ImageView as a splash screen not working - android

My android app takes some time to initialize, and I'd like to show a splash image before the loading screen appears and hide it afterwards. I searched through stackoverflow and found some solutions. I tried to follow this tutorial, that explains how to implement a proper splash screen that starts within a splash activity, but it didn't solve my problem, because there was still a several seconds black screen between the splash screen and the loading screen (which renders from a separate thread of C++ code, and has to initialize a bunch of things before render starts, please don't ask to change that part, it's a crossplatform C++ engine). Next I experimented with a ProgressDialog taken from here, started it in onCreate of the main activity and hided when C++ part starts actual rendering, and it worked fine except not being a splash image. But the timing was exactly what I need. Then I replaced it with an ImageView and it didn't work (no image is shown).
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
//...
mImageView = new ImageView(this);
mImageView.setScaleType(ScaleType.FIT_XY);
mImageView.setImageResource(R.drawable.splash_bg);
setContentView(mImageView);
}
splash_bg.png is put into res/drawable folder and shows fine from the splash activity.
What is missing?

You should made theme for your splash activity like:
<style name="AppTheme.Splash" parent="YOURMAIN_THEME">
<item name="android:windowBackground">#drawable/splash_bg</item>
</style>
And create your splash in drawable directory splash_bg.xml like:
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item
android:drawable="#drawable/splash_background"/>
<item
android:top="30dp">
<bitmap
android:gravity="top"
android:src="#drawable/demo_logo"
/>
</item>
<item>
<bitmap
android:gravity="center"
android:src="#drawable/demo_emlogo"/>
</item>
</layer-list>

Add this line in your onCreate(Bundle savedInstance) method:
mImageView = new ImageView(this);
mImageView.setScaleType(ScaleType.FIT_XY);
mImageView.setImageResource(R.drawable.splash_bg);
LayoutParams imageViewLayoutParams
= new LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT);
mImageView.setLayoutParams(imageViewLayoutParams);

xml for splash screen.
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent">
<ImageView
android:id="#+id/imageView1"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#drawable/ic_splash_screen" />
</RelativeLayout>
In MainActivity
public class Splash extends Activity {
private final int SPLASH_DISPLAY_LENGHT = 1000;
#Override
public void onCreate(Bundle icicle) {
super.onCreate(icicle);
setContentView(R.layout.splashscreen);
new Handler().postDelayed(new Runnable() {
#Override
public void run() {
Intent mainIntent = new Intent(Splash.this,
MainActivity.class);
Splash.this.startActivity(mainIntent);
Splash.this.finish();
}
}, SPLASH_DISPLAY_LENGHT);
}
}

Related

Android app splash screen from file on device

I want to display a splash screen for x seconds at the app launch from a PNG file on the device.
I have tried android:windowBackground in the theme however that cannot be taken from a file and only predefined Drawable
The file may change at anytime so at next app launch it will be different.
Below is the code to set timer for Splash Screen activity. Also, do not forget to include the activity in manifest.
splash_screen.java
public class Splash extends Activity {
#Override
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
setContentView(R.layout.splash_screen);
Thread timerThread = new Thread(){
public void run(){
try{
sleep(5000); //Change the timing of the Screen
}catch(InterruptedException e){
e.printStackTrace();
}finally{
Intent intent = new Intent(SplashScreen.this,MainActivity.class);
startActivity(intent);
}
}
};
timerThread.start();
}
}
Make your layout, full screen, remove action bar. Here's the code for splash_screen.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#drawable/splashscreen"
android:orientation="vertical">
</LinearLayout>
Change the image of splashscreen, when you need, in your case, each time app is launched. HTH.
You can use ImageView.
Set scale image to fit the screen.
Make window fullscreen with no titlebar. By this you can set drawable different every time.
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#drawable/splashscreen"
android:orientation="vertical">
<ImageView
android:id="#+id/imageView"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#drawable/image2"
/>
</LinearLayout>
Access this ImageView in splash screen activity by..
ImageView img = (ImageView) findviewbyId(R.id.imageView);
Bitmap bitmapImage = BitmapFactory.decodeFile(imagePathFromSDCard);
Drawable drawableImage = new BitmapDrawable(bitmapImage);
img.setBackgroundDrawable(drawableImage);

