I would like to create a tour like the demo of google cardboard palace of Versailles. I'm not much of Android expert. Can you give me some advice on how to do? I tried it with unity but Android does not support movie textures and should I buy a plugin. But I would avoid buying. Is there any example of such a code?
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I am working in iOS and Android app that play 2D Panoramic video player.
We find an Open Source iOS 2D Panorama Video Player app
But we can't find any open source library for android.
Please suggest any open source android 2D video player to achive this.
As your question is 3 months old by now, you probably found it (or something else) yourself.
However, as other people might still be searching for it: gvr-android-sdk is Google's SDK for various VR-usages. Take a look at the simplevideowidget-sample included in the SDK.
There is also an iOS-Version available.
I planned to add the rewarded video in my Android app which I am building in LibGdx framework. I have checked the Google mobile Ads SDK document in the below Link. Though the link explainations are clear, there is a bug in it. Please refer the attched reply from Google groupsReply from Google
https://developers.google.com/android/reference/com/google/android/gms/ads/reward/RewardedVideoAdenter link description here
I just need a reliable network with mediation support. Hence I tried Mopub. They told that they are not with the LibGdx framework, and is therefore not able to offer support for it.
Question
What is the better way to add the Rewarded Video Ad in LibGdx + Android App ?
Anybody tried it so far ? Could you please help to setup that in my Android App ?
I have a got a Google Card board with me and have basic knowledge of Android development. So I was thinking of creating a simple Google Cardboard App, which would show an image (panoramic or photosphere) with VR effect.
Can any one guide on how to do this, thanks in advance.
By far the easiest way to make your first Cardboard app is using the Google Cardboard Plugin for Unity.
If you're not already familiar, Unity is a free game engine that lets you quickly create 3D games for almost any platform, including Android. I made a 3D shooting game for cardboard in Unity in only two days, and I've never made a game before.
RajawaliCardboard App module is the perfect example of how to do it. It's easy to implement and works well with images from photosphere and panorama images.
You can find the documentation here: https://developers.google.com/cardboard/android/
You can try this
Google Cardboard 360
I want to create a video chat application for android mobiles so I decided to use opentok for it.Now I have questions and some apprehensions.a)
Is it possible to use opentok for android phones?If yes then is it using the adobe AIR?Any Help in this regard will be Thankful!It will be great if you give me some tutorial for Developing in adobe AIR Thanks!
Not long ago, you could watch a stream, but you couldn't publish one as Flash for Android does not have access to the camera.
However, recently OpenTok has recently tried to rectify this:
http://www.tokbox.com/blog/opentok-gets-its-first-mobile-features-2/
Have 3 flash games that I would like to integrate in a menu / list in an android app. So when the user selects the game from the list, the game starts with help of android flash player.
Is it best to do this with WebView or is there something better? I do not know where to place the flash games to get them in my compiled application.
Is there a good tutorial?
Thanks!
Adobe flash provides one good way: You can build an air for android app. Use that to create your menu and compile all three games into your AIR app.
Here are some tutorial links about it and also about publishing AIR for Android applications:
AIR to Android, PART1: http://gotoandlearn.com/play.php?id=123
AIR to Android, PART2: http://gotoandlearn.com/play.php?id=124
Publishing AIR for Android applications: http://gotoandlearn.com/play.php?id=131
I don't believe the android flash player can be launched from an intent yet, so using the Java Android will not solve it (for now)
And a third approach you mentioned, ought to work - using a webview.