Auto responsive layout for android mobile and tablet - android

I am trying to develop an app, which support all mobile and tablet devices of every screen size and density, but every time i got some changes in UI for different screen sizes for example in image below i put three text on screen but it always change its location in different screen devices.
I tried smallest width screen(600,720,320,480) and screen size(S,N,L,X) but both are not working properly,
is there anyone who can help me with specific data. please dont refer developer android site because i looked so many website but they only describe android screen specification, they dont give any proper solution. please give me any proper solution or project sample will be better.
thanks in advance.
http://i.stack.imgur.com/R1uKU.png

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My android app looks different on the phone than android studio

My android app looks different on the phone than android studio
look at screenshot
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App in the Android studio screenshot
why is that? and how can I fix that?
Your preview shows what your layout would look like on a Pixel 3, which is quite a large phone. From what I saw on your screenshot looks like your device isn't quite as large so I'd recommend you to use ConstraintLayout for 2 reasons:
Consistency across different screen sizes - it's much more likely your layout will look the same on a large screen and a small one
Better performance, especially for your case since you'll be able to do everything with a single layout, without having to nest several layouts
For more information on ConstraintLayout, please check out this post I wrote on Medium

Android Device compatibility issue in Normal Device

i am suffering from last few days but i am not getting any perfect answer for that
android developer website
i
and apart from that i am also study lot of website but most of the website say's use dimen and used it for
small
normal
large
and x-large
but it is not giving me the perfect solution because most of the device which i am testing they all target normal dime such like that device start from 3.7 to 5 inch and because of that my card get moved up according to device i want the perfect appearance on each device there is a image attached to it
actually i want the perfect apperance on each device i found one method which is work fine to make a dimens xml according to the dimension of screen but it is not reliable i have to make more then 25 xml and if another device will come i have to make for these also this is image Url
If you want to support all devices then I think under my opinion You need make a check up on several points. These points are given below:
first you should make it sure that you are using right sizes in all drawable bucket. I am saying this because I think You are looking it perfect in some device but not looking good in other devices.
Do not make multiple xmls it is deprecated.
TO give margins for all devices you need to make different values folder or Dimens folder for different devices.
This is new way of supporting multiple devices , multiple xml is deprecated.
Here I am posting 2 links , this and this , check them out. I think that this is good for you to learn , just give it a try. And Up vote if this helps.

images in real android 4.0 device are not looking same as in emulator

i am developing an application for android 4.0. that app in emulator is looking in good size but when we check that application in real device, all images in apps are being very small in size. what should i do? please help me.
If I am following you correctly you are under the illusion that the emulator will mimic a device exactly? And that because your design looks good on the emulator it will translate exactly over to the device?
If that assumption is correct then you need to be aware that the emulator is never going to give you that kind of accuracy. From my own experience the emulator will help as a guide but it cannot and should not really be used as a like for like match against a set or specific device. This all comes down to the fact that different phone manufacturers use different chipsets and render their screens differently to each other. The best thing you can do is to effectively follow the guidelines here http://developer.android.com/guide/practices/screens_support.html to provide a layout that closely resembles what you want.

Best way to test Android layout before submitting to market

reading about all these different resolutions and hardwares for Android I am a little unsure if the layout I created for an Samsung Galaxy will actually work the same way on all (most) Android devices.
I did not use anything fancy or complicated. However I had to use fixed width in several places to align text and buttons nicely. ALso there is some text with linebreaks that could look differntly if on narrower screens
How can I be sure that my layout will work on other devices? Or is this actually a no issue? Testing in the debugger is sooooo slow, that I actually never got it to work properly.
Thanks very much!
You can set up multiple emulators with different screen sizes, that simulate the possible targets.
In the emulator Ctrl-F11/12 (thanks #ccheneson) allows you to change the orientation, so that you can test that as well.
The emulator may be slow, but to see how the layouts look like it should be fast enough - you may still test the logic on a real device.
Also emulator speed seems to be highly dependent on the screen size.

How do I ensure my android app will look the same on all android phones?

Is there a truefire way to make sure my app will display the same on my Motorola Droid 2 as it will on other Androids?
I use nothing more than basic Linear Layouts, Image Views, Buttons etc - is there a good checklist to go by before I even think about launching an app?
Clipping issues, What SDK I should launch my app in, etc...?
Make sure you are following the guidelines for supporting multiple screen sizes.
You can use the emulator to experiment with the different possible screen sizes and densities, as described in that document under how to test your app.
You can make emulator of different screen sizes to check your application.
One thing make sure you don't use "px"(pixels) anywhere in your application, use dp instead of px.

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