How to animate an ImageButton into invisibility - android

This is a follow up to Animate ImageView from alpha 0 to 1.
I have an ImageButton that I want to animate into view when user does X and then animate out of view when user does Y. Animating into view is working fine. But animating out of view is kind of not working. In fact it is working, in that the animation happens. But after the button fades out of view, it pops back as VISIBLE. So I use this code
AlphaAnimation animation1 = new AlphaAnimation(0.9f, 0.0f);
animation1.setDuration(5000);
animation1.setStartOffset(1000);
animation1.setFillAfter(true);
animation1.setAnimationListener(new Animation.AnimationListener() {
#Override
public void onAnimationStart(Animation animation) {
GVLog.d(TAG,"MAKE INVISIBLE onAnimationStart: %s",tokenBtn.getVisibility());
}
#Override
public void onAnimationRepeat(Animation animation) {
GVLog.d(TAG,"MAKE INVISIBLE onAnimationRepeat: %s",tokenBtn.getVisibility());
}
#Override
public void onAnimationEnd(Animation animation) {
tokenBtn.setVisibility(View.INVISIBLE);
GVLog.d(TAG,"MAKE INVISIBLE onAnimationEnd: %s",tokenBtn.getVisibility());
}
});
tokenBtn.startAnimation(animation1);
but the call to make the ImageButton invisible is not taking effect. So how do I make it take effect so that the ImageButton remains invisible?

Try like this. These codes always work on my apps.
AlphaAnimation animation1 = new AlphaAnimation(1, 0);
animation1.setDuration(1000);
tokenBtn.startAnimation(animation1);
tokenBtn.setVisibility(View.INVISIBLE);

Related

How to move button after translate animation?

I'm moving a centered horizontally button to the left (Relative Layout). After playing the translate animation (onAnimationEnd) I set the layout params to remove the CENTER_HORIZONTAL rule. Now there are two possibilities:
1) If I set fillAfter(true) the button plays the animation, then goes off screen for a half;
2) If I set fillAfter(false) the button plays the animation (so it gets to the left), then it flashes for a millisecond. That's because it comes back to its original position until I call the setLayoutParams and it sets correctly to the left. But it flashes and that's not nice.
How can I avoid the flash?
Code
TranslateAnimation translateAnimation = new TranslateAnimation(0, LEFT_TRANSLATION, 0, 0);
translateAnimation.setDuration(1000);
translateAnimation.setFillAfter(true);
button1.startAnimation(translateAnimation);
translateAnimation.setAnimationListener(new Animation.AnimationListener() {
#Override
public void onAnimationStart(Animation animation) {
}
#Override
public void onAnimationEnd(Animation animation) {
RelativeLayout.LayoutParams lp = (RelativeLayout.LayoutParams) button1.getLayoutParams();
lp.removeRule(RelativeLayout.CENTER_HORIZONTAL);
button1.setLayoutParams(lp);
}
#Override
public void onAnimationRepeat(Animation animation) {
}
});
SOLUTION FOUND!
Use
button.clearAnimation();
in onAnimationEnd() like this:
#Override
public void onAnimationEnd(Animation animation) {
RelativeLayout.LayoutParams lp = (RelativeLayout.LayoutParams) button1.getLayoutParams();
lp.removeRule(RelativeLayout.CENTER_HORIZONTAL);
button1.setLayoutParams(lp);
button1.clearAnimation();
}
Source: http://www.helloandroid.com/tutorials/solving-advanced-animation-problems

Animation Listener works fine in emulator but not on phone (Samsung s4)

SO I have an animation Listener that's attached to a buttons onClick via a method. The animation is just a simple Alpha animation (fade in and fade out) of a certain view and it works fine on the emulator but it doesn't work on the phone (Samsung s4). The thing is that when the animation is called text fades out, the text changes, and then it fades back in with new text. The text changes just fine but there is no animation.
Below is the method with the listener and i don't know if this helps but in another activity in the app I have a view do some fade it with just some AnimationUtils (with an xml i made) and that one works fine...Any help is much appreciated, This is like the last thing I have to do.
private void AnimationMethodForTextView(final TextView TitleArea, final int explanation){
ObjectAnimator fadeOut = ObjectAnimator.ofFloat(TitleArea, "alpha", 1.0f, 0.0f);
fadeOut.setDuration(1000);
final ObjectAnimator fadeIn = ObjectAnimator.ofFloat(TitleArea, "alpha", 0.0f, 1.0f);
fadeIn.setDuration(1000);
fadeOut.addListener(new Animator.AnimatorListener() {
public void onAnimationStart(Animator animation) {
}
public void onAnimationEnd(Animator animation) {
TitleArea.setText(explanation);
TitleArea.scrollTo(0, 0);
fadeIn.start();
}
#Override
public void onAnimationCancel(Animator animation) {
}
#Override
public void onAnimationRepeat(Animator animation) {
}
});
}

How to avoid the blink image when save the image after rotate animation?

