Compiling Libraries for different versions of Android - android

I've been working on an application that is running on multiple different AR headsets that all run different versions of Android. I have several different build flavors for the different versions:
rej {
compileSdkVersion 'Recon Instruments:Recon Instruments SDK Add-On:16'
applicationId "edu.cnu.nasa.hud.reconjet"
versionName "1.0-rej"
minSdkVersion 16
}
gls {
compileSdkVersion 23
applicationId "edu.cnu.nasa.hud.glass"
versionName "1.0-gls"
minSdkVersion 19
}
vuz_100 {
compileSdkVersion 23
applicationId "edu.cnu.nasa.hud.vuzix_100"
versionName "1.0-vzx_100"
minSdkVersion 15
}
The issue I'm having is that the application crashes when GDK specific classes are used. The GestureDetector causes java.lang.ExceptionInInitializerError to be thrown when running on any device that's not Glass. I can't understand why, since I'm only initializing and using it when the build flavor name contains "gls".
private void addGesturesForGlass(){
if(BUILD_FLAVOR.contains("gls")) {
gestureDetector = new GestureDetector(this);
gestureDetector.setBaseListener(new GestureDetector.BaseListener() {
#Override
public boolean onGesture(Gesture gesture) {
switch (gesture) {
case SWIPE_RIGHT:
//This is a forward swipe
advanceColorShift();
return true;
case SWIPE_LEFT:
//This is a back swipe
return true;
}
return false;
}
});
} else {
gestureDetector = null;
}
}
According to Logcat, the exception that ultimately raises the error originates from the switch(gesture) line, but that line is never reached on any device besides glass. Is there a way to have this code present in all flavors without causing the error?

Related

Why is my app able to run on newer devices, but not older devices(backwards compatibility build.gradle issue)?

I'm developing an android application where I'm using a JsonObjectRequest and Android's Volley.
My app seems to runs perfectly fine on Android's Pixel XL API 30(printing out the desired output), but doesn't work with Android's Pixel 2 API 29, even though I've defined minSdkVersion 16 in build.gradle
This is my build.gradle:
plugins {
id 'com.android.application'
}
android {
compileSdkVersion 30
buildToolsVersion "30.0.2"
defaultConfig {
applicationId "com.krish.parsedata"
minSdkVersion 16
targetSdkVersion 30
versionCode 1
versionName "1.0"
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
}
}
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
}
dependencies {
implementation 'androidx.appcompat:appcompat:1.2.0'
implementation 'com.google.android.material:material:1.3.0'
implementation 'androidx.constraintlayout:constraintlayout:2.0.4'
testImplementation 'junit:junit:4.+'
androidTestImplementation 'androidx.test.ext:junit:1.1.2'
androidTestImplementation 'androidx.test.espresso:espresso-core:3.3.0'
implementation 'com.android.volley:volley:1.2.0'
}
This is my MainActivity.java:
public class MainActivity extends AppCompatActivity {
RequestQueue queue;
String url = "https://www.google.com";
String apiUrl = "https://jsonplaceholder.typicode.com/todos";
String getApiUrl = "https://jsonplaceholder.typicode.com/todos/1";
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
queue = Volley.newRequestQueue(this);
JsonObjectRequest jsonObjectRequest = new JsonObjectRequest(Request.Method.GET,
getApiUrl, null, new Response.Listener<JSONObject>() {
#Override
public void onResponse(JSONObject response) {
try {
Log.d("url", "onCreate: " + response.getString("title"));
} catch (JSONException e) {
e.printStackTrace();
}
}
}, new Response.ErrorListener() {
#Override
public void onErrorResponse(VolleyError error) {
Log.d("url2", "There was an error");
}
});
queue.add(jsonObjectRequest);
}
}
Thank you!
Update: This keeps on showing up:
Android Studio is using the following JDK location when running Gradle:
/Applications/Android Studio.app/Contents/jre/jdk/Contents/Home
Using different JDK locations on different processes might cause Gradle to
spawn multiple daemons, for example, by executing Gradle tasks from a terminal
while using Android Studio.
Manifest:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.krish.parsedata">
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>
<application
android:allowBackup="true"
android:icon="#mipmap/ic_launcher"
android:label="#string/app_name"
android:roundIcon="#mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="#style/Theme.ParseData">
<activity android:name=".MainActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>
UPDATE: It works on all API 30 level devices, but not on anything lower, I've tryed changing min sdk version, complie sdk version, and build sdk version, no luck. Not sure what to do. Help would be appreciated a lot. Thank you.
I have found out the error. The problem had nothing to do with my code or build configuration, it was the emulator itself. I deleted/re-installed the emulator, and things are working normal.
Hope this helps anyone struggling with the same problem.

