My onDraw() method is never called - android

My issue is that no matter what I do, no matter how many questions and answers I read through on the internet, I cant get a simple rectangle to draw on my android device screen. Let me rephrase that, it shows up on screen but it wont change. I cant get an animation to update. onDraw() never calls multiple times, just once on startup. why? Here is my view objects code:
package prospect_industries.es;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.RectF;
import android.util.AttributeSet;
import android.util.Log;
import android.view.View;
public class TestView extends View {
//Variables
public static final int SIZE = 300;
public float TOP = 0.0f;
public float LEFT = 0.0f;
public float RIGHT = 100f;
public float BOTTOM = 100f;
private Paint rectanglePaint;
private RectF rect1;
//Constructors
public TestView(final Context context, final AttributeSet attrs, final int defStyle) {
super(context, attrs, defStyle);
init();
}
public TestView(final Context context, final AttributeSet attrs) {
super(context, attrs, 0);
init();
}
public TestView(final Context context) {
super(context, null, 0);
init();
}
//View methods
#Override
protected void onDraw(final Canvas canvas){
canvas.drawRect(rect1, rectanglePaint);
Log.i("test1", "in onDraw");
}
#Override
protected void onMeasure(final int widthMeasureSpec, final int heightMeasureSpec) {
final int widthMode = MeasureSpec.getMode(widthMeasureSpec);
final int heightMode = MeasureSpec.getMode(heightMeasureSpec);
final int widthSize = MeasureSpec.getSize(widthMeasureSpec);
final int heightSize = MeasureSpec.getSize(heightMeasureSpec);
final int chosenWidth = chooseDimension(widthMode, widthSize);
final int chosenHeight = chooseDimension(heightMode, heightSize);
setMeasuredDimension(chosenWidth, chosenHeight);
Log.i("test1", String.valueOf(chosenWidth));
Log.i("test1",String.valueOf(chosenHeight));
}
//Class Methods
private int chooseDimension(final int mode, final int size) {
switch (mode) {
case MeasureSpec.AT_MOST:
case MeasureSpec.EXACTLY:
return size;
case MeasureSpec.UNSPECIFIED:
default:
return getDefaultDimension();
}
}
private int getDefaultDimension() { return SIZE; }
private void init(){
requestFocus();
rectanglePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
rectanglePaint.setColor(-1);
rectanglePaint.setStyle(Paint.Style.FILL);
rect1 = new RectF(LEFT, TOP, RIGHT, BOTTOM);
}
public void update() {
RIGHT += 10;
BOTTOM += 10;
rect1 = new RectF(LEFT, TOP, RIGHT, BOTTOM);
invalidate();
Log.i("test1", "in update");
}
}
Here is my main class which has a few methods for other things Im working on as well as a timer which calls the update() method inside of my test view object.
package prospect_industries.es;
import android.app.Activity;
import android.content.Context;
import android.media.MediaRecorder;
import android.os.Bundle;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import java.io.IOException;
import java.util.Random;
import java.util.Timer;
import java.util.TimerTask;
public class MainActivity extends Activity {
private boolean setup = false;
public int waitDelay = 1000; //Milliseconds - currently 1 second
private Timer checkTime;
private TimerTask listen;
private MediaRecorder mRecorder;
//Splashscreen
private Timer splashScreen;
private int waitTime = 3000; //3 seconds
private GaugeView mGaugeView;
private final Random RAND = new Random();
private TestView testview;
private SurfaceHolder surfaceHolder;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.content_main);
//mGaugeView = (GaugeView) findViewById(R.id.gauge_view);
testview = (TestView) findViewById(R.id.test_view);
}
#Override
public void onStart() {
super.onStart();
//Timers
//1 second wait tick
checkTime = new Timer();
checkTime.schedule(new TimerTask() {
public void run() {
MainActivity.this.runOnUiThread(new Runnable() {
public void run() {
//mGaugeView.setTargetValue(RAND.nextInt(101));
testview.update();
}
});
}
}, 0, waitDelay);
//Set splash screen wait timer
splashScreen = new Timer();
splashScreen.schedule(new TimerTask() {
public void run() {
MainActivity.this.runOnUiThread(new Runnable() {
public void run() {
setContentView(R.layout.content_main);
}
});
splashScreen.cancel();
}
}, waitTime);
//set welcome screen
setContentView(R.layout.activity_welcome);
}
#Override
public void onStop() {
super.onStop();
if(checkTime != null) {
checkTime.cancel();
stop();
}
}
public void stop() {
if (mRecorder != null) {
mRecorder.stop();
mRecorder.release();
mRecorder = null;
}
}
public double getAmplitude() {
if (mRecorder != null)
return mRecorder.getMaxAmplitude();
else
return 0;
}
public void checkSound(){
if (mRecorder == null) {
mRecorder = new MediaRecorder();
mRecorder.setAudioSource(MediaRecorder.AudioSource.MIC);
mRecorder.setOutputFormat(MediaRecorder.OutputFormat.MPEG_4);
mRecorder.setAudioEncoder(MediaRecorder.AudioEncoder.AAC);
mRecorder.setOutputFile("/dev/null");
try {
mRecorder.prepare();
} catch (IllegalStateException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
mRecorder.start();
}
}
private static class MainView extends SurfaceView implements SurfaceHolder.Callback {
private SurfaceHolder surfaceHolder;
public MainView(Context context) {
super(context);
surfaceHolder = getHolder();
surfaceHolder.addCallback(this);
}
#Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
// TODO Auto-generated method stub
}
#Override
public void surfaceCreated(SurfaceHolder holder) {
// TODO Auto-generated method stub
}
#Override
public void surfaceDestroyed(SurfaceHolder holder) {
// TODO Auto-generated method stub
}
}
}
Lastly, here is the xml layout file which loads in the test view object.
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#103681"
tools:context="prospect_industries.es.MainActivity">
<prospect_industries.es.TestView
android:layout_width="200dp"
android:layout_height="200dp"
android:id="#+id/test_view"
android:layout_centerVertical="true"
android:layout_centerHorizontal="true" />
</RelativeLayout>
I have been looking all over stackExchange for hours but I cant fix my problem, onDraw is only called once and never again no matter what I do. Right now the rectangle should be expanding out but it isnt being redrawn.

