Why does runOnUiThread() not work inside Service? - android

I am creating an application that needs to update values every minute even if the app isn't running.
Of course, I have set up a simple Service to do that. I have debug messages set up to tell me when the Service starts, when it updates (every minute), and when it closes. I also have a message telling me when the values update inside a runOnUiThread() method. All of my messages activate except for the one in the runOnUiThread(). Is there something I'm doing wrong (of course there is)? What do I need to change?
Code:
#Override
public void handleMessage(Message message) {
try {
if (!serviceStarted) {
serviceStarted = true;
serviceTest = true;
while (serviceStarted) {
new MainActivity().runOnUiThread(new Runnable() {
public void run() {
OverviewFragment.refresh(getApplicationContext());
System.out.println("yay");
}
});
Thread.sleep(((1 /* minutes */) * 60 * 1000));
System.out.println("Updated values through service.");
}
}
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
e.printStackTrace();
}
stopSelf(message.arg1);
}

So there's no need to do that, unless you're creating a Thread inside
of it
Gabe Sechan's answer is correct.
But if you are using a separate thread then instead of following code:
new MainActivity().runOnUiThread(new Runnable() {
public void run() {
OverviewFragment.refresh(getApplicationContext());
System.out.println("yay");
}
});
Try, this code:
new Handler(Looper.getMainLooper()).post(new Runnable() {
public void run() {
OverviewFragment.refresh(getApplicationContext());
System.out.println("yay");
}
});
As per Android docs
Caution: A service runs in the main thread of its hosting process—the
service does not create its own thread and does not run in a separate
process (unless you specify otherwise).

You can't create an Activity by calling new. It doesn't initialize properly that way.
Also, Services by default run on the UI thread. So there's no need to do that, unless you're creating a Thread inside of it. If you are- runOnUIThread is just syntactic sugar for posting a runnable to a handler. So you can just do that instead.

Try using a handler or LocalBroadcastManager to send a message to the activity.

See this question: Accessing UI thread handler from a service
You can use Looper.getMainLooper() within a Handler to post a Runnable that executes whatever you're trying to execute.
A good alternative though, like jinghong mentioned, is to use broadcasts - in other words, use a different pattern.

Related

Thread.sleep() vs handler.postDelay() to execute network call in every 30sec

I want perform a network call in every 30sec to push some metrics to Server. Currently I am doing it using thread.sleep(). I found some articles saying thread.sleep() has some drawbacks. I need to know am I doing it right? or Replacing the thread with Handler will improve my code?
public static void startSending(final Context con) {
if (running) return;
running = true;
threadToSendUXMetrics = new Thread(new Runnable() {
#Override
public void run() {
do {
try {
Thread.sleep(AugmedixConstants.glassLogsPushInterval);
} catch (InterruptedException e) {
mLogger.error(interrupt_exception + e.getMessage());
}
// to do to send each time, should have some sleep code
if (AugmedixConstants.WEBAPP_URL.equals(AugmedixConstants.EMPTY_STRING)||!StatsNetworkChecker.checkIsConnected(con)) {
Utility.populateNetworkStat();
mLogger.error(may_be_provider_not_login_yet);
} else
sendUXMetrics();
} while (running);
if (!uxMetricsQueue.isEmpty()) sendUXMetrics();
}
});
threadToSendUXMetrics.start();
}
If You are using only one thread in the network, then usage of the thread.sleep() is fine. If there are multiple threads in synchronization, then the thread.sleep() command will block all the other threads that are currently running.
As per the details you've provided, there is only one thread present which isn't blocking any other active threads which are running in synchronization, so using thread.sleep() shouldn't be a problem.
Use Handler.postDelayed to schedule tasks if you are working in UI Thread and Thread.sleep if you are working in background thread.
Apparently you are sending some data using network, you must do it in the background thread, hence Thread.sleep is recommended.
Simple is:
Thread.sleep(millisSeconds): With this method, you only can call in background tasks, for example in AsyncTask::doInBackground(), you can call to delay actions after that. RECOMMENDED CALL THIS METHOD IN BACKGROUND THREAD.
Handler().postDelayed({METHOD}, millisSeconds): With this instance, METHOD will trigged after millisSeconds declared.
But, to easy handle life cycle of Handler(), you need to declare a Handler() instance, with a Runnable instance. For example, when your Activity has paused or you just no need call that method again, you can remove callback from Handler(). Below is example:
public class MainActivity extends Activity {
private Handler mHandler = Handler();
public void onStart(...) {
super.onStart(...)
this.mHandler.postDelayed(this.foo, 1000)
}
public void onPaused(...) {
this.mHandler.removeCallback(this.foo)
super.onPaused(...)
}
private Runnable foo = new Runnable() {
#Override
public void run() {
// your code will call after 1 second when activity start
// end remove callback when activity paused
// continue call...
mHandler.postDelayed(foo, 1000)
}
}
}
The code above just for reference, I type by hand because don't have IDE to write then copy paste.

