I want to test google glass app in my local machine. Is there a way to test the app using android virtual device without actually having a google glass device ? I saw the same question in Is there an Android based Google Glass Emulator?, still isn't there an AVD?
No, not the case. Probable you have read that Hololens SDK includes an emulator, good point from MS guys
Related
I'm roaming around the internet, but not find any exact solution.
I creted -
Client ID
Wallent Account
Downloaded GDK
but while starting development, it is saying required google glass.
Q. without real google glass how i can start development ?
I guess there is no official Glass Emulator released.
To solve this you need to do some hack by installing Glass APKs into Nexus 7 tablet and you can operate it via http://google.com/myglass
For more info: elekslabs
Note: Some of the feature doesn't work!
There is no official google glass emulator.I am also developing Glass app without Glass.Its like building a bridge in air.Dont know whether its fine or fails.Please check this link.Also to convert your phone into glass.Please check this link.Also there is another blog how to setup glass on phone.I think someone already solved your problem on stackoverflow.Check this link also. :)
it is not possible (legal) to create a AVD for google glass.
I have a problem. I'm building a application which uses GPS locations.
The problem is, that I can not use it in the emulator because of "Note: Google Play services is not supported on the Android emulator — to develop using the APIs, you need to provide a development device such as an Android phone or tablet."
Is there a way to send fake locations to a real android device to test my application?
Usually I do it with the Window > Show View > Other > Emulator Control.
Yes actually, you must open the DDMS option. Inside you can go to the emulator controls and send it longitude and lattitude coordinates. Here is a link to explain it in detail http://developer.android.com/tools/devices/emulator.html#console
Note
You also must have an AVD with the Google API in order to do this. So if you're testing this you might for instance need an AVD that has API 14. On creation of the AVD there will be two options. One says API 14, the other will say API 14 Google, which is the one you want so it can use the services you need.
Edit
Here is a link that may help you if you need to "see" the map http://code.google.com/p/android-gps-emulator/
Using an AVD created with the Google API I never had a problem seeing my maps though. I must admit it has been a while since I used an AVD, using an actual Tablet or Phone with Android is much faster and more reliable.
Just login and install Google Play Services on the emulator
I was testing the implementation of Google Maps from Google Play Service V2 and following carefully this suggestion and from developer.android.com. Setting virtual device Android 3.1 (API level 12) and running it, the maps weren't shown, instead this message is shown on the screen "this app won't run without Google Play services, which are missing from this tablet" and LogCat says 04-26 21:47:39.449: W/GooglePlayServicesUtil(395): Google Play Store is missing" in orange text. After that, reading somewhere at internet, apparently it must be tested in a real device, is that true?. Let me do another question, can I run that application in my Tablet w/Android 2.2.1 anyway?, if not, what modifications must I do in the project?. I'm using Eclipse indigo in Ubuntu. Thanks in advance.
After that, reading somewhere at internet, apparently it must be tested in a real device, is that true?
No emulator ships with support for the Play Store. You will find various people advocating software piracy as a workaround.
can I run that application in my Tablet w/Android 2.2.1 anyway?
If that tablet has OpenGL 2.0 and the Play Services Framework, yes.
i just started learning unity and i am stuck at linking my Android Phone to unity to test run. Is it possible to test games on android phone from unity? i try with emulator but couldn't work it properly Emulator's Screen goes blue, it did show welcome screen of unity.
My device is xperia arc Android 4.0.4
is their any synchronization software for unity and android?
There are two things you can do.
One, as already pointed by Jerdak, is installing your android device drivers and the android SDK. There's no better steps to take here than what already pointed in the docs, and I see no reason to replicate the steps here.
The second thing is using the "magical" Unity Remote. It's far from ideal for testing games, but it may be useful for some testing and it is a lot faster and simpler to run. You just need to install it on the device, have it on the same wifi as your running Unity Editor and hit play.
Unity remote is replaced by unity remote 4. Kindly proceed it with unity remote 4.Make sure only 1 sdk platform is installed on your system.
I am working on a project which requires the use of Google Maps and is aimed for tablet PCs running the Android OS. We have purchased an Archos 101 Internet Tablet to test our implementation, but what I have quickly noticed is that any application that I install which uses Google Maps immediately crashes on startup (throwing a ClassNotFoundException on the class which extends MapActivity). I then learned that Archos is not a "Google-certified" device and apparently does not support the Google Maps API.
I understand that we may need to acquire a Tablet which is confirmed to work with Google APIs for Android.
I wanted to know if anyone has ever tried to develop a Google Maps application on one of these tablets?
As a follow up, what tablet would you suggest for developing a Google Maps application?
EDIT: I have tested the same implementation successfully on both the Android Emulator and a Nexus One phone. I want to stress that the issue seems to be the lack of support for Google Maps on the Archos 101 tablet. Also, this is just a prototype, and we are not developing anything for the market quite yet, so the workaround is acceptable in this case.
I wanted to know if anyone has ever tried to develop a Google Maps application on one of these tablets?
ARCHOS tablets do not have Google Maps, and so you cannot develop apps that use the Google Maps add-on using those tablets. You can, however, display classic Web-based Google Maps in a WebView or something.
As a follow up, what tablet would you suggest for developing a Google Maps application?
Any tablet that legitimately has Google Maps and the Android Market. If you have an Android Market developer account, if the device shows up in the filter-out-these-devices list, then it legitimately has the Android Market.
I'd seriously consider a Honeycomb tablet, as that will be the OS flavor that most tablet devices will be running in the future.
Despite all the research I had been doing pointing to the conclusion that this was impossible, my peers persisted, and I did end up finding a workaround that I thought I should share.
I found a package which installs the necessary components onto the Archos for it to support Google Apps functionality. The version I used can be downloaded here.
After installing the apk using adb install, I ran the app and clicked "Install only core apps". After rebooting, I tried to run my Google Maps program again, and it worked.
EDIT: This "workaround" may no longer be valid as the link to the package has been taken down. Try searching Google Apps Installer for Android (version number).