The problem is that you initialize the rectangle to be 1px wide and 1px tall and never resize it. You should be able to see 1 white pixel somewhere in the top left corner of your TestView.
Try changing the rect1 size to 0,0,100,100 and see if the problem persists.
public static final float TOP = 0.0f;
public static final float LEFT = 0.0f;
public static final float RIGHT = 100.0f;
public static final float BOTTOM = 100.0f;

Related

How to Make FlyOutMenu so it slides from the right?

I'm trying to make sliding menu from Right side on button Click.but
in the given code it's slide from Left i change in Several method
and values but i wont get the result as i want.
I tired but Don't know where should i Change??
Help me to figure this out.
FlyOutContainer.java
package com.dell.myflyoutmenu;
import android.content.Context;
import android.os.Handler;
import android.util.AttributeSet;
import android.view.View;
import android.view.animation.Interpolator;
import android.view.animation.LinearInterpolator;
import android.widget.LinearLayout;
import android.widget.Scroller;
public class FlyOutContainer extends LinearLayout {
// References to groups contained in this view.
private View menu;
private View content;
// Layout Constants
protected static final int menuMargin = 150;
public enum MenuState {
CLOSED, OPEN, CLOSING, OPENING
};
// Position information attributes
protected int currentContentOffset = 0;
protected MenuState menuCurrentState = MenuState.CLOSED;
// Animation objects
// protected Scroller menuAnimationScroller = new Scroller(this.getContext(),
// new LinearInterpolator());
protected Scroller menuAnimationScroller = new Scroller(this.getContext(),
new SmoothInterpolator());
protected Runnable menuAnimationRunnable = new AnimationRunnable();
protected Handler menuAnimationHandler = new Handler();
// Animation constants
private static final int menuAnimationDuration = 1000;
private static final int menuAnimationPollingInterval = 16;
public FlyOutContainer(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
public FlyOutContainer(Context context, AttributeSet attrs) {
super(context, attrs);
}
public FlyOutContainer(Context context) {
super(context);
}
#Override
protected void onAttachedToWindow() {
super.onAttachedToWindow();
this.menu = this.getChildAt(0);
this.content = this.getChildAt(1);
this.menu.setVisibility(View.GONE);
}
#Override
protected void onLayout(boolean changed, int left, int top, int right,
int bottom) {
if (changed)
this.calculateChildDimensions();
this.menu.layout(left, top, right - menuMargin, bottom);
this.content.layout(left + this.currentContentOffset, top, right
+ this.currentContentOffset, bottom);
}
public void toggleMenu() {
switch (this.menuCurrentState) {
case CLOSED:
this.menuCurrentState = MenuState.OPENING;
this.menu.setVisibility(View.VISIBLE);
this.menuAnimationScroller.startScroll(0, 0, this.getMenuWidth(),
0, menuAnimationDuration);
break;
case OPEN:
this.menuCurrentState = MenuState.CLOSING;
this.menuAnimationScroller.startScroll(this.currentContentOffset,
0, -this.currentContentOffset, 0, menuAnimationDuration);
break;
default:
return;
}
this.menuAnimationHandler.postDelayed(this.menuAnimationRunnable,
menuAnimationPollingInterval);
this.invalidate();
}
private int getMenuWidth() {
return this.menu.getLayoutParams().width;
}
private void calculateChildDimensions() {
this.content.getLayoutParams().height = this.getHeight();
this.content.getLayoutParams().width = this.getWidth();
this.menu.getLayoutParams().width = this.getWidth() - menuMargin;
this.menu.getLayoutParams().height = this.getHeight();
}
private void adjustContentPosition(boolean isAnimationOngoing) {
int scrollerOffset = this.menuAnimationScroller.getCurrX();
this.content.offsetLeftAndRight(scrollerOffset
- this.currentContentOffset);
this.currentContentOffset = scrollerOffset;
this.invalidate();
if (isAnimationOngoing)
this.menuAnimationHandler.postDelayed(this.menuAnimationRunnable,
menuAnimationPollingInterval);
else
this.onMenuTransitionComplete();
}
private void onMenuTransitionComplete() {
switch (this.menuCurrentState) {
case OPENING:
this.menuCurrentState = MenuState.OPEN;
break;
case CLOSING:
this.menuCurrentState = MenuState.CLOSED;
this.menu.setVisibility(View.GONE);
break;
default:
return;
}
}
protected class SmoothInterpolator implements Interpolator{
#Override
public float getInterpolation(float t) {
return (float)Math.pow(t-1, 5) + 1;
}
}
protected class AnimationRunnable implements Runnable {
#Override
public void run() {
FlyOutContainer.this
.adjustContentPosition(FlyOutContainer.this.menuAnimationScroller
.computeScrollOffset());
}
}
}

