Textviews don't get animated in a SharedContentTransitionAnimation - android

I came across this solution: How can I scale textviews using shared element transitions?
But this is not working, when I use this solution, I don't get any animations at all.
The problem is the size of the text inside textviews, and the color of the text. They don't get animated and the movement animation looks really weird. Should I make a animation that runs after the SharedContentTransitions have completed? Or is there a fix that makes this issue a whole lot easier to fix?

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Android: how to do this animation?

There is an ImageView with a drawable resource. The animation should begin empty, the resource should progressively appear from the top edge, then it should continue shifting towards the lower edge until it disappear again beyond that.
I'd like to start this animation whenever I want and make it repeat endlessly until I decide to stop it. Any help?
Maybe you can use one of this libraries, this libraries help you and have many examples
https://github.com/2359media/EasyAndroidAnimations
https://github.com/daimajia/AndroidViewAnimations
Also animating resources is possible by writing custom view and modifying onDraw() function, it is not necessary in your case. You need a ViewGroup with an ImageView nested inside. You set your imageview top-padding -imageHeight which make it disappear at the beginning. than you can use property animator (or object animator) to increase top-padding over time up to 0 and dada! now you have your imageview fully shown on the screen.
property animation is an easy concept you can grasp in 5 minutes! Right now i don't have a IDE so there would be no code. good luck

Android - creating a simplified spotify-like layout

I am developing an Android app and am a bit stuck on how I go about creating the layout I'm after. I said spotify-like (website not app) as I dont want the parallax effect. It's actually closer to http://www.poormet.com/.
What I have tested so far is a RelativeLayout with an ImageView and Listview (with transparent dividers) within it. This layout shows the image in the background between rows which is a step in the right direction. The issue is I'm at a loss as to how to get the images to change smoothly depending on what listrows are on screen.
Also, if I want to replicate the text over the images like poormet example mentioned above, then it seems to me I am going to have to have alternating transparent and not transparent rows.
Am I on the right track or am I approaching this problem the wrong way?
Any guidance will be greatly appreciated!!!
(also, please let me know if what I have described doesn't make sense - more than happy to clarify)

How did they make such layout - which elements they used?

At the moment, I am using Euro 2012 app and it has some interesting layout parts. If you go to matches->knockout screen, you'll see 3 screens like this.
If you slide left or right, you move between them not like between one activity to another, but just like all these elements are laid on one big canvas and you slide each screen into focus. Even thou, if you slide left/right, the screen cannot be stopped in the way that half of each image is visible, so I guess it's not a big canvas. Somehow you can slide screen like one big image, and yet it always lock perfectly as if they used 3 activities for this.
How did the do this?
It's a ViewPager, available in Android support package and described in their blog.
The designing is not so much difficult, As i think to draw that boxes showing quarterfinals, semifinals.
They having layout( we can do by placing image in background also).
The major role played by FrameLayout which shows you that effect(emphasis), the flages are fetch from url as matches are decided(not essentially images only names are sufficient as flags came inside app and gets applied as updated).
After your click i think the start image gets change it's just replacing that image with new one.
As you said they are not on single canvas (but if they did customization of heir Viewpager that it's not stopping in between activities), but i think it's on single canvas.
If your taking about quickness of loading and all it's up to you as much code and processing you optimized it gives you smooth feel and fast processing.
We can appreciate the work but we can not say it's too much difficult as i think it's quit easy...
Hope this explanation helps you to understand ....

Android: Smooth fade animation

I'm attempting to fade between two background images on my Droid, but the animation seems to get 5fps if not less. Is there any method I can use other than fading in\out a couple image views that would be smoother?
You can set your background to be defined by a TransitionDrawable. Used it to develop a nice splash screen that fades in and didn't have any issues.
I'm not exactly sure what you want to do, but if you want to change from one screen to the other within the same app you should use the ViewFlipper.
View Flipper on Android Developer site
This will allow to smoothly change from one screen to the other (much like the iPhone way).
If it is about the actual Android background i can't help you. Sorry.

Android TranslateAnimation after scrollTo() = undrawn view

This might be a "duh" question but I'm going to go ahead and ask it anyway.
I have an oversized (bigger than the screen) RelativeLayout, and I'm using swipes to start a TranslateAnimation from viewing one part of the layout to another. Say for instance the layout is two screen wide and two screens tall. After the nice animation to shift the screen, I was using View.scrollTo() to set the new position. This works fine going from the first screen (top left at 0,0) to one of the others. When I swipe to animate back to the first screen though, because the View.scrollTo() invalidated that part of the layout (I assume), that part of the layout is all black as I animate through it. I tried a couple things to get it to redraw itself after the scrollTo() but haven't had any luck, so I figured I'd ask here.
thanks!
joe d
I can't help with your specific problem since I've never tried working with a layout bigger than the screen, but there might be another way to achieve what you're trying to do. If you simply want to be able to finger-swipe from one View to another, without ever displaying part of one screen and part of another (i.e. you aren't smoothly panning around a large View but rather just jumping from one distinct section of the layout to another), then these tutorials might help, here and here. They show you how to use touch events and the ViewFlipper widget to change between Views using animations.

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