Why do we use a Handler? Why we don't call an interface element inside a Runnable object?

Whenever this code is executed the application crashes, but when a handler is used the application works as expected.
Runnable r = new Runnable() {
#Override
public void run() {
long futuretime = System.currentTimeMillis()+10000;
while(System.currentTimeMillis()<futuretime){
synchronized (this){
try {
wait(futuretime - System.currentTimeMillis());
} catch (Exception e) {}
}
}
//this code needs to be inside a Handler ??
TextView time = (TextView)findViewById(R.id.timedisplay);
time.setText("Changed Man!!");
//this code needs to be inside a Handler ??
}
};
Thread thread = new Thread(r);
thread.start();
}
Here all the answer have mentioned use of handler is used in Android with UI thread. But Let me add more to it.
If you have gone Android documentation/tutorial you would know that
When an application component starts and the application does not have
any other components running, the Android system starts a new Linux
process for the application with a single thread of execution. By
default, all components of the same application run in the same
process and thread (called the "main" thread or uiThread).
for more info refer
Now coming to your mentioned example; you have created another thread using Runnable...so there might be scenario you need thread(s) other then just mainThread in Android Application.
If you are good in JAVA Threading concept then you would know how Interthread communication happens and for different ways how it can be done refer
So coming back to question in android we have mainThread or uiThread so called which holds our ui i.e. view component. These component are private to mainThread so other thread cannot access it...which has been mentioned in previous answer. This is where Handler comes into picture you do not need to worry how your message would be passed from one thread to another.
Handler
There are two main uses for a Handler: (1) to schedule messages and
runnables to be executed as some point in the future; and (2) to
enqueue an action to be performed on a different thread than your
own.When posting or sending to a Handler, you can either allow the
item to be processed as soon as the message queue is ready to do so,
or specify a delay before it gets processed or absolute time for it to
be processed. The latter two allow you to implement timeouts, ticks,
and other timing-based behavior.
For more info refer docs AND
For more info with handler and UI thread
Code that deals with the UI should be run on the UI (main) thread.
You (probably) create a handler on the UI thread, so all messages sent via it will run on that thread too.
The Runnable is use for background process(background thread) and textview is in your UI thread so background thread can't communicate with foreground thread so it will gives you error and crashes your application.you can also use the runOnUiThread. example.
Runnable r = new Runnable() {
#Override
public void run() {
long futuretime = System.currentTimeMillis()+10000;
while(System.currentTimeMillis()<futuretime){
synchronized (this){
try {
wait(futuretime - System.currentTimeMillis());
} catch (Exception e) {}
}
}
try {
// code runs in a thread
runOnUiThread(new Runnable() {
#Override
public void run() {
TextView time = (TextView)findViewById(R.id.timedisplay);
time.setText("Changed Man!!");
}
});
} catch (final Exception ex) {
Log.i("---","Exception in thread");
}
}
};
Thread thread = new Thread(r);
thread.start();
The reason why your app crashes is that you modify View from a non-UI thread.
If you do it using a Handler that belongs to UI-thread this works as expected.Update
If you need to run Runnable to modify UI you may choose from:
1) yourActivity.runOnUiThread(Runnable r)
2) yourHandlerOnUIThread.post(Runnable r)
3) yourView.post(Runnable r)

How to correctly use a Workerthread?