Custom layout with WindowManager

For some reason, I keep getting an Error inflating Class message because I'm trying to implement
Caused by: java.lang.NullPointerException
at pap.crowslanding.GameView.(GameView.java:49)
Line 49 is this
WindowManager wm = (WindowManager) ctx.getSystemService(Context.WINDOW_SERVICE);
Display display = wm.getDefaultDisplay();
I am doing it this way because I am not in an Activity, any suggestions?
EDIT:
public class GameView extends SurfaceView {
static final long FPS = 10;
public Bitmap bmp;
public SurfaceHolder holder;
public LoopGameThread loopGameThread;
public static Sprite sprite;
public LayoutInflater inflater;
//maze variables
public int width;
public int height;
private float cellWidth;
private boolean[][] north; // is there a wall to north of cell i, j
private boolean[][] east;
private boolean[][] south;
private boolean[][] west;
private boolean[][] visited;
private double size;
boolean done = false;
Display display = new
Paint paint = new Paint();
//maze variables
public GameView(Context context) {
super(context);
WindowManager wm = (WindowManager)context.getSystemService(Context.WINDOW_SERVICE);
Display display = wm.getDefaultDisplay();
Point screenSize = new Point();
display.getSize(screenSize);
int width = screenSize.x;
int height = screenSize.y;
}
public GameView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
// TODO
}
public GameView(Context context, AttributeSet attrs) {
super(context, attrs);
//maze variables
initVars(attrs);
initMaze();
generate(1, 1);
//maze variables
loopGameThread = new LoopGameThread(this);
holder = getHolder();
holder.addCallback(new Callback() {
#Override
public void surfaceChanged(SurfaceHolder holder, int format,
int width, int height) {
}
#Override
public void surfaceCreated(SurfaceHolder holder) {
loopGameThread.isStart(true);
loopGameThread.start();
}
#Override
public void surfaceDestroyed(SurfaceHolder holder) {
}
});
bmp = BitmapFactory.decodeResource(getResources(), R.drawable.crow);
sprite = new Sprite(this, bmp);
}
//MAZE VARIABLES
private void initVars(AttributeSet attrs) {
//requires display variables
}
Then within my initVars, I need to use those display variables
EDIT 2 :
package pap.crowslanding;
import android.content.Context;
import android.content.Intent;
import android.graphics.Point;
import android.os.Bundle;
import android.os.Handler;
import android.view.Display;
import android.view.MotionEvent;
import android.view.View;
import android.view.WindowManager;
import android.view.View.OnTouchListener;
import android.widget.Button;
public class Game extends MainActivity{
static boolean pressedUp = false;
protected static GameView gameV;
#Override
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
setContentView(R.layout.tester1);
Button moveLeft = (Button) findViewById(R.id.button1);
gameV = (GameView)findViewById(R.id.game_view);
moveLeft.setOnTouchListener(new View.OnTouchListener() {
private Handler mHandler;
#Override public boolean onTouch(View v, MotionEvent event) {
switch(event.getAction()) {
case MotionEvent.ACTION_DOWN:
if (mHandler != null) return true;
mHandler = new Handler();
mHandler.postDelayed(mAction, 100);
break;
case MotionEvent.ACTION_UP:
if (mHandler == null) return true;
mHandler.removeCallbacks(mAction);
mHandler = null;
break;
}
return false;
}
Runnable mAction = new Runnable() {
#Override public void run() {
System.out.println("Performing action...");
mHandler.postDelayed(this, 100);
GameView.sprite.movementGo();
}
};
});
}
}
You need to pass your context down to whatever class is calling this function.
