Cannot build ionic project due to ANDROID_HOME path issues - android

I use linux mint. I set the path on ~/.bash_profile like:
export ANDROID_HOME=/home/mss/android-sdks
export PATH=${PATH}:$ANDROID_HOME/tools:$ANDROID_HOME/platform-tools
When I build ionic project on android :-
lenovo-g50 ~/IONIC/apps $ cordova run android
Running command:
/home/mss/IONIC/apps/hooks/after_prepare/010_add_platform_class.js /home/mss/IONIC/apps
Add to body class: platform-android
Error: Android SDK not found. Make sure that it is installed. If it is not at the default location, set the ANDROID_HOME environment variable.

in windows OS
set PATH=%PATH%;C:\Users\userName\AppData\Local\Android\android-sdk\tools;C:\Users\userName\AppData\Local\Android\android-sdk\platform-tools
IN mac
export PATH=${PATH}:/Users/userName/Documents/android-sdk-mac_x86/platform-tools:/Users/userName/Documents/android-sdk-mac_x86/tools

You have to download the sdk. I think your environment variable are set properly, but you don't have the required SDK. type android -v in your console and it start the SDK manager or you can start it manualy in ANDROID_HOME directory. You need to install several build tools and in minimum one SDK Platform.

Related

Cordova build android "no android build tools"

So im running into a probelm with cordova
I am running a linux machine trying to build a cordova app how ever,
When i try
$ Cordova build android
I get a the following error
No installed build tools found. Install the Android build tools version 19.1.0 or higher.
How ever i do have it installed
And i have edit my .bashrc & .profile to reflect the changes needed for
$ANDROID_HOME
Am i missing something?
This seems to be an error of the paths:
You need to define paths as:
vim .bashrc
Add the following lines:
export ANDROID_HOME=/Users/user/Software/Android
export PATH=${PATH}:/Users/user/Software/Android/tools
export PATH=${PATH}:/Users/user/Software/Android/platform-tools
Note: When you edit the environment variables you need to reload them.
$source .bashrc //for ubuntu
$source .bash_profile //for mac
Type the following command:
$android
in terminal and hit enter.
If everything is working fine you can try running
$cordova build android
This seems to be a duplicate of the question: questions/31190355/ionic-build-android-error-no-installed-build-tools-found-please-install-the

sudo ionic run android not working

I am trying to run a hybrid app on my android phone using ionic using the following command:
sudo ionic run android
However I keep receiving this error :
Error: Failed to find 'ANDROID_HOME' environment variable. Try setting
setting it manually. Failed to find 'android' command in your 'PATH'.
Try update your 'PATH' to include path to valid SDK directory.
I have already added platform tools & tools to PATH updated ANDROID_HOME to point to my sdk root.
The ANDROID_HOME environment variable shows up when I run env and the PATH has the tools and platform tools too. Additionally I can execute android too. It launches the SDK Manager as expected.
Details:
ANDROID_HOME: /home/user/Android/Sdk
$PATH: /home/user/Android/Sdk/tools:/home/user/Android/Sdk/platform-tools
Please help! This is driving me up the wall!
Credit for this goes to #heemayl on AskUbuntu.
https://askubuntu.com/a/783805/247116
sudo sanitizes the environment and by default only keeps certain
environment variables available with modifying the values of some
(e.g. PATH).
You can pass the variable ANDROID_HOME manually:
sudo ANDROID_HOME="/actual/path" ionic run android
Or preserve the current environment:
sudo -E ionic run android

Failed to find 'ANDROID_HOME' environment variable. Try setting setting it manually

