I am building a android binding project on xamarin studio which builds successfully. However when i include the same in a test project (from reference), I am facing error [Target names SignAndroidPackage not found in the project] in the binding library project. I tried setting up signing keys but no luck.
Any pointers how i can resolve this issue?
Thanks in advance
Related
I’m doing some work on an existing flutter project which I have Imported into Android Studio. I’m receiving the below error when I’m trying sync the project after editing the gradle when connecting the project to Firebase.
I have edited the project and app level gradles as per the firebase instructions but get the below error.
Project “MyApp” Is not a gradle based project.
Just wondering how I can fix this?
Thanks
Your project mightnot complied with gradle. I suggest you only copy xml code and java class code into Android studio but at first creat a mainActivity into Android studio.Hope it will works.
Error MSB4044: The "ResolveLibraryProjectImports" task was not given a value for the required parameter "DesignTimeBuild"- From visual studio for Mac
Tried cleaning the project and and removed all the obj files.
Any help appreciated.
Thank you
Clean your Project and Build individual Components like right click on your common/Droid/iOs individually and click build,instead of doing build all,see if this works
1.) Check in your Build - Configuration manager that iOS project is not selected while Droid project is being build.
Or
2.) Check the packages version that you have installed are compatible, i.e Xamarin.Forms package version should be compatible with Droid other packages and version should be same for your PCL project.
Hope this may solve your issue.
when I replaced the file with another in the Android.coomon.targets, this error was fixed and the project got build successfully.
I'm currently working on a fork of the Hacker News Android client to implement a pull-down refresh feature for the news feed. However, after I imported the project from Github to Android Studio, I get the following error:
Cannot resolve symbol 'MainActivity_'
for not only MainActivity but also for several other activities used by the app. This error makes sense because if you look in the project directory, none of the activity names end in an underscore "_". However, these activities are referenced with the underscore in the Android Manifest. This leads me to think that I somehow imported the project into Android Studio incorrectly, but I'm really not sure.
Yesterday I was able to resolve this issue with Build > Clean Project, and then Build > Rebuild Project. However, today I reopened the project, the same issues arise, and these actions no longer fix the problem. Any ideas?
You should AndroidAnnotations library in the project.
For this configuration, please refer to here.
I have some problems with binding ZBar Android library in Xamarin.
I follow this tutorial -
http://docs.xamarin.com/guides/android/advanced_topics/java_integration_overview/binding_a_java_library_%28.jar%29/
After I fix all errors, I create test project. In test project I add reference on binding project.
And there is problem - test project does not see namespace of generated binding project.
How to fix this??
Is there any sample with Zbar on Xamarin??
UPDATE:
Resolve this problem. Visual Studio can't correct bind java library.
Use Xamarin Studio to do this.
Resolve this problem. Visual Studio can't correct bind java library. Use Xamarin Studio to do this.
I've struggled integrating Unity and Android in Eclipse.
I was following [these steps.][1]
Importing the unity project as a library, compiler tells me there is no a file in my Android project: com.unity3d.player.unityplayerproxyactivity.jar
Error: The container 'Android Dependencies' references non existing library 'D:\Work\Unity Projects\Tutorials\UnityProjectLibaray\StagingArea\bin\com.unity3d.player.unityplayerproxyactivity.jar'
Help me. I would appreciate it.
Have you maybe considered using the Unity2Eclipse plugin in the Asset Store?