Layouting android fragments programmatically - android

I am new to android development and currently struggling with fragments and layouts (Xamarin.Android for what it's worth).
I am adding fragments to my View programatically in the OnCreate method of my main view. One of the fragments holds the controls for navigation and implements a fly-over Idiom. Now my problem is, that I haven't found a way to make the width of the navigation fragment, say, half of the width of the parent control. In every override I have been able to access the layout has not been performed and hence the width of the fragments and the main view are both 0. Setting the size of the fragments decleratively in the layout files did not work either (neither for the translate properties which I'll nees to access in the same way to hide the fragment initially). Xamarin/VS complains that setting the size or translate properties to a string (i.e. parent_width or the like) was not valid.
Every tutorial on fragments I've read omits this point.

If I am understanding your problem correctly you are having an issue with layout sizing of fragments added dynamically.
It may be helpful if you were able to paste your code outlining how you are adding your fragments and what override methods you attempted to use. However, here is a best attempt to assist without seeing any code.
There are two approaches to sizing dynamically added elements that I have used in the past consistently. One is to use a base container for your layout of LinearLayout and specify weights for your fragments dynamically. This would allow you to specify that your fragments should consume portions of the layout easily. For instance if you have fragment A and B and you wish for fragment A to consume 25% of your layout space - you can set its weight to 1 and Fragment B's weight to 4. You can find support for dynamically setting weight of an element (such as your fragment) here: How to set layout_weight attribute dynamically from code?
Another option would be to use the an OnGlobalLayoutListener that will "fire" when the control is laid out. This will ensure when you try to measure the layout to determine its width/height that it has already laid out and consumed the proper space for measurement and you will not get back 0. There are a number of articles outlining how to write up the code for this listener scattered throughout the web. I It may also be useful to subclass out some of the listener functionality for easy reuse if you find you have a need often to know when the control has laid out. Here is a link to the Android documentation on the subject http://developer.android.com/reference/android/view/ViewTreeObserver.OnGlobalLayoutListener.html.
Hope it helps.

Related

Android layouts and screen rotation

Another problem that I encountered today...
I am looking for something similiar to flowLayout from swing, I was looking and found nothing...
I need some layout inside which I am gonna place 3 buttons, when there is not enough space ( In potrait mode for example) I want them to be shown like one button above taking 100% space of layout, the other two just under the first, when there is enough space (landscape mode) I want them to be placed with the same weights in one line.I thought about relative layout but it misses weight, linear layouts on the other hand doesnt fit my requirements from what I have read.
What you could try is overriding the onConfigurationChange method of the activity and try implementing some logic there to change the position of the views depending on the orientation of the device. Or in your oncreate you could instantiate all your views and hide a complete set of controls for one type of orientation and then on another type do the opposite. Ive done both of these and hiding and unhiding the views seemed to be the least performance taxing because everything was instantiated once in oncreate. You could also try using seperate layouts all together for each orientation which might decrease performance due to view inflation but if your views are not to complex you might not notice anything except on lesser devices.

Need suggestions for dynamically creating views in android

I am going to start one app where my activity page will contain "n" grouped views. Grouped view means "collections of views (i.e. One group can have TextView+Button+ImageView)". So the page will have "n" number of such grouped views.
I need suggestions like what would be the best practice to implement this. I could think of below ones:
1) Should a ScrollView be used (Then I will have to create groups in runtime and place one under another)?
2) Or a ListView be used (Then how can I accommodate the height of each row as grouped views height may differ from each other?)
Or is there any other way I can go along with?
Appreciate the suggestions and any sample examples if have. Advance Thanks.
Both options would work, it really depends on your use case.
Place a vertical LinearLayout inside of a ScrollView and add your grouped-views to the LinearLayout. I would recommend this if you have a relatively small number of such views (not necessarily a fixed number, but small enough that you wouldn't have to scroll many "pages" to see them all). Make sure the ScrollView has android:layout_height="match_parent" and the LinearLayout has android:layout_height="wrap_content".
If the number of grouped-views is not small, you could use a ListView and make an Adapter for it. This lets you take advantage of ListView's automatic view recycling when items get scrolled off screen.
For either case, make an XML file for just the grouped-views. In code, you would get a LayoutInflater object (usually by calling Activity.getLayoutInflater()) and call inflate(R.layout.your_grouped_views, null). If using the LinearLayout, you would add it in code with one of the LinearLayout.addView(..) methods; if using the ListView, your adapter would return the whole thing from getView(...).
create one xml layout containing the constant elements of your group view.
in you main xml layout which will be the contentView of your application, put a ScrollView and a single LinearLayout.
then in the program inflate as many views of your group view as you want.
For your answer i want to give you referance of this website, on this website you can learn create dynamic view in android...