You could for example, keep local context value in your class which you can refer to in your functions. First, you'll need to make a constructor which will pass in a context to your class to use.
public class Example {
Context mContext;
public Example(Context mContext;){
this.mContext = mContext;
}
public someFunction(){
...
WindowManager wm = (WindowManager)mContext.getSystemService(Context.WINDOW_SERVICE);
Display display = wm.getDefaultDisplay();
...
}
}
In your Activity class that creates an instance of your class and uses it, you'll need to pass in the Activity's context like so:
public class SomeActivity extends Activity {
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
Example test = new Example(this); //You are passing in the Activity as the context here
test.someFunction();
}
}
EDIT to your edit:
Create a new local variable in your GameView class:
private Context mContext;
Then assign a value to mContext in your GameView constructor like so:
public GameView(Context context) {
super(context);
mContext = context;
...
}
You can now use mContext inside of your initVars() function

cant create Region while drawing on android canvas

I have this code
package com.cerbertek;
import java.util.ArrayList;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Region;
import android.util.AttributeSet;
import android.util.Log;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class PlayGameView extends SurfaceView implements SurfaceHolder.Callback {
private CanvasThread canvasthread;
private Context mContext;
private Region firstRec;
private ArrayList<Region> regions;
private class CanvasThread extends Thread {
private SurfaceHolder _holder;
private boolean _run = false;
public CanvasThread(SurfaceHolder surfaceHolder) {
_holder = surfaceHolder;
}
public void setRunning(boolean run) {
_run = run;
}
#Override
public void run() {
Canvas c;
while (_run) {
c = null;
try {
c = _holder.lockCanvas(null);
synchronized (_holder) {
onDraw(c);
}
} finally {
if (c != null) {
_holder.unlockCanvasAndPost(c);
}
}
}
}
}
public PlayGameView (Context context, AttributeSet attrs) {
super(context, attrs);
SurfaceHolder holder = getHolder();
holder.addCallback(this);
canvasthread = new CanvasThread(getHolder());
setFocusable(true);
}
#Override
public void onDraw(Canvas canvas) {
Paint paint = new Paint ();
Bitmap wrench = BitmapFactory.decodeResource(getResources(), R.drawable.wrench);
canvas.drawColor(Color .BLACK);
for(int i = 0; i < 4; i++) {
for(int j = 0; j < 4; j++) {
int left = canvas.getWidth()/2 - wrench.getWidth()*2 + j*wrench.getWidth();
int top = 0 + i*wrench.getHeight();
canvas.drawBitmap(wrench, left, top, null);
Log.d(i + " " + j, left+ " " + top);
Region reg = new Region(left, top, left + wrench.getWidth(), top + wrench.getHeight());
regions.add(reg);
}
}
}
public ArrayList<Region> getRegions() {
return regions;
}
#Override
public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) {
}
#Override
public void surfaceCreated(SurfaceHolder arg0) {
canvasthread.setRunning(true);
canvasthread.start();
}
#Override
public void surfaceDestroyed(SurfaceHolder arg0) {
boolean retry = true;
canvasthread.setRunning(false);
while (retry) {
try {
canvasthread.join();
retry = false;
} catch (InterruptedException e) {
// we will try it again and again...
}
}
}
}
in onDraw() method I want to create a Region and add it to ArrayList, that returning by getRegions() method.
But it now works!
I saw first image and then NullPoiterExeption on regions.add(reg); line.
Please hlp me
In the constructor put:
regions = new ArrayList<Region>();
You were forgetting to initialize it.

