I'm trying to make a profile page for my application. Here is the sample I want to create.
I want to know how to align circled image at the bottom of cover. I'm confused.
Thank you.
You could easilly add this library in your build.gradle :
compile 'de.hdodenhof:circleimageview:1.2.1'.
Usage
<de.hdodenhof.circleimageview.CircleImageView
xmlns:app="http://schemas.android.com/apk/res-auto"
android:id="#+id/profile_image"
android:layout_width="96dp"
android:layout_height="96dp"
android:src="#drawable/profile"
app:civ_border_width="2dp"
app:civ_border_color="#FF000000"/>
Here is a class for a circular ImageView without the need for pulling in a library.
public class CircularImageView extends ImageView
{
public CircularImageView( Context context )
{
super( context );
}
public CircularImageView( Context context, AttributeSet attrs )
{
super( context, attrs );
}
public CircularImageView( Context context, AttributeSet attrs, int defStyle )
{
super( context, attrs, defStyle );
}
#Override
protected void onDraw( #NonNull Canvas canvas )
{
Drawable drawable = getDrawable( );
if ( drawable == null )
{
return;
}
if ( getWidth( ) == 0 || getHeight( ) == 0 )
{
return;
}
Bitmap b = ( ( BitmapDrawable ) drawable ).getBitmap( );
Bitmap bitmap = b.copy( Bitmap.Config.ARGB_8888, true );
int w = getWidth( )/*, h = getHeight( )*/;
Bitmap roundBitmap = getCroppedBitmap( bitmap, w );
canvas.drawBitmap( roundBitmap, 0, 0, null );
}
private static Bitmap getCroppedBitmap( #NonNull Bitmap bmp, int radius )
{
Bitmap bitmap;
if ( bmp.getWidth( ) != radius || bmp.getHeight( ) != radius )
{
float smallest = Math.min( bmp.getWidth( ), bmp.getHeight( ) );
float factor = smallest / radius;
bitmap = Bitmap.createScaledBitmap( bmp, ( int ) ( bmp.getWidth( ) / factor ), ( int ) ( bmp.getHeight( ) / factor ), false );
}
else
{
bitmap = bmp;
}
Bitmap output = Bitmap.createBitmap( radius, radius,
Bitmap.Config.ARGB_8888 );
Canvas canvas = new Canvas( output );
final Paint paint = new Paint( );
final Rect rect = new Rect( 0, 0, radius, radius );
paint.setAntiAlias( true );
paint.setFilterBitmap( true );
paint.setDither( true );
canvas.drawARGB( 0, 0, 0, 0 );
paint.setColor( Color.parseColor( "#BAB399" ) );
canvas.drawCircle( radius / 2 + 0.7f,
radius / 2 + 0.7f, radius / 2 + 0.1f, paint );
paint.setXfermode( new PorterDuffXfermode( PorterDuff.Mode.SRC_IN ) );
canvas.drawBitmap( bitmap, rect, rect, paint );
return output;
}
}
Example use:
<your.package.name.CircularImageView
android:id="#+id/circleImage"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"/>
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.PorterDuff.Mode;
import android.graphics.PorterDuffXfermode;
import android.graphics.Rect;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.widget.ImageView;
public class RoundedImageView extends ImageView {
public RoundedImageView(Context context) {
super(context);
}
public RoundedImageView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public RoundedImageView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
#Override
protected void onDraw(Canvas canvas) {
Drawable drawable = getDrawable();
if (drawable == null) {
return;
}
if (getWidth() == 0 || getHeight() == 0) {
return;
}
Bitmap b = ((BitmapDrawable)drawable).getBitmap() ;
Bitmap bitmap = b.copy(Config.ARGB_8888, true);
int w = getWidth(), h = getHeight();
Bitmap roundBitmap = getCroppedBitmap(bitmap, w);
canvas.drawBitmap(roundBitmap, 0,0, null);
}
public static Bitmap getCroppedBitmap(Bitmap bmp, int radius) {
Bitmap sbmp;
if(bmp.getWidth() != radius || bmp.getHeight() != radius)
sbmp = Bitmap.createScaledBitmap(bmp, radius, radius, false);
else
sbmp = bmp;
Bitmap output = Bitmap.createBitmap(sbmp.getWidth(),
sbmp.getHeight(), Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, sbmp.getWidth(), sbmp.getHeight());
paint.setAntiAlias(true);
paint.setFilterBitmap(true);
paint.setDither(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(Color.parseColor("#BAB399"));
canvas.drawCircle(sbmp.getWidth() / 2+0.7f, sbmp.getHeight() / 2+0.7f,
sbmp.getWidth() / 2+0.1f, paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(sbmp, rect, rect, paint);
return output;
}
}
Luckily Android already supports a circle shape without having to declare the radius. Simply ensure that your ImageView is square:
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="oval">
<stroke
android:width="1dp"
android:color="#ff0000"/>
</shape>
Use this code for circle image:
<?xml version="1.0" encoding="UTF-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android">
<stroke android:width="1dp" android:color="#1B5E20" />
<corners android:radius="50dp"/>
<padding android:left="0dip" android:top="0dip" android:right="0dip" android:bottom="0dip" />
</shape>
and set to the image background.