Android splash screen with animation works only for KitKat

i have the following code and it works great for android 4.4 KitKat.
In the other android version the animation #anim/loading_animation is showing but not moving.
Someone can help me?? Thank you so much!!
public class SplashScreen extends Activity {
// Splash screen timer
private static int SPLASH_TIME_OUT = 4000;
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.splash_screen);
new Handler().postDelayed(new Runnable() {
#Override
public void run() {
// Start your app main activity
Intent i = new Intent(SplashScreen.this, MainActivity.class);
startActivity(i);
// close this activity
finish();
}
}, SPLASH_TIME_OUT);
}
}
splash_screen.xml:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:background="#color/Black" >
<ImageView
android:id="#+id/logo"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_alignParentTop="true"
android:contentDescription="#string/image"
android:paddingBottom="20dp"
android:paddingTop="20dp"
android:src="#anim/loading_animation" />
</RelativeLayout>
Just check your manifest file and minimum SK version. Change it to API 8.I hope it works.
If you still face any issue. let me know

Android Dialog - Rounded Corners and Transparency

I'm trying to make a custom android dialog with rounded corners. My current attempts have given me this result.
As you can see, the corners are rounded, but it leaves the white corner still intact.
Below is the xml that I put in the drawable folder to create the blue dialog with the red border with the rounded corners.
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<shape
android:shape="rectangle">
<solid android:color="#color/transparent_black" />
<corners android:radius="#dimen/border_radius"/>
</shape>
</item>
<item
android:left="#dimen/border_width"
android:right="#dimen/border_width"
android:top="#dimen/border_width"
android:bottom="#dimen/border_width" >
<shape android:shape="rectangle">
<solid android:color="#color/blue" />
<corners android:radius="#dimen/border_radius"/>
</shape>
</item>
</layer-list>
Below is the layout of the dialog.
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
style="#style/fill"
android:orientation="vertical"
android:layout_margin="#dimen/spacing_normal"
android:padding="#dimen/spacing_normal"
android:background="#drawable/border_error_dialog" >
<RelativeLayout
style="#style/block"
android:layout_gravity="center" >
<ImageView
android:id="#+id/imageView1"
style="#style/wrap"
android:layout_alignParentLeft="true"
android:layout_centerHorizontal="true"
android:contentDescription="#string/content_description_filler"
android:src="#drawable/ic_launcher" />
<TextView
android:id="#+id/textView1"
style="#style/error_text"
android:layout_centerVertical="true"
android:layout_toRightOf="#+id/imageView1"
android:text="#string/error_login" />
</RelativeLayout>
<Button
android:id="#+id/button1"
style="#style/wrap"
android:layout_gravity="center"
android:text="Button" />
</LinearLayout>
And below is the Activity in which I create the dialog.
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Button b1 = (Button) findViewById(R.id.button1);
b1.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
AlertDialog.Builder alertDialogBuilder = new AlertDialog.Builder(MainActivity.this);
View child = getLayoutInflater().inflate(R.layout.dialog_custom_tom, null);
alertDialogBuilder.setView(child);
AlertDialog alertDialog = alertDialogBuilder.create();
alertDialog.show();
}
});
}
The only solution I have found is here. Use Dialog instead of AlertDialog and set transparent background:
dialog.getWindow().setBackgroundDrawableResource(android.R.color.transparent);
Therefore you can't use the builder. But you can use new Dialog() also in onCreateDialog callback of DialogFragment if you follow to best guidelines.
This works also for Gingerbread.
Besides the layered drawable can be simplified to one shape with xml element <stroke> for the border.
I had similar issue when made dialog extending DialogFragment and to fix this used:
dialog.setStyle(DialogFragment.STYLE_NO_FRAME, 0);
Like this:
public class ConfirmBDialog extends DialogFragment {
public static ConfirmBDialog newInstance() {
ConfirmBDialog dialog = new ConfirmBDialog();
Bundle bundle = new Bundle();
