Currently i am working in hybrid application. i received base 64 string which i want to get downloaded as pdf and open it when user clicks on download button. I managed to convert to pdf refering to the below link
It is getting stored in local storage of the device.
In android file getting stored in internal storage.But for ios pdf is not accessibe inside local storage and ibooks is not identifying the file. how to make pdf available in download folder in android and ibooks for ios for better user experience and make pdf open when download is done?.
convert base 64 to pdf blob
function b64toBlob(b64Data, contentType, sliceSize) {
var input = b64Data.replace(/\s/g, ''),
byteCharacters = atob(input),
byteArrays = [],
offset, slice, byteNumbers, i, byteArray, blob;
contentType = contentType || '';
sliceSize = sliceSize || 512;
for (offset = 0; offset < byteCharacters.length; offset += sliceSize) {
slice = byteCharacters.slice(offset, offset + sliceSize);
byteNumbers = new Array(slice.length);
for (i = 0; i < slice.length; i++) {
byteNumbers[i] = slice.charCodeAt(i);
}
byteArray = new Uint8Array(byteNumbers);
byteArrays.push(byteArray);
}
//Convert to blob.
try {
blob = new Blob(byteArrays, { type: contentType });
}
catch (e) {
// TypeError old chrome, FF and Android browser
window.BlobBuilder = window.BlobBuilder ||
window.WebKitBlobBuilder ||
window.MozBlobBuilder ||
window.MSBlobBuilder;
if (e.name == 'TypeError' && window.BlobBuilder) {
var bb = new BlobBuilder();
for (offset = 0; offset < byteArrays.length; offset += 1) {
bb.append(byteArrays[offset].buffer);
}
blob = bb.getBlob(contentType);
}
else if (e.name == "InvalidStateError") {
blob = new Blob(byteArrays, {
type: contentType
});
}
else {
return null;
}
}
return blob;
};
And then the downloading itself we need the cordova-file plugin:
function pdfConversion(){
alert("The paragraph was clicked.");
var fileName="test.pdf";
var fileToSave= b64toBlob(encodedString, 'application/pdf');
document.addEventListener("deviceready", onDeviceReady, false);
function onDeviceReady() {
window.requestFileSystem(LocalFileSystem.PERSISTENT, 0, gotFS, onFileSystemFail);
}
function gotFS(fileSystem) {
fileSystem.root.getFile(fileName, {create: true}, onFileEntryRetrieved, onFileSystemFail);
}
function onFileEntryRetrieved(fileEntry) {
console.log("file entry retrieved");
fileEntry.createWriter(gotFileWriter, onFileSystemFail);
}
function gotFileWriter (writer) {
console.log("inside local file system"+JSON.stringify(writer));
alert("JSON.stringify(writer)"+JSON.stringify(writer));
console.log("contents of file now 'some sample text'");
//writer.truncate(11);
writer.onwriteend = function(evt) {
writer.write(fileToSave);
writer.seek(4);
}
writer.onerror = function (e) {
// you could hook this up with our global error handler, or pass in an error callback
console.log('Write failed: ' + e.toString());
};
writer.write(fileToSave);
window.open(fileName, '_blank');
};
function onFileSystemFail(error) {
console.log(error.code);
}
};
In Android, we have access to write and read PDF. But in IOS, Sandbox access has certain restriction to read.
I managed to open PDF using encoded string as follows
window.open("data:application/pdf;base64,"+encodedString, "_blank","location=no,hidden=no,closebuttoncaption=Close");
Related
I'm wondering how to upload file onto Firebase's storage via URL instead of input (for example). I'm scrapping images from a website and retrieving their URLS. I want to pass those URLS through a foreach statement and upload them to Firebase's storage. Right now, I have the firebase upload-via-input working with this code:
var auth = firebase.auth();
var storageRef = firebase.storage().ref();
function handleFileSelect(evt) {
evt.stopPropagation();
evt.preventDefault();
var file = evt.target.files[0];
var metadata = {
'contentType': file.type
};
// Push to child path.
var uploadTask = storageRef.child('images/' + file.name).put(file, metadata);
// Listen for errors and completion of the upload.
