How does Android MediaPlayer Prepare() actually work? - android

I created an app in which I am using Android's mediaplayer to stream multiple video files from a HTTP source. I am using the Prepare() method instead of prepareAsync() since I can't continue unless something is being shown.
Here I have a simple method that return each of the mediaplayer instances:
MediaPlayer mediaPreparation(String filename) {
String url = "myURL"; // your URL here
// create mediaplayer instance
MediaPlayer mediaPlayer = new MediaPlayer();
try {
mediaPlayer.setDataSource(url);
mediaPlayer.prepare();
} catch (IOException e) {
}
mediaPlayer.setLooping(true);
// mediaPlayer.start();
return mediaPlayer;
}
And then I start them one by one using start(). Now I have two questions:
1- How does Prepare() really work? It takes a while for my app to start. Isn't it supposed to first receive a portion of the video stream (not download the whole) and then start playing?!
2- Can I manually buffer the video so I have more control over the buffer, and feed it into a mediaplayer to play? In specific, given a condition I need to start the video from a specific time. So probably I need to buffer the video stream from a specific time of the video.

Related

Radio streaming doesnot match the original streaming in android?

I am using simple MediaPlayer to stream a radio streaming..
try {
MediaPlayer media = new MediaPlayer();
media.setAudioStreamType(AudioManager.USE_DEFAULT_STREAM_TYPE);
media.setDataSource("http://indiespectrum.com:9000");
media.prepareAsync();
media.start();
}
catch(Exception e)
{
//Getting Exception
}
This works fine but the audio played is somewhat slow then the original audio streamed i.e if a song is originally at 2:15 the mediaplayer is playing at 2:05 .There is around 10 sec difference .Why is there a difference and what can be done to remove this?

sounds not playing with mediaplayer after playing some sounds

I'm developing an android application which is collection of 100 sound effects.
After I play for instance 25 of the sounds, I can't play anymore and I have to close the application and wait for some minutes then open the application and now I can play other sounds.
final MediaPlayer mp81 = MediaPlayer.create(MainActivity.this, R.raw.a81);
I play the sound using the below code:
mp81.start();
I stop the playing sound using the below code:
mp81.seekTo(0);
I also used stop() method but the problem were still existing.
is there any other method i have to add?
Please note: consider using SoundPool for playing short sounds.
Regarding your use-case: you initialize your MediaPlayer instance using the static create() method which means you create a new MediaPlayer object for each sound instead of reusing an existing instance and just changing the data source. This might negatively affect the performance of your app. I suggest that you create an array of paths to your sounds and then instantiate the MediaPlayer like this:
MediaPlayer mp = new MediaPlayer();
try {
mp.setDataSource(yourArray[x]);
mp.prepare();
mp.start();
} catch(Exception e){
e.printStackTrace();
}
Consult the MediaPlayer Document for more information.

Android : how to play multiple audios using single media player object

I need to create only one media player object Mediaplayer mp = new Mediaplayer();
Using this I need to play multiple audio files one after the other for that i am using handler
and getting the duration.
If i create multiple media player objects it shows error(1, -17)
I also need to display images related to audio files.
Did you rule out SoundPool?
http://developer.android.com/reference/android/media/SoundPool.html
It typically good for short audio clips.
Implement the OnCompletionListener and register it with your MediaPlayer instance.
After the media has been played out it will call this callback method onCompletion
void onCompletion(MediaPlayer mp){
//Here you stop it.
mp.stop();
//Reset the data source path to the new file
mp.setDataSource(<uri>);
mp.prepare(); // or mp.prepareAsync();
// start the mediaplayer after the prepare has completed.
}
Release the mediaplayer instance once you are done playing all the files.

One Android MediaPlayer Object plays several sounds at once

I have ONE object MediaPlayer mediaplayer. I use it to play different sounds, one after another.
mediaplayer = MediaPlayer.create(context, ResIdMusicONE);
mediaplayer.start();
// some user input
mediaplayer.release();
mediaplayer = null;
// some other user input
mediaplayer = MediaPlayer.create(context, ResIdMusicTWO);
mediaplayer.start();
// some user input
mediaplayer.release();
mediaplayer = null;
Sometimes is works fine. But sometimes the two sounds are played at the same time. And at positions, where mediaplayer should already have been released and be equal null.
Thanks for the help.
If I were you I would use the SoundPool class for this. With SoundPool you can set the number of streams to play at the same time, so by setting that to 1 you can just call play() over and over and the most recent call to play() will be the only sound that you hear.
Take a look at my post a while back. It has an example of the SoundPool class in the question.
Edit:
Have you tried creating a new instance and calling the prepare() every time you want to start a new sound?
mediaplayer = new MediaPlayer();
mediaplayer.setDataSource(path);
mediaplayer.prepare();
mediaplayer.start();
Though actually now that I think about it, I'm pretty sure you only need to do that if you are using a file from the sdcard not from your resources... Hmmm.

How to play online radio in android

I am working on android application in which i have play online radio streaming.
i have gone through the media player classes but i don't think is there any method to online streaming of radio. If any know about this please help me.
Thank You.
Vikram
Vikram,
You should be able to achieve this using the MediaPlayer; however, depending on your format it may be difficult. For example, if you're trying to play an online radio stream that uses .pls, or .m3u, you would have to parse that file, and pull out the true URLs to use.
Beyond that, you should be able to use MediaPlayer's create method with a URL to start streaming playback. Keep in mind that if the streams URL redirects (which it likely does) you may have to resolve the URL. A simple way to do this is use HttpURLConnection to open a connection, then connect(), then getURL(). You'll likely need a string url, so call toExternalForm() on the result from getURL().
Additionally, If things aren't working for you with MediaPlayer via URL, you might have to come up with your own buffering mechanism to get the data from the server. That being the case, you can try this tutorial: http://blog.pocketjourney.com/2008/04/04/tutorial-custom-media-streaming-for-androids-mediaplayer/
From what I've read, you should just be able to do:
MediaPlayer mediaPlayer = new MediaPlayer();
mediaPlayer.setDataSource(streamingURL);
mediaPlayer.prepare();
mediaPlayer.start();
to get basic functionality I believe, but I haven't tested it myself.
the easiest way to play a radio channel in android is to use the built in MediaPlayer, however when the datasource is from web the prepare() method takes a long time to execute and you should use prepareAsync() instead to avoid blocking the ui:
player = new MediaPlayer();
player.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mediaPlayer) {
player.start();
}
}
});
try {
player.setDataSource(currentChannelUrl);
player.setAudioStreamType(AudioManager.STREAM_MUSIC);
} catch (IOException e) {
Toast.makeText(this, e.getMessage(), Toast.LENGTH_SHORT).show();
e.printStackTrace();
return;
}
player.prepareAsync();

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