What is the Minimum SDK and which one should I choose - android

First off, I know very little about android development, I am just getting started.
What is the Minimum SDK choice that you get when creating a project in android studio? Is there a downside to using an older one? And if I follow a tutorial is it essential that I use the same one so I can follow along?
Thanks.

What is the Minimum SDK choice that you get when creating a project in android studio?
That is the oldest version of Android that you are willing to support. It is expressed in terms of an API level. You can see common API levels in the Android dashboards, and the documentation will point out in many places where things need such-and-so an API level to work.
Is there a downside to using an older one?
Less stuff in Android will be supported. In your case, since you are following a tutorial, choosing a lower minSdkVersion may cause some more complaints from your IDE, saying that such-and-so is not available on your chosen minSdkVersion.
And if I follow a tutorial is it essential that I use the same one so I can follow along?
IMHO, that depends on your overall programming experience. If you are a veteran developer, and you want to play around with a lower minSdkVersion, go ahead, bearing in mind that the tutorial code might not run on that API level. If you are fairly new to programming overall, stick with what the tutorial tells you to do. If your concern is that your test device is not new enough for the tutorial, find a different tutorial, find a different device, or use the emulator instead of a device for testing this tutorial.

android:minSdkVersion
An integer designating the minimum API Level required for the application to run. The Android system will prevent the user from installing the application if the system's API Level is lower than the value specified in this attribute. You should always declare this attribute.
You can use your own min SDK but be careful about features you use. infact, minSDK with great number have more features.

Related

Use CreativeSDK below API level 14?

For some reason the original Aviary framework has stopped working and this has forced me to migrate our code to use the new CreativeSDK instead.
Unfortunately this new SDK has a minSdkVersion of 14 = Android 4.0, but a lot of our customers still use older versions (a little over 20 % according to Googles statistics for our app).
We cannot release an app update that cuts away that many users, but is there a way to compile the app with a lower api level and then just disable the image editing for the "old api" users?
is there a way to compile the app with a lower api level and then just disable the image editing for the "old api" users?
Tricky question. You can try build the app with api lv < 14 but then the creativeSDK will not be able to compile, resulting in a build error, so no.
Android 4.0 is already ~4 years old. It happens more and more that libraries drop support for older android versions (for good reason I think. Just update already!), as is the case with the creativeSDK. The minSDK requirement went from 2.3 in the aviary framework to 4.0 in the creativeSDK.
Adobe has to have done this for a reason. It is too much of a hassle to provide compatibility for 'old' versions of android, especially for complex functionality.
It is mentioned here, here and here that the creativeSDK now really requires api 14, and compatibility for older versions is not mentioned anywhere, meaning it very much likely doesn't exist.
To come back to your question, I think what would be a solution for you is to create multiple APKs for different API levels. There is some work to be done, but it is officially supported by Android, and the steps on how to achieve it are described clearly in the documentation I linked to.
Other than that, you have two options:
Drop the SDK and use another library.
Contact support and ask if they had forseen this issue and how they suggest you go about solving it.
As noted by Tim, the Adobe Creative SDK supports Android API 14 and up. It won't work for anything lower than that.
If you're using the Image Editor UI component, it's also worth noting that for APIs 14 and 15, the AviaryIntent.Builder will not work.
There is a workaround for that issue documented here.
Update: Note that starting in version 0.9.7 of the Creative SDK, the Image Editor supports Android API 16 and up only. This is noted in the Getting Started guide.

Can we use EffectFactory Class for lower versions

For my new assignment, I wanted to use some library that can provide a "Posterize effect". I found many library like Aviary SDK and jhlabs, Yes, these are easy to use, but these making the code heavier. SO I keep searching for Android's API itself which can do the similar task. And after a lot of RnD, I finally found one my time saver class EffectsFactory which provides the same as I wanted. I applied it in my assignment also. But the bad thing it was added in API level 14, And my app should be compatible with at least API level 8.
So, My question is,
Can I use EffectsFactory class for lower version? If Yes then How?
Or, If No, Then Do we have any API in Android SDK itself which do similar to effectfactory ?
Please avoid referencing any library or NDK's open cv library.
No, there is not an Android API that will posterize an image below API 14. Even above API 14 EffectsFactory may not work, as it says in the Android documentation:
Some effects may not be available on all platforms, so before creating a certain effect, the application should confirm that the effect is supported on this platform by calling isEffectSupported(String).
However, you could easily make a lightweight solution yourself. Posterization is a simple process. For example, the code behind JHlabs' posterize filter is less than 50 lines (and most of them are sugar). In your shoes, if using a 3rd party library was out of the question, I wouldn't hesitate to write my own.
Edit: If you happen to be posterizing images your app takes from the camera, there is also Camera.Parameters.setColorEffect(), but again this is not supported on all devices, as it says in the documentation:
For example, the application should call getSupportedColorEffects() before calling setColorEffect(String).