I've been writing android apps for some months now, and I'm at the point where I'm building an actual needed app.
As I want that to work nice and fast, I made a Workerthread to do all kinds of tasks in the background while the UI can...build up and work and stuff.
It's based on the Android Studio Drawer app blueprint.
In Main.onCreate I got my operator=new Operator(), which extends Thread.
Now, when loading a new Fragment, it sometimes calls MainActivity.operator.someMethod() (I made operator static so I can use it from anywhere), and after some time I realized, the only tasks actually running in background are those in the operators run() method and an Asynctask my login Fragment runs. Everything else the UI waits for to complete and therefore gets executed by the UI thread.
So I thought: no problem! My operator gets a handler which is built in run(), and I change those tasks:
public void run() {
Looper.prepare(); //Android crashed and said I had to call this
OpHandler = new Handler();
LoadLoginData();
[...Load up some Arrays with hardcoded stuff and compute for later use...]
}
public void LoadLoginData() {
OpHandler.post(LoadLoginDataRunnable);
}
private Runnable LoadLoginDataRunnable = new Runnable() {
#Override
public void run() {
if(sharedPreferences==null)
sharedPreferences= PreferenceManager.getDefaultSharedPreferences(context);
sessionID=sharedPreferences.getString("sessionID", null);
if(sessionID!=null) {
postenID = sharedPreferences.getString("postenID", PID_STANDARD);
postenName = sharedPreferences.getString("postenName", PID_STANDARD);
context.QuickToast(sessionID, postenName, postenID);
}
}
};
context is my MainActivity, I gave the operator a reference so I could send Toasts for Debugging.
But now, the Runnables seem to not run or complete, any Log.e or Log.d stuff doesn't arrive in the console.
After some googeling and stackoverflowing, everyone is just always explaining what the difference is between Handlers, Asynctask, and Threads. And the multitask examples always only show something like new Thread(new Runnable{run(task1)}).start times 3 with different tasks.
And so became my big question:
How to correctly, over a longer time (~lifecycle of the MainActivity), with different tasks, use a background thread?
Edit: to clarify, I would also like a direct solution to my special problem.
Edit 2: after reading nikis comment (thank you), the simple answer seems to be "use HandlerThread instead of thread". Will try that as soon as I get home.
Trying a HandlerThread now. It seems my OpHandler, initialized in run(), gets destroyed or something after run() has finished, not sure whats up here (this is btw another mystery of the kind I hoped would get answered here). I get a NullpointerException as soon as I try to use it after run() has finished.
Make your worker thread own a queue of tasks. In the run() method, just pop a task from the queue and execute it. If the queue is empty, wait for it to fill.
class Operator extends Thread
{
private Deque<Runnable> tasks;
private boolean hasToStop=false;
void run()
{
boolean stop=false;
while(!stop)
{
sychronized(this)
{
stop=hasToStop;
}
Runnable task=null;
synchronized(tasks)
{
if(!tasks.isEmpty())
task=tasks.poll();
}
if(task!=null)
task.run();
}
}
void addTask(Runnable task)
{
synchronized(tasks)
{
tasks.add(task);
}
}
public synchronized void stop()
{
hasToStop=true;
}
}

How to implement a more flexible AsyncTask?

while it is very convenient to use, from my understanding, AsyncTask has two important limitations:
doInBackground of any instances will share the same worker
thread, i.e. one long running AsyncTasks can block all others.
execute, onPostExecute and other "synchronizing" methods must/will always be executed on the UI-thread, i.e. not on the Thread, which wants to start the task.
I ran into trouble, when I tried to reuse some existing AsyncTasks in a background IntentService that are responsible for the client-server communication of my app. The tasks of the service would fight over time in the worker thread with those of the UI activities. Also they would force the service to fall back onto the UI-thread, although that service should perform its work quietly in the background.
How would I go about removing/circumventing these limitations? I basically want to achieve:
A framework that closely resembles AsyncTask (because I need to migrate a lot of critical code there).
Each instance of such a task should run its doInBackground on its own thread instead of a single worker thread for all instances.
Edit: Thx to VinceFR for pointing out this can be achieved by simply calling executeOnExecutor instead of execute.
The callbacks like onPostExecute should be called on the same thread that started the task by calling execute, which should not need to be the UI-thread.
I figure, I'm not the first person to require something like this. Therefore I wonder: Is there already some third-party library that can be recommended to accomplish this? If not, what would be a way to implement this?
Thanks in advance!
The solution looks like this:
All classes that spawn AsyncTasks that might interfere with each other get their own Executor like this one (make that elaborate as you like using thread pools etc.):
private Executor serviceExecutor = new Executor() {
public void execute(Runnable command) {
new Thread(command).start();
}
};
As pointed out by VinceFR you can run an AsyncTask on a given Executor by calling it like this (where payload are the parameters that you would regularly pass to a task):
task.executeOnExecutor(serviceExecutor, payload);
However, this breaks backwards-compatibility to Gingerbread and earlier. Also, if you want to support Honeycomb, you need to make sure, this call happens on the UI thread. Jelly Bean will take care of this automatically.
Now the trickier part: Keeping the service running on its own thread. As many things in Android this seems harder than it needs to be (or maybe I'm lacking some information here). You can't use an IntentService, because that will shut down automatically the first time an AsyncTask takes over and let's the onHandleIntent callback complete.
You need to setup your own thread and event loop on the service:
public class AsyncService extends Service {
private static final String TAG = AsyncService.class.getSimpleName();
private class LooperThread extends Thread {
public Handler threadHandler = null;
public void run() {
Looper.prepare();
this.threadHandler = new Handler();
Looper.loop();
}
}
private LooperThread serviceThread = null;
private Handler serviceThreadHandler = null;
#Override
// This happens on the UI thread
public void onCreate() {
super.onCreate();
}
#Override
// This happens on the UI thread
public int onStartCommand(Intent intent, int flags, int startId) {
this.serviceThread = new LooperThread();
this.serviceThread.start();
while(this.serviceThread.threadHandler == null) {
Log.d(TAG, "Waiting for service thread to start...");
}
this.serviceThreadHandler = this.serviceThread.threadHandler;
this.serviceThreadHandler.post(new Runnable() {
#Override
public void run() {
doTheFirstThingOnTheServiceThread();
}
});
return Service.START_STICKY;
}
// doTheFirstThingOnTheServiceThread
}
No you need to make sure that each time an AsyncTask returns to the UI thread, you end up in your service thread instead:
// This happens on the serviceThread
private void doTheFirstThingOnTheServiceThread() {
// do some stuff
// here we can reuse a class that performs some work on an AsyncTask
ExistingClassWithAsyncOperation someUsefullObject = new ExistingClassWithAsyncOperation();
// the existing class performs some work on an AsyncTask and reports back via an observer interface
someUsefullObject.setOnOperationCompleteListener(new OnOperationCompleteListener() {
#Override
// This happens on the UI thread (due to an ``AsyncTask`` in someUsefullObject ending)
public void onOperationComplete() {
serviceThreadHandler.post(new Runnable() {
#Override
public void run() {
doTheSecondThingOnTheServiceThread();
}
});
}
}
someUsefulObject.performOperation();
}
// This happens on the serviceThread
private void doTheSecondThingOnTheServiceThread() {
// continue working on the serviceThread
}
So, this works for me. I'd be delighted to see a simpler solution for this. Note that the solution requires the service to know that is will be called back by the ExistingClassWithAsyncOperation on the UI thread. I don't particularly like this dependency, but don't know how to do better right now. However, I don't have to rewrite a lot of existing classes that perform asynchronous operations using AsyncTask.