I am trying to build an ionic project. I have set up environment for ionic and android in ubuntu. But don't know why the following error is showing on terminal ...
Error: Failed to find 'ANDROID_HOME' environment variable. Try setting setting it manually.
Failed to find 'android' command in your 'PATH'. Try update your 'PATH' to include path to valid SDK directory.
I have set up android home as followings ...
userPC:/codes/myApp$ export ANDROID_HOME=/opt/android-sdk-linux
userPC:/codes/myApp$ export ANDROID_PLATFORM_TOOLS=/opt/android-sdk-linux/platform_tools
userPC:/codes/myApp$ export ANDROID_TOOLS=/opt/android-sdk-linux/tools
userPC:/codes/myApp$ PATH=$PATH:$ANDROID_HOME:$ANDROID_TOOLS:$ANDROID_PLATFORM_TOOLS
my android-sdk-linux is in /opt/ itself. From terminal I can run android command. So, I think environment variable is not the main issue. While I am trying to build ionic project, it shows Failed to find 'ANDROID_HOME' environment variable. I am using Android SDK Build Tools 22 and ionic latest version.
Can anyone tell me how can I solve this issue? I have searches a lot but everywhere I found to setup android sdk and environment variable path correctly. But I already have set up all these things. Thanks!
I think you are doing everything right except for the bin part.Add ANDROID_HOME environment variable to path and point out the corresponding bin directory as:
1.export ANDROID_HOME=/path/to/android/SDK
2.export PATH=$PATH:$ANDROID_HOME/bin
when you issue studio.sh command on the command line, it looks for the bin directory in the path which contain executables! studio.sh is the one in this case.
For more information,Read this
Hope this was helpful.
After long time on search. To make a final fix for this problem
Follow Theses incrustation and it will fix it Correctly
Delete your current installation of node & npm & ionic & cordova
Install nvm follow this install nvm ubuntu
Install node with nvm follow this install node via nvm
Install ionic and cordova
npm install -g cordova ionic
Never use root to install node ,npm ,ionic or cordova
Set your Android Home
export ANDROID_HOME=/path/to/android/SDK
export PATH=$PATH:$ANDROID_HOME/bin
After that its worked fine for my and ionic can see Android SDK home

Meteor 1.2 Failed to find ANDROID_HOME

Problem: Meteor cannot find my Android SDK when I try to meteor add-platform android on Linux Mint.
I've set my PATH variable: (echo $PATH)
/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/home/jimmy/Android/Sdk/tools:/home/jimmy/Android/Sdk/platform-tools
I've got my ANDROID_HOME variable: (echo $ANDROID_HOME)
/home/jimmy/Android/Sdk
But still, when I run sudo meteor add-platform android --verbose I get:
Adding platform Android to Cordova project
% Adding android project...
android: added platform
Checking Cordova requirements for platform Android
Your system does not yet seem to fulfill all requirements to build apps for
Android.
Please follow the installation instructions here:
https://github.com/meteor/meteor/wiki/Mobile-Development-Install:-Android-on-Linux
Status of the requirements:
✓ Java JDK
✗ Android SDK: Failed to find 'ANDROID_HOME' environment variable. Try setting
setting it manually.
Failed to find 'android' command in your 'PATH'. Try update your 'PATH' to
include path to valid SDK directory.
✗ Android target: Android SDK not found. Make sure that it is installed. If it
is not at the default location, set the ANDROID_HOME environment variable.
✗ Gradle: Could not find gradle wrapper within Android SDK. Could not find
Android SDK directory.
Might need to install Android SDK or set up 'ANDROID_HOME' env variable.
Okay, so I figured it out? (I guess)
So, I had already had my PATH and ANDROID_HOME set and everything, I could do echo $PATH and echo $ANDROID_HOME and it would print fine; but when I would run the different commands, it wouldn't work.
however, when I run sudo -s and then the commands, it works fine.
Cheers
ANDROID_HOME must be set to Android/Sdk folder. In my case (Ubuntu) it is:
export ANDROID_HOME="/home/***<user name>***/Android/Sdk"
export PATH=$PATH:$ANDROID_HOME/tools:$ANDROID_HOME/platform-tools
Put this lines at the end of ~/.profile:
$ gedit ~/.profile
Then $ source ~/.profile
I had the same issue (and now I am stuck to Android target), but to solve Android SDK,
go to Android studio and ensure you remove everything from Android 6,
then that you have Android 5.1.1 installed (with v22 of the platform),
restart your console (I had to restart the laptop)
and normally it doesnt appear again (btw you dont need to use sudo normally)
It's possible that since you're using SUDO - that the PATH / ANDROID_HOME are not present in the root user's session. So try either:
sudo -s
export PATH=...
export ANDROID_HOME=...
meteor ...
or avoid using sudo.