Platform compatibility issue

Android platform sample codes and reference from the Android developer site is based on platform 1.5 I understand that newer platforms can support applications developed on older platforms but the reciprocal is not applicable which makes sense but is the coding different? Are codes that were used for developing 1.5 apps still useful in newer platforms or have newer classes and methods replaced them? It seems that eclipse is producing a lot of coding errors in its samples in relation to classes and methods also if a app that was developd by a IME is unable to be viewed on the emulator or how can it be tested or retrieved on the device? Any advice is welcome...sorry it's so long
If you look in the SDK folders, on windows it will be c:\<SDK location>\samples\android-x the samples are located according to api level so they will definitely be compatible there so I would look at these.
To answer your other questions, yes there are api changes as you go up an api level so they should cause warnings or compilation errors and some classes may even be completely removed. Generally the lower level stuff shouldn't change too much but the most important thing is that the semantics change rarely unless there was a design flaw in the original implementations.
The release notes for each version usually points out what has changed and the online documentation is generally superb in my opinion in informing you what exactly is deprecated. If you are just targeting old devices then your emulator is just set to target those api levels but if you are concerned about functionality then you could code using api 1.5 say, and run an ICS api level 15 emulator and check everything works OK, if not then you decide what the best strategy should be. Generally I would advise to target Android 2.2 and above for mobile devices and 3.0 for tablets but really it is up to you.
three are classes that are deprecated and can't be used anymore, like Contacts.People. There are also classes that are deprecated, they can still be used but they should be avoided in new projects. And there are new classes that were not available before. In some cases like for Fragment there are compatibility support libs to use the new features on the old platform but this is not true for classes like for example PreferenceFragment that are not supported on old platforms.

Choosing the right API Level for my android application

I currently have a application targeted at android 2.3 (api level 10), but went thinking that probably people using android 2.1/2.2 or older won't even be able to see the application in the market.
So I thought that using api level 3 would be the best to use, but I don't know if this will maybe make certain elements in my app work less good, and probably buggier, since it actually uses old android code. Is there a good way to find out which API level I should use, and also, how do I convert my application to that level?
You can find a breakdown of the different versions of Android in use here. Currently, if you target 2.1 (API 7) you'll only miss out on about 3% of the market. Targeting 2.2 will miss just under 20%, or a fifth of the market.
As for converting your app, you can check what API level things are available for in the Android Reference. You'll note a checkbox and dropdown menu on the top right of the browsing area that allows you to filter by API level - that's one way to help converting. The other is to set the target and minimum SDK versions which will help Eclipse know what to complain about in your code. The easiest way to see if something needs conversion, however, is to emulate and test.
EDIT: The API level dropdown moved from the top right to the top left, over the list of APIs.
This graph may help you make up your mind.
It is good to look at backward compatibility and in general, you should compile your application against the lowest possible version of the platform that your application can support.
You can determine the lowest possible platform version by compiling the application against successively lower build targets. After you determine the lowest version, you should create an AVD using the corresponding platform version (and API Level) and fully test your application. Make sure to declare a android:minSdkVersion attribute in the application's manifest and set its value to the API Level of the platform version. Good luck!
If you have
<uses-sdk android:minSdkVersion="4" android:targetSdkVersion="10"/>
then it will appear right down to 1.6, but make sure you don't use antyhing that they don't have in their API
edit: Don't bother with 3! :)
I started out developing for 1.5, but soon realized that only a small percentage of people still run 1.5. I generally develop at the 2.1 level, and leave it at that (unless you need features at a higher level). To change it, open your project properties, and while I don't have my environment open, there is an Android option where you will select what API level you want to target.
The Best API Level is contains follows
1) The best API covers 100% market but all are not prefect so our app should be covered at least 90% with all devices .
2)We have to care about backward compatibility issues and our code would adapt itself for upcoming versions.
3) Using the new Android SDK is a requirement to use any of the new APIs added in that level. It should be emphasized ... It is ultimately a business decision on whether supporting an additional 3% of devices is worth the development and testing .
4) check out this link https://developer.android.com/guide/practices/compatibility.html#defined
5) Finally choose the best API you will find best API

Is there a way to check the API compatibility of my app for lower levels?

I'm developing an Android app which will target 2.1/2.2 devices, so I have my project set up to use the 2.2 SDK (API level 8), but allow for installation on devices with at least API level 7.
The problem is that during my daily development, I'm not always paying close attention to which API level of the methods/classes/constants that I'm using, which makes it very easy to break code on older devices. I have got dynamic classloading working, and as much as I dislike having a ton of extra factory classes and interfaces in my project, I'm willing to deal with that solution. Currently, the only way I have to check an older API level is to set my project's settings to the given level, rebuild, see what breaks, and then refactor. It's quite a pain.
What I would really like is the ability to scan my code and check compatibility for a given API level without changing my global project build settings. Is there some easy way to do this?
Android API Analysis Plug-In for Eclipse:
http://adt-addons.googlecode.com/svn/trunk/apianalysis/
Ok, so based on my research and the comment by #CommonsWare, there's no static analysis tool or some other easy way to do this. Shucks.

Categories

Resources