// [START oncomplete]
uploadTask.on('state_changed', null, function(error) {
// [START onfailure]
console.error('Upload failed:', error);
// [END onfailure]
}, function() {
console.log('Uploaded',uploadTask.snapshot.totalBytes,'bytes.');
console.log(uploadTask.snapshot.metadata);
var url = uploadTask.snapshot.metadata.downloadURLs[0];
console.log('File available at', url);
// [START_EXCLUDE]
document.getElementById('linkbox').innerHTML = 'Click For File';}
Question what do I replace
var file = evt.target.files[0];
with to make it work with external URL instead of a manual upload process?
var file = "http://i.imgur.com/eECefMJ.jpg"; doesn't work!
There's no need to use Firebase Storage if all you're doing is saving a url path. Firebase Storage is for physical files, while the Firebase Realtime Database could be used for structured data.
Example . once you get the image url from the external site this is all you will need :
var externalImageUrl = 'https://foo.com/images/image.png';
then you would store this in your json structured database:
databaseReference.child('whatever').set(externalImageUrl);
OR
If you want to actually download the physical images straight from external site to storage then this will require making an http request and receiving a blob response or probably may require a server side language ..
Javascript Solution : How to save a file from a url with javascript
PHP Solution : Saving image from PHP URL
This answer is similar to #HalesEnchanted's answer but with less code. In this case it's done with a Cloud Function but I assume the same can be done from the front end. Notice too how createWriteStream() has an options parameter similar to bucket.upload().
const fetch = require("node-fetch");
const bucket = admin.storage().bucket('my-bucket');
const file = bucket.file('path/to/image.jpg');
fetch('https://example.com/image.jpg').then((res: any) => {
const contentType = res.headers.get('content-type');
const writeStream = file.createWriteStream({
metadata: {
contentType,
metadata: {
myValue: 123
}
}
});
res.body.pipe(writeStream);
});
Javascript solution to this using fetch command.
var remoteimageurl = "https://example.com/images/photo.jpg"
var filename = "images/photo.jpg"
fetch(remoteimageurl).then(res => {
return res.blob();
}).then(blob => {
//uploading blob to firebase storage
firebase.storage().ref().child(filename).put(blob).then(function(snapshot) {
return snapshot.ref.getDownloadURL()
}).then(url => {
console.log("Firebase storage image uploaded : ", url);
})
}).catch(error => {
console.error(error);
});
Hopefully this helps somebody else :)
// Download a file form a url.
function saveFile(url) {
// Get file name from url.
var filename = url.substring(url.lastIndexOf("/") + 1).split("?")[0];
var xhr = new XMLHttpRequest();
xhr.addEventListener("load", transferComplete);
xhr.addEventListener("error", transferFailed);
xhr.addEventListener("abort", transferCanceled);
xhr.responseType = 'blob';
xhr.onload = function() {
var a = document.createElement('a');
a.href = window.URL.createObjectURL(xhr.response); // xhr.response is a blob
a.download = filename; // Set the file name.
a.style.display = 'none';
document.body.appendChild(a);
a.click();
delete a;
if (this.status === 200) {
// `blob` response
console.log(this.response);
var reader = new FileReader();
reader.onload = function(e) {
var auth = firebase.auth();
var storageRef = firebase.storage().ref();
var metadata = {
'contentType': 'image/jpeg'
};
var file = e.target.result;
var base64result = reader.result.split(',')[1];
var blob = b64toBlob(base64result);
console.log(blob);
var uploadTask = storageRef.child('images/' + filename).put(blob, metadata);
uploadTask.on('state_changed', null, function(error) {
// [START onfailure]
console.error('Upload failed:', error);
// [END onfailure]
}, function() {
console.log('Uploaded',uploadTask.snapshot.totalBytes,'bytes.');
console.log(uploadTask.snapshot.metadata);
var download = uploadTask.snapshot.metadata.downloadURLs[0];
console.log('File available at', download);
// [START_EXCLUDE]
document.getElementById('linkbox').innerHTML = 'Click For File';
// [END_EXCLUDE]
});
// `data-uri`
};
reader.readAsDataURL(this.response);
};
};
xhr.open('GET', url);
xhr.send();
}
function b64toBlob(b64Data, contentType, sliceSize) {
contentType = contentType || '';
sliceSize = sliceSize || 512;
var byteCharacters = atob(b64Data);
var byteArrays = [];
for (var offset = 0; offset < byteCharacters.length; offset += sliceSize) {
var slice = byteCharacters.slice(offset, offset + sliceSize);
var byteNumbers = new Array(slice.length);
for (var i = 0; i < slice.length; i++) {
byteNumbers[i] = slice.charCodeAt(i);
}
var byteArray = new Uint8Array(byteNumbers);
byteArrays.push(byteArray);
}
var blob = new Blob(byteArrays, {type: contentType});
return blob;
}
function transferComplete(evt) {
window.onload = function() {
// Sign the user in anonymously since accessing Storage requires the user to be authorized.
auth.signInAnonymously().then(function(user) {
console.log('Anonymous Sign In Success', user);
document.getElementById('file').disabled = false;
}).catch(function(error) {
console.error('Anonymous Sign In Error', error);
});
}
}
function transferFailed(evt) {
console.log("An error occurred while transferring the file.");
}
function transferCanceled(evt) {
console.log("The transfer has been canceled by the user.");
}
I'm wondering how to upload file onto Firebase's storage via URL instead of input (for example). I'm scrapping images from a website and retrieving their URLS. I want to pass those URLS through a foreach statement and upload them to Firebase's storage. Right now, I have the firebase upload-via-input working with this code:
var auth = firebase.auth();
var storageRef = firebase.storage().ref();
function handleFileSelect(evt) {
evt.stopPropagation();
evt.preventDefault();
var file = evt.target.files[0];
var metadata = {
'contentType': file.type
};
// Push to child path.
var uploadTask = storageRef.child('images/' + file.name).put(file, metadata);
// Listen for errors and completion of the upload.
// [START oncomplete]
uploadTask.on('state_changed', null, function(error) {
// [START onfailure]
console.error('Upload failed:', error);
// [END onfailure]
}, function() {
console.log('Uploaded',uploadTask.snapshot.totalBytes,'bytes.');
console.log(uploadTask.snapshot.metadata);
var url = uploadTask.snapshot.metadata.downloadURLs[0];
console.log('File available at', url);
// [START_EXCLUDE]
document.getElementById('linkbox').innerHTML = 'Click For File';}
Question what do I replace
var file = evt.target.files[0];
with to make it work with external URL instead of a manual upload process?
var file = "http://i.imgur.com/eECefMJ.jpg"; doesn't work!
There's no need to use Firebase Storage if all you're doing is saving a url path. Firebase Storage is for physical files, while the Firebase Realtime Database could be used for structured data.
Example . once you get the image url from the external site this is all you will need :
var externalImageUrl = 'https://foo.com/images/image.png';
then you would store this in your json structured database:
databaseReference.child('whatever').set(externalImageUrl);
OR
If you want to actually download the physical images straight from external site to storage then this will require making an http request and receiving a blob response or probably may require a server side language ..
Javascript Solution : How to save a file from a url with javascript
PHP Solution : Saving image from PHP URL
This answer is similar to #HalesEnchanted's answer but with less code. In this case it's done with a Cloud Function but I assume the same can be done from the front end. Notice too how createWriteStream() has an options parameter similar to bucket.upload().
const fetch = require("node-fetch");
const bucket = admin.storage().bucket('my-bucket');
const file = bucket.file('path/to/image.jpg');
fetch('https://example.com/image.jpg').then((res: any) => {
const contentType = res.headers.get('content-type');
const writeStream = file.createWriteStream({
metadata: {
contentType,
metadata: {
myValue: 123
}
}
});
res.body.pipe(writeStream);
});
Javascript solution to this using fetch command.
var remoteimageurl = "https://example.com/images/photo.jpg"
var filename = "images/photo.jpg"
fetch(remoteimageurl).then(res => {
return res.blob();
}).then(blob => {
//uploading blob to firebase storage
firebase.storage().ref().child(filename).put(blob).then(function(snapshot) {
return snapshot.ref.getDownloadURL()
}).then(url => {
console.log("Firebase storage image uploaded : ", url);
})
}).catch(error => {
console.error(error);
});
Hopefully this helps somebody else :)
// Download a file form a url.
function saveFile(url) {
// Get file name from url.
var filename = url.substring(url.lastIndexOf("/") + 1).split("?")[0];
var xhr = new XMLHttpRequest();
xhr.addEventListener("load", transferComplete);
xhr.addEventListener("error", transferFailed);
xhr.addEventListener("abort", transferCanceled);
xhr.responseType = 'blob';
xhr.onload = function() {
var a = document.createElement('a');
a.href = window.URL.createObjectURL(xhr.response); // xhr.response is a blob
a.download = filename; // Set the file name.
a.style.display = 'none';
document.body.appendChild(a);
a.click();
delete a;
if (this.status === 200) {
// `blob` response
console.log(this.response);
var reader = new FileReader();
reader.onload = function(e) {
var auth = firebase.auth();
var storageRef = firebase.storage().ref();
var metadata = {
'contentType': 'image/jpeg'
};
var file = e.target.result;
var base64result = reader.result.split(',')[1];
var blob = b64toBlob(base64result);
console.log(blob);
var uploadTask = storageRef.child('images/' + filename).put(blob, metadata);
uploadTask.on('state_changed', null, function(error) {
// [START onfailure]
console.error('Upload failed:', error);
// [END onfailure]
}, function() {
console.log('Uploaded',uploadTask.snapshot.totalBytes,'bytes.');
console.log(uploadTask.snapshot.metadata);
var download = uploadTask.snapshot.metadata.downloadURLs[0];
console.log('File available at', download);
// [START_EXCLUDE]
document.getElementById('linkbox').innerHTML = 'Click For File';
// [END_EXCLUDE]
});
// `data-uri`
};
reader.readAsDataURL(this.response);
};
};
xhr.open('GET', url);
xhr.send();
}
function b64toBlob(b64Data, contentType, sliceSize) {
contentType = contentType || '';
sliceSize = sliceSize || 512;
var byteCharacters = atob(b64Data);
var byteArrays = [];
for (var offset = 0; offset < byteCharacters.length; offset += sliceSize) {
var slice = byteCharacters.slice(offset, offset + sliceSize);
var byteNumbers = new Array(slice.length);
for (var i = 0; i < slice.length; i++) {
byteNumbers[i] = slice.charCodeAt(i);
}
var byteArray = new Uint8Array(byteNumbers);
byteArrays.push(byteArray);
}
var blob = new Blob(byteArrays, {type: contentType});
return blob;
}
function transferComplete(evt) {
window.onload = function() {
// Sign the user in anonymously since accessing Storage requires the user to be authorized.
auth.signInAnonymously().then(function(user) {
console.log('Anonymous Sign In Success', user);
document.getElementById('file').disabled = false;
}).catch(function(error) {
console.error('Anonymous Sign In Error', error);
});
}
}
function transferFailed(evt) {
console.log("An error occurred while transferring the file.");
}
function transferCanceled(evt) {
console.log("The transfer has been canceled by the user.");
}
I am trying to display a list of file that are store on the android device in my cordova app and I am using the cordova -file plugin .However, I am not seeing the file when I select the browse button in my app but I see the file in the system "My Files" android app.
Here is the list of folder that I am iterating thru
[cordova.file.externalRootDirectory,cordova.file.dataDirectory]
On the android phone, I see the files bu doing the following:
select /settings/storage/internal storage
selecting explore
On the emnu the heading says MyFiles>device storage
select data or download ..
On the device
cordova.file.externalRootDirectory resolve to file:///storage/emulated/0/download
However, I don't see any files
Here my code
$scope.showLocalFileOnAndroid = function () {
$scope.showLocalAndroidFiles = true;
var localURLs = [cordova.file.externalRootDirectory,cordova.file.dataDirectory
];
var index = 0;
var i;
var errorStr = '';
var fileList = [];
var addFileEntry = function (entry) {
var dirReader = entry.createReader();
dirReader.readEntries(
function (entries) {
var i;
for (i = 0; i < entries.length; i++) {
if (entries[i].isDirectory === true) {
// Recursive -- call back into this subdirectory
addFileEntry(entries[i]);
} else {
var ext = entries[i].name.split('.').pop();
if (ext === 'doc' || ext === 'docx' ||
ext === 'rdf' || ext === 'pdf' || ext === 'txt' ||
ext === 'odt') {
fileList.push(entries[i]); // << replace with something useful
}
index++;
}
}
},
function (error) {
console.log('readEntries error: ' + error.code);
errorStr += '<p>readEntries error: ' + error.code + '</p>';
}
);
};
var addError = function (error) {
console.log('getDirectory error: ' + error.code);
errorStr += '<p>getDirectory error: ' + error.code + ', ' + error.message + '</p>';
};
for (i = 0; i < localURLs.length; i++) {
if (localURLs[i] === null || localURLs[i].length === 0) {
continue; // skip blank / non-existent paths for this platform
}
window.resolveLocalFileSystemURL(localURLs[i], addFileEntry, addError);
}
$scope.fileList = fileList;
$scope.localFileError = errorStr;
};
Here's something. Maybe you'll have to do something like this. This is probably not as portible between devices as using the cordova plugin though.
window.requestFileSystem(LocalFileSystem.PERSISTENT, 0, onFileSystemSuccess, fail);
var localURLs = [cordova.file.externalRootDirectory,
cordova.file.dataDirectory,
"file:///Download"]; // or "file:///sdcard/Download" or "file:///storage/Download" or "file:///storage/download" or something
I used this as reference.
Perhaps all you were missing was the call to requestFileSystem.
I have tried various solutions: $cordovaCapture, $cordovaCamera(DATA_URL can display the picture, but i want file_URI to do the same).
here is my code snippet:
$scope.addImage = function() {
var options = {limit: 1};
$cordovaCapture.captureImage(options).then(function(imageData) {
console.log(imageData);
// var jsonobj=angular.toJson(imageData);
$scope.profile.image = imageData[0];
console.log(angular.toJson(imageData));
console.log($scope.profile.image.localURL);//the path to upload
document.getElementById('myImage').src = "'"+$scope.profile.image.localURL+"'";//have already tried without the quottes
/* window.plugins.Base64.encodeFile($scope.profile.image.localURL,function(base64){ // Encode URI to Base64 needed for contacts plugin
$scope.profile.image.preview = base64;
console.log($scope.profile.image.preview);
});*/
// Success! Image data is here
}, function(err) {
});
i even tried whitelisting certainties in the module as in :
.config( [
'$compileProvider',
function( $compileProvider )
{
$compileProvider.imgSrcSanitizationWhitelist(/^\s*(https?|file|content|blob|cdvfile):|data:image\//);
}
])
It didn't help either. I am testing the project in both device and emulator. I even tried base64 encoding the file from the path. Nothing works as to display the recently taken picture. The path that i retrieve is like this:
cdvfile://localhost/persistent/DCIM/Camera/123123123.jpg
Instead of using file_URI to upload the image. I used data_URL,converted the image to blob and used the cordova-file-transfer plugin to upload the file to the server. In that way, i could use the base64 encoded image on the html side as well as upload at the same time.
$scope.captureImage = function() {
navigator.camera.getPicture(cameraSuccess, cameraError, {
destinationType: Camera.DestinationType.DATA_URL,
correctOrientation: true
});
}
var cameraSuccess = function(imageData) {
$scope.profileImageSource = imageData;
$scope.changeImage = function(base64Data, contentType) {
contentType = contentType || '';
var sliceSize = 512;
var byteCharacters = atob(base64Data);
var bytesLength = byteCharacters.length;
var slicesCount = Math.ceil(bytesLength / sliceSize);
var byteArrays = new Array(slicesCount);
for (var sliceIndex = 0; sliceIndex < slicesCount; ++sliceIndex) {
var begin = sliceIndex * sliceSize;
var end = Math.min(begin + sliceSize, bytesLength);
var bytes = new Array(end - begin);
for (var offset = begin, i = 0; offset < end; ++i, ++offset) {
bytes[i] = byteCharacters[offset].charCodeAt(0);
}
byteArrays[sliceIndex] = new Uint8Array(bytes);
}
return new Blob(byteArrays, {
type: contentType
});
}
$scope.picture = $scope.changeImage(imageData, 'image/png');
$scope.$digest();
}
HTML:
<img ng-src="data:image/gif;base64,{{profileImageSource}}">
I have downloaded a PDF file as Base64 String in my phone as described in this SO Thread but I am not getting how can I render it to actual PDF so that end user can see it? I have written following code to write on the file:
var tempResponse = null;
function downloadFileOK(response){
var invocationResult = response['invocationResult'];
tempResponse = invocationResult;
var size = parseInt(invocationResult["responseHeaders"]["Content-Length"]);
window.requestFileSystem(LocalFileSystem.PERSISTENT, size, onSuccessFileHandler, onErrorFileHandler);
}
//Success
function onSuccessFileHandler(fileSystem) {
alert("inside onSuccessFileHandler START");
fileSystem.root.getFile("test2.pdf", {create: true, exclusive: false}, fileWriter, fail);
alert("inside onSuccessHandler END");
}
// Failure
function onErrorFileHandler(error) {
alert("inside onErrorFileHandler");
}
function fileWriter(entry){
alert("inside fileWriter START");
entry.createWriter(function(writer){
writer.onwriteend = function(evt) {
console.log("done written pdf :: test1.pdf");
alert("Inside onwriteend : START");
};
var temp = atob(tempResponse["text"]);
alert(temp);
writer.write(temp);
},fail);
alert("inside fileWriter END");
}
function fail(error) {
alert("inside fail");
console.log(error.code);
}
Am I doing it wrong? How can I open the PDF from my app in iOS/Android OS using javascript/jquery/cordova ?
Once you have download the base64 encoded file, you should decode it and save it to the file system so that it can be viewed later. You should not save the base in it's base64 encoded form.
You can use the utility function below to accomplish that. BTW you should take a look a the previous answer on Download PDF file from through MobileFirst Adapter since I made an update to it, it wasn't encoding the PDF properly.
var AppUtils = (function(){
// get the application directory. in this case only checking for Android and iOS
function localFilePath(filename) {
if(device.platform.toLowerCase() === 'android') {
return cordova.file.externalDataDirectory + filename;
} else if(device.platform.toLowerCase() == 'ios') {
return cordova.file.dataDirectory + filename;
}
}
// FileWritter class
function FileWritter(filename) {
this.fileName = filename;
this.filePath = localFilePath(filename);
}
// decode base64 encoded data and save it to file
FileWritter.prototype.saveBase64ToBinary = function(data, ok, fail) {
var byteData = atob(data);
var byteArray = new Array(byteData.length);
for (var i = 0; i < byteData.length; i++) {
byteArray[i] = byteData.charCodeAt(i);
}
var binaryData = (new Uint8Array(byteArray)).buffer;
this.saveFile(binaryData, ok, fail);
}
// save file to storage using cordova
FileWritter.prototype.saveFile = function(data, ok, fail) {
this.fileData = data;
var path = this.filePath.substring(0, this.filePath.lastIndexOf('/'));
var that = this;
// Write file on local system
window.resolveLocalFileSystemURL(path, function(directoryEntry) {
var options = {create: true, exclusive: false};
directoryEntry.getFile(that.fileName, options, function(file) {
file.createWriter(function(writer) {
writer.onwriteend = function(event) {
if(typeof ok === 'function') {
ok(event);
}
};
writer.write(that.fileData);
}, fail);
}, fail);
}, fail);
};
// open InApp Browser to view file
function viewFile(filename) {
var path = localFilePath(filename);
window.open(path, "_blank", "location=yes,hidden=no,closebuttoncaption=Close");
}
return {
FileWritter: FileWritter,
localFilePath: localFilePath,
viewFile: viewFile
}
})();
Your downloadFileOK should look as follow:
function downloadFileOK(response){
var pdfData = response['invocationResult']['text'];
var fileWritter = new AppUtils.FileWritter('YOUR-PDF-NAME.pdf');
fileWritter.saveBase64ToBinary(pdfData, function(r){
// file was saved
}, function(e){
// error file was not saved
});
}
If you want to open the file then you can use AppUtils.viewFile('YOUR-FILE-NAME.pdf')