Where is android_sdk_root? and how do I set it.?

I set the android_sdk_home variable so that my application could find .android when trying to run. Now I get an error stating that "android_sdk_root is undefined".
I am running win 7 with a new installation of Android Studio, inside parallels on a macbook pro.
Thank you for your response. I checked the location and it is identified as the same location as the ANDROID_SDK_HOME environment path. It still says root is undefined. I created an ANDROID_SDK_ROOT enviroment path to the same location and it is still undefined.
This is how I did it on macOS:
vim ~/.bash_profile # macOS 10.14 Mojave and older
vim ~/.zshrc # macOS 10.15 Catalina and newer (using zsh by default)
And added the following environment variables:
export ANDROID_HOME=/Users/{{your user}}/Library/Android/sdk
export ANDROID_SDK_ROOT=/Users/{{your user}}/Library/Android/sdk
export ANDROID_AVD_HOME=/Users/{{your user}}/.android/avd
Android path might be different, if so change it accordingly. At last, to refresh the terminal to apply changes:
source ~/.bash_profile # macOS 10.14 Mojave and older
source ~/.zshrc # macOS 10.15 Catalina and newer (using zsh by default)
I received the same error after installing android studio and trying to run hello world. I think you need to use the SDK Manager inside Android Studio to install some things first.
Open up Android Studio, and click on the SDK Manager in the toolbar.
Now install the SDK tools you need.
Tools -> Android SDK Tools
Tools -> Android SDK Platform-tools
Tools -> Android SDK Build-tools (highest version)
For each Android release you are targeting, hit the appropriate Android X.X folder and select (at a minimum):
SDK Platform
A system image for the emulator, such as ARM EABI v7a System Image
The SDK Manager will run (this can take a while) and download and install the various SDKs.
Inside Android Studio, File->Project Structure will show you where your Android sdks are installed. As you can see mine is c:\users\Joe\AppData\Local\Android\sdk1.
If I navigate to C:\Users\Joe\AppData\Local\Android\sdk1\sources you can see the various Android SDKs installed there...
Open the terminal and run the command:
nano $HOME/.bashrc
aggregate the follow line:
export ANDROID_HOME=$HOME/Android/Sdk
export ANDROID_SDK_ROOT=$HOME/Android/Sdk
export PATH=$PATH:$ANDROID_HOME/tools
export PATH=$PATH:$ANDROID_HOME/platform-tools
Ctrl+o save and ctrl+x close.
And run the command:
source $HOME/.bashrc
echo $ANDROID_SDK_ROOT
MAC - one liner
echo "export ANDROID_HOME=~/Library/Android/sdk \
export ANDROID_SDK_ROOT=~/Library/Android/sdk \
export ANDROID_AVD_HOME=~/.android/avd" \
>> ~/.bash_profile && source ~/.bash_profile
android_sdk_root is a system variable which points to root folder of android sdk tools.
You probably get the error because the variable is not set.
To set it in Android Studio go to:
File -> project Structure into Project Structure
Left -> SDK Location
SDK location select Android SDK location
If you have installed android SDK please refer to this answer to find the path to it: https://stackoverflow.com/a/15702396/3625900
In addition to the above answers, ANDROID_HOME, which also points to the SDK installation directory, is deprecated.
If you continue to use it, the following rules apply:
If ANDROID_HOME is defined and contains a valid SDK installation, its value is used instead of the value in ANDROID_SDK_ROOT.
If ANDROID_HOME is not defined, the value in ANDROID_SDK_ROOT is used.
If ANDROID_HOME is defined but does not exist or does not contain a valid SDK installation, the value in ANDROID_SDK_ROOT is used instead.
You need to make a system env variable with the name: ANDROID_SDK_ROOT
and it's value should be C:\Users\your_user_name\AppData\Sdk\tools\bin
worked for me
ANDROID_HOME