Android Inception (A thread within a thread)

I have one function which queries a network server with a few "ping pongs" back and forth, and have written a custom handler to handle the message communication between my main UI thread and the communication thread (I was using AsyncTask for this, but as the program got more complex, I have decided to remove the communication code to its own class outside of the main activity).
Triggering a single instance of this thread communication from onCreate works perfectly, no problem.
I want this query to run on a regular timed basis -- in the background -- for the entire time the app is in use, so I've set up another thread called pollTimer, which I'm trying to use to call the OTHER thread at a regularly scheduled basis.
Obviously, it's crashing, or I wouldn't be posting this.
Is there a way to get a thread within a thread? Or put differently, trigger a thread from another thread?
Timer pollTimer = new Timer();
private void startPollTimer(){
pollTimer.scheduleAtFixedRate(new TimerTask(){
public void run(){
Log.d(TAG,"timer dinged");
//if the following is commented out, this "dings" every 6 seconds.
//if its not commented out, it crashes
threadedPoll();
}
}, 3120, 6000);
}
private void threadedPoll() {
testThread(asciiQueries,WorkerThreadRunnable.typeLogin);
}
edit: it would probably help to include the "testThread" function, which works by itself when called from onCreate, but does not make it when called from the Timer.
"WorkerThreadRunnable" is the massive chunk of code in its own class that has replaced the mess of having AsyncTask handle it inside the main activity.
private Handler runStatHandler = null;
Thread workerThread = null;
private void testThread(String[] threadCommands, int commandType){
if(runStatHandler == null){
runStatHandler = new ReportStatusHandler(this);
if(commandType == WorkerThreadRunnable.typeLogin){
workerThread = new Thread(new WorkerThreadRunnable(runStatHandler,threadCommands, WorkerThreadRunnable.typeLogin));
}
workerThread.start();
return;
}
//thread is already there
if(workerThread.getState() != Thread.State.TERMINATED){
Log.d(TAG,"thread is new or alive, but not terminated");
}else{
Log.d(TAG, "thread is likely deaad, starting now");
//there's no way to resurrect a dead thread
workerThread = new Thread(new WorkerThreadRunnable(runStatHandler));
workerThread.start();
}
}
You seem to be well on the way already - the nice thing about handlers, though, is that they aren't limited to the UI thread - so if you have a Handler declared by one thread, you can set it up to take asynchronous instructions from another thread
mWorkerThread = new WorkerThread()
private class WorkerThread extends Thread {
private Handler mHandler;
#Override
public void run() {
mHandler = new Handler(); // we do this here to ensure that
// the handler runs on this thread
}
public void doStuff() {
mHandler.post(new Runnable() {
#Override
public void run() {
// do stuff asynchronously
}
}
}
}
Hopefully that helps... if I'm totally off base on your problem let me know
Wots wrong with a sleep() loop? Why do you have pagefuls of complex, dodgy code when you could just loop in one thread?

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