I am confusing the translate animation and rotate animation. In my game I use this two animations, after completing the animation I am save my image. In translate animation it is fine, but after completing rotate animation my image is blink once. See my code in bellow, please solve my problem……..
Why anyone not respond my question, it is not understand or I am asking any wrong question ? Please tell me reason.................
Thanks.
Bitmap bmp=BitmapFactory.decodeResource(getResources(),R.drawable.train);
//1)
TranslateAnimation TAnimation=new TranslateAnimation(0, 0, 0,-100);//bottom to start
TAnimation.setInterpolator(new LinearInterpolator());
TAnimation.setDuration(2000);
TAnimation.setFillAfter(false);
TAnimation.setFillEnabled(true);
//TAnimation.setFillBefore(true);
Train.startAnimation(TAnimation);
TAnimation.setAnimationListener(new AnimationListener() {
public void onAnimationStart(Animation animation) {
}
public void onAnimationRepeat(Animation animation) {
}
public void onAnimationEnd(Animation animation) {
RelativeLayout RL=(RelativeLayout)findViewById(R.id.rl);
param=new RelativeLayout.LayoutParams( LayoutParams.WRAP_CONTENT,LayoutParams.WRAP_CONTENT);
param.setMargins(x, y, 0, 0);
Train.setLayoutParams(param);
Train.setImageBitmap(bmp);
}
});
//x and y values are exact position of compliting translateanimation position
//2)
RotateAnimation RAnimation=new RotateAnimation(0,90,50,25);
RAnimation.setInterpolator(new LinearInterpolator());
RAnimation.setDuration(2000);
RAnimation.setFillAfter(false);
TAnimation.setFillEnabled(true);
//RAnimation.setFillBefore(true);
Train.startAnimation(RAnimation);
RAnimation.setAnimationListener(new AnimationListener() {
public void onAnimationStart(Animation animation) {
}
public void onAnimationRepeat(Animation animation) {
}
public void onAnimationEnd(Animation animation) {
RelativeLayout RL=(RelativeLayout)findViewById(R.id.rl);
param=new RelativeLayout.LayoutParams( LayoutParams.WRAP_CONTENT,LayoutParams.WRAP_CONTENT);
param.setMargins(x, y, 0, 0);//x and y values are exact position of compliting translateanimation position
Train.setLayoutParams(param);
Train.setImageBitmap(bmp);
}
});
i had that problem but it's reaaaaally simple to fix. You don't need to implement the animation listener, simple don't do it (i had your problem because I use that way).
Do your animation and before call the animation method:
setFillAfter(true); //this save view at the end of the animation
Like so:
//my animation
final Animation rotation = AnimationUtils.loadAnimation(getActivity(), R.anim.rotate_up);
//hide login content
content.setVisibility(View.GONE);
//animContent = AnimationUtils.loadAnimation(getActivity(), R.anim.show_up);
rotation.setFillAfter(true);
//animate the arrow
arrow.startAnimation(rotation);
So, delete the listeners and change your setFillAfter(false) to TRUE. Will works ;)

How do I stop an infinite animation on an ImageView, but let it complete its current cycle?

I applied an infinite animation on an ImageView to indicate a running background thread in my app. When the thread finishes, I'm able to stop the animation by using clearAnimation(), but it snaps the ImageView back to its starting position, and I'd like the current animation cycle to complete (which is designed to gracefully end in its starting position). Is there a way to do this?
Register an AnimationListener, and wait until onAnimationRepeat() to clear it. I haven't tried this, but I think it will work.
Just call setRepeatCount(0) and then listen for onAnimationEnd. See here for more details.
You can set the desirable position of your animation in the onAnimationEnd() method of your animation listener. Then, instead of going to the initial position, the View will be displayed at the coordinates you set up there.
animation = new TranslateAnimation(0, -length, 0, 0); //setup here your translation parameters
animation.setInterpolator(new LinearInterpolator());
animation.setDuration(10);
animation.setAnimationListener(new Animation.AnimationListener() {
public void onAnimationStart(Animation animation) {
animationRunning = true;
}
public void onAnimationRepeat(Animation animation) {
}
public void onAnimationEnd(Animation animation) {
animationRunning = false;
// setAnimationPositionAfterPositionChange();
LinearLayout.LayoutParams params = (LinearLayout.LayoutParams) runningText.getLayoutParams();
params.leftMargin = currentPosition; //Calculate you current position here
runningText.setLayoutParams(params);
}
});
runningText.setAnimation(animation);
If you are using animate()
you use setListener(null) to stop it the animation,
works for me.
image.animate()
.translationXBy(-width* 0.5f)
.setDuration(300)
.setStartDelay(6000)
.setListener(new AnimatorListenerAdapter() {
#Override
public void onAnimationEnd(Animator animation) {
image.animate().rotationBy(90).setDuration(1000).setStartDelay(1).setListener(null);
}
});

How to animate a child view and having the parent view to automatically resize?

I've a quick question.
I'm trying to animating a child view to make it disappear. That part is easy, but, during the animation, the parent view is not resized. How can I do to make the parent view automtically resize during the animation?
Here is my current code:
AnimationSet set = new AnimationSet(true);
Animation fade = new ScaleAnimation(1.f, 1.f, 1.f, 0);
Animation fade2 = new AlphaAnimation(1, 0);
set.addAnimation(fade);
set.addAnimation(fade2);
set.setDuration(2000);
set.setFillAfter(true);
bgColor.startAnimation(set);
bgColor is the View I'm making disappear. Here is the final result :
Result
You can see the gap after the animation.
Any ideas?
Thanks in advance!
You may add an AnimationListener and do a change of the layout after the animation is done
animation.setAnimationListener(new AnimationListener() {
#Override
public void onAnimationEnd(Animation animation) {
bgColor.setVisibility(View.GONE);
}
#Override
public void onAnimationRepeat(Animation animation) {
}
#Override
public void onAnimationStart(Animation animation) {
}
});
Also, be sure to have your stuff together regarding onFillAfter()!

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