AOSP / Android Source code indexing tools [closed] - android

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I'm searching for tools that would allow me to index and navigate within AOSP source tree a little bit easier.
My team works mostly at the lower level (so C and C++), but we interface with Java quite a bit. Currently we use:
ack-grep,
ctags,
cscope.
Since we're building a whole platform, we're not limited to just our code, but sometimes also need to understand better what's happening inside Android.
I currently make an attempt to use OpenGrok -- indexing is far from being done and the log is already swollen from git warnings.
The tools we currently use are hardly a convenient way to navigate the code. I would like to reach out for Android hackers wisdom - how do you navigate the code?

For the Java part Android Code Search is quite a blast. Unfortunately, I think it's "online-only" And also, for the low-level (C/C++) stuff things need to evolve a bit.

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What are Android Architecture Components,LiveData and ViewModel? [closed]

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As a beginner it is very hard to understand what are these things
Is there any resource which can give a grasp knowledge of things in easy language?
In simple words:
For a long time Google didn't give any indication to developers on how they should write (architecture wise) their apps. But last year they've released a set of libraries that guide developers on how to structure their code by structuring the app in clear layers and reinforcing good practices. That's what they call architecture components.
LifeCycle, LiveData, ViewModel and Room are the main classes in these libraries. They go well with a MVVM architecture and if you apply them correctly (according to Google) your app will be easy to maintain and test.
As for resources, you can check the Google I/O release talk and the documentation. You can also find many online tutorials to get you started.
If you know nothing of android development it will be hard to understand the use of these components so I would advise you to study more about the SDK and then go back to these components. Note as well that you need to know about Reactive Extensions for android and java/kotlin too because these libraries rely a lot on them.

Android application in nodejs [closed]

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I am trying to make an application for android using node.js. As far as I searched, I found anode. But is there any proper tutorial or example to get started? I have no idea how.
As a junior Android Developer I think this is not a good idea because mainly the major issue in android development are the layouts and some API (at least for me)... If you want to go with async and node-like dev on android try rxjava
I would go through a java tutorial first before you try to look into node. The fact of the matter is you are not going to find as many resources for node as you will for java. Once you are super familiar with the android stack it should be easy to write it in node with little documentation.

C++ network Library in For IOS [closed]

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This Question is being Asked Many times on StackOverFlow but in hope of Getting Some Updated answer and Good News Here it Comes again...
I have Created an application GUI in Objective C and now i want to implement my Networking Part in C++ so that i can Use it for Android too.
So is there any C++ Networking Library out there which i can Use for My Purpose or i have to do this in objective C for ios and in java for Android....
Poco maybe a choice.
Its networking module have TCP, UDP, HTTP and HTTPS support, both in Android and iOS.
I'd recommend Qt, although it is a little big to use only for its network module. But still, you could move your UI and other code to Qt as well, and get a fully portable application. iOS is currently not officially supported, but official support preview is scheduled for version 5.1 which is due for release at the end of this month. The same goes for Android support as well.

Looking for functional GUI testing tool for Android without code access [closed]

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I'm looking for a functional GUI testing tool for Android without the base of source code. Most things I found are JUnit testing frameworks that extend the ActivityInstrumentationTestCase2<Activity> from Android SDK.
But I look for a tool that provides f. exe. button clicks, enter String to txt fields and so on without knowing the Activity class name, package or further information.
Perfect would be something that finds Widgets on a already started Android app, can interact with it from an other application without the information I told above.
I was having a look at Robotium RC, but found no information, tutorials etc. just the JavaDoc and the .jar file.
edit: It should be open source
I think you should look at the standard monkeyrunner android tool. With the help of this tool you can start your application, emulate drag gestures, press on buttons, tap on the screen. To automate the process of creation of these scripts you can use monkeyrecorder.py script.
You can try bot-bot. Following is the link:
http://imaginea.github.com/bot-bot/
It can integrate itself with an apk. It works best if you have the source code of the app under test.

Creating open source project for Android [closed]

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I want to create an open source application for Android that will be available through a repository control version system. The problem is pretty fundamental, I need a tutorial that will cover the basics of licensing & how to properly maintain and create open source project (application).
First of all, find a proper license that suits for your needs.
Maybe you can begin with this : http://en.wikipedia.org/wiki/Software_license and then dig into the different Opensource licenses : there are a lot.
http://www.github.com is a good challenger to host opensource projects. The help is great if you need to learn Git.
You will be the owner of the project and you will be able to accept or refuse contributions. Later, you will be able to give more rights to trusted buddies that will help you building the software (because when success rise, you won't be able to handle all the submissions).
I suggest you create an empty project and pratice on it, alone.
You can delete it when you feel enough comfortable with the interface, actions to do, etc...
Do not start directly with your final project.
You will make mistakes, better to do them on a dummy project.
Good luck :)

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