<ImageView
android:background="#drawable/shape"
android:id="#+id/btnMore"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:src="#drawable/more_apps" />
You can change other factor by your requirement.
Basically its use for set border to image or any layout. But its work, all you have to do is set radius by your choice, and it will circle your image.You can remove border if you don't want.
I just faced the same problem before.
I knew it is provided the CardView from androidx.
The code using the androidx is the following.
<androidx.cardview.widget.CardView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:orientation="vertical"
app:cardCornerRadius="50dp"
app:cardElevation="0dp">
<ImageView
android:id="#+id/avatar"
android:layout_width="100dp"
android:layout_height="100dp"
android:scaleType="fitXY"
android:src="#drawable/avatar"/>
</androidx.cardview.widget.CardView>
If you are using a Coordinator Layout you can add this lines to your CircleImageView:
app:layout_anchor="#id/your_cover_id"
app:layout_anchorGravity="bottom|center"
Related
rounded corners of cardview
I want to make the interface as shown above. The images are not fixed, which means I can transfer images to other. I want to use pakage in xml file. Something like,
<com.example.widgets.RoundedImageView
android: layout_width = "39dp"
android: layout_height = "39dp"
android: src = "# drawable / your_drawable" />
you can use this component .
https://github.com/pungrue26/SelectableRoundedImageView
<com.utility.SelectableRoundedImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
app:sriv_left_top_corner_radius="55dp"
app:sriv_right_top_corner_radius="0dp"
android:scaleType="fitXY"
/>
If you do not want to use any third party libraries then you can Customize Your ImageView.
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.RectF;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
public class RoundedImageView extends android.support.v7.widget.AppCompatImageView {
private Paint mPaint;
private Path mPath;
private Bitmap mBitmap;
private Matrix mMatrix;
private int mRadius = convertDpToPixel(10);
private int mWidth;
private int mHeight;
private Drawable mDrawable;
public RoundedImageView(Context context) {
super(context);
init();
}
public RoundedImageView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public RoundedImageView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
private void init() {
mPaint = new Paint();
mPaint.setColor(Color.WHITE);
mPath = new Path();
}
public int convertDpToPixel(int dp) {
DisplayMetrics displayMetrics = Resources.getSystem().getDisplayMetrics();
return (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, dp, displayMetrics);
}
#Override
public void setImageDrawable(Drawable drawable) {
mDrawable = drawable;
if (drawable == null) {
return;
}
mBitmap = drawableToBitmap(drawable);
int bDIWidth = mBitmap.getWidth();
int bDIHeight = mBitmap.getHeight();
//Fit to screen.