App terminated after X times launching a new Activity

I have a simple app with 2 activities: MainActivity (with 2 Fragments) and GameActivity.
In one of the Fragments "FragmentHome" I have a FloatingButton which upon press launches my GameActivity.
When the game ends I show an AlertDialog with a button which upon click does: GameActivity.this.onBackPressed(); which returns the user back to FragmentHome where he can launch the game again.
The problematic scenario is: the user launches the game (from the FragmentHome FloatingButton), plays it, the game is over in few seconds and user is directed back to FragmentHome where he launches the game again; if to repeat this 7-8 times then at some point the FloatingButton click will just terminate the application without a logcat error thrown. The only weird 'hint' in logcat I can see is D/StrictMode: StrictMode policy violation: android.os.strictmode.DiskReadViolation which does not really say much about the app termination.
I monitored the App memory usage (from the Android device itself): it is normal, between 53MB and 66MB.
My FloatingButton on click:
myView.findViewById(R.id.btnStartGame).setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
if (!AppController.appOnline) {
Snackbar.make(lstLuckyUsers, getString(R.string.txt_no_internet), 2000).show();
return;
}
Intent gameIntent = new Intent(FragmentHome.this.context, GameActivity.class);
FragmentHome.this.context.startActivity(gameIntent);
}
});
My GameActivity AlertDialog button click:
MaterialButton btnOK = dialogView.findViewById(R.id.btnOK);
if (btnOK != null)
btnOK.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
// close dialog and game Activity
gameOverDialog.dismiss();
GameActivity.this.onBackPressed();
}
});
Could you please advise where shall I look for the problem? It feels like the Garbage Collector is not doing its job as expected or there is a Framework I use and this brings the troubles.
The dependencies are plain standard:
apply plugin: 'com.android.application'
android {
compileSdkVersion 29
defaultConfig {
applicationId "com.mygame.mygame"
minSdkVersion 23
targetSdkVersion 29
versionCode 1
versionName "1.0"
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
}
}
}
dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
implementation 'androidx.appcompat:appcompat:1.2.0'
implementation 'androidx.constraintlayout:constraintlayout:2.0.4'
implementation 'com.google.android.material:material:1.2.1'
implementation 'androidx.navigation:navigation-fragment:2.3.3'
implementation 'androidx.navigation:navigation-ui:2.3.3'
// volley lib
implementation 'com.android.volley:volley:1.1.1'
// FAN Ad
implementation 'com.facebook.android:audience-network-sdk:6.0.0'
// Google In-App Review
implementation 'com.google.android.play:core:1.9.1'
}

Razor-pay failed to show input fields on Lollipop and marshmallow Android SDK

Configuration AndroidApp -
com.razorpay:checkout:1.5.13 minSdkVersion 21 targetSdkVersion 29
com.android.tools.build:gradle:3.6.3
on Lollipop and marshmallow
it creating crash to solve that I override config
public void applyOverrideConfiguration(Configuration overrideConfiguration) {
if (Build.VERSION.SDK_INT <=23 && (getResources().getConfiguration().uiMode == this.getApplicationContext().getResources().getConfiguration().uiMode)) {
return;
}
super.applyOverrideConfiguration(overrideConfiguration);
}
it solved my crash but when razorpay webview open that hide inputfields

Rejecting class because it failed compile-time verification Android

One of my application suddenly fails on startup, with the following error message :
java.lang.VerifyError: Rejecting class
com.sample.BufferManagerImpl because it failed
compile-time verification (declaration of
'com.sample.BufferManagerImpl' appears in
/data/app/com.sample.myapp-1/base.apk)
It only fails on devices using the ART virtual machine, but not on Dalvik
The issue is due to having a synchronized block inside a try-catch block, for example :
try {
synchronized (mLock) {
updateState();
}
} catch (IllegalStateException e) {
}
Apparently this is not a good practice, but as soon as I change it like this it works :
synchronized(mLock) {
try {
updateState();
} catch (IllegalStateException e) {
}
}
in android studio 2.1 ,the instant run will cause this problem,just run after close the instant run function.
File -> Preferences > Build Execution -> Deployment -> Instant Run
Disable the first checkbox:
Enable Instant Run to hot swap.....
If you are building with Jack, make sure it's turned off from build.gradle
defaultConfig {
...
versionName "1.0"
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
jackOptions {
enabled false
}
}
This error also might happen due to usage of Mockito within an Android InstrumentationTest. If the error appears on mocking objects then you have to add this lines to you gradle-file:
androidTestCompile "com.crittercism.dexmaker:dexmaker:1.4"
androidTestCompile "com.crittercism.dexmaker:dexmaker-dx:1.4"
androidTestCompile "com.crittercism.dexmaker:dexmaker-mockito:1.4"
This works for me with Mockito 1.10.15 and 1.10.19.
i had this problem to with android 5. my app did correctly on 4 or below but on android 5 devices i had crash.
i broke my codes with multiple Threads and it fixed.
if your code wants to change the UI use handler .
Thread Thread = new Thread(new Runnable() {
#Override
public void run() {
// TODO Auto-generated method stub
handler.post(new Runnable() {
#Override
public void run() {
use this if your codes will change the Ui
.
.
.
.
.