dialog.setArguments(bundle);
return dialog;
}
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// This removes black background below corners.
setStyle(DialogFragment.STYLE_NO_FRAME, 0);
}
#Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) {
View view = inflater.inflate(R.layout.confirm_dialog, container, true);
getDialog().setCanceledOnTouchOutside(true);
return view;
}
Hope this helps.
Just try
myDialog.getWindow().setBackgroundDrawable(new ColorDrawable(android.graphics.Color.TRANSPARENT));
The below code solved the issue
MyDialog mydialog = new MyDialog(this, "for testing",
new myOnClickListener() {
#Override
public void onPositiveButtonClick() {
// TODO Auto-generated method stub
Toast.makeText(getApplicationContext(),
"I am positive button in the dialog",
Toast.LENGTH_LONG).show();
}
#Override
public void onNegativeButtonClick() {
// TODO Auto-generated method stub
Toast.makeText(getApplicationContext(),
"I am negative button in the dialog",
Toast.LENGTH_LONG).show();
}
});
// this will remove rectangle frame around the Dialog
mydialog.getWindow().setBackgroundDrawableResource(android.R.color.transparent);
mydialog.show();
Thanks,
Nagendra
In you java file keep below code and change your layout name
View mView =LayoutInflater.from(mContext).inflate(R.layout.layout_pob,null);
alertDialog.getWindow().setBackgroundDrawable(new ColorDrawable(Color.TRANSPARENT));
just try using this, this worked for me
dialog.getWindow().setBackgroundDrawableResource(android.R.color.transparent);
Use 9-patch PNG with transparency in those corners.
public void initDialog() {
exitDialog = new Dialog(this);
exitDialog.getWindow().setBackgroundDrawable(new ColorDrawable(Color.TRANSPARENT));
View view = View.inflate(this, R.layout.dialoglayout, null);
exitDialog.setContentView(view);
AdSize adSize = new AdSize(300, 250);
dialogAdview = new AdView(this);
dialogAdview.setAdUnitId(getResources().getString(R.string.banner_id));
dialogAdview.setAdSize(adSize);
RelativeLayout adLayout = (RelativeLayout) view.findViewById(R.id.adLayout);
adLayout.addView(dialogAdview);
AdRequest adRequest = new AdRequest.Builder()
.build();
dialogAdview.loadAd(adRequest);
dialogAdview.setAdListener(new AdListener() {
#Override
public void onAdLoaded() {
Log.d("Tag", "adLoaded");
super.onAdLoaded();
}
});
view.findViewById(R.id.yes_btn).setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
exit = true;
onBackPressed();
}
});
view.findViewById(R.id.no_btn).setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
exit = false;
exitDialog.dismiss();
}
});
}
dialoglayout.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:ads="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#drawable/custom_dialog_round"
android:orientation="vertical">
<TextView
android:id="#+id/text"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:layout_marginLeft="10dp"
android:text="Do you want to exit?"
android:textColor="#000"
android:textSize="18dp" />
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_below="#+id/text"
android:orientation="horizontal">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:layout_weight="1"
android:gravity="center"
android:orientation="horizontal">
<TextView
android:id="#+id/yes_btn"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:background="#drawable/background_draw"
android:padding="8dp"
android:text="Yes"
android:textAlignment="center"
android:textColor="#9fa8da"
android:textSize="20dp" />
</LinearLayout>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:layout_weight="1"
android:gravity="center"
android:orientation="horizontal">
<TextView
android:id="#+id/no_btn"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginRight="10dp"
android:background="#drawable/background_draw"
android:padding="8dp"
android:text="No"
android:textAlignment="center"
android:textColor="#d50000"
android:textSize="20dp" />
</LinearLayout>
</LinearLayout>
</LinearLayout>
`
custom_dialog_round.xml
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android">
<solid
android:color="#fff"/>
<corners
android:radius="10dp" />
<padding
android:left="10dp"
android:top="10dp"
android:right="10dp"
android:bottom="10dp" />
</shape>
reference http://techamongus.blogspot.com/2018/02/android-create-round-corner-dialog.html