android canvas click

there is class, that draws on canvas some field
package com.cerbertek;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Region;
import android.util.AttributeSet;
import android.util.Log;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class PlayGameView extends SurfaceView implements SurfaceHolder.Callback {
private CanvasThread canvasthread;
private Context mContext;
private Region firstRec;
private class CanvasThread extends Thread {
private SurfaceHolder _holder;
private boolean _run = false;
public CanvasThread(SurfaceHolder surfaceHolder) {
_holder = surfaceHolder;
}
public void setRunning(boolean run) {
_run = run;
}
#Override
public void run() {
Canvas c;
while (_run) {
c = null;
try {
c = _holder.lockCanvas(null);
synchronized (_holder) {
onDraw(c);
}
} finally {
if (c != null) {
_holder.unlockCanvasAndPost(c);
}
}
}
}
}
public PlayGameView (Context context, AttributeSet attrs) {
super(context, attrs);
SurfaceHolder holder = getHolder();
holder.addCallback(this);
canvasthread = new CanvasThread(getHolder());
setFocusable(true);
}
#Override
public void onDraw(Canvas canvas) {
Paint paint = new Paint ();
Bitmap wrench = BitmapFactory.decodeResource(getResources(), R.drawable.wrench);
canvas.drawColor(Color .BLACK);
for(int i = 0; i < 4; i++) {
for(int j = 0; j < 4; j++) {
int left = canvas.getWidth()/2 - wrench.getWidth()*2 + j*wrench.getWidth();
int top = 0 + i*wrench.getHeight();
canvas.drawBitmap(wrench, left, top, null);
Log.d(i + " " + j, left+ " " + top);
}
}
}
#Override
public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) {
}
#Override
public void surfaceCreated(SurfaceHolder arg0) {
canvasthread.setRunning(true);
canvasthread.start();
}
#Override
public void surfaceDestroyed(SurfaceHolder arg0) {
boolean retry = true;
canvasthread.setRunning(false);
while (retry) {
try {
canvasthread.join();
retry = false;
} catch (InterruptedException e) {
// we will try it again and again...
}
}
}
}
so i want to detect where i click on(for exemple there is 2 rects and i want to detect what rect i click on). i can set setOnClickListener to my view, but how to get position of click?
then i want to set the regions while drawing( it is right, yeah? or not?) and in activity i'll check is click coordinates contains regions
so
1) how can i get coord of click
2) what is the pretty good way to do do all that stuff, because my ideas are poor often
Look at the setOnTouchListener.
The OnTouchListener implements a method with the following signature:
public boolean onTouch(View v, MotionEvent event)
The MotionEvent has information about where the touch actually happened. (event.getX() and event.getY())