Ui Automator 2.0 project in Android Studio

I want to set up a project in Android Studio. However, I don't want an Android App, just the test project.
Following the lastest release of UiAutomator, I was trying to set a class extending ActivityInstrumentationTestCase2 and start my tests from there.
However, I've stumbled in one thing: I can't figure out how to create the project without making it an app.
The options for creating a new project are:
Start a new Android Studio Project
Open existing projects
Import projects
I did:
Start a new project, give it a name, set minSDK and choose "No activity"
Open build.gradle (under app) and add the dependencies and instrumentation information mentioned in the end of Testing Support Library
Opened androidTest under src and changed the main file: changed to ActivityInstrumentationTestCase2, added setUp and tearDown; defined RunWith Junit4 (as indicated in Testing Support Library)
I build the project (build successful) - Press the green arrow next to build in the "action bar"
My problems are:
How do I install this in the device?
How do I run it in the device?
Do I need to do anything in the AndroidManifest?
Am I editing in the right place? Should I do anything under src/main?
I'd appreciate that the install and run instructions would be both for how to do it through Android Studio and using the command line (if you only know one of them post it anyway please).
Note: this is the first time I'm using Android Studio
Thanks in advance.
EDIT:
Right now I can build and run but it tells me I have no tests to run (empty test suite). Here are my graddle and my code.
My build.graddle is as follows:
apply plugin: 'com.android.application'
android {
compileSdkVersion 22
buildToolsVersion "21.1.2"
defaultConfig {
applicationId "androidexp.com.ceninhas"
minSdkVersion 21
targetSdkVersion 22
versionCode 1
versionName "1.0"
testInstrumentationRunner="android.support.test.runner.AndroidJUnitRunner"
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
packagingOptions {
exclude 'LICENSE.txt'
}
}
dependencies {
compile fileTree(dir: 'libs', include: ['*.jar'])
androidTestCompile 'com.android.support.test:testing-support-lib:0.1'
androidTestCompile 'com.android.support.test.uiautomator:uiautomator-v18:2.0.0'
}
My source code (under src/androidTest/java/package) is:
#RunWith(AndroidJUnit4.class)
public class ApplicationTest extends ActivityInstrumentationTestCase2<Activity> {
public final static String ACTIVITY_NAME = "com.calculator.Main";
public final static Class<?> autActivityClass;
static {
try {
autActivityClass = Class.forName(ACTIVITY_NAME);
} catch (ClassNotFoundException e) {
throw new RuntimeException(e);
}
}
public ApplicationTest(){
super((Class<Activity>)autActivityClass);
}
#Before
public void setUp() throws Exception{
super.setUp();
injectInstrumentation(InstrumentationRegistry.getInstrumentation());
}
#After
public void tearDown() throws Exception{
super.tearDown();
}
#Test
public void cenas(){
assertTrue(true);
}
}
The run log on the console was:
Testing started at 18:06 ...
Waiting for device.
Target device: lge-nexus_5-08e506c10ddef123
Uploading file
local path: C:\Users\Ines\workspace\Ceninhas\app\build\outputs\apk\app-debug.apk
remote path: /data/local/tmp/androidexp.com.ceninhas
No apk changes detected. Skipping file upload, force stopping package instead.
DEVICE SHELL COMMAND: am force-stop androidexp.com.ceninhas
Uploading file
local path: C:\Users\Ines\workspace\Ceninhas\app\build\outputs\apk\app-debug-androidTest-unaligned.apk
remote path: /data/local/tmp/androidexp.com.ceninhas.test
No apk changes detected. Skipping file upload, force stopping package instead.
DEVICE SHELL COMMAND: am force-stop androidexp.com.ceninhas.test
Running tests
Test running startedFinish
Empty test suite.
What am I doing wrong?
I am also using uiautomator 2.0 from AndroidStudio. Here are some answers to your questions.
How do I install this in the device?
How do I run it in the device?
Make sure your device is connected using
adb devices
if not, you must connect it using
adb kill-server
adb connect xxx.xxx.xxx.xxx
Then from AndroidStudio, right click on your test class and click on "Run YourTestCase".
Do I need to do anything in the AndroidManifest?
I have nothing special in my manifest, but be sure you add
android {
defaultConfig {
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
}
}
in your build.gradle