float scale;
if ((mHeight / (float) bDIHeight) >= (mWidth / (float) bDIWidth)) {
scale = mHeight / (float) bDIHeight;
} else {
scale = mWidth / (float) bDIWidth;
}
float borderLeft = (mWidth - (bDIWidth * scale)) / 2;
float borderTop = (mHeight - (bDIHeight * scale)) / 2;
mMatrix = getImageMatrix();
RectF drawableRect = new RectF(0, 0, bDIWidth, bDIHeight);
RectF viewRect = new RectF(borderLeft, borderTop, (bDIWidth * scale) + borderLeft, (bDIHeight * scale) + borderTop);
mMatrix.setRectToRect(drawableRect, viewRect, Matrix.ScaleToFit.CENTER);
invalidate();
}
private Bitmap drawableToBitmap(Drawable drawable) {
Bitmap bitmap;
if (drawable instanceof BitmapDrawable) {
BitmapDrawable bitmapDrawable = (BitmapDrawable) drawable;
if (bitmapDrawable.getBitmap() != null) {
return bitmapDrawable.getBitmap();
}
}
if (drawable.getIntrinsicWidth() <= 0 || drawable.getIntrinsicHeight() <= 0) {
bitmap = Bitmap.createBitmap(1, 1, Bitmap.Config.ARGB_8888); // Single color bitmap will be created of 1x1 pixel
} else {
bitmap = Bitmap.createBitmap(drawable.getIntrinsicWidth(), drawable.getIntrinsicHeight(), Bitmap.Config.ARGB_8888);
}
Canvas canvas = new Canvas(bitmap);
drawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight());
drawable.draw(canvas);
return bitmap;
}
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
mWidth = MeasureSpec.getSize(widthMeasureSpec);
mHeight = MeasureSpec.getSize(heightMeasureSpec);
if ((mDrawable != null) && (mHeight > 0) && (mWidth > 0)) {
setImageDrawable(mDrawable);
}
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (mBitmap == null) {
return;
}
canvas.drawColor(Color.TRANSPARENT);
mPath.reset();
mPath.moveTo(0, mRadius);
mPath.lineTo(0, canvas.getHeight());
mPath.lineTo(canvas.getWidth(), canvas.getHeight());
mPath.lineTo(canvas.getWidth(), mRadius);
mPath.quadTo(canvas.getWidth(), 0, canvas.getWidth() - mRadius, 0);
mPath.lineTo(mRadius, 0);
mPath.quadTo(0, 0, 0, mRadius);
canvas.drawPath(mPath, mPaint);
canvas.clipPath(mPath);
canvas.drawBitmap(mBitmap, mMatrix, mPaint);
}
}
And in layout.xml
<com.example.widget.RoundedImageViewmageView
android:id="#+id/ivProductImg"
android:layout_width="match_parent"
android:layout_height="150dp"
android:scaleType="fitXY"
/>
Put imageView in CardView and set CornerRadius for CardView
I already answered in the link below :
Set Round Corner image in ImageView
your drawable code should like this..
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<!-- <solid android:color="add your color here"/>-->
<solid android:color="#00000"/>
<stroke
android:color="add your color here"
android:width="1dp"/>
<corners
android:radius="5dp"/>
</shape>
in XML
<com.example.widgets.RoundedImageView
android: layout_width = "39dp"
android: layout_height = "39dp"
android:background="here is your background source"
android: src = "# drawable / your_drawable"
/>
I want to display my images in listview where the imageview is rounded, i serached in the net and in stackoverflow i just found that they use bitmap or i dont like to use it because i'm getting my information from webservice. is there any method or exemple to display it in this way.
this is how i display my images rectangle border
mLoader.DisplayImage(mylink + ArrayListComment.get(position).getImage(), holder.imageView);
}
if(ArrayListComment.get(position).getImage().contains(".png") {
mLoader.DisplayImage(ArrayListComment.get(position).getImage(), holder.imageView);
}
For rounded ImageView use RoundedImageView.
For display image from url use Picasso.
Create a new rounded.xml under drawable
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android" >
<item>
<shape android:shape="rectangle" >
<stroke
android:width="10dp"
android:color="#FFffffff" />
<solid android:color="#00000000" />
<padding
android:bottom="0dp"
android:left="0dp"
android:right="0dp"
android:top="0dp" />
</shape>
</item>
<item>
<shape xmlns:android="http://schemas.android.com/apk/res/android" >
<stroke
android:width="10dp"
android:color="#FFffffff" />
<solid android:color="#00000000" />
<corners android:radius="30dp" />
</shape>
</item>
</layer-list>
and use it in your xml image view like this:
android:src="#drawable/rounded" and set the image background as you want it to be, it will be in a rounded shape
I hope this will help
Yes, you can od it by customizing your Imageview. Please check out my customImageview class Which may help you.enter code here.