UPDATE
I understood that activity's background makes sense. So use #robert's answer with these changes.
in DialogFragment layout set width and height or add minimum sizes:
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="wrap_content" // Or match_parent, 300dp.
android:layout_height="wrap_content"
android:layout_marginLeft="50dp"
android:layout_marginRight="50dp"
android:background="#drawable/white_round_corner_background"
android:gravity="center"
android:minWidth="300dp"
android:minHeight="200dp"
android:orientation="vertical"
android:padding="15dp"
>
...
Remove <item name="android:background">#color/...</item> from styles of needed activities and set these backgrounds in activity's layouts.
In DialogFragment write:
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// This removes black background below corners.
setStyle(DialogFragment.STYLE_NO_FRAME, 0);
}
Old variant
According to robert answer, you should apply setStyle(STYLE_NO_FRAME, 0), but there appear new problems. If you have a narrow DialogFragment like in Custom dialog too small, then you should follow this guide.
Add to styles.xml these 3 lines for dialog size:
<style name="ErrorDialogTheme" parent="#android:style/Theme.Dialog">
<item name="android:minWidth" type="dimen">300dp</item>
<!-- This option makes dialog fullscreen and adds black background, so I commented it -->
<!-- <item name="android:minHeight" type="dimen">200dp</item> -->
<!-- This option doesn't work, so I commented it -->
<!-- <item name="android:layout_width">match_parent</item> -->
</style>
In layout of your DialogFragment add style:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
...
android:minWidth="300dp" // Optional, remove this line.
android:minHeight="200dp" // Optional, remove this line.
style="#style/ErrorDialogTheme"
android:theme="#style/ErrorDialogTheme"
>
In code of your DialogFragment write:
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
// This removes black background. If not 0 as a parameter, black background will appear.
setStyle(STYLE_NO_FRAME, 0)
}
// If you want a fullscreen dialog, use this, but it doesn't remove a black background.
override fun onStart() {
super.onStart()
dialog.window?.setLayout(WindowManager.LayoutParams.MATCH_PARENT,
WindowManager.LayoutParams.MATCH_PARENT)
}
Look at AndroidManifest.xml and find all activities that can show these dialogs, check android:theme="..." themes and go to styles.xml. Now take a look at <item name="android:background">#color/...</item> items of these themes. There should be a transparent color or these items might not exist. If you have these background items, whole activities will have those backgrounds and dialogs too! So, if you have a camera activity with DialogFragment above it, you will see this.
Remove background items of needed styles. Also maybe background is set in code, check it.
In Dialog with transparent background in Android and many pages it is written to add one of these:
dialog.getWindow().setBackgroundDrawableResource(android.R.color.transparent);
dialog.getWindow().setBackgroundDrawable(new ColorDrawable(0));
dialog.getWindow().setBackgroundDrawable(new ColorDrawable(android.graphics.Color.TRANSPARENT));
probably in onViewCreated() or onCreateDialog(), but it didn't help me, because the background of the Activity was set in styles.
Tested on Samsung Galaxy S4 running Android 5.0.1.
Use CardView and make
app:cardCornerRadius="dp"
According shape xml.
I will post my solution here because it may be helpful. The solution that worked for me was to set the drawable resource in the layout xml and also in the activity that starts the dialog, without switching from AlertDialog to Dialog.
This would mean that in the layout where we create our design for the dialog alert_dialog_design.xml we will have the property android:background filled with our own defined background alert_dialog_shape.xml:
android:background="#drawable/alert_dialog_shape"
But also inside the activity that starts the dialog:
alert.getWindow().setBackgroundDrawableResource(R.drawable.alert_dialog_shape);
This way the parent (the alert itself) of your custom layout will have the shape you desire. Using this method I achieved the following:
https://i.stack.imgur.com/drCw3.png