Deprecated (in Android Studio), use ANDROID_SDK_ROOT instead.
ANDROID_SDK_ROOT
Installation directory of Android SDK package.
Example: C:\AndroidSDK or /usr/local/android-sdk/
ANDROID_NDK_ROOT
Installation directory of Android NDK package. (WITHOUT ANY SPACE)
Example: C:\AndroidNDK or /usr/local/android-ndk/
ANDROID_SDK_HOME
Location of SDK related data/user files.
Example: C:\Users\<USERNAME>\.android\ or ~/.android/
ANDROID_EMULATOR_HOME
Location of emulator-specific data files.
Example: C:\Users\<USERNAME>\.android\ or ~/.android/
ANDROID_AVD_HOME
Location of AVD-specific data files.
Example: C:\Users\<USERNAME>\.android\avd\ or ~/.android/avd/
JDK_HOME and JAVA_HOME
Installation directory of JDK (aka Java SDK) package.
Note: This is used to run Android Studio(and other Java-based applications). Actually when you run Android Studio, it checks for JDK_HOME then JAVA_HOME environment variables to use.
For macOS with zshrc:
ANDROID_HOME is depreciated, use ANDROID_SDK_ROOT instead
Ensure that Android Build Tools is installed. Check if it exists in your File Directory
Get the path to your SDK. Usually it is /Users/<USER>/Library/Android/sdk
Add ANDROID_SDK_ROOT as a path to your Environment variables:
echo 'export ANDROID_SDK_ROOT=/Users/<USER>/Library/Android/sdk' >> ~/.zshenv
Apply the changes with source ~/.zshrc
Check if it was saved by ...
... checking the specific environment variable echo $ANDROID_SDK_ROOT
... checking the complete list of environment variables on your system env
You can apply this process to every environment variable beeing installed on your macOS system. It took me a while to comprehend it for myself
on Mac edit .bash_profile use code or vim
code ~/.bash_profile
export ANDROID_SDK_ROOT=~/Library/Android/sdk
export ANDROID_HOME=~/Library/Android/sdk
In Android Studio 3.2.1 I got this error because I installed a new API(28) level emulator without installing that API SDK components. After I installed SDK platform and SDK platform tools for the API level 28 and updated Android Emulator the emulator started running.
Hope it may help someone.
This is how to change it :
Step 1 :
Open a Terminal / CMD As Administrator (Right-click on cmd and click "Run as Administrator")
Step 2:
type in " set ANDROID_SDK_ROOT=E:\Android\sdk\ " (type it without the quotes and replace "E:\Android\sdk" with your actual sdk file path location - Mine was : C:\Users\YOUR_ACCOUNT\AppData\Local\Android\Sdk
step 3:
Press "Enter" and i noticed nothing happened
Step 4:
Build your app again and it should reflect your file path.
For me it doisplayed as :
Preparing Firebase on Android
Checking Java JDK and Android SDK versions
ANDROID_SDK_ROOT=C:\Users\Kurt\AppData\Local\Android\Sdk (recommended setting)
ANDROID_HOME=C:\Users\Kurt\AppData\Local\Android\Sdk (DEPRECATED)
Subproject Path: CordovaLib
Subproject Path: app
I got that info from this site :
https://developer.android.com/studio/command-line/variables#android_sdk_root
Check it out for more information
Have Fun!!
I followed this tutorial to set up my android environment variables I was on mac and I had all the required environmental variable setup and working already. but i was still getting this error that requires environment ANDROID_SDK_ROOT.
I already had an android SDK exported environment variable.
So, what I simply did is adding ANDROID_HOME to the path with the following commands:
export PATH=$PATH:$ANDROID_HOME
and it worked for me on macOS
on mac os
you can try
brew install gradle
A common mistake that people tend to make when setting the root is capitalization errors in the path, or accidental spacing. Hence, I would recommend you check that. If that does not solve it, then check if the folder you are linking to still exists, or was accidentally moved into the trash.

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