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.PorterDuff.Mode;
import android.graphics.PorterDuffXfermode;
import android.graphics.Rect;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.widget.ImageView;
public class RoundedImageView extends ImageView {
public RoundedImageView(Context context) {
super(context);
// TODO Auto-generated constructor stub
}
public RoundedImageView(Context context, AttributeSet attrs) {
super(context, attrs);
// TODO Auto-generated constructor stub
}
public RoundedImageView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
// TODO Auto-generated constructor stub
}
#Override
protected void onDraw(Canvas canvas) {
Drawable drawable = getDrawable();
if (drawable == null) {
return;
}
if (getWidth() == 0 || getHeight() == 0) {
return;
}
Bitmap b = ((BitmapDrawable) drawable).getBitmap();
Bitmap bitmap = b.copy(Bitmap.Config.ARGB_8888, true);
int w = getWidth();
Bitmap roundBitmap = getCroppedBitmap(bitmap, w);
canvas.drawBitmap(roundBitmap, 0, 0, null);
}
public static Bitmap getCroppedBitmap(Bitmap bmp, int radius) {
Bitmap sbmp;
if (bmp.getWidth() != radius || bmp.getHeight() != radius)
sbmp = Bitmap.createScaledBitmap(bmp, radius, radius, false);
else
sbmp = bmp;
Bitmap output = Bitmap.createBitmap(sbmp.getWidth(), sbmp.getHeight(),
Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, sbmp.getWidth(), sbmp.getHeight());
paint.setAntiAlias(true);
paint.setFilterBitmap(true);
paint.setDither(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(Color.parseColor("#BAB399"));
canvas.drawCircle(sbmp.getWidth() / 2 + 0.7f,
sbmp.getHeight() / 2 + 0.7f, sbmp.getWidth() / 2 + 0.1f, paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(sbmp, rect, rect, paint);
return output;
}
}
Try this,
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.PorterDuffXfermode;
import android.graphics.Rect;
import android.graphics.RectF;
import android.graphics.Bitmap.Config;
import android.graphics.PorterDuff.Mode;
public class ImageHelper {
public static Bitmap getRoundedCornerBitmap(Bitmap bitmap, int pixels) {
Bitmap output = Bitmap.createBitmap(bitmap.getWidth(), bitmap
.getHeight(), Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final int color = 0xff424242;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
final RectF rectF = new RectF(rect);
final float roundPx = pixels;
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
canvas.drawRoundRect(rectF, roundPx, roundPx, paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(bitmap, rect, rect, paint);
return output;
}
}
You will have to customise your image loader.
EDIT:
If you dont want to create a copy of a bitmap, you can use a bitmap shader.
See this blog,
http://www.curious-creature.com/2012/12/11/android-recipe-1-image-with-rounded-corners/
See the RoundedImageView for implementation.
Try this link
public static Bitmap getCroppedBitmap(Bitmap bmp, int radius) {
Bitmap sbmp;
if(bmp.getWidth() != radius || bmp.getHeight() != radius)
sbmp = Bitmap.createScaledBitmap(bmp, radius, radius, false);
else
sbmp = bmp;
Bitmap output = Bitmap.createBitmap(sbmp.getWidth(),
sbmp.getHeight(), Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final int color = 0xffa19774;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, sbmp.getWidth(), sbmp.getHeight());
paint.setAntiAlias(true);
paint.setFilterBitmap(true);
paint.setDither(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(Color.parseColor("#BAB399"));
canvas.drawCircle(sbmp.getWidth() / 2+0.7f, sbmp.getHeight() / 2+0.7f,
sbmp.getWidth() / 2+0.1f, paint);
paint.setXfermode(new PorterDuffXfermode(android.graphics.PorterDuff.Mode.SRC_IN));
canvas.drawBitmap(sbmp, rect, rect, paint);
return output;
}
http://easyandroidexample.blogspot.in/2015/03/how-to-make-image-circle-view.html
may it work for you
I have to create a framelayout which contains an ImageView and a TextView. How can I create a rounded layout so that they are shown as in the image. I tried adding round shape to the background of layout but it is not working.
