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How to Add Stacktrace or debug Option when Building Android Studio Project
(13 answers)
Closed 6 years ago.
Anyone knows how to debug in Android studio?
My program couldn't run due to an exception,
app:compilejavac.
And it says use debug or stacktrace for more info. Please help me out. All other apps running fine only current project has this errors.
The error message is that :
The error is that: /Users/hexinhao/AndroidStudioProjects/zhbj77/app/build/generated/source/r/debug/com/jikexueyuan/zhbj75/R.java:2431: 错误: 需要';'
public static final int news_center-body_text=0x7f0c0089;
^
/Users/hexinhao/AndroidStudioProjects/zhbj77/app/build/generated/source/r/debug/com/jikexueyuan/zhbj75/R.java:2431: 错误: 需要<标识符>
public static final int news_center-body_text=0x7f0c0089;
^
2 个错误
:app:compileDebugJavaWithJavac FAILED
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':app:compileDebugJavaWithJavac'.
> Compilation failed; see the compiler error output for details.
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output
news_center-body_text
This has an error at - (the arrow is pointing to it).
Your resource names must reflect valid Java variable rules, so no - characters. Change it to an _ in the ID for that XML element where you have that particular element.
On a related note - How would you expect findViewById(R.id.news_center-body_text) to work?
That would be your first hint that something is wrong.
Related
I am going to use liquid swipe package for my android app. ( https://github.com/Cuberto/liquid-swipe-android ).
So I did every thing step by step according to the it's manual.
I have generated my account key and token from my github account and added gpr.user and gpr.key then added dependencies. but when I built my app I will get this error message.
"Username must not be null!"
Execution failed for task ':app:checkDebugAarMetadata'.
Could not resolve all files for configuration ':app:debugRuntimeClasspath'.
Could not resolve com.cuberto:liquid-swipe:1.0.0.
Required by:
project :app
> Could not resolve com.cuberto:liquid-swipe:1.0.0.
> Could not get resource 'https://maven.pkg.github.com/Cuberto/liquid-swipe-android/com/cuberto/liquid-swipe/1.0.0/liquid-swipe-1.0.0.pom'.
> Username must not be null!
Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
my github.properties:
gpr.user = user
gpr.key = key
Best regards
https://api.github.com/users/<github username>
Run the above on your browser. This will return a json. In that json, you will see an id, that's your gpr user
For the token, go to developer setting in your github and create a token.
Note: Make sure to tick read packages
I'm working on a rather simple game with Kotlin using KorGe. It works just fine on the JVM, but when I try to run an androidDebug/release it throws the following error:
Execution failed for task ':compileTestKotlinJvm'.
Error while evaluating property 'filteredArgumentsMap' of task ':compileTestKotlinJvm'
Could not resolve all files for configuration ':jvmTestCompileClasspath'.
> Could not resolve org.jetbrains.kotlin:kotlin-test:1.6.10.
Required by:
project :
> Unable to find a variant of org.jetbrains.kotlin:kotlin-test:1.6.10 providing the requested capability org.jetbrains.kotlin:kotlin-test-framework-junit:
- Variant compile provides org.jetbrains.kotlin:kotlin-test:1.6.10
- Variant runtime provides org.jetbrains.kotlin:kotlin-test:1.6.10
- Variant platform-compile provides org.jetbrains.kotlin:kotlin-test-derived-platform:1.6.10
- Variant platform-runtime provides org.jetbrains.kotlin:kotlin-test-derived-platform:1.6.10
- Variant enforced-platform-compile provides org.jetbrains.kotlin:kotlin-test-derived-enforced-platform:1.6.10
- Variant enforced-platform-runtime provides org.jetbrains.kotlin:kotlin-test-derived-enforced-platform:1.6.10
Try:
Run with --stacktrace option to get the stack trace.
Run with --info or --debug option to get more log output.
Run with --scan to get full insights.
I tried changing Kotlin version, SDK version, Gradle version...Nothin works!
Can someone help please ?
I installed the google json to my project, and the FirebaseAuth.unitypackage, aswell. While the Firebase.Auth.unitypackage was being added the console displayed "Gradle failed to fetch dependencies". I updated my play services resolver to 1.2.50.00 by deleting the previous one and imported the new one into my project as another post said but no fix. I also tried /Assets/PlayServicesResolver/Resolve and Force resolve.
The console logs:
Gradle failed to fetch dependencies.
Failed to run 'Temp\PlayServicesResolverGradle\gradlew.bat -b Temp\PlayServicesResolverGradle\PlayServicesResolver.scripts.download_artifacts.gradle "-PANDROID_HOME=C:/Users/Augmented Marketing/Downloads/android-sdk_r24.4.1-windows/android-sdk-windows" "-PTARGET_DIR=C:\Users\Augmented Marketing\Documents\Unity firebase test\Assets\Plugins\Android" "-PMAVEN_REPOS=file:///C:/Users/Augmented Marketing/Documents/Unity firebase test/Assets/Firebase/m2repository" "-PPACKAGES_TO_COPY=com.google.android.gms:play-services-base:11.2.0;com.google.firebase:firebase-common:11.2.0;com.google.firebase:firebase-core:11.2.0;com.google.firebase:firebase-app-unity:4.1.0;com.google.firebase:firebase-auth:11.2.0;com.google.firebase:firebase-auth-unity:4.1.0"'
stdout:
BUILD FAILED
Total time: 1.315 secs
stderr:
FAILURE: Build failed with an exception.
