But I am running into some roadblocks. I have been searching the web trying to find examples of something similar and haven't had any luck. I have been using the Android developer resource example: Bluetooth Chat as my main reference point.
My current code seems to work.. Then it throws a Service Discovery Failed exception at the point of the connection. I am using the DeviceListActivity class to do the discovery and selecting of the device I want to connect to. It returns anActivityResult and then my Bluetooth class waits for it to handle that and then does the connect to it. The code beneath is almost identical to the Bluetooth Chat App.
public void onActivityResult(int requestCode, int resultCode, Intent data) {
if(!m_BluetoothAdapter.isEnabled())
{
m_BluetoothAdapter.enable();
}
switch (requestCode) {
case REQUEST_CONNECT_DEVICE:
// When DeviceListActivity returns with a device to connect
if (resultCode == Activity.RESULT_OK) {
// Get the device MAC address
String address = data.getExtras()
.getString(DeviceListActivity.EXTRA_DEVICE_ADDRESS);
// Get the BLuetoothDevice object
BluetoothDevice device = m_BluetoothAdapter.getRemoteDevice(address);
// Attempt to connect to the device
connect(device);
}
break;
case REQUEST_ENABLE_BT:
// When the request to enable Bluetooth returns
if (resultCode == Activity.RESULT_OK) {
// Bluetooth is now enabled, so set up a chat session
}
else {
// User did not enable Bluetooth or an error occured
Toast.makeText(this, "Bluetooth not enabled", Toast.LENGTH_SHORT).show();
finish();
}
}
}
This is my connect function:
private static final UUID MY_UUID = UUID.fromString("00001101-0000-1000-8000-00805F9B34FB");
private void connect(BluetoothDevice device) {
m_Device = device;
BluetoothSocket tmp = null;
// Get a BluetoothSocket for a connection with the
// given BluetoothDevice
try {
tmp = device.createRfcommSocketToServiceRecord(MY_UUID);
}
catch (IOException e) {
}
m_Socket = tmp;
m_BluetoothAdapter.cancelDiscovery();
try {
// This is a blocking call and will only return on a
// successful connection or an exception
m_Socket.connect();
}
catch (IOException e) {
try {
m_Socket.close();
}
catch (IOException e2) {
}
return;
}
}
Hopefully, whatever I am doing wrong is simple, but I'm afraid it's never that easy. This is my first time doing any Bluetooth development, and maybe I'm doing something blatantly wrong... But I'm not sure why I get the service discovery failed exception.
You can pair/find the device at all times manually on the phone... It does require a passcode, but I don't think that is the problem that I am having.
After three days I got it figured out thanks to some very helpful posts.
I had to replace:
tmp = device.createRfcommSocketToServiceRecord(MY_UUID);
with:
Method m = device.getClass().getMethod("createRfcommSocket", new Class[] {int.class});
tmp = (BluetoothSocket) m.invoke(device, 1);
and voilĂ  it works!
As of API 15 you can use the following method:
Try replacing your UUID with the return value of getUuids() method of BluetoothDevice class.
What worked for me was something like this:
UUID uuid = bluetoothDevice.getUuids()[0].getUuid();
BluetoothSocket socket = bluetoothDevice.createRfcommSocketToServiceRecord(uuid);
The reason this works is that different devices support different UUIDs and by getting the UUIDs of the device using getUuids you are supporting all features and devices.
Another interesting new method (supported since API 14) is this: BluetoothHealth.getConnectionState. Haven't tried it but looks promising...
This was a suggested edit from an anonymous user attempting to reply to the accepted answer.
One big difference between your before and after code is the UUID you are passing. I found my answer here: http://developer.android.com/reference/android/bluetooth/BluetoothDevice.html#createRfcommSocketToServiceRecord(java.util.UUID)
I had to replace:
tmp = device.createRfcommSocketToServiceRecord(MY_UUID);
with:
private static final UUID SPP_UUID = UUID.fromString("00001101-0000-1000-8000-00805F9B34FB");
tmp = device.createRfcommSocketToServiceRecord(SPP_UUID);
and voila it works!
The original code is for a peer to peer android app. It makes no sense to use the app UUID when connecting to a simple serial bluetooth device. Thats why discovery fails.
So as it mentioned above, the point is that you need to use the UUID that the server is waiting for.
If you are connecting to a bluetooth device, such as a headset or mouse, you need to check which UUIDs the device is listening for. You can see the UUIDs like this.
UUID[] uuids = bluetoothDevice.getUuids();
And if you want to know what these UUIDs mean, see this.
This is a realy old one question but i found that using the createInsecureRfcommSocketToServiceRecord() instead of createRfcommSocketToServiceRecord() along with the getUuids() previously mentioned do the trick for me
UUID uuid = bluetoothDevice.getUuids()[0].getUuid();
BluetoothSocket socket = bluetoothDevice.createInsecureRfcommSocketToServiceRecord(uuid);

Categories

Resources