I have one class that does the same work, check this one for your reference add this class inside the package and use this
public class RoundedImageView extends ImageView {
public RoundedImageView(Context context) {
super(context);
}
public RoundedImageView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public RoundedImageView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
#Override
protected void onDraw(Canvas canvas) {
Drawable drawable = getDrawable();
if (drawable == null) {
return;
}
if (getWidth() == 0 || getHeight() == 0) {
return;
}
Bitmap b = ((BitmapDrawable) drawable).getBitmap();
if (b == null) {
return;
}
Bitmap bitmap = b.copy(Bitmap.Config.ARGB_8888, true);
if(bitmap ==null)
{
return;
}
int w = getWidth(), h = getHeight();
Bitmap roundBitmap = getCroppedBitmap(bitmap, w);
canvas.drawBitmap(roundBitmap, 0, 0, null);
}
public static Bitmap getCroppedBitmap(Bitmap bmp, int radius) {
Bitmap sbmp;
if (bmp.getWidth() != radius || bmp.getHeight() != radius) {
float smallest = Math.min(bmp.getWidth(), bmp.getHeight());
float factor = smallest / radius;
sbmp = Bitmap.createScaledBitmap(bmp,
(int) (bmp.getWidth() / factor),
(int) (bmp.getHeight() / factor), false);
} else {
sbmp = bmp;
}
Bitmap output = Bitmap.createBitmap(radius, radius, Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final int color = 0xffa19774;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, radius, radius);
paint.setAntiAlias(true);
paint.setFilterBitmap(true);
paint.setDither(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(Color.parseColor("#BAB399"));
canvas.drawCircle(radius / 2 + 0.7f, radius / 2 + 0.7f,
radius / 2 + 0.1f, paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(sbmp, rect, rect, paint);
return output;
}
}
and use this type of XML for design
<com.packagename.RoundedImageView
android:id="#+id/odd_bubble"
android:layout_width="50dip"
android:layout_height="50dip"
android:layout_alignParentLeft="true"
android:layout_margin="5dip"
android:src="#drawable/index"
/>
You can use the ArcLibrary to achieve something like this:
<com.stelladk.arclib.ArcLayout
android:layout_width="200dp"
android:layout_height="200dp"
app:ArcType="inner"
app:ArcRadius="100dp"
android:background="#drawable/scenery">
<TextView
android:layout_width="match_parent"
android:layout_height="30dp"
android:text="Change"
android:background="#color/semiwhite"
android:gravity="center"
android:layout_gravity="bottom"/>
</com.stelladk.arclib.ArcLayout>
Create a custom view and inside custom view's onDraw use canvas.drawText() to place the text. Now create a new class extending FrameLayout or RelativeLayout and use the above custom view class and RoundedImageView class as inner classes. Now inflate the 2 views inside the parent class. You can now get the rounded image as well as text below it.
FYI : You have to pass appropriate params to the drawText() method so that it is aligned in the required position
i have a rectangular image that i convert to a circle, then i set that image to the imageview. however i get a black square around the circular image. I need it to match the rest of the layout which is white.Can anyone explain why?
the layout below is part of a much larger layout that is used as the layout for the listview. I tried this code alone in a different app and it worked fine. The default color of the xml layout was white in that app so maybe it is still drawing the square but i just cant see it? The default color of the xml in my original app is black. could that be causing the problem?