Use of frame layout to render multiple views

I typically organize my code/logic by a fragment represent one layout. Now I am in need of few relatively simple forms to get input data from user, which are somewhat related in purpose.
Say I hav 3 screens, and I could create 3 fragments to handle them (display view, read input, submit, ..). Or should I use one fragment, and use FrameLayout create a stack of layouts. I was thinking like, stacking all 3 views and hide/display the view I like. But the documentation say
Generally, FrameLayout should be used to hold a single child view,
because it can be difficult to organize child views in a way that's
scalable to different screen sizes without the children overlapping
each other
Any good way to do this or should I create multiple fragments for this (the down side of this is lot of small classes and repeated code. I may use a base class, still like to explore other options)
Thanks.
It sounds like you don't really care that much if the views overlap each other in the FrameLayout, or in fact they are supposed to overlap because you expect to be showing only one at a time. FrameLayout can certainly display stacked child views that each take up its full width and height just fine, and if you set the visibility of the unused views to INVISIBLE or GONE, they will not intercept screen presses or take focus if they happen to be located above the visible view the user is interacting with.
On the point of readability and code maintenance, I think swapping fragments makes more sense though, even if there is more memory overhead. The layout management can be encapsulated within the individual fragments, and you do not need to worry about showing/hiding views, as fragment transactions will take care of that aspect.

iOS: Relative Positioning like Android's layouts

Is there any way position views relative to each other like you can with Android layouts?
Example: You have two UILabels that are dynamically set to strings of variable length, one above the other, and you want the bottom label to appear directly below the last line of the top label, regardless of how many lines the top label ends up having.
Another example: Same situation as above, but one of the labels is sometimes hidden. You want the resulting label(s) to be centered vertically in the parent, regardless of whether it's one label or two labels.
Android's Linear Layout and Relative Layout make this very easy to do, but I can't figure out how to do this is iOS. Can it be done?
You will be able to do this using AutoLayout in iOS6. For an application that should run in iOS before 6.0, you have to do it by yourself, but this is not very complicated.
Actually I have implemented a class to do this (that's a long time ago, I hope it still works, but there is no reason not to). This OHStackView class is a subclass of UIView that automatically layout its subviews horizontally or vertically to stack or align them.
You can ask OHStackView to stack its subviews horizontally or vertically (one above the other, etc), or align their top/bottom/left/right borders or their centers, and even specify a padding between each subviews. Each time one of the subview changes its frame or size, OHStackView will automatically relayout all depending views to realign everything.
(E.g with your two UILabels, a simple call to sizeToFit on your labels to make them adjust their size to their content will relayout everything around automagically)
There is an example project provided so feel free to test it.
Note: IIRC, my subclass does not take the "hidden" property of the subviews into account. But you can easily add support to this behavior by adding a condition like if (v.hidden) continue; in the for loop of its layoutSubview implementation to only take non-hidden views into account in the layout algorithm.
HTH
I've been searching if it's possible for a long time. As far as i can tell, it's not possible for now. I don't remember where i read this,but it will be possible with ios6. Instead of using Android's Linear Layout,you can use sizeWithFont method to detect size of your UILabel,then you can set their frame to position them.First,you need to set their text of course to find their size according to their font family. Another thing you can use is sizeToFit method. Unfortunately,i don't know how to use it. You can give a shot,though. At that time,i found this.Maybe ,you can use it https://github.com/scalessec/CSLinearLayoutView

Effective way to handle redundant UI elements in Android?

I have numerous activites in my Android app., and most should contain the same, relatively complex set of UI widgets on the screen's top area (lets say that its a kind of toolbar that you can find on most screens).
Right now, every screen's layout contains the markup for this toolbar, along with its logic inside every Activity's source, so it's damn redundant. Could you recommend a more efficient / less redunant way to do this?
I would take advantage of the <include> tag in the layout's xml. This will let you reuse that toolbar very easily and effectively. As for the code I would subclass Activity and place the logic in there, then each of you activities can subclass your custom Activity class.
There are 3 very useful articles on the dev site about this topic. Here is the first one link
I would create a custom View object (subclass View) and then include it in all of your layout xml. You can actually pass parameters, etc. just like built in views. Then define XML for that view that will always be used when that view is drawn on the screen. Also, this allows you to change the view and have that change populated across all of your Activities without having to manually modify all of the code.

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