Making methods run continiously in android

I am making an android game that needs to run a method continiously, kind of like a timer. I need that it is being called every second. How can i make this possible???
Java code:
import java.util.ArrayList;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.widget.TextView;
import android.widget.Toast;
public class ExampleView extends SurfaceView implements SurfaceHolder.Callback
{
class ExampleThread extends Thread
{
private ArrayList<Parachuter> parachuters;
private Bitmap parachuter;
private Paint black;
private boolean running;
private SurfaceHolder mSurfaceHolder;
private Context mContext;
private Handler mHandler;
private GameScreenActivity mActivity;
private long frameRate;
private boolean loading;
public ExampleThread(SurfaceHolder sHolder, Context context, Handler handler)
{
mSurfaceHolder = sHolder;
mHandler = handler;
mContext = context;
mActivity = (GameScreenActivity) context;
parachuters = new ArrayList<Parachuter>();
parachuter = BitmapFactory.decodeResource(getResources(), R.drawable.parachuteman);
black = new Paint();
black.setStyle(Paint.Style.FILL);
black.setColor(Color.WHITE);
running = true;
// This equates to 26 frames per second.
frameRate = (long) (1000 / 26);
loading = true;
}
#Override
public void run()
{
while (running)
{
Canvas c = null;
try
{
c = mSurfaceHolder.lockCanvas();
synchronized (mSurfaceHolder)
{
long start = System.currentTimeMillis();
doDraw(c);
long diff = System.currentTimeMillis() - start;
if (diff < frameRate)
Thread.sleep(frameRate - diff);
}
} catch (InterruptedException e)
{
}
finally
{
if (c != null)
{
mSurfaceHolder.unlockCanvasAndPost(c);
}
}
}
}
protected void doDraw(Canvas canvas)
{
canvas.drawRect(0, 0, canvas.getWidth(), canvas.getHeight(), black);
//Draw
for (int i = 0; i < parachuters.size(); i++)
{
canvas.drawBitmap(parachuter, parachuters.get(i).getX(), parachuters.get(i).getY(), null);
parachuters.get(i).tick();
}
//Remove
for (int i = 0; i < parachuters.size(); i++)
{
if (parachuters.get(i).getY() > canvas.getHeight())
parachuters.remove(i);
}
}
public boolean onTouchEvent(MotionEvent event)
{
if (event.getAction() != MotionEvent.ACTION_DOWN)
return false;
float x = event.getX();
float y = event.getY();
Parachuter p = new Parachuter(x, y);
parachuters.add(p);
Toast.makeText(getContext(), "x=" + x + " y=" + y, 15).show();
return true;
}
public void setRunning(boolean bRun)
{
running = bRun;
}
public boolean getRunning()
{
return running;
}
}
/** Handle to the application context, used to e.g. fetch Drawables. */
private Context mContext;
/** Pointer to the text view to display "Paused.." etc. */
private TextView mStatusText;
/** The thread that actually draws the animation */
private ExampleThread eThread;
public ExampleView(Context context)
{
super(context);
// register our interest in hearing about changes to our surface
SurfaceHolder holder = getHolder();
holder.addCallback(this);
// create thread only; it's started in surfaceCreated()
eThread = new ExampleThread(holder, context, new Handler()
{
#Override
public void handleMessage(Message m)
{
// mStatusText.setVisibility(m.getData().getInt("viz"));
// mStatusText.setText(m.getData().getString("text"));
}
});
setFocusable(true);
}
#Override
public boolean onTouchEvent(MotionEvent event)
{
return eThread.onTouchEvent(event);
}
public ExampleThread getThread()
{
return eThread;
}
#Override
public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3)
{
// TODO Auto-generated method stub
}
public void surfaceCreated(SurfaceHolder holder)
{
if (eThread.getState() == Thread.State.TERMINATED)
{
eThread = new ExampleThread(getHolder(), getContext(), getHandler());
eThread.start();
}
else
{
eThread.start();
}
}
#Override
public void surfaceDestroyed(SurfaceHolder holder)
{
boolean retry = true;
eThread.setRunning(false);
while (retry)
{
try
{
eThread.join();
retry = false;
}
catch (InterruptedException e)
{
}
}
}
}
I need to add a function or a socalled "method", a public void or something like that, that should be called every second and should do the exact same code as the MotionEvent event method, the onTouchEvent.
Following Rob's commented link, consider (which is not the accepted answer, though) reviewing this from the Android Developer's site, Resources section: http://developer.android.com/resources/articles/timed-ui-updates.html
It describes how to use the android os Handler class to implement a timer, rather than using the Timer and TimerTask classes themselves.
This pretty much what you are looking for.
How to run a Runnable thread in Android?
It does sth every 1000ms using a thread.

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