here is part of the layout
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="#fff"
android:orientation="horizontal" >
<RelativeLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:background="#fff" >
<ImageView
android:id="#+id/iv_profile"
android:layout_width="90dp"
android:layout_height="90dp" />
</RelativeLayout>
use this class
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.PorterDuff.Mode;
import android.graphics.PorterDuffXfermode;
import android.graphics.Rect;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.widget.ImageView;
public class RoundedCustomImageView extends ImageView{
public RoundedCustomImageView(Context context) {
super(context);
}
public RoundedCustomImageView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public RoundedCustomImageView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
#Override
protected void onDraw(Canvas canvas) {
Drawable drawable = getDrawable();
if (drawable == null) {
return;
}
if (getWidth() == 0 || getHeight() == 0) {
return;
}
try {
Bitmap b = ((BitmapDrawable) drawable).getBitmap();
Bitmap bitmap = b.copy(Bitmap.Config.ARGB_8888, true);
int w = getWidth(), h = getHeight();
Bitmap roundBitmap = getCroppedBitmap(bitmap, w);
canvas.drawBitmap(roundBitmap, 0,0, null);
} catch (OutOfMemoryError e) {
e.printStackTrace();
}catch (Exception e) {
e.printStackTrace();
}
}
public static Bitmap getCroppedBitmap(Bitmap bmp, int radius) {
Bitmap sbmp;
if(bmp.getWidth() != radius || bmp.getHeight() != radius)
sbmp = Bitmap.createScaledBitmap(bmp, radius, radius, false);
else
sbmp = bmp;
Bitmap output = Bitmap.createBitmap(sbmp.getWidth(),sbmp.getHeight(), Config.ARGB_8888);
//Bitmap output = Bitmap.createBitmap(200,200, Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final int color = 0xffa19774;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, sbmp.getWidth(), sbmp.getHeight());
// final Rect rect = new Rect(0, 0, 200, 200);
paint.setAntiAlias(true);
paint.setFilterBitmap(true);
paint.setDither(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(Color.parseColor("#030302"));
canvas.drawCircle(sbmp.getWidth() / 2+0.7f, sbmp.getHeight() / 2+0.7f,
sbmp.getWidth() / 2+0.1f, paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(sbmp, rect, rect, paint);
return output;
}}
This question already has answers here:
How to make an ImageView with rounded corners?
(58 answers)
Closed 9 years ago.
How could I create a rounded ImageView in Android?
I have tried the following code, but it's not working fine.
Code:
Bitmap circleBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Bitmap.Config.ARGB_8888);
BitmapShader shader = new BitmapShader (bitmap, TileMode.CLAMP, TileMode.CLAMP);
Paint paint = new Paint();
paint.setShader(shader);
Canvas c = new Canvas(circleBitmap);
c.drawCircle(bitmap.getWidth()/2, bitmap.getHeight()/2, bitmap.getWidth()/2, paint);
imageView.setImageBitmap(circleBitmap);
Image inside the circle:
How can I do this?
I too needed a rounded ImageView, I used the below code, you can modify it accordingly:
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.PorterDuff.Mode;
import android.graphics.PorterDuffXfermode;
import android.graphics.Rect;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.widget.ImageView;
public class RoundedImageView extends ImageView {
public RoundedImageView(Context context) {
super(context);
}
public RoundedImageView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public RoundedImageView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
#Override
protected void onDraw(Canvas canvas) {
Drawable drawable = getDrawable();
if (drawable == null) {
return;
}
if (getWidth() == 0 || getHeight() == 0) {
return;
}
Bitmap b = ((BitmapDrawable) drawable).getBitmap();
Bitmap bitmap = b.copy(Bitmap.Config.ARGB_8888, true);
int w = getWidth();
#SuppressWarnings("unused")
int h = getHeight();
Bitmap roundBitmap = getCroppedBitmap(bitmap, w);
canvas.drawBitmap(roundBitmap, 0, 0, null);
}
public static Bitmap getCroppedBitmap(Bitmap bmp, int radius) {
Bitmap sbmp;
if (bmp.getWidth() != radius || bmp.getHeight() != radius) {
float smallest = Math.min(bmp.getWidth(), bmp.getHeight());
float factor = smallest / radius;
sbmp = Bitmap.createScaledBitmap(bmp,
(int) (bmp.getWidth() / factor),
(int) (bmp.getHeight() / factor), false);
} else {
sbmp = bmp;
}
Bitmap output = Bitmap.createBitmap(radius, radius, Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final String color = "#BAB399";
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, radius, radius);
paint.setAntiAlias(true);
paint.setFilterBitmap(true);
paint.setDither(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(Color.parseColor(color));
canvas.drawCircle(radius / 2 + 0.7f, radius / 2 + 0.7f,
radius / 2 + 0.1f, paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(sbmp, rect, rect, paint);
return output;
}
}