Am I editing in the right place? Should I do anything under src/main?
Yes, you are editing at the right place. But you can move your code to src/main. To do so, you will need to change androidTestCompile to compile in your build.gradle file.
I did not try to run test from command line yet, but you can see AndroidStudio commands, maybe it can help.
I hope it helped you.
EDIT 1
I use this code
build.gradle (projectRoot)
apply plugin: 'com.android.application'
android {
compileSdkVersion 22
buildToolsVersion "22.0.0"
lintOptions {
abortOnError false
}
packagingOptions {
exclude 'NOTICE'
exclude 'LICENSE.txt'
}
defaultConfig {
minSdkVersion 19
targetSdkVersion 22
versionCode 1
versionName "1.0"
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
}
dependencies {
compile fileTree(dir: 'libs', include: ['*.jar'])
compile 'com.android.support:appcompat-v7:22.0.0'
compile 'com.android.support.test:testing-support-lib:0.1'
compile 'com.android.support.test.uiautomator:uiautomator-v18:2.0.0'
compile project(':aiccore')
}
LoginTestCase (projectRoot/src/main/LoginTestCase.java)
public class LoginTestCase extends InstrumentationTestCase {
protected UiDevice device = null;
protected String appName;
public LoginTestCase() {
this("YourAppName")
}
public LoginTestCase(String appName) {
this.appName = appName;
}
public void runApp(String appName) throws UiObjectNotFoundException, RemoteException {
device = UiDevice.getInstance(getInstrumentation());
device.pressHome();
device.waitForWindowUpdate("", 2000);
UiObject2 allAppsButton = device.findObject(By.desc("Apps"));
allAppsButton.click();
device.waitForWindowUpdate("", 2000);
UiScrollable appViews = new UiScrollable(new UiSelector().scrollable(true));
appViews.setAsHorizontalList();
UiObject settingsApp = appViews.getChildByText(new UiSelector().className(TextView.class.getName()), appName);
settingsApp.clickAndWaitForNewWindow();
assertTrue("Unable to detect app", settingsApp != null);
}
#Override
public void setUp() throws RemoteException, UiObjectNotFoundException {
this.runApp(appName);
}
#Override
public void tearDown() throws RemoteException, UiObjectNotFoundException {
//Empty for the moment
}
public void testUS1() {
UiObject2 usernameLabel = device.findObject(By.clazz(TextView.class.getName()).text("Username"));
assertTrue("Username label not found", usernameLabel != null);
}
Well, actually, you should not write test code that way. Just keep your code under the src/androidTest folder, and write test code like this:
#RunWith(AndroidJUnit4.class)
#SdkSuppress(minSdkVersion = 18)
public class ChangeTextBehaviorTest {
private static final String BASIC_SAMPLE_PACKAGE
= "com.example.android.testing.uiautomator.BasicSample";
private static final int LAUNCH_TIMEOUT = 5000;
private static final String STRING_TO_BE_TYPED = "UiAutomator";
private UiDevice mDevice;
#Before
public void startMainActivityFromHomeScreen() {
// Initialize UiDevice instance
mDevice = UiDevice.getInstance(InstrumentationRegistry.getInstrumentation());
// Start from the home screen
mDevice.pressHome();
// Wait for launcher
final String launcherPackage = mDevice.getLauncherPackageName();
assertThat(launcherPackage, notNullValue());
mDevice.wait(Until.hasObject(By.pkg(launcherPackage).depth(0)),
LAUNCH_TIMEOUT);
// Launch the app
Context context = InstrumentationRegistry.getContext();
final Intent intent = context.getPackageManager()
.getLaunchIntentForPackage(BASIC_SAMPLE_PACKAGE);
// Clear out any previous instances
intent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TASK);
context.startActivity(intent);
// Wait for the app to appear
mDevice.wait(Until.hasObject(By.pkg(BASIC_SAMPLE_PACKAGE).depth(0)),
LAUNCH_TIMEOUT);
}
#Test
public void checkPreconditions() {
assertThat(mDevice, notNullValue());
}
#Test
public void testChangeText_sameActivity() {
// Type text and then press the button.
mDevice.findObject(By.res(BASIC_SAMPLE_PACKAGE, "editTextUserInput"))
.setText(STRING_TO_BE_TYPED);
mDevice.findObject(By.res(BASIC_SAMPLE_PACKAGE, "changeTextBt"))
.click();
// Verify the test is displayed in the Ui
UiObject2 changedText = mDevice
.wait(Until.findObject(By.res(BASIC_SAMPLE_PACKAGE, "textToBeChanged")),
500 /* wait 500ms */);
assertThat(changedText.getText(), is(equalTo(STRING_TO_BE_TYPED)));
}
}
For detail please look out: UIAutomator Test sample

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