* Where:
Build file 'C:\Users\Augmented Marketing\Documents\Unity firebase test\Temp\PlayServicesResolverGradle\PlayServicesResolver.scripts.download_artifacts.gradle' line: 129
* What went wrong:
A problem occurred evaluating root project 'PlayServicesResolverGradle'.
> Illegal character in path at index 26: file:///C:/Users/Augmented Marketing/Documents/Unity firebase test/Assets/Firebase/m2repository
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
exit code: 1
UnityEngine.Debug:LogError(Object)
GooglePlayServices.PlayServicesResolver:<PlayServicesResolver>m__0(String, LogLevel)
Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
GooglePlayServices.<GradleResolution>c__AnonStorey0:<>m__0(Result)
GooglePlayServices.<GradleResolution>c__AnonStorey1:<>m__0()
GooglePlayServices.PlayServicesResolver:PumpUpdateQueue()
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
Can you try change the folder name Unityfirebasetest instead of Unity firebase test and AugmentedMarketing instead of Augmented Marketing in C:\Users\Augmented Marketing\Documents\Unity firebase test ?
So, remove the blanks.
I believe the issue is whitespace in your project path. We fixed this in the 4.2.0 release of the Firebase SDK https://firebase.google.com/support/release-notes/unity#4.2.0 and in https://github.com/googlesamples/unity-jar-resolver/commit/bf515eb2080ee9713584684521d36ad7e8d62fbd of the Play Services Resolver.
Cheers,
Stewart
I am attempting to install the sample app here: https://github.com/brentvatne/react-native-scrollable-tab-view
After install, I attempt to run, but the error appears:
:react-native-vector-icons:processReleaseResources FAILED
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':react-native-vector-icons:processReleaseResources'.
> com.android.ide.common.process.ProcessException: org.gradle.process.internal.E
xecException: Process 'command 'C:\Users\KJA\AppData\Local\Android\sdk\build-too
ls\23.0.1\aapt.exe'' finished with non-zero exit value 1
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug
option to get more log output.
BUILD FAILED
Total time: 23.638 secs
Could not install the app on the device, read the error above for details.
Make sure you have an Android emulator running or a device connected and have
set up your Android development environment:
https://facebook.github.io/react-native/docs/android-setup.html
How can this be alleviated?
ref: https://github.com/oblador/react-native-vector-icons/issues/102
I spent a whole lot of time trying to figure out this error, and (at least for me) it turns out to be something really stupid, and largely unrelated to the react-native-vector-icon library.
After many hours of A-B-A testing, I have come to the conclusion that this library has some very long path names in it.
This really adversely affects Windows users.
If I have my project located at: C:\Users\MyName789\Dropbox\123 Software Development -- React Native\IconExplorer we get a total fail.
If I move the project to: C:\IconExplorer everything works well.
Recommendation for Windows users: There are many files affected while running react-native run-android. Long file name addresses will result in numerous errors, including Execution failed for task ':react-native-vector-icons:processReleaseResources' With that said, keep your file path names as short as possible!
On Windows one could fire up regedit, then search for
LongPathsEnabled
and set it to 1.
Do a reboot afterwards and if the problem lies only within long path names, it should be gone.
I haven't see since when, but my palette doesn't show up, I did some search about it, they say: "Restart the project", but I don't know why when I go in View >> Tool Windows, palette is disabled:
I did a update too, to see if it appeared but it didn't.
Logcat say:
0 warnings.
0 errors.
Console:
Note: Some input files use unchecked or unsafe operations.
Note: Recompile with -Xlint:unchecked for details.
AGPBI: {"kind":"ERROR","text":"Resource id cannot be an empty string (at \u0027id\u0027 with value \u0027#+id/\u0027).","sourcePath":"C:\\Users\\...\\AndroidStudioProjects\\Solutis\\app\\src\\main\\res\\layout\\activity_contact.xml","position":{"startLine":7,"startColumn":17,"startOffset":308,"endColumn":22,"endOffset":313},"original":""}
FAILED
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':app:processDebugResources'.
> com.android.ide.common.process.ProcessException: org.gradle.process.internal.ExecException: Process 'command 'C:\Users\...\AppData\Local\Android\Sdk\build-tools\22.0.1\aapt.exe'' finished with non-zero exit value 1
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
I found a lot of post with this problem, and i found why, the palette is not disabled, it's activated but it's hidden here:
So you juste have to stretch it
You can restore your layout to default by navigating to Window/Restore Default Layout:
I came up with the same problem. And after going through a lot of trouble, I could fix it with Window -> Restore Default Layout (Shift+F12). It made the palette and the component tree visible again.