How can you fade out and in between two images? [duplicate]

This question already has answers here:
How to fade out and in between two images?
(2 answers)
Closed 9 years ago.
I have two images loading in my splash screen. The first image opens (starting the splash screen) then the second image opens. Once the second image fades out the MainActivity starts. Now my question is how do I make my first image fade out, then fade in with my second image?
I'm not trying to cross fade between the two either. I'm trying to do a complete fade out then fade in transition.
The splash.xml
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="horizontal"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:layout_gravity="center"
android:id="#+id/lin_lay"
android:gravity="center" >
<ImageView
android:contentDescription="#string/desc"
android:orientation="horizontal"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:id="#+id/spinning_wheel_image"
android:background="#drawable/splashscreen1" />
</LinearLayout>
The mainanim.xml
<animation-list xmlns:android="http://schemas.android.com/apk/res/android" android:oneshot="false">
<item android:drawable="#drawable/splashscreen1" android:duration="2500" />
<item android:drawable="#drawable/splashscreen2" android:duration="4000" />
</animation-list>
The Splash.java
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.splash);
ourSong = MediaPlayer.create(Splash.this, R.raw.splashsound);
ourSong.start();
Thread timer = new Thread(){
public void run(){
try{
sleep(10500);
} catch (InterruptedException e){
e.printStackTrace();
}finally{
Intent openStartingPoint = new Intent("com.theapplication.app.STARTINGPOINT");
startActivity(openStartingPoint);
}
}
};
timer.start();
}
#Override
public void setRequestedOrientation(int requestedOrientation) {
super.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
}
#Override
public void onWindowFocusChanged(boolean hasFocus) {
super.onWindowFocusChanged(hasFocus);
ImageView mainimage = (ImageView)findViewById(R.id.spinning_wheel_image);
mainimage.setBackgroundResource(R.anim.mainamin);
mainanimation = (AnimationDrawable) mainimage.getBackground();
mainanimation.start();
}
You can try this demo.
may be helpful for you.

Android: OutOfMemory exception when loading animation

I'm doing things pretty simply but I have a lot of frames. It seems to be the amount of frames that causes the exception. I've tried to reduce the size of each frame, but that doesn't seem to effect much. This is even before the animation starts. Short of showing less frames, what can be done? Is there another approach?
Adapted from sample code:
public class XMLAnimation extends Activity
{
class MyAnimationRoutine extends TimerTask
{
MyAnimationRoutine()
{
}
#Override
public void run()
{
ImageView img = (ImageView) findViewById(R.id.simple_anim);
AnimationDrawable frameAnimation = (AnimationDrawable) img
.getBackground();
frameAnimation.start();
}
}
class MyAnimationRoutine2 extends TimerTask
{
MyAnimationRoutine2()
{
}
#Override
public void run()
{
ImageView img = (ImageView) findViewById(R.id.simple_anim);
AnimationDrawable frameAnimation = (AnimationDrawable) img
.getBackground();
frameAnimation.stop();
}
}
#Override
public void onCreate(Bundle icicle)
{
super.onCreate(icicle);
setContentView(R.layout.main);
}
#Override
protected void onResume()
{
super.onResume();
ImageView img = (ImageView) findViewById(R.id.simple_anim);
img.setBackgroundResource(R.anim.simple_animation);
MyAnimationRoutine mar = new MyAnimationRoutine();
MyAnimationRoutine2 mar2 = new MyAnimationRoutine2();
Timer t = new Timer(false);
t.schedule(mar, 100);
Timer t2 = new Timer(false);
t2.schedule(mar2, 5000);
}
}
the layout:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
<ImageView android:id="#+id/simple_anim"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:gravity="center"
android:layout_centerHorizontal="true"
/>
<TextView
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="Hello World, XMLAnimation"
/>
</LinearLayout>
the animation list:
<?xml version="1.0" encoding="utf-8"?>
<animation-list xmlns:android="http://schemas.android.com/apk/res/android" id="selected" android:oneshot="false">
<item android:drawable="#drawable/frame1" android:duration="50" />
...
<item android:drawable="#drawable/frame40" android:duration="50" />
</animation-list>
After some minor refactoring and code clean-up, wiping data in the emulator, and starting fresh, these problems went away. Testing on the actual device, this part of code works quite smoothly.
So, sometimes, just starting fresh works out.

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