I am getting list of mp3 files(as a ArrayList(Path)) from local by choosing one by one but I could not able to make them to play one by one play if finished move to next and if finished all list loop again. any help?
I solved issue thansk to : http://www.helloandroid.com/tutorials/musicdroid-audio-player-part-i
ofcourse I did a little bit modification, like:
private void playSong() {
try {
mp.reset();
mp.setDataSource(playlist.get(currentPosition));
mp.prepare();
mp.start();
// Setup listener so next song starts automatically
mp.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
public void onCompletion(MediaPlayer arg0) {
nextSong();
}
});
} catch (IOException e) {
Log.v(getString(R.string.app_name), e.getMessage());
}
}
private void nextSong() {
if (++currentPosition >= playlist.size()) {
// Last song, just reset currentPosition
currentPosition = 0;
} else {
// Play next song
playSong(/*MEDIA_PATH + playlist.get(currentPosition)*/);
}
}
Related
I have been able to play audio from my firebase storage and i want the song to stop and start when a user clicks on same button but i haven't been able to get get the right code for that.
this is what i have tried
MediaPlayer mediaPlayer = new MediaPlayer();
try {
mediaPlayer.setDataSource(url);
mediaPlayer.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mediaPlayer) {
if (!mediaPlayer.isPlaying()) {
mediaPlayer.start();
}else {
mediaPlayer.stop();
}
}
});
mediaPlayer.prepare();
} catch (IOException e) {
e.printStackTrace();
}
The above code is correct, now do one thing create button listener and write below code
button.setOnClickListener(view.onCLickListeners(){
#override
public void onClick(){
if (!mediaPlayer.isPlaying()) {
mediaPlayer.play();
}
else {
mediaPlayer.pause();
}
}});
And please define mediaplayer globally.
in my simple player i have play, and stop buttons and play and pause media player work fine, now after click on stop and play again, media player don't work and i'm not sure whats problem to resolve that
#Nullable
#Override
public View onCreateView(#NonNull LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) {
...
playMonthLesson();
...
}
#SuppressLint("DefaultLocale")
public void playMonthLesson() {
try {
mediaPlayer.reset();
mediaPlayer.setDataSource(CoreApplication.MEDIAFOLDER + "/" + lesson.getFilename());
mediaPlayer.prepare();
mediaPlayer.start();
lesson_play.setImageResource(R.drawable.ic_pause);
int totalDuration = mediaPlayer.getDuration();
// set Progress bar values
lesson_progress_bar.setProgress(curretLessonProgress);
lesson_progress_bar.setMax(100);
// Updating progress bar
updateProgressBar();
} catch (IllegalArgumentException e) {
e.printStackTrace();
} catch (IllegalStateException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
#OnClick(R.id.lesson_play)
public void lesson_play(View view) {
if (mediaPlayer == null) {
playMonthLesson();
} else if (mediaPlayer.isPlaying()) {
if (mediaPlayer != null) {
mediaPlayer.pause();
// Changing button image to play button
lesson_play.setImageResource(R.drawable.ic_play);
}
} else {
// Resume song
if (mediaPlayer != null) {
mediaPlayer.start();
// Changing button image to pause button
lesson_play.setImageResource(R.drawable.ic_pause);
}
}
}
#OnClick(R.id.lesson_stop)
public void setLesson_stop(View view) {
if (mediaPlayer != null) {
mediaPlayer.stop();
lesson_play.setImageResource(R.drawable.ic_play);
lesson_progress_bar.setProgress(0);
}
}
According to the MediaPlayer life cycle, which you can view in the Android API guide, I think that you have to call reset() instead of stop(), and after that prepare again the media player (use only one) to play the sound from the beginning. Take also into account that the sound may have finished. So I would also recommend to implement setOnCompletionListener() to make sure that if you try to play again the sound it doesn't fail.
The problem is that when you stop mediaplayer and click on play again your call will go to mediaplayer.play() as mediaplayer is not null.
You will have to null the mediaPlayer on stop method. Now, once you stop mediaplayer and again click on play it will call playMonthLesson();
#OnClick(R.id.lesson_stop)
public void setLesson_stop(View view) {
if (mediaPlayer != null) {
mediaPlayer.stop();
mediaPlayer.reset();
mediaPlayer = null;
lesson_play.setImageResource(R.drawable.ic_play);
lesson_progress_bar.setProgress(0);
}
}
change this code too,
#SuppressLint("DefaultLocale")
public void playMonthLesson() {
try {
mediaPlayer = new MediaPlayer();
mediaPlayer.reset();
mediaPlayer.setDataSource(CoreApplication.MEDIAFOLDER + "/" + lesson.getFilename());
mediaPlayer.setOnPreparedListener(new OnPreparedListener(){
#Override
public void onPrepared(MediaPlayer mp) {
mp.start();
lesson_play.setImageResource(R.drawable.ic_pause);
int totalDuration = mediaPlayer.getDuration();
}
});
mediaPlayer.prepareAsync();
// set Progress bar values
lesson_progress_bar.setProgress(curretLessonProgress);
lesson_progress_bar.setMax(100);
// Updating progress bar
updateProgressBar();
} catch (IllegalArgumentException e) {
e.printStackTrace();
} catch (IllegalStateException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
I’m just starting Android development and Java, and this is my first app to get acquainted with Android development. I’m almost done with the app, the only thing left is shuffling songs. I tried many steps to get it right, and I’ve scoured the web and SO for related question, yet I still can’t get it right.
This snippet of code is in my Service class, Playlist is passed from Main Activity:
public void setPlayList(ArrayList<SongModel> playlist) {
playList = playlist;
//Arraylist of integer to hold the number of indices
list = new ArrayList<Integer>();
for(int i =0; i <= playList.size();i++){
list.add(i);
}
Collections.shuffle(list, new Random(System.nanoTime()));
}
The code below is how songs are played, this snippet is in configPlayBack() method that plays the song from the song id:
long item = 0;
item = playList.get(MusicPref.isShuffle(this)? list.get(position): position).getSongId();
the snippet for playing next song is:
public void playNext() {
position++;
if (position >= playList.size()) {
position = 0;
}
configPlayBack();
}
But the songs are still playing serially.
EDIT:
public void configPlayBack(){
prepared = true;
player.reset();
if ( playList.size()>0){
long item = 0;
item = playList.get(MusicPref.isShuffle(this)? list.get(position):position).getSongId();
playItem(item);
}
}
public void playItem(long item){
Uri base = android.provider.MediaStore.Audio.Media.EXTERNAL_CONTENT_URI;
Uri trackUri = ContentUris.withAppendedId(base, item);
try{
player.setDataSource(getApplicationContext(), trackUri);
}
catch(Exception e){
Log.e(TAG, "Errror setting data source", e);
}
try{
player.prepare();
}
catch(Exception ee)
{
ee.printStackTrace();
Log.e(TAG, "Error setting data source", ee);
Toast.makeText(getApplicationContext(), "Song corrupt or not supported", Toast.LENGTH_SHORT).show();
ee.printStackTrace();
isReady = false;
}
player.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mp) {
isReady = true;
setPlayState();
getAudioFocus();
mp.start();
updateNotificationPlayer();
updatePlayback();
updateSeek();
player.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mp) {
isReady = false;
mp.reset();
playNext();
}
});
}
});
}
Okay you are shuffling your newly created list with
Collections.shuffle(list, new Random(System.nanoTime()));
but you are still using the old playlist
item = playList.get(MusicPref.isShuffle(this)? list.get(position): position).getSongId();
And I am not sure why you are using that line at all. Change it simply to
item = list.get(position).getSongId();
I am building an app which plays several videos, and I have two different user scenarios :
Scenario 1. While video 'A' is playing, if user clicks next button, then it stops and play the next video 'B'.
Scenario 2. Play video 'A', and if it's done, user clicks next button and it plays video 'B'.
For the first scenario, I used mediaPlayer.isPlaying() method to detect if it is in Started state and it works fine. However, if I use the same code for the second scenario, isPlaying() throws IllegalStateException.
Here's my code for playing videos :
private void playVideos(SurfaceHolder holder) {
try {
mediaPlayer = new MediaPlayer();
mediaPlayer.setDisplay(holder);
Uri uri = Uri.parse("android.resource://" + getPackageName() + "/" + video_files[mCounter]);
mediaPlayer.setDataSource(this, uri);
mediaPlayer.prepare();
mediaPlayer.start();
mediaPlayer.setOnCompletionListener(new OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mp) {
if (mCounter <= 8) {
onVideoCompletion(mediaPlayer);
} else {
mediaPlayer.stop();
mediaPlayer.release();
}
}
});
} catch (IOException e) {
} catch (IllegalArgumentException e) {
} catch (IllegalStateException e) {
}
}
Also, here's my button listener to play next video :
nextBtn.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
if(mediaPlayer != null) {
if(mediaPlayer.isPlaying()) {
mediaPlayer.stop();
mediaPlayer.release();
}
}
mCounter += 1;
if (mCounter <= 8) {
playVideos(holder);
}
}
});
One way that I tried to hack this issue was using a boolean variable instead of isPlaying() method. For example,
boolean mIsPlaying = false;
...
// in button listener
if(mIsPlaying) {
mediaPlayer.stop();
mediaPlayer.release();
}
...
// in playVideos() function
mediaPlayer.start();
mIsPlaying = true;
mediaPlayer.setOnCompletionListener(new OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mp) {
if (mCounter <= 8) {
onVideoCompletion(mediaPlayer);
} else {
mediaPlayer.stop();
mediaPlayer.release();
}
}
});
That works for my both of scenario, but I'm not sure if it's the correct way to do it. Isn't there any way to detect whether mediaPlayer is in Stopped state?
I took a look at Google's Documentation which you can find here. You can only know if the player isPlaying(); or isLooping(); ... So no, there is not an "easy" or "short" way to achieve what you want. Hope it helped.
So I have mediaplayer which plays audio files from the phone. To play them i use this code for the Play button
try {
if (mp2.isPlaying()) {
mp2.reset();
}
mp2.setDataSource(s1); //using path here
mp2.prepare();
mp2.start();
mp2.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
public void onCompletion(MediaPlayer mp) {
// TODO Auto-generated method
mp.reset();
}
});
} catch (Exception e) {
}
I want to pause the song and continue to play it with the same code, I tried mp2.pause();
but if i click on play button nothing will happen. I dont wanna to remove if (mp2.isPlaying